Avatar of FacePunch
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    1. FacePunch 12 yrs ago
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Status

Recent Statuses

10 yrs ago
Current Nerds.
1 like
10 yrs ago
How many more people need to die before we do something about ISIS?
1 like
10 yrs ago
These status updates are...odd. I approve.
4 likes
10 yrs ago
Butts. They are so round, so squishy, so perfect. Bootiful.
5 likes
10 yrs ago
We are all massive nerds.
4 likes

Bio

https://www.youtube.com/watch?v=Gaq62VCcnew

Things you need to know:

I'm eighteen years old. I'm American. I'm a Protestant Christian. I don't like anime. I like comic books. I once killed a shark.

My roleplaying interests change periodically, and I am not currently looking to join any more roleplays at the moment.

Most Recent Posts

Hrm. Where to pop up... Gah. I hate making open-ended choices.
Okay then how would he do anything to any of the super armor characters like cybertronians, who have regular bullets bounce off of them? And have gigantic high-powered weaponry that would reduce many a character to cinders as long as they're moderately close to the impact site without even needing a direct hit? But, okay, fine, if you're shutting down that particular ability that's more or less the entirety of what Cliff can actually do, unlike everyone else who gets a myriad of powers both magical and physical, can I have multiple shot types instead? One per each cylinder, for a total of 5. I retain the infinite ammo and lack of reload for all shots, the rest have different properties. Something like
  • Cylinder 1: Regular bullets of some undetermined caliber. Negligible recoil, excellent firing speed, used for spray and pray.
  • Cylinder 2: Spreadshot, fires a cone of buckshot like effect, smaller effective range and some recoil but easily able to catch multiple enemies and packs a lot of force.
  • Cylinder 3: Armor piercing shot, emphasis on armor penetration at the cost of internal damage and firing rate
  • Cylinder 4: Trick shot, able to curve around obstacles, precisely ricochet off surfaces and the like, but needs concentration in order to work just right.
  • Cylinder 5: Explosive shot, can only have one of these active at a time, can be detonated on impact or at will for traps, more widespread damage but dangerous to the user if in close proximity.
I just have to express how unfair I think this decision is considering Superman up there has been approved because there happens to be magic, even though he could still fly at threats at absurd speeds and paste them or otherwise avoid damage, and the number of characters who have firepower equal or greater than my guy at their beck and call and also have any number of extra abilities both offensive and defensive to back them up and let them engage in other kinds of combat or survive well beyond Hol's abilities.
I think what she means is that those characters, while powerful, can (and do) pull their punches. But your character only has a single offensive option, and that option massacres anyone who isn't Nono, Superman, or Blackout. I believe she wants to keep people from insta-gibbing people. Superman, for example, would never speed-blitz someone's face into a cloud of blood. That goes against all of his morals, thus it's a non-factor. I can definitely see what you mean, though, that you don't want to get caught with your pants down against more powerful characters. Your multiple ammo types seems like a great solution to the issue at hand, though.
Name: Kal-El (Superman) Age: Unknown (Appears to be in his late twenties) Gender: Male
Appearance: 6'3, 235 lbs, blue eyes and black hair. Canon, AU, or OC?: Canon Universe of Origin: DCU (New 52) Personality:Superman is commonly seen as a brave and kind-hearted hero with a strong sense of justice, morality and righteousness. He adheres to a strict moral code often attributed to the small town American values with which he was raised, thanks to his adoptive parents. His commitment to operating within the law has been an example to many other heroes but has stirred resentment among others, who refer to him as the "big blue boy scout." Superman can be rather rigid in this trait, causing tensions between himself and many of the so called "Anti-heroes" he works alongside. To protect his secret identity, Superman has constructed a persona in his civilian identity as Clark Kent. To the world at large, Clark is a mild-mannered and clumsy person. Having lost his home world of Krypton, Superman is very protective of Earth, and especially of Clark Kent’s family and friends. This same loss, combined with the pressure of using his powers responsibly, has caused Superman to feel lonely on Earth (and in the universe at large), despite his many friends, and his parents. The arrival of Supergirl (Kara Zor-El) to Earth in recent years had relieved some of said loneliness. Something significant worth noting is that Superman rarely goes all out. Most of the time, he holds back considerably, out of fear that he could kill his opponent and/or threaten bystanders and his allies. Abilities/Weapons: http://dc.wikia.com/wiki/Superman_%28Clark_Kent%29#Powers He has way too many powers to post all of them here. I assume everyone knows what Superman can do, though. Superhuman strength: Superman has the strength to destroy small planets, and has shown to be able to move Earth. Invulnerability: Superman is either resistant or immune to many different kinds of damage due to an invisible bio-electric forcefield that covers his body, mere milimeters from his clothing and skin. The shield is capable of surviving nuclear warheads, allowing Superman to fly through the sun, and even survive a supernova. Flight and Superspeed: Superman is capable of flying at speeds faster than light itself while in a vacuum. On the surface of a planet, however, he is limited to hypersonic speeds. (Around 2000 miles per second.) Enhanced senses: Superman's senses are capable of reaching across entire planets, if he concentrates on using said sense. Heat vision: Superman is capable of projecting beams of intense heat from his eyes, which are said to have the upper limits of the heat of the sun. He is also capable of shrinking the beams' size and preforming a lobotomy through a person's eye, without hurting them. The rest of his powers can be seen in the link above. NOTE: The E-kip device implanted in Superman's neck cuts his physical strength and durable in half. It now takes time for Superman to accelerate to FTL speeds, making his combat speed only hypersonic instead of light speed. Superman's freeze breathe and heat vision can't reach their upper limits, and it takes longer for Superman to absorb yellow solar energy than without the E-kip installed. In terms of strength, think slightly better than the Superman in the Justice League cartoons. Experimental Kryptonian Containment Device: A small chip installed into the back of Superman's neck, the machine acts as a power equalizer and 'kill switch.' The device works by constantly irradiating Superman with small amounts of red sun radiation, as well as being enchanted by powerful magic; this combination keeps Superman from using his full power. The EKCP (E-kip) was created by UMMA as a way to monitor Superman, and keep his powers in check. They theorized that if S.E was able to take control of Superman's mind, he would become a legitimate threat to UMMA's very existence. Inside the device is also a piece of green kryptonite surrounded by lead. If UMMA's leadership, for some reason, needed a way to stop Superman completely, they could activate the kryptonite and eject its radiation into Superman's brain. This will instantly bring Superman to human levels of strength and block off the use of his other powers, as well as putting him through intense pain. The kryptonite will take time to kill Superman, however. Backstory: Superman's origins, in free comic-book form!http://theages.ac/origin/1.html Superman is the most powerful being on planet Earth, an alien immigrant named Kal-El from the planet Krypton who was raised in Smallville, Kansas, to become an American superhero. Raised with high moral ideals, he uses his incredible strength, speed, flight and various other superpowers to fight evil and protect the innocent. In his civilian identity he is Clark Kent, a mild-mannered reporter working for the Daily Planet in Metropolis. He is a founding member of the Justice League of America and a charter member of the Legion of Super-Heroes in the 30th Century. A few months after Darkseid's defeat and the formation of the Justice League, Superman found himself confronted by an alternate version of Mister Mxyzptlk, an omnipotent cosmic trickster, who enjoys screwing with his reality's Superman. The being claimed that he had become bored of his universe's Superman, and had decided to use Kal-El as his new entertainment. After an entire day of being stalked and harassed by Mister Mxyzptlk, Superman attacked him. Mister Mxyzptlk, panicked by Superman's anger, reacted by teleporting him out of the DC multiverse. Superman found himself in an unfamiliar place, surrounded by unfamiliar worlds. When he came in contact with UMMA, he learned that his multiverse was in fact but a small piece of the actual multiverse at large, on the other side of what his multiverses' gods called the 'Source Wall.' Upon discovering this, Superman established a working relationship with UMMA and became one of their agents (though his true loyalties lie with the Justice League and earth.) He has devoted himself to protecting the Multiverse at large, working hand in hand with the rest of UMMA to defeat the Shadow Entity. Superman, despite his new obligations to UMMA, remains in frequent contact with the Just League on earth using advanced quantum entanglement communications technology. He is on constant watch for the return of Darkseid and the armies of Apokolips. For his full history, go here: http://dc.wikia.com/wiki/Superman_%28Clark_Kent%29. Be warned, there's A LOT there. Faction: UMMA --- I know, it's extremely short. But I'm using its length to test the waters here, so to speak.
@FacePunch: Given the circumstances of the RP, such as the high amount of magic availability, Superman is tentatively accepted. I'll be keeping an eye on him, to be sure. @Zero Hex: I've been informed that, IC, he is very bad with his gun. Given the potency of his bullets, he's accepted as long as this facet is remembered so that he doesn't go getting direct hits with every shot. @IncredibleBee: The image link doesn't work. For Guts, there's nothing too powerful here or anything like that. My only concern is that he might be a bit difficult to RP due to a lack of anyone he knows to keep him from going into full-blown angry killmode towards everything.
Don't worry, I won't let ya down. At least, I don't plan to...Yeah. You understand. Probably.
Wassi, dancing at last years Shadow Eternity Christmas party.
Wassi Stickman - 31 - Male
Appearance: Faction: Shadow Eternity Canon, AU, or OC?: OC Universe of Origin: Stickverse (where all drawings and animations of stick people reside, that lack a defined universe.) Personality: Wassi is, above all things, a mercenary. He doesn't much care for anything beside money. When Wassi discovered The Great Tool, the first thing on his mind was how much money he could make with it. In fact, the first thing he drew were piles upon piles of gold. 'Course, everybody could tell it was fake, but at least he tried, right? Because of his overwhelming greed for all things monetary, Wassi doesn't work well with others. If he has anything to gain from betraying his allies, he'll usually take it. However, on occasion, Wassi will weigh the pros and cons of doing something that could potentially endanger his life. Recently, Stickman has decided that working with the Shadow Eternity and its agents, without stabbing them in the back, would reap many a reward. After all, an organization like that had money to spare. When money isn't involved, Wassi has no problem using other people as his shields and claiming that they're 'allies' or 'teammates.' Wassi's a coward, and would never in a million years take a bullet for anyone besides himself. This cowardice bleeds over into Wassi's combat style - The Stickman never engages enemies directly, instead he uses the Great Tool to create his own personal army to do all of the heavy lifting and punchy punchy type of stuff for him. Wassi's only redeeming trait is his creativity. Before he found the Great Tool, Wassi was an artist. He would draw immense, highly detailed paints of everything from great battles to sunrises to potted plants. He loved to paint, to draw, to create. He would always cook his own food, and he personally designed his own house and car. Truthfully, creation was the only thing he loved more than money. It was what took up almost all of his time. Wassi is also very defensive of his creations. He treats his own art (and sometimes the art of others) as more important than sapient life. Abilities/Weapons: Stickman physiology: Like all other normal Stick people, Wassi is considered to automatically have peak human physical stats. This means that any Stick could give Olympic athletes a run for their money. He also lacks eyes and ears, and his mouth only appears when he wants it to. Yet (inexplicably) Wassi can still hear and see, and still requires oxygen to breathe. The Great Tool: A device used by the gods to create the Stickverse. The giant pencil (around three feet long) can be used to give life to anything made with it. The device is capable of registering what a drawing represents (IE: a person, or a bomb) and endows said creation with the traits of that device in the real world. The Great Tool's creation ability is limited by the physics of the Stickverse, and Wassi's speed at which he draws things. When something is drawn, its abilities are to scale. So the bigger the bomb, the bigger the explosion. The bigger the person, the stronger, ect. Here are some of the most common creations Wassi uses: Stickmen: These are pretty basic. He draws a to-sized stick figure, who has the same physiology as Wassi himself. (Making them peak human.) The Stickmen communicate with Wassi telepathically, and will do whatever he wishes. Bandanna: A simple bandanna, but so much more. When drawn on a stickman, or Wassi himself, the bandanna makes the wearer a master of hand to hand martial arts combat. The stickmen are also capable of shooting energy beams from their hands (Think: Ryu.) Weapons (guns, swords, whatever): When a Stickman equips a weapon they immediately become a master at using it. Staffs and wizard hats: This combo of items turns a Stickman into a magician. They are capable of using elemental magic, and have a short ranged teleport (with a decent cooldown, though.) They are physically weaker when they take up the role of wizard, though. Capes: These give the wearer exponential strength, speed, and durability upgrades, as well as allowing for flight. (10 ton lifting capacity, 30 mph speeds, bulletproof.) Limitations: The Great Tool is only capable of maintaining fifteen normal Stickmen at a time. A bandanna Stickman counts as two Stickmen; so does a Stickman with a weapon. Wizards count as three. A Cape counts as ten. Without the Great Tool, Wassi has no real powers. Backstory: Wassi was born on a planet made of paper. He has no parents, and no family to speak of. He was created by the Great Artists to be a simple thief. That was Wassi's purpose in life: to steal, and do whatever it took to steal what he wanted. His partners in crime were his only friends; the five of them were the 'Seriously Super Six.' Together, they robbed bank after bank, and the police were powerless to stop their rampage of ridiculous schemes the Great Artists had them use. Life was chaotic, yet it was also simple. Life was good. Wassi would wake up every morning at six a.m, and meet his buddies at their abandoned warehouse hideout. They'd come up with some convoluted plan, magically obtain whatever they needed for the heist, and then went out and did it. That all changed when the Great Artists created Wassi's Nemesis, Chosen Hero. What a stupid name for a person. Chosen Hero was, as the name implies, the hero of the story. He was perfect in every way: super powers, handsome face, a cape. Chosen Hero disgusted Wassi. People would line the streets just to watch Chosen Hero fly around, parading the SSS gang like they were trophies every time he caught them. Which was every day, by the way. Chosen Hero would always beat them, and then take them to prison. The SSS gang always broke out before it was time for another heist, but still. Hero was ruining everything! Wassi's perfect life of villainy and money and companionship was gone forever, and it was all Chosen Hero's fault. So, one day, Wassi decided to break the mold. He decided that enough was enough, and that life was too short wasting it getting your backside handed to you by some fool in a cape. So he set off from his home town, away from it all: away from his friends, away from his Nemesis, away from his home. He decided to go on his own adventure. Little did he know, this was all part of the Great Artists' plan for him. On his travels, Wassi discovered a temple. The temple was filled to the brim with traps and obstacles of all kinds. From jumping puzzles to spinning swords to rooms where the walls tried to crush you. There was even a moment where he was chased down a corridor by a boulder. Eventually, Wassi reached the epicenter of the superstructure: A cavernous room, with only one object of note inside; The Great Tool, an over-sized pencil, sitting atop a pedestal. Wassi took said pencil, and escaped the collapsing structure. Wassi then began to learn of the Great Tool's abilities while living in a small jungle village. While there, he was approached by a shaman claiming to be a Great Artist. The shaman taught Wassi how to use the Tool to its greatest extent, before sending Wassi off back to his hometown. Upon returning home, Wassi started to create as much havoc as he could. He created a small army of ninjas to fight alongside him; the Stickmen wrecked whatever they wanted, killed anyone who got in the way, and pilfered whatever they pleased. Wassi was then confronted by Chosen Hero. After exchanging words, explaining his reasoning, Wassi created a clone of Chosen Hero, as well as a number of other Stickmen, and told them to kill Chosen Hero. The battle was hard faught, but Chosen Hero was no match for the overwhelming numbers coupled with fighting an exact copy of himself. When Wassi defeated Chosen Hero, he planned to execute him. The Great Artists, however, had planned otherwise, and tried to stop him. Yet Wassi broke free from their control using the Great Tool, killed Chosen Hero, and then attacked the Great Artists incarnate. The battle was hard fought, for the Great Artists used the same Tool as Wassi for their creations. Yet Wassi, in the end, was defeated. The Great Artists cast Wassi out, banishing him to the Multiverse. Yet they allowed Wassi to keep his tool, claiming that he had earned it. The confused villain found himself flung to a far off planet, with no knowledge of where he was or which way home lied. So Wassi drew himself a rocket ship, and began his futile search. Along the way, Wassi encountered the Shadow Eternity. Learning their intentions, Wassi joined forces with them, planning to take control of the organization's forces once UMMA was destroyed and bring it to bare on the Stickverse, and extract revenge on all who had opposed him.
Derp
While I might argue that Martian Manhunter could take Supes in a fight (all that mind trickery and shapeshifting, man.) I do really like the Captain Marvel idea. I was also considering going a completely different route; a character who's less punchy punchy. Like a Tony Stark or a Brainiac 5. ...I could also not do a comic book ch-nahhh. That'd be crazy.
Because on top of everything else to do in this RP, Vita also has a life outside of it, and probably other engagements aside from this RP too. And this is on top of making absolutely sure any outstanding characters won't become a problem.
That doesn't mean a three day wait for a character approval isn't ridiculous. I've already offered to take care of the signup thread and lighten Vita's workload so this doesn't happen again, because brushing a legitimate complaint off with excuses won't solve anything.
... why would you just assign random people as co-GM's? That doesn't even make sense. The times it takes several days tend to be when she's not actually certain whether to accept the character or not. Not because it's been missed.
If Vita isn't completely sure that a character as powerful as Superman can be trusted on the hands of someone she doesn't even know, I totally understand. I'm more than willing to swap out for someone much weaker.
I apologize, I don't want to step on any toes. But if I may, I'd suggest hiring a co-gm to help with the work load. It seems like Vita has a lot on her plate, and a helper of some description could go a long way to speeding things up.
You didn't forget me, did you Vita? I posted my sheet in the signups five hours ago.
Sir, I posted mine two or three days ago. Get in line. :P
That's ridiculous.
Oh, I'm well aware.
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