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9 yrs ago
Current Going in a trip over the weekend. Will be back on Sunday, probably no RP posts until then
9 yrs ago
>That awkward moment when you learn the religious revival movement you were headin was actually a vehicle for a Lovecraftian Abomination masquerading as a God to jack your body and take over the world
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9 yrs ago
>That moment when you realize that you can only do fandom RPs because you're bad at original characters. This is what I get for never playing DnD
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@thewizardguy I'm pretty sure the two fleets squaring off are at Arcadia-2, not Arcadia-1. Just saying.
Name: Erika Hertz
Appearance:


Age: 14

Personality: Erika is a nice person, one of those warm people who is always glad to lend a hand. She firmly believes that it is magical girls who deserve to rule, but also believes that they have a duty to protect, not exploit. As such she will fight for her principles, and even stand against her peers if she has to, though she has managed to avoid such situations. Otherwise she is a fun loving girl, who enjoys hanging out with her friends, and simply living life. Her greatest devotion is her little sister though, whom she cares for and stands as a role model.

Background: Orphaned at a young age, Erika and her sister grew up as charity cases together, forging a strong bond between the two of them. It was when Erika manifested her powers though that life really began to look up. They were able to get a home, her sister could attend a better school, and since then Erika has focused on faithfully serving the Order so that that better life for her sister could be maintained. Compared to what the two of them had before, it's worth it. Meanwhile, she tries her best to hold to a normal life, if only to avoid becoming too isolated.

Faction
: Order of the Holy Flower

Magical Weapon: Erika wields dual cavalry sabres, both of which can be imbued with magical energy to increase their damage and power. Oh, and magic steel means that it's ridiculously hard to break them.

Magical Incantation:
Wave Slash - A relatively easy spell that allows her to release a wave of energy with a sword slash. It will move in a forward direction and slice through anything in it's path, before fading away.

Flicker - An illusion spell that causes her to leave' afterimages' insubstantial copies of herself that can precede or follow behind her movements, making it difficult for the enemy to predict where she is exactly and what she will do next.

Full Bloom: When her Full Bloom is triggered, two additional copies of Erika are created, each of them acting autonomously, and each with their own weapons and mana pool. They will fight together until the Bloom expires, or until the immediate foe is defeated, at which point they fade away, leaving Erika alone again.

Other things: She has a little sister named Genevieve. Her fairy takes the force of a double headed eagle.
Saten Ruiko, New York City, Arcadia-1

Still watching, Ruiko couldn't help but be awed by what she saw Nova do, the wide range of powers and abilities that he had. it was obvious that his title was not merely grandstanding on his part, but had every indication of a simple statement of fact. Nothing she had seen before could match this, and the fact that she lived in a place where people had abilities meant that she could appreciate it all the more.

For now she stood silent as Nova went about his business, finishing up with flat out healing people before he turned to the aliens that he had saved. Somehow she was more used to it now, so she didn't comment on it. It would be better for her that way, especially after what she had just witnessed.

Then, a chill ran through her, one of anticipation, as Nova turned to face her, to make good on what he had said that he would do. "If I wanted to be safe I never would have gone to Academy City in the first place," she pointed out. It could never be said that an Esper was safe, even with their powers and abilities. No, she wanted powers so she could do something, and so she could protect herself.

She looked up at him, standing tense as he reached down to touch her forehead. And in that moment she felt....something. It was like someone had looked into her soul, seen past all the lies, the bluffing, the headstrong attitude, down to what was there at the core. and as though all of it could be seen by him. It was a vulnerable experience, one that would have inspired incredible fear, trepidation, and awe, if she had the time to reflect on it. Just what was he, that he could do something like that?

then the pain began. It earned a vocal grunt, tears beading in the corners of her eyes, clenched her fists, grit her teeth. God, it hurt, it hurt as bad as that fight against Mikoto, but he did her best to bear with it. She would not scream, or give in. THis was what she wanted, and she would have it. And she could feel herself then, changing, becoming something...better. No longer would she be a normal human.

Even she had been unaware of how she had levitated, and it was only when she hit the ground again that she snapped out of it, wincing and shaking her head as she recovered. She could feel it, that new sensation inside her that seemed to linger and remain constant, as opposed to how the Level Upper would fade and start to slip away. So with a frown she held her palm out, closed her eyes, and activated her ability. Visible, a twister of air would appear in her palm, cutting into the sky, and earning a smile of awe and delight. This...this was her! For real, and not simply the Level Upper!

She was restored, renewed, and made better than she had been. With a hand resting on her hip, and a grin that was hardly forced, she looked up to Nova once more. "T-Thank you," she told him, a tremble in her tone. "I won't let you down." She would fight, both to uphold her debt, and to protect her world. There was no choice now, but she was fine with that.



Ahsoka Tano, Eastgate City, Arcadia-2

"Agreed" Ahsoka replied with a nod as Gojirah advised that they move on. There was no point in sticking around for some ships that obviously weren't hostile, at least as far as she was concerned. It was a mundane enough thing that much of the impact was lost on her, beyond simple impressions, even if for the others it wasn't necessarily true.

With that said she walked on, more interested in seeing what else they would find in this city, especially if they could locate some machines so she could use her credits to get local currency.
@Flamelord
Otherwise good, but Haste is too similar to another character's power to my liking. The powers in general also require a fairy to represent them; in Erika's case a double-headed eagle would be fitting.


*Grumble grumble something about magic and how it can be similar*

Fine, changed it to something new.
And here we go, a character. I hope it's acceptable.

Alistair groaned, slumped over in his chair as life slowly returned. Following on the heels of that was a wince at the throbbing pain in his head which did not make things pleasant, to say the least. And as if that wasn't enough, the room seemed unusually dark once he had opened his eyes, even with the emergency lights to add to the illumination. At least the warning klaxons weren't going off and making things worse.

Shaking his head for a bit, and wincing against the pain that raised, he looked around to see others in motion, the rest of the bridge crew apparently recovering from what had happened as well. He was just glad that he had buckled in, so as to not be thrown across the room by the sudden impact, or something like that. That wasn't the sort of thing he needed for his day, that was for sure.

"Ugh....I'm alright," he called, forgetting to identify just who he actually was. He had more important things on his mind. His attention returned forward to the flickering console in front of him, and he reached forward to try and mess with it, see if he could restore some life to it. He got that far, before the throbbing in his shoulder intensified, preventing him from a full range of motion no matter how much he tried.

So after a pause, he posted an addendum to what he had said. "Actually, something's wron-ahhh, with my arm." A hiss escaped in the process, indicating his current state. "My terminal's broken too." Well then, this was a fine mess wasn't it?
Kevin was relatively unsuspecting that he had a visitor, up until the point that he was addressed. Which in all fairness, was more because he had a lot on his mind than any real failure in observational or cognizant skills on his part. With what he had done before, he could be plenty observant when need be. It was just that this box was heavy, it was hot, and the like. So he could be forgiven for not noticing the visitor until she had spoken to him.

"Oh, hello," he said after a moment, putting the box down on the nearest available flat surface that he could find before walking up to the dark haired woman. "Yes, that's me." He expected that it was just a courtesy call, but one could never be too sure. As such, he offered a hand to shake, if she so chose to.

Meanwhile, Mankey would continue unpacking the boxes from the truck. Someone had to keep doing it, lest they be here all day.

"Just take the punches as they come, and then give them back one of your own. That's all any of us can do."


Name: Dawn Agresta

Age: 17

Gender: Female

Race: Human

Appearance: When not wearing the school uniform, Dawn tends towards more casual clothes, such as jeans and plain t shirts, with the addition of a jacket if she feels in the mood. She stands about 5'8" or so, and weighs about 154 lbs. She wears her hair in a distinctive style, covering one eye, yet it doesn't really inhibit her vision at all. She tends to carry a small notepad with her, to record ideas when they pop up.

Weapon Name: Swift Iron

Weapon Appearance/Function:


Type: Melee/Ranged, Defensive, uses Dust ammunition.

Weapon Derivation: Tonfa, Machine Pistols

Holstered/Sheathed Appearance: It looks like two holstered, long barreled pistols.

Form 1: It only has one form, and does not transform. To switch between the various aspects of the weapon, the tonfa are merely flipped, so the barrel points towards the enemy, and the trigger can be better gripped. Oh, and as opposed to the picture above, it's black and brown, like a regular weapon.

Personality
: Dawn is relatively laissez faire, not interfering in people's lives unless she feels like she needs to. While she can be laid back, she can also be serious when the situation calls for it. Some might see her as brooding or aloof, but that is more just because she is a contemplative person overall, one who considers her options before acting. When fighting, she moves to resolve a conflict as rapidly as possible, and in conversation she tries to keep an amicable mood, while standing for her principles as well.

History: Born in Mistral, Dawn never really considered herself the kind of person to become a Huntress. Growing up, she had been entranced by those sorts of stories, but had always figured that she would become a writer, someone to chronicle the big events, rather than be involved in them herself. That would be the province of her older brother, who she considered to be much more athletic and inclined to that sort of thing than her.

But she was mistaken. It wasn't that anything tragic happened to him, no. She found herself being swayed by the rise in violence, and the desire that she had to do something to help out, to put a stop to it. Radicalism couldn't be allowed to rule the day. Her parents supported her, giving her training in martial arts for self defense, just in case. She quickly found that she had a knack for it, and even competed in a tournament or two, though she didn't win anything.

It was at one of those tournaments that she was scouted by a recruiting agent from Beacon, trying to get her to enter. It took some thought, but eventually she agreed. Not only would she get to help people, but she would also get access to a top notch education at the same time. Even if she didn't continue on as a Huntress, that would be worth a lot. So with the well wishes of her older brother and her parents, she headed off, to begin her education.

Emblem:


Other: Likes to play card games.

Color: Crimson

Combat Style: When fighting at range, Dawn is offensive focused, keeping enemies suppressed so that her teammates can close in and get to dealing damage, as well as dealing with more armored targets.

At close range she follows a more defensive style, akin to Okinawan Martial Arts. She uses it for protection along the arm and blocking, then for swift strikes and thrusts, relying on speed and reflexes to aid in that defense, aiming to wear down her opponent before going for the kill.

Strengths and Weaknesses:
Strengths
-Very flexible between ranged and melee capabilities.
-Defensive style is effective at conserving Aura, making her a more effective long term fighter.
-Speed and agility are unhindered.

Weaknesses
-No effective counter for heavy ranged or melee weapons.
-Sufficient armor can bypass her offensive capabilities.
-Not as geared towards combating Grimm as it is people.

Semblance: Word crafting - Dawn's semblance is a bit unusual. By writing down something and then channeling her Aura into it, she can create a 'Shade' a copy of whatever it was that she wrote down. The more Aura she puts into it, the more solid and tangible it will be. This can also be used for effects, if she attaches the paper to the object she wants affected, and like above the more energy she puts in, the more drastic the effect is.
That feeling when you ship Nuts and Dolts, but also White Rose and you just don't know what to do with yourself.


That feeling when you don't ship anything.
Alright, Semblance edited. Hopefully it's still acceptable.
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