Avatar of Fillet
  • Last Seen: 10 yrs ago
  • Joined: 11 yrs ago
  • Posts: 342 (0.08 / day)
  • VMs: 1
  • Username history
    1. Fillet 11 yrs ago

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10 yrs ago
Current N/A
11 yrs ago
I'm like Nemo's dad when I'm trying to write and Dory's song is my motivation.
11 yrs ago
Back. Will try to finish RPs.
11 yrs ago
N/A.

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Most Recent Posts

No fxf ? Just checking :)
I feel slightly sad we don't have a doctor now...for no particular reason.

"Dr. Batson, so nice that you could join us."


Funny because this rp is right up my alley and I have this doctor character in my head.

So, @Astarael42 I'm thinking of an older gentleman, a most talented doctor, can't really fight, and who's a racist, sexist, elitist, furthermore-ist, an exemplary example of his day. His talent, besides medicine, is healing, in the sense of mediumship and other spiritual/soul-type work. He's a bit mental as well. And I imagine Ianus took him in for a while now. Might it be something acceptable?
I will join your rp, @HeySeuss (if you'll let me). Been dying to play a vampire in a sort of Masquerade setting. Any kind of restrictions or conditions on the species?

I'm thinking of changing the spin a little, at least for my bloodline. Daywalker (severe lethargy, being under the direct noon sun is painful), weakest to magic and perhaps other species' weapons, compensated by superhuman physical prowess, and there are a few extra subterfuge talents available during the night.
Bump again
Bumpy
A lot of it can be blamed on inexperienced / unskilled GMs. Its relatively easy to come up with a good RP concept. Its quite another to make it work long-term.


That's the main problem I've run into in the games I've joined so far. It is greatly frustrating because I expect the GM (and usually one or two co-GMs) to be the most committed to the game, but they've been usually the first to bail after introductory posts. It is easy to come up with an interesting RP concept players would join, but there's a huge amount of work after the second IC GM-post that doesn't seem to be considered.

Honestly, it's not good enough to excuse a sudden disappearance on real-life as a GM: 99.9% of their reasons were blamed on school work or something that they would have known was coming up. Their contingency plans, namely their co-GMs, were incompetent, meaning they didn't take the reins as they should have until the GM returned or they ghosted away too. (I once had a game wherein the GM's internet access had been cut off, but the game had three co-GMs - THREE - and not one of them initiated anything to move the beginning plot along; in the sporadic times the GM could pop back, they didn't quickly authorise or prod their co-GMs to continue the game either).

That said, thanks for sharing your GM experience, @Ellri. It might be a good idea to start a thread for GM tips: what they've come across, unforeseen flaws and what worked.
@dee

Fair enough. I've been flirting with the idea of playing a female vampire, I just can't quite commit to it yet. It'll be a little reminiscent of White Wolf's Vampire: the Masquerade.

You watch Lost Girl too, don't you? I'm guessing 'cause of the Leanan Sidhe reference.
Hiya

I'm looking for a 1x1 or small group (3-4) Advanced game set in the world of Harry Potter.

I'm thinking of grounding it in during the height of Lord Voldemort, perhaps as a pair of Aurors investigating cases - I'm open to other, entirely different suggestions. Canon characters are open for players and as NPC; romance comes if it comes, but it's most definitely not a necessity; no smut.

Requirement for partner(s): must be communicative. If you're delayed or if you're anything, whether or not because of real life, please let me know. I hate ghosting.

Post rate of about once a week. Thread-play only. It's easier for me to navigate than through PM. OOC can be in private.
Bump one.
Nope, it doesn't interest me. I'd rather spend the time reading a book or doing something else.


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