• Last Seen: 7 yrs ago
  • Joined: 11 yrs ago
  • Posts: 419 (0.11 / day)
  • VMs: 0
  • Username history
    1. frapet 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

@Garden GnomeGreat! I hope the intention is clear and that we have more people joining soon!
Greetings fellow roleplayers,


So I have been toying with the idea of setting up a fantasy naval adventure experiment in which both the seas as the world we roleplay in is largely ‘uncharted’. What this means is that we will all add to the world through our backstories and the stories we experience. This means that you can decide what the major religion in the world we roleplay in is, or the names of the kingdoms, republics and the like are.
This means we all introduce places, species, cultures, habits and so on trough our interactions with the world. In that spirit you can join as nigh anything you like, with the only reccomendations being that you will be able to interact with another player character within a post or 2. Standard procedures surrounding character application via the OOC first apply.

Some of the general notions of our world, more will be added as we come up with more content.
-Magic is rare in this world, those that apply it do so in various ways and are held in suspicion amongst the populace (if they don't go 'burn the witch' right away). Amongst those sailing the seas however pragmatism has provided room for outcasts with particular skillsets.
-The main theatre of our adventures is dotted with many isles to the west of a 'mainland' from which your typical European/Arabian medieval character would stem. The Isles are largely uncharted due to frequent mists, mealstorms etc. They are a hotbed for pirates, cults, odd beasts and so on.
-There are multiple races in the world, the most familiar being the standard trio of Dwarves, Elves and Men. Men have 'civilized' most of the previously mentioned 'mainland' and there is a good hint of racism in most societies.

Now for the technicalities:
You have full freedom in your manipulation the NPC's around you save for some NPC's that I will mark in the OOC. Every 2-3 days I make a post in which I reply to all so give your posts an ending or progression that is open to my manipulation. I suggest ending posts with something of which you do not need or want to controll the outcome. In time these post will most likely become less and less since the player characters will end up together more and more.

The character sheet:
Neigh all of the categories speak for themselves, with the 'introduced content' categorie I would preffer a more general description of the content you mean to introduce, instead of the specific interactions your character has with it introduced in the backstory.



Player introduced content:
Greetings fellow roleplayers,


So I have been toying with the idea of setting up a fantasy naval adventure experiment in which both the seas as the world we roleplay in is largely ‘uncharted’. What this means is that we will all add to the world through our backstories and the stories we experience.
This means we all introduce places, species, cultures, habits and so on trough our interactions with the world. In that spirit you can join as nigh anything you like, with the only reccomendations being that you will be able to interact with another player character within a post or 2. Standard procedures surrounding character application via the OOC first apply.

Main thing is that we should reach a consensus about a few general notions in this world. As these are my preferences I will just line them up below, but they are very much open to discussion:

-Magic is rare in this world, those that apply it do so in various ways and are held in suspicion amongst the populace (if they don't go 'burn the witch' right away). Amongst those sailing the seas however pragmatism has provided room for outcasts with particular skillsets.
-The main theatre of our adventures is dotted with many isles to the west of a 'mainland' from which your typical European/Arabian medieval character would stem. The Isles are largely uncharted due to frequent mists, mealstorms etc. They are a hotbed for pirates, cults, odd beasts and so on.
-There are multiple races in the world, the most familiar being the standard trio of Dwarves, Elves and Men. Men have 'civilized' most of the previously mentioned 'mainland' and there is a good hint of racism in most societies.

Again, very much open to discussion.

Now for the technicalities:
I would suggest that you have full freedom in your manipulation the NPC's around you save for some NPC's that I will mark in the OOC. Every 2-3 days I make a post in which I reply to all so give your posts an ending or progression that is open to my manipulation. I suggest ending posts with something of which you do not need or want to controll the outcome.

Well, I will get an OOC up soon with a character and thus the first additions to our world.

Let me know what you think and if you are interested!
waiting for sep in the collab post.
might be interested, though I think you would need to kill a B*tload of clones IC wise, just couse they are meant to follow directives and such.
@Morden Man I found a RP we are going to both inhabit.

The end times are upon us.


Yeah you're right, been a bit occupied this week (have to get another house in a short timespan) but a bit more on track now!
He is looking for someone to be assigned to! who wants an apprentice?



@Ellri
Yes I am rewriting the bio as we speak, it somehow did not get copied when I posted, and afterwards I deleted the word file it was in with the thought that everything was here anyway ^^.

The ambition question is spot on, he has it, but will only try to seize power when a lot of factors are swinging his way.
In line with that is his use of the force, he values controll, but he can only display truely powerfull feats in the force when in genuine rage.

As for a master: EVERYONE: consider this an open application. Do you want somebody to push around? Do you want someone that is loyal dispite most things? Arunash is the man for you!

as for force powers, working on them as well, but I am thinking of investing him in the defensive powers mainly (tutaminis) as those are the powers he uses while not in rage, than having a few that he can use when he taps into his anger. I haven't had the time to look at the list you put up though.
@frapet I have known Ellri a long time, he will be looking for a longer and more detailed bio.


Wow, ye I can imagine, it cut out a bit somehow! deleted the original though, will be working on that!
© 2007-2026
BBCode Cheatsheet