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    1. fdeviant 8 yrs ago

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Character Name:
Hekate


Alias:
She known by the names and titles: Trivia (Roman Name), Cthonia, Beldam, Hag/Witch Queen, Queen of the Night, Devil’s Bride, etc.


Age:
Immortal / Ageless


Speech Color:
MediumPurple


Character Alignment:
Walking the Line (With a tendency to go dark)


Identity:
Both known and not. As a powerful witch, her form is known to change.


Character Personality:
She is as the gods, a fickle beast whose moods change with the wind. At any moment, she is a beautiful being who lusts for excitement, for revelry and praise. She is as her kin, those blessed with the witch-fire, a creature of the night whose deadly malice rains upon any fool who dares slight her. She is as the shadows and Others, a mysterious force who lurks at the precipice of reality. Her temper is hot like the black tar of hell, her beauty as radiant as the sun, and her mind is a place unlike any other, filled to the brim with knowledge of worlds just beyond man’s reach. Her means and motives are beyond explanation, sporadic and chaotic like her domain.


Uniform/costume:
Most often seen in a form befitting of her origin, Hekate dawns the image of a Greek woman, with dark hair, olive skin, and large, brown eyes. Her features are sharp, telling of her years and wisdom, yet her overall expression is youthful and unassuming. She adorns black, silken garments from eras past, covered in a shawl that flows with otherworldly grace, and fine golden bands, rings, and circlets with diamond fittings. However, as one not bound by time, she must adorn herself with clothes befitting of the modern world, still bearing her physical beauties.


Origin Info/Details:
Hekate is a being not of this world, but one of the world Beyond. She is an Elder Spirit from the Otherworld who embodies its greatest secrets and darkest arts, those of witchcraft. Born of the Otherworld to no parents in particular, her presence was felt most heavily in Greece, where stories of her powers formed and spread, influencing literature, culture, and magical practices.

To them she was a goddess, a being worthy of their praise. She was perhaps the first witch, the one who opened portals to the Otherworld, ushering spirits and demons from her realm into ours, showering the people of that era with many gifts and blessings. So vast was her sphere of influence, so great was her worship that she drew the attention of the other gods, the Athanatoi, great celestial beings from a world all their own. She was respected by them, for they knew her powers were great, and she offered respect in return, offering the gods and their children aid when it was needed. She was beloved by Zeus, who showed her many great secrets of the Athanatoi and offered her a seat among the heavens, an area over which she had no previous sway.

Even as time passed, with the fall of these civilizations whom had held her so dear and the spread of Christianity across Europe, her powers were still felt. Men and women found their way to her in the Middle Ages, offering their devotion in exchange for her powers. She walked among men as peasant, merchant, and nobility alike, heading the night rides of witches across the sky. She married and courted many beings of the Otherworld, who came to be known as Devil by Christians worldwide. Even when her kin were hunted, hanged, and burned, she cast a shadow over them so that the truly guilty might be free of the inquisitor’s gaze, ensuring their safety and the damnation of the “innocent.” When the witch-hunts came to America, so did she, a night hag dressed in black who tormented Puritan hearts.

She is a being of magic, a witch by name and trade, and while not patron to all, she is their predecessor, and she is the most powerful among them.


Hero Type:
Mystic / Supernatural


Power Level:
World Level


Powers:
  • Witchcraft: Hekate’s is a more powerful Craft, for she need not channel another being’s power, she may channel powers directly from herself and the Otherworld.
  • Teleportation/Manifestation:As a being of the Otherworld, Hekate can manifest her consciousness wherever she pleases and can freely travel between worlds.
  • Immortality: Ageless beauty, timelessness, and the ability to reform her body. If destroyed, her being returns to the Otherworld, where it is reborn.
  • Shape-Shifting: Capable of taking on the forms of animals and men alike.
  • Power Transferal: As a spirit of the Otherworld and a being of magic, Hekate possesses the ability to grant mortal beings mystical powers, creating a link or contract with them that may not be severed, not even by Hekate.


Attributes:
  • Strength Level: 50
  • Speed/Reaction Timing Level: 70
  • Endurance at MAXIMUM Effort: 5 hours
  • Agility: 10X
  • Intelligence: Genius with respect to occult knowledge. Nearly so with respect to all other things except technology.
  • Fighting Skill: Trained
  • Resources: Large / Extreme

Weaknesses:
Despite her association with them, Hekate is not a member of the Athanatoi and has certain weaknesses tied to her spiritual nature. Her powers are capable of being warded against, though the number of practitioners required to combat her magic number in the hundreds. Though immortal, she is not invincible and can be defeated in close combat with some effort. Her presence is easily felt unless glamoured, making it easy to spot her/track her in this plane. She is also bound by her word, meaning she cannot break contracts with others, though she does find sneaky ways around them.


Supporting Characters:
The Athanatoi: Though her contact with them has waned over the centuries since their departure from Earth, she still has the means to council with them should the need arise.

Circe: A sorceress from Greek myth, daughter of Helios, aunt of Medea, and mother to three sons by Odysseus. Circe, at a point in time, called Hekate her patron, and like the goddess, possesses great powers that keep her from aging. She is stationed on the mythic island of Aeaea, whose whereabouts are unknown and believed to be shielded from mortal eyes.

Medea: A powerful sorceress and early pupil of Hekate, she is most known for her role in helping the hero Jason with his greatest quests, and the subsequent murder of their children and flight from Colchis on the dragon-lead chariot of her grandfather, Helios. As a powerful witch and the granddaughter of one of the Athanatoi, Medea is kept from aging. Her current whereabouts are unknown to all but a select few.


Character Name
Marie Elizabeth Heartford

Alias
White Witch

Age
23

Speech Color
As Marie / Moccasin
As White Witch / Moccasin
As Holt / LightGreen

Character Alignment
Walking the Line

Identity
Secret

Character Personality
Marie is a typical, unassuming millennial who, like most her age, follows an ever shifting moral compass. A long-time fan of the occult and current practitioner of Modern Traditional Witchcraft, Marie’s outlook on life is that it should be experienced in whatever manner one so chooses. Of course, being a millennial, Marie tends to side with more liberal ideologies, believing heavily in all manner of civil rights and liberties (including those that affect the supernatural/superpowered communities). She does, however, possess a few quirks and caveats that make her slightly more complex than the average civilian. Despite her outlook on life, Marie is quite the introvert, often finding more pleasure in reading and remaining in solitude than going out for a night on the town. Her looks betray her awkwardness, for while her beauty and sense of style are apparent, she lacks conversational skills and tends to stumble over her words. Whatever social difficulties she may have, Marie is quite the skilled problem solver, able to calmly approach any nonsocial situation. Being a practitioner of witchcraft, Marie has no problem in exacting vengeance when she believes it to be necessary and always has a curse in her back pocket. However, so too does she believe in using power to protect those in need and is more benevolent than she lets on.


Uniform/costume

To hide her appearance, Marie wears a glamour charm in the form of a necklace that makes her unrecognizable to others. The simplicity of the charm makes it all the more powerful, concealing her true identity from even the sharpest of magical minds.

The White Witch is also equipped with a hand-crafted broomstick with a crooked handle adorned with a small lantern that acts as a spirit vessel for her familiar, Holt.

When not in costume, Marie dawns quite trendy, often over sized, clothing ranging from pastels and gray-scale. She has long, dark hair and soft, rounded, pale features.


Origin Info/Details
As a little girl, Marie had a powerful fascination with all things magical. She adored bedtime stories, fantasy worlds filled with wizards and witches, outrageous fairytales and the like, so much so that she would wander the wooded areas near her family home in New England and sing enchantments of her own design or talk to the trees and the flowers, hoping and praying that one day they might respond. It was during one of these outings that she encountered something that frightened her, something straight from a fairytale, or perhaps a nightmare. Within the sparse foliage stood a tall figure, chest tanned and exposed, legs covered in dark garments with hooves erupting from their bottoms, and a head like goat’s with a candle balanced above its brow. Marie ran, fearing the strange creature, but her curiosity saw her return to the same clearing each day, and each day she was greeted by the same image.

Eventually, she grew brave and began wandering closer to the goat-headed man, each new journey into the forest taking her a few steps nearer, until finally they were close enough to touch. Though the man looked outlandish, it was clear that he meant Marie no harm. She grew more comfortable with his presence and after some time began to see him as a friend. Marie would bring him the occasional gift, a wreath of flowers, a drawing, pastries and sweets, and though he did not speak, he seemed to emanate something that felt like joy or gratitude. This friendship grew, and Marie began to divulge her deepest desires and fears, relating tales of her mundane adventures to him as if he were a diary.

After some time, Marie gathered up the courage to ask the man’s name, and finally, he spoke, or rather, she heard a voice, a deep, echoing voice within her mind that seemed to answer her questions. The being told Marie that his name was Bucca, but he was known by many other names across the world. He told her that he appreciated her company and gifts, and that it was time for him to bestow her with a gift. Bucca raised his arm, extended his finger, and touched Marie’s forehead. For a moment, she felt a slight pain, like a burn, but it was over in an instant. He then removed a large, leather-bound tome from his waist and handed it to her. It was covered in many strange symbols and words that she couldn’t recognize. He told her that with this, she could make all of her dreams come true, she could have whatever she wanted, but she must keep this book a secret from others, lest they think differently of her. Overjoyed, she hugged Bucca and ran back home to read through the strange book.

Within were several charms, enchantments and recipes that could bring wealth, luck, misfortune, bring rain, calm a storm, bind a wind, etc. Marie immediately began performing all the little spells that she could, making her life as magical as possible with what few resources she had. She returned to the forest to speak with Bucca, but for the first time, he wasn’t there. Subsequent trips to the woods would prove uneventful, and Marie never again saw Bucca in person, though sometimes, she believed she heard his voice in dreams.

Now a young adult with a plethora of experiences with magic, Marie realizes that she had encountered a being known to witches worldwide, the “witches god” so to speak, known to religious folk as the Devil. For whatever reason, he had chosen to bestow her with the witch fire, a special connection to the Otherside only gifted to certain practitioners that greatly enhances their magical talents. White Witch formed from necessity. After Marie saw the state of the world, the damages that other powerful individuals had caused, she decided to follow in the footsteps of those that came before her, to become a modern Cunning Woman more powerful than her predecessors. She crafted her costume, moved to Lost Haven, where the strange activity seemed to be the heaviest, and began her career as White Witch whilst managing an occult shop within the city as Marie.


Hero Type
Mystic

Power Level
City Level (Her powers make her more effective at Street Level, but she certainly has City Level potential.)

Powers
  • Witchcraft/Sorcery/Occultism: Marie is a practicing witch with a connection to the spiritual Otherworld, allowing her to exercise her will over this world via the use of incantations, spells and rituals, herbal/alchemic formulas, etc.
  • Shared Soul: Marie is the current incarnation of a witch from the 1500s, giving her limited access to that witch’s knowledge and power. However, given that her former self was a natural witch (one born with an affinity for witchcraft), Marie possesses certain innate gifts and qualities that make her magic more potent and require far less complexity.
  • Spiritual Familiar: Marie possesses a familiar spirit, Holt, who acts as a supernatural servant and aid to Marie. Holt is able to carry out certain magical tasks at Marie’s command with little to no effort on her part. He can also provide Marie with valuable information regarding past/future events (with certain limitations), can appear most anywhere she desires and act as an informant, can travel between this world and the next, and can transform himself to appear as anything Marie might require. Using Holt’s power, Marie is capable of flight upon her broom, which would normally require a mystical ointment to achieve flight.


Attributes
Strength: Normal Human (May very under the effects of magic)
Speed/Reaction Time: Normal Human (Speed increased to around 20-70 MPH during flight)
Endurance: Normal Human, 2 Hours
Agility: Normal Human
Intelligence: Average/Above Average
Fighting Skill: Untrained
Resources: Average-Large (Managing occult shop = discount)


Weaknesses
Marie’s magic is slightly stunted in that, while it is more powerful than most mundane practitioners’, most of it (aside from certain conjurations and invocations) requires some physical aspect such as a talisman, charm, crystal, herb, potion, etc., or a spoken incantation which can sometimes be an inconvenience. She is also physically weak given that she is human and untrained in combat.


Supporting Characters
Robin Goodfellow/Puck: A sly demon from medieval times that has since relocated to Lost Haven and set up a magical tavern called The Red Devil. Puck is Marie’s employer and is in the business of magical deals and contracts.

Madalena Hawthorne: A beautiful New Age spiritual, Madalena is Marie’s friend and employer. Owner of the “Shadow of the Moon” occult and curiosities shop in Lost Haven, she has suspicions about the White Witch’s true identity.

Holt: A shadowy familiar that was gifted to Marie by her now deceased friend, Joseph Mathers. Holt acts as a friend to Marie and her magical assistant.


@Hellis Once I get my arc for White Witch going I'll probably send her your way first to fulfill the deal Puck and your character made.
@Dedonus What do you, and any others for that matter, think about having Hekate, Circe, and Medea make multiple appearances throughout Season 2 and take on a role similar to the Moirai/Three Witches from Macbeth? I don't know what their exact role would be as of yet, but it could be an interesting arc in and of itself, or an addition to a larger arc.
Cassandra’s heels clicked harshly against the coarse rust of the fishing vessel’s deck, briefly echoing off the metal railing, likely driving her travel companions mad. She hadn’t stopped pacing since they left the shore. Few times had Cassandra been out at sea, or anywhere near a beach for that matter. Sure she’d gone to Miami with her family once or twice, or down into the swamplands to visit the gator breeding grounds, but she’d never felt particularly called to the mysterious, briny depths; something about the sea made her incredibly nervous.

Even so, Cassandra put on airs when around her coworkers, her pacing evenly spaced, one heel in front of the other, more of a slow strut than a pace. She didn’t wear her anxiety, or if she did, it was hidden behind layers of dark make-up. In fact, her attire made her appear quite confident. For this particular occasion, she donned a sleeveless, low-cut, black, asymmetrical dress and draped herself in a feathery black cloak. As always, her legs were quite exposed despite the weather, but she didn’t mind. There wasn’t time to think about frostbite when she was more worried about being dragged into the blue abyss.

When at last they docked, Cassandra was the first off the boat, her quick stride onto land possibly betraying her false confidence. She was amazed at what she saw on the island, a house fit for a queen with all the furnishings and adornments to match. It was a truly magical sight, and Lenya’s silhouette only added to the house’s splendor.

“Welcome to my home, everyone,” she approached the group with a smile, greeting them all warmly. “A fine Martinmass to you all.”

Cassandra was unfamiliar with this particular holiday. She grew up in a Southern Baptist home and her mother was rather vocal about her views of Catholicism. Cassandra never understood her mother’s deep hatred of the other denominations, but then again, she didn’t understand any of her mother’s ways. In fact, her mother left such a bad taste in Cassandra’s mouth for Christianity that, in all the time she’d spent away from home, she never once stopped to celebrate any of the commercial holidays out of principal. But now Cassandra had coworkers to bemuse and impress, so her disdain for the holiday season would have to come to an end.

“And to you,” Cassandra replied. “I’m afraid I only bring the gift of my company. I’ll let you decide how much that’s worth.” She might have sounded cross or bitchy, but Cassandra was genuinely thrilled about such an opportunity. She never attended university and didn’t have much in the way of teenage years, so she had never really been invited to any sort of party or gathering. It may have been coworker obligation that Lenya asked, and maybe Cassandra felt obligated to attend, but she was happy to be there nonetheless.
I'm still here, by the way. I've been a little stressed since I moved into my new apartment and haven't had the creative spark, lol.
So how's the rest of the Natural Selection Arc coming?
Ok so this is something I've been thinking about during my off time, and it may have no place within the RP but I thought I'd mention it anyway.

I'm assuming that, much like in the Marvel and DC universes, current events have been massively influenced by the goings on of metahuman activity. Example being that this is an election year in the U.S., which I'm sure would still be happening despite Diplodoc and the domes. I think that it would be interesting, then, if there were fictional candidates for the presidency, and if their respective parties and platforms had an agenda when it came to dealing with metahumans, much in the way that mutants were dealt with in the Marvel universe. It might be too much to incorporate, but it's an idea nonetheless, especially one to consider if season 2 will be taking a look at the legal repercussions of metahuman activity. (And perhaps the mystical side of the metahumans in the future.)
Natural Selection Arc


Joseph Mathers


Specter


banner credit to Hellis




Location: Inside Ironworks
Time: Present


Joseph raced down the corridor hoping to find a secluded area to begin working on larger feats of magic. He had gotten by with minor curses and basic enchantments, but given enough time and preparation, he could bring the whole building down on everyone except he and his commrades. Holt twirled in the air behind him, continuing to deflect the onslaught of gunfire.

After tedious weaving and dodging around beams, scaffolding, and machinery, the pair were fast approaching an empty space. Joseph peered through a shattered window from afar into a dimly lit room, likely an office or storage unit. He and Holt were at the door in an instant, barging through to escape their mundane assailants . . . but something was amiss.

No sooner had Joseph opened the door that he felt a sharp pain in his chest, followed by a quick rush that sent him spiraling to the floor. A heavy weight lay upon him as he struggled to break free, the pain intensifying, thick streams of blood now gushing from the open wound.

"AHH!" Joseph shrieked in pain, unable to move from his spot on the concrete floor. Something was on top of him, something or someone invisible to both he and Holt was slowly killing him, and he was helpless to stop it.

"Holt!" Joseph called out in desparation, the apparition appearing at his side as soon as he dropped to the ground. Holt tried for a moment to see beyond whatever illusion hid this spectral attacker, but to no avail. Judging from how it was stationed atop Joseph and how it seemed to resist his struggles, Holt assumed it to be humanoid, something tangible yet invisible.

The familiar flew just above Joseph's body and with an outstretched arm, beginning to claw at invisible assailant with great force. Though he could see nothing, he hoped that his swings would both wound the attacker and release Joseph from its grasp.

One of Holt's swings hit their mark, a grunt of pain echoed through the halls before the attacker managed to leap back. The invisible assassin has struck, but he had not stayed to reap the reprocussions. Although the familiar could feel the warmth of blood across his claws, the faint sounds of the assailant's footwork suggested this wound was superficial at best.

Odette ran hoping to catch Joseph. Glass littered through the hallways, burst pipes plummed steam hazing out her visability. Her air sprites zipped back and forth with constant updates. Gene Co had arrived attacking the intruders without hesitation engaging the Champion of Gaia and the Icarus drones. Unfortunately they were not in time to slow down Icarus from entering Ironworks.

"He certainly has my attention." Odette grumbled ducking past exposed wires. "Any updates on Specter's whereabouts?" She tossed the question out to the couple of sprites that had returned.

"None. He has disappeared." Small and wispy and nearly transluscent the air sprite responded. "The Cowl however is on the move. He seems to be preparing the exits."

"Keep an eye on him. How close is the metal man?" Odette replied rounding another corner.

Another sprite confirmed, "He is heading toward Racheli."

"I will have to deal with Joseph quickly then support the men with the Syndicate." The ballerina said quietly. Slowing to a jog she began to cast a locator spell then was hit with a wave of exhaustion that interrupted her spell. It caught her off guard. She shook her head to focus again, reaching into her purse she pulled out an apple taking a generous bite.

"I was beginning to suspect how long you were going to last. You have been extending yourself all day." Bach noted hints of concern in his tone, "Granted you have been careful. Should I expect you will need my assistance today?"

"I will handle the witch on my own. When his iron is taken care of then perhaps but not until then." Odette warned after swallowing.

"My Lady!" A hurried sprite flew nearly into the sorceress's nose. "Something has attacked the witch! He is suffering from a stab wound."

Odette took another bite of her apple not breaking pace. "What luck!"

Specter drew his fingers across the scratch left behind by his opponent, it had gone straight through his clothes and the bulletproof vest he wore underneath, but it only penetrated the skin enough to make a flesh wound. He put his hand over the wound, feeling the wet blood now staining his clothes. Hardly the worst wound he's ever received on a job, but nevetheless a severe warning that this 'witch' was not alone. Like him, there was an unseen ally he could not perceive. However, judging by the wound he had received, the invisible attacker could not get a visual on him either. This led to an interesting predicatment, this 'Holt' would be aware that he was attacking, but since neither foe could see one another, it was a matter of mind games to try and take another strike at the attacking witch.

And mind games were something Specter specialized in.

The metahuman hitman rounded a corridor, knowing the warehouse better than his opposition in an attempt to out-manuver them. He was to strike again from behind, biding his time while his opponent scanned the room for where he could be. Of course, Specter was now dealing with his invisible ally as well, who he could not accurately predict. Instead, he grabbed a stray peice of rebar from a nearby table as he passed around, getting back in view of the target. He thumbed the rebar in his hand, getting a feel for the weight and aerodynamics of the course metal as he eyed his enemy, who was now frantically searching for him. As soon as the opportunity struck, Specter let the stick fly with a flick of his wrist, sending the iron bar end over end through the air, crashing into a nearby production table and ringing off of the cement.

Nothing more than a distraction, but it would be hopefully enough. As soon as the rebar hit cement, Specter charged again, trying to drive his weapon deep into Joseph's ribs from behind, hoping the sound was enough to ignore the charging assassin.

Finally reaching the warehouse Odette slowly pushed the door ajar seeing the broken glass by the office and blood splattered across the ground. Footsteps and the noise caught her ears deeper into the warehouse. Past the machinery leading away from the Kilns the warehouse transitioned into tall shelves filled with various wooden pallets and wrapped with solid whites and clear plastic wrap surrounded her. Air sprites raced off ahead of her searching the area.

Flipping through the grimoire to a unique trap from what she used earlier. Searching into the office she found a rubberband ball squeezing it the yew symbol glowed over the ball. Words of Power drawled out of Odette as she anchored the spell willing it to activate when it came in contact with whoever it hit. When activated it would conjure a silvery web but it would be nearly impossible to cut. On contact it would start to eat away at any surface it gripped.

Odette assumed Specter must be responsible for attacking Joseph. She had always wondered what his ability was. The sudden noise of metal made her jump before rushing off to invesitgate she bent down to her shoes whispering a muffling spell on her feet. Then jogged on to invesitage the noise. Jogging down the length of the shelves with the air sprites investigating her eyes were peered.

Arriving to the end of the row she stood in front of a large open area with several workbenches with various amounts of metal strew across it. Catching the sight of Joseph she quickly ducked behind some desks peeking out to watch him struggle with his wounds. Earlier she had forced Holt to retreat from his physical form now just a strange hazy shade hung over Joseph like a strange shadow. Odette squinted Holt's shadow was fading in and out.

Joseph struggled to move. His chest was bleeding profusely, scarlet streams staining his clothes and leaving a trail on the floor. He grunted, unable to move much further.

"Th . . . the e-elixir . . ." Joseph called out weakly. Holt quickly shot down from his overhead position, fumbled through the duffle bag, and pulled out a tiny vial filled with a viscous, black liquid. This was a potent elixir made from demonic ichor. Joseph had foreseen such an injury and wanted to be prepared. The elixir would ease all pain and stop the bleeding, but it wouldn't fully heal the stab wound.

Joseph took the vial from Holt's claws and unscrewed the top, reavealing a tiny pipette. He let a drop or two of the black liquid fall into his wound, gasping sharply as it touched the exposed tissue and burned its way into Joseph's system. Soon, the pain had subsided and the blood had stopped, but Joseph was still vulnerable. Neither he nor Holt could see this invisible assassin making direct assaults useless.

Holt listened to the assailants footsteps as they sped down the hallway and turned sharply in the opposite direction at the sound of falling debris, but the familiar was not so easily fooled. Holt could tell this was deception, but even so, he couldn't read the Specter's motions.

"He wants to play tricks," Holt hissed, "so perhaps we should invoke a master of deception."

Joseph stood, caught offguard by both the cacophany of sounds and Holt's sugguestion.

"Are you sure?" Joseph knew the dangers of conjuring spirits as powerful and ancient as the one to which Holt was alluding. "I'm not sure I can keep him under control."

"What choice do we have?" Holt replied swiftly, circling Joseph and keeping alert.

Joseph nodded and quickly pulled from his bag a curious object, a large, oval stone inscribed with the first seal of Saturn. He took some of his blood from the ground and rubbed it over the seal, beginning the invocation:

"Proud one, eternal one, arbiter of destruction, deceiver of man, rise up from your home beneath the Tree of Creation, from that most ancient and sacred place. I call upon the great serpent who lies, who devours his own tail. By my will, be born again and sew chaos. Ouroboros, I summon thee! "


As Joseph finished his chant, the oval stone began to shake violently in his hands until a large crack appeared on its side. From the cracks spilled forth an ethereal black tar. Out it came until a large, amorphous shape stood before the pair. At first, it was nothing, but soon the black pitch took the form of a giant snake, almost the size of ten men. It coiled around the two of them with elegance, its massive head turned in their general direction.

"How may I be of assistance?" the serpent spoke in a gutteral chthonic tongue, unreckognizeable to all but Holt, who imparted this knowledge upon Joseph.

"Deceive my enemies' eyes," he commanded Ouroboros with authority, not wanting to seem weak in front of the ancient spirit. The first seal of Saturn kept the serpent under his control, but only for as long as Joseph could maintain the spell that held it to this world. Things would have to speed up, else Ouroboros would become agitated.

The serpent nodded and began to hiss in the same arcane script, the strange sounds echoing throughout the ironworks, making a few of the guards cower just at the sound of it. Then, shadows began to move and dance, becoming nightmarish ghouls that would torment all whose will was weaker than the serpent's.

Odette saw the Ouroboros summoned squinting irritably at the spirit the dark illusions crept out in all directions. Bach whispered in French, "We may be able to interrupt the spell."

"A good idea but I have no real chance at controlling it. As I am, I'm not strong enough. There's still that iron to deal with first." Odette replied retreating away from the spell whispering a charm to keep her eyes clear.

The assassin made his approach right when the illusion struck, finding himself striking only at air. He had planned it all out, the distraction, the split-second timing, the point of impact, yet he found no mark at his destination, the dagger passing through only air. The witch was right in from of him, wasn't he? He looked again, it was as if the lights had flickered, the target was standing maybe a few feet to the right of where he was, now. Specter swung again with the knife, but to no avail, only passing through darkness.

Something was wrong, Specter could feel the cold chill as sounds echoed through the dusty warehouse, it was he who was now seeing things. Glimpses of spirits, specters roaming the cement structure, working as if the chaos had not erupted.

It was not real. Block it out, Specter thought, he had to block it out. He made his way back behind a desk, his brow furrowed in anxiety as the grip on his dagger turned his knuckles white. He was seeing things, it was a trick, it had to be, he couldn't see straight, as if he was in a fever dream, knocking a loose wrench to the floor as he ducked behind the desk, a sloppy maneuver that would give away his position. He didn't notice his error, too busy in his own mind to even acknowledge it. What was going on with him?

Odette's vision grew blurry and hazed the charm was battling against ancient magic even an masterful illusionist as herself stood little chance against the Ouroboros. Voices were encroaching, the wrench hitting the floor was clear as a bell, realizing that Specter must of been hit full force with the illusion. Blinking hard, throwing caution to the wind she stood from her hiding place. Not wasting any time she took careful aim with her rubberband ball trap then threw it directly at the serpent spirit.

Joseph jumped as Odette sprang from her hiding place among the desks and debris of the cluttered office. He could feel the power emenating from the mundane object, a trap of sorts. Ouroboros was an ancient thing, a being of immense power that would likely be unphased by any normal mystical traps, but Joseph couldn't take that chance. Ouroboros was his insurance, his one ounce of leverage. Without the serpent, Joseph and Holt were out manned.

With intense focus, Joseph stood and aimed the blasting rod at the trap, willing it to fall, miss, or fail. He channeled all the malice he had in him to combat Odette's magic, and surprisingly, it was a success. The magic held within the rubber ball became unstable, setting off the trap in mid air, silky webs clinging to the floor, ceiling, and adjacent furnishings, but Ouroboros, Joseph, and Holt remained free from the web's grasp.

This added layer of protection gave Joseph enough time to deal with the impending threat of the Specter. While he was battling unseen shadows and demons, Joseph would ensure that he couldn't get anywhere near them.

"Holt," Joseph commanded quickly, the familiar appearing before him in an instant. "The scratch you gave that assassin earlier, did you draw blood?"

Holt gave Joseph an ethereal smile, looking down at his smokey claws at the warm blood that still remained. "You're going to use it as a taglock, aren't you?"

"That's the plan," Joseph removed a few items from his bag: a small offering bowl, some Saint John's Wart, and a small match. Holt became tangible, allowing a few drops of the Specter's blood to fall into the bowl. Atop this, Joseph placed the dried herbs and lit the match. "Ignis per voluntatem disperdes inimicos meos." After he spoke these words, he dropped the match into the bowl and was met with a quick flash of light.

The spell would use the Specter's blood as a taglock, something to tie the spell to him. His being invisible made it difficult to work certain smaller magics upon him, but with a direct connection like blood, the spell was sure to succeed. Soon enough, sparks began to dance in the hallway near the Specter, a few of them igniting into raging fires. None yet touched the Specter, but the flames seemed to follow his movements, with larger fires building.

The assassin had little time to rest behind cover before the pipes nearby burst, letting harmful steam gush towards him. It took all the bearing he had to keep clear of the dangerous smoke, tumbling back into the main area of the room before having to leap away from a sparking control panel nearby. He was dextrous, but the sparks still singed his coat. The mage got him good, unable to esacpe, the poor assassin now found himself ducking and diving from every peice of loose metal as it nearly gored him, flames sporuting from nearby forges nearly igniting his suit. Between the illusions and the curse, there was little the assassin could do other than try to stay alive at this point.

A frown pulled at Odette's pink lips with a glare to match at her throw failing. His blasting rod challenged her luck boon directly. Annoyingly so. The illusion persisted on her mind, deciding to protect herself further in order to continue fighting. Opening her grimoire flipping through warding spells none of her favoured spells seemed to be strong enough to comabt the suffocating strength of the Ouroboros. The words across the page were beginning to change and darken while the charm barely held against the onslaught. The voices grew louder, invasive laughter that reminded her of starch Fey nobles.

Bach was concentrating through the same illusions although they had a different effect, the fear of the dark not present. "Focus, My Lady! You need to erect a ward if you have any hope of combating the Ouroboros."

"I am aware!" She replied squeezing her eyes shut trying to block away the noise.

Cry baby, frail and emotional.

She stared wide eyed at the pages of her grimoire, attention held by those whispered words. Bach's beckoning faded to the background.

Little girl, weeping your big heart dry.

It was louder now a lump formed deep in her gut and her face grew hot. Reddening whenever she felt second hand embarrassment from her past. "No." She said quietly fighting against the illusion willing it away. "Not anymore..."

Words of Power tumbled out of her mouth, gibberish at first. Minutes passed as she desperately tried to gain traction. The words grew clearer as she repeated the spell scawled across the page. It was a ward against evil spirits, originally written to protect her against hostile Fey. Fell out of use when she had a powerful ward tattooed to her back. She drew on power from the arcane stream praying for its assistance. Blue light outlining her hands the voices quieting as the ward began to form as a bubble around the caster.

Fall apart cry baby. Poor little cry baby.

The voices continued to recede while the haze around her vision cleared. The bubble of the ward wrapped in several layers around her person visible to the likes of Joseph and the Ouroboros.

Expending her reserves of energy the sorceress pushed on with a clear head calmly turning pages to her next plan of attack. "You have showed your hand and revealed your bag of trinkets, Witch."

Her eyes spied the seal at Joseph's feet glowing red with his blood recognizing it she figured it must of been what he used to summon the spirit. She licked her thumb turning another page. A risky plan, to release the Ouroboros could mean more trouble for her but if it turned on its master she would be in luck.

Speaking in Common Fey to the air sprites, "My spies, I need you to get ahold of the seal." Each of the sprites came fluttering around her in fear the illusion of the Ouroboros affecting them as well. In her hand a blue pool of syrupy magic formed on the back of another warding spell this time made especially to protect and boost Fey magic. "Use this to protect yourselves. A dob on your forehead and in your mouth to eat. I need that seal, wait until the witch is distracted."

They nodded taking the mixture gratefully, steeling themselves for the challenge. Air sprites were smart and easy to communitcate with but they lacked severely in boldness. Bach hopped into her hand copying the sprites in a similar manner taking the last of it.

Rising to her toes she began chanting words of power as she danced on the spot. Rings of light appeared similiarly to when she fought the White Witch and Joseph earlier that day. Large cracks in the cement floor shuddered the ground omniously, the cracks sped toward the Ouroboros. The floor opened up beneath the large spirit the deconstruction of the floor making the ground uneven. Pushing large chunks up behind the spirit while several feet of the ground in front of it fell away. Odette hoped to bring it crashing down right into her trap.

The serpent shifted uncomfortably as the floor began to rumble and shake. Ouroboros looked furiosly at Odette, hissing at her in his chthonic tongue.

"Insolent witch!" he yelled, lashing out in her direction with supernatural speed, bearing sharp fangs dripping with demonic venom.

Without a second thought her heels clicked activating the jump enchantments in her feet she sprung from her spot landing gracefully within a few feet of her trap ready for another lunge from the giant snake. The sprites flew bearing down on Joseph nearly a dozen of them flew around his head while a few others went for the seal.

Joseph swatted at the bothersome sprites as did Holt. His iron ring came into contact with a few, the others falling back for fear of being poisoned. However, Joseph hadn't noticed the sprites crowding around the seal that held Ouroboros to this world, and when the bulk of them had fallen back, they took with them the magical seal.

Ouroboros continued his assault on Odette, hissing again to stir up the shadows and shades.

She dodged the fangs the best she could bouncing around, physically the sheer size of the spirit was terrifying enough. The illusions however were insidious, the voices came back in full force upon her in spite of her ward. With her last dodge she passed through the webs of her trap effortlessly arriving on the other side holding her hand out where the sprites successful in nabbing the seal dropped the stone. Her hand burned brightly with blue light as she tore into the magics of the stone. Tearing the seal apart with every word of power she uttered.

As soon as she did so, the Ouroboros came to a halt. Joseph and Holt hadn't noticed that the seal had been broken and were, of course, quite surprised to see the ancient spirit acting of its own volition.

"Ouroboros!" Joseph commanded the great serpent, but to no avail. There he stood, a great, untamed beast. It took both parties a moment to realize what had just happened. Shortly thereafter, Joseph looked down at his feet to find that the seal that held the spirit under his control was no longer there. In fact, it was in pieces at Odette's feet.

"No . . .," Joseph looked at Odette with true terror, enough to make everyone else in the room shudder. "NO!" He cried again, directing Holt at the same time. The familiar quickly took Joseph in his arms and, with a great force, tossed him at Odette. Joseph figured she was off guard enough that he could make a final assault with his iron ring. In a second, he was upon her, right arm gripping at her exposed skin, but in that same second, he realized that he had made a grievous error.

The force and weight of Joseph knocked her off her feet but his hand wearing the iron ring gripped her wrist. Watching his expression fall a thousand miles at his realization of the iron having no affect had her smiling wickedly. "I was so hoping you would make that mistake."

Using the end of her elbow she swung it up under his chin knocking him off her. Regaining her stance she began chanting Words of Power once again allowing pure energy surround her hands. Stepping forward she slammed her foot against his chest, the hit sent him reeling straight into the Ouroboros.

The serpent elegantly caught the witch with one end of his tail, setting him down gently and coiling around him so that none, not even Holt, could see.

"My, my," spoke the serpent in his Otherworldly tongue, "how the mighty have fallen. You, Joseph Mather, son of Increase, among the oldest of your kind, and here you are, a failure."

Joseph looked away, eyes welling up with tears. He feared what was to come, but he prayed that perhaps he might be spared.

Ouroboros continued, "You knew the danger in bringing me here in such a way. Bound by that profane symbol, so uncivilized. My kind much prefer offerings and sacrifice, proper greetings and introductions, but instead you lowered yourself to this, the practices of those disgusting medieval sorcerers. You must feel so ashamed . . ." The Ouroboros patronized Joseph endlessly, staring into his very being, his venemous breath inching closer to the witch as he spoke.

"P-please . . ." Joseph let out a tired whimper, unable to maintain composure. This was his last chance to make an impression, to become all that he could not in his past, if he were to go out, it should be with dignity, but in this moment, there was none.

"How long have you lived?" questioned the serpent, "three-hundred and fifty years? And in all that time what have you done? You shadowed a lesser demon, doing his bidding without question, and you would have done so for eternity because you are a follower, a weeping servant, a common slave. You dare to call my name, dare to assume control over me, you who has nothing, and no one, no true power. You are no witch, Joseph Mathers. A witch is wise. You are a fool, and now, you have earned a fool's death."

The Ouroboros coiled tightly around Joseph's body, leaving him helpless, defensless. Holt tried to aid him, feeling the serpent's grip tightening around Joseph's body, but his presence was nothing compared to Ouroboros. The serpent lifting its head, exposing the deadly fangs dripping with demonic poison. In a flash, the serpent bit down on Joseph's abdomen, piercing his body, leaving him a bloody mess, crimson blood mixing with black venom. He released Joseph, fading away as the life poured out of Joseph's body.

Holt was quickly at his side, attempting to offer aid but knowing that there was nothing he could do.

"I . . . I am sorry," he said, turning away from his master of several hundred years.

"G . . . g-go . . . g-g-go to h-her . . ." Joseph could barely speak, his lungs pooling with blood, his veins thick with the serpent's venom. "I-I . . . I release you i-into her c . . . care." With these final words, Joseph was no more. Holt would have tried to mourn his loss or gain vengence, but it was not his to gain. Shadows swelled around the familiar's body, forcing him to flee, to be elsewhere. Joseph's body lie cold and alone.

Odette watched Joseph's life slip away with a sickeningly large amount of satisfaction. While Holt's presense disappeared along with the Ouroboros, Odette assumed the familiar returned back into the realms it came from, not being close enough to hear what Joseph whispered. Allowing the power to recede from her hands Odette bent over the body of the witch turning his cheek in her hand it was still a little warm. Whispering with amusement, "Ding dong the wicked witch is dead."

"Bach, did you understand a word the spirit was saying?" She asked curiously then brought up his hand that had the iron ring on it. Bach physically recoiled at the sight of it gripping the hem of her jacket fearfully.

"Ignis." Odette spoke the spell, the iron burning brightly melting in the palm of her hand the magic incased within being released upon it's destruction.

"No, My Lady. I do know an array of dead languages but the Ouroboros was speaking something very old even by my understanding of time." Bach confirmed relaxing once the iron dribbled uselessly to the floor.

Her icy blue eyes scanned over the bloody mess that was Joseph and commented, "Witches are fools. Their power is an illusion much like what the Ouroboros was projecting. He thought he could somehow control an ancient spirit with a little blood and a rock. Ingénu. Naive."

The fire in her hand shot to the duffel bag that Joseph was toting, destroying it and its contents.

Snapping her fingers the remaining air sprites flocked to the Ambassador once again, "There will be time to mourn the dead later. For now we have one final thing to secure before the day is done."

"Racheli."
@DearTrickster I actually am! I'll log on in a bit
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