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9 yrs ago
Current Going in a trip over the weekend. Will be back on Sunday, probably no RP posts until then
9 yrs ago
>That awkward moment when you learn the religious revival movement you were headin was actually a vehicle for a Lovecraftian Abomination masquerading as a God to jack your body and take over the world
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9 yrs ago
>That moment when you realize that you can only do fandom RPs because you're bad at original characters. This is what I get for never playing DnD
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>Steal tech

Yeah, sure. Because I can't sneak in a suitcase of potentially useful espionage equipment but I can totally sneak out the blueprints for some amazing tech you guys have, past the guys with psychic powers. Because that will totally work.

I'm not the one who's saying that my faction is weak, I've just been pushed into a position by everyone else insisting that my faction is weak. I can't cut deals or double cross, because I don't have anything other people want, or would negotiate about. the Imperium already showed that either people play things their way or they can go fuck off, and the Ethereals don't really negotiate with anyone unless they feel like it. And since this has apparently been the norm in the backstory (because the Goa'uld would totally let their enemies fight a major war and recover from it without pulling anything)

Basically, I can't actually do anything that you're suggesting that I do, and I don't see any of the other GM's chiming in to settle the dispute in a fair manner besides you pushing your faction as much as you can, and me trying to defend my capabilities. Then again, I should have known better than to argue against the GM faction.
@Flamelord Help us stop the Tyranid?


I can nuke the planet until it's uninhabitable, but somehow I feel like that isn't the answer you're looking for. And besides serving as cannon fodder, it's already been established that my military pales in comparison to the mighty Imperium (except maybe the Kull. Harder to determine there)

Srry, but I didn't sign up to be the meat shield and pretend like I'm relevant while every other faction relentlessly mocks mine, as if they aren't a civilization spanning two, if not three, galaxies.
Okay, i perfectly understand. Can't infiltrate the Imperium, can't really screw with the Ethereals due to being in orbit and not giving a fuck about anything, no friendly NPC's, no friendly PC's.

What was the point of my faction being here again, besides being a punching bag for you guys?
I do feel like trying to plant bombs in a land of psychics is pretty impossible. Just sayin.


Please, they're not all psychics.

Besides, it's not even bombs. It's just the argument that with this sort of restriction my guys will only be able to smuggle in what they can swallowWhich is a tad limiting for a faction whose specialty is covert shenanigans and stabbing people in the back.
Soooo, your space marines are running protection for the capital, as well as border security for the entire Imperium? And you have a thousand space marines?

Man, they're either miracle workers when it comes to efficiency, or your territory is a lot smaller than I imagined :V
hm, well, I will accept the caveat about military facilities or the capital, but the rest you can't really limit me to like that. I mean, unless everyone working your luggage check is completely incorruptible then I'll be able to slip something through eventually.
Shields block teleportation. Though I feel like having shields over all your major cities all the time is also going to pose a problem in and of itself. And SG teleportation breaks down your structure to base molecules, then reconstitutes you at the destination. Block the sensors, block the teleport, but that will also kinda ruin your own ability to use sensors too.

It's not just the teleportation that I'm talking about, but the fact that you already claimed infiltration is flat out impossible because psykers. That effectively kills any attempt at espionage or covert actions against your faction, because they can just use mind powers to see through any possible subversion or infiltration or cloaking that I might have to use in whatever plots I develop.

Also, I feel like teleporting a world destroying weapons to Ba'als quarters would, y'know, destroy the world. Which effectively ruins the point of fighting over the planet because you just blew it up.
I am aware that every Grey Knight is a psyker, yes. So you've got what, less than 400 psykers of no particularly noteworthy ability? Oh, and they can't be doing Space Marine stuff, because if they were doing space marine stuff then they wouldn't be able to do psyker stuff like preventing infiltration.

As for the teleportation, why? SG teleportation doesn't work like WH40K teleportation, so unless the Astronomican is blocking sensors (which would screw with more than just Goa'uld teleportation tech) or something then they have no real defense against it.

Only two factions have defenses against teleportation in Stargate, and one of them uses Organic Technology while the other is literally a copy of a superadvanced alien race that seeded all life in two galaxies. Other than that nobody does. the reason there is still a series is because the Goa'uld don't get that technology until late in the show, and because they are too megalomaniacal 90% of the time to do the smart thing with the tech they have. Besides, if you nuke all your opposition (assuming you don't beam the nuke into a wall or something) then you can't have them serve you as slaves, now can you? They're just making an exception in the face of an existential threat. Because y'konw, someone has threatened to genocide their entire species, multiple times.

I mean, I only have a problem with it because you're just saying that you can straight up no sell anything I do in the area that is specifically a strong point of my faction.
Actually I thought it was hilarious. Typical Space Marines being super overconfident about their own faction, that sort of thing. It's not like it's unprecedented from what I've been told.

Now them, to argue. It appears that you are operating on a mistaken assumption of the nature of my faction. This is not your average Goa'uld empire, this is Ba'als Empire from the movie Continuum, one where he succeeded in his plans. This is Ba'al with the might of a galaxy behind him, as well as all the technical knowledge that he gained about the Asgard from Anubis, from the humans, and from Atlantis. As a result, I can have small cloaked ships, I can make megaton nuclear weapons the size of a suitcase, and I can do a while hell of a lot more. The main problem is motivation to do so, which is a rapidly fading dilemma.

To counter, there is no way you have enough Psykers to do that. Firstly because you didn't list any as existing in your character sheet, and second because having so many concentrated in Arcadia would be a Bad Thing (tm), because of the Warp and Chaos Corruption. Besides, you already said before that you only caught my cloaked guys jumping out because you happened to be looking when they warped. Why would it be any different for some guy teleporting into the Imperium for a duration of a couple seconds? Unless you figured out a counter for what is effectively Necron level teleportation.

Sure, I may not have infantry that can take on a post human murder machine in one on one combat and win (potentially besides a Kull), but I'm not that weak. Even if it isn't a reality now, the Goa'uld can teleport in a Gatebuster equivalent bomb and destroy one of your major cities in a couple seconds before you can stop it.

So yeah. Check, and mate.
Tartys would like to make a bold last stand, yes. Otherwise it seems like a waste of beating Sliske and henry
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