Current
Wont be around today, too busy dying from this massive hang over. Sorry guys!
10 yrs ago
This is asking for an RP in which the Southend-on-Sea furniture bots battle for control with the Korean casino bots, in an ultimate struggle that will destroy the world.
6
likes
10 yrs ago
Suddenly building some kind of wall doesn't seem like a bad idea. Vote Frengo 2016 for RPG President.
1
like
10 yrs ago
Is it sad that I bought a 10yo Netbook from Ebay with the sole intent of using it just to write my RP posts?
1
like
10 yrs ago
Sea Gorillas are not a "personal" issue, and affect the entirety of mankind. It's morons like you that prevent social and cultural progress.
You are right about the your impression of the king, but he still came and the way it was written it sounds like he never came, which is different. Raven has been dead 20 yearsish because I wanted to tie it in with the previous king, but if peole think he should be more ancient then I can work with that.
That's okay dude, I'll have another crack at writing it. My apologies, I admit that I am not the best writer... I sorta just start typing and run with it, which can lead to inconsistencies and what not, and even proof-reading still leaves glaring errors. But hey, that's why I joined this forum, so that I could just f**k up relentlessly until I start improving :D ... just means you guys have to bare the brunt of my shenanigans.
As for Raven, it's entirely up to you. Personally I think old undead = best undead, but maybe this RP needs a sexier, younger model.
So problem in the first sentence. It has only been Galuntrung keep for twentyish years. Before that it was a full castle. However the way its written, it makes it seem like its just the one structure for the whole time. I know you refer to it as a castle later, but I'm just going to mention everything. This also causes a problem with the third paragraph as there would be little time between the castle's fall and Kalar taking it over. However if we want to create more of a time gap there then I think we can work something out.
The King did come to help. Just not until after the Stein family was down to just Raven and the castle was destroyed. The way it is there though it reads as if he never came at all.
That's about it.
So I didn't do too bad then.
The first error is a more related to how I wrote and can be fixed easily, the second problem is due to me thinking Raven was really old as his age was "?", and third problem was me misunderstanding what you meant by the King marching for his own glory - I thought you meant he took his time getting there, because he didn't like the Steins and wanted them to die so they didn't end up taking the spotlight in any victorious outcome, as opposed to racing out to save them.
So how old is Raven? How long ago since Galuntrung Castle got wrecked? It matters very little to me, I just thought it happened a long time ago. The more information you can provide, the more accurately I can colour in your world for you :)
Unless the information is already there, and I am just a moronic tool that can't read properly... which is perfectly possible. I have been known to be stupid, on many occasions.
Alternatively, you're more than welcome to do the lore on the keep, if you would be more comfortable with that. I was just trying to lighten your load a little.
@Cultural Titan Shouldn't be much for you to quarrel about, it's only designed to add some flesh to the bone. However, you do have an eager eye for lore conflicts, so I can at least be confident that any mistakes on my part will be quickly detected and corrected. :)
I'll be contacting you over Oglaff soon, so that I don't end up breaking stuff.
Also, well done for that entry, from experience I know it's a bastard when you have to be in fifty places at once in one post.
@IcePezz Gorgeous post by the way, superb! Liara's flare really came through in that entry, I look forward to seeing what that gal can do.
@Absolis I love your writing style, it's very unique, but sometimes I get a bit confused. You use the word "would" alot, and whilst there's nothing wrong with that, it brings my brain to a halt sometimes lol. You know, I starting thinking "wait, so she hasn't done that yet? Oh, no she has, I think?"
But don't change a thing, it works well once I get my head around the style :)
@Frengo I may need help with the Rangers :p as they were your creation especially.
Uh huh, I need to read all the recent posts and see what's what.
In the meantime, in an act of great coincidence, I just posted a whole lore section of Galuntrung Keep for you to read. It provides some details on the keep itself, and the Rangers.
Will get back to you as soon as I'm up to speed with the situation.
To anyone who wants to go there, or who needs to interact with my Rangers, I present to you this:
Galuntrung Keep
Though now a mere decrepit ruin, Galuntrung Keep was once a bastion of power, belonging to House Stein. In the present day, it serves as the base of operations for a paramilitary force known as the Galuntrung Rangers.
History
Galuntrung Keep first appeared in the histories of the Kingdom some centuries ago, when an unknown Lord of the Stein family vested his fortunes on its construction. This he did, to secure for himself, and his family, a place of power from which to rule the commonfolk of his fief. For many years, the castle became a symbol of the pains that arise from any feudal system; the Stein family were not kind to their subjects, and taxed them relentlessly. Peasant uprisings were put down violently, thus spawning a pitiful cycle of resentment and revenge, where every few years a son of a slain farmer would rise up against his Lord.
This continued from the Keep's founding, to its undoing, when during the Korsh Invasion, the King neglected to assist the Stein family in their darkest hour. The result was the total sacking of Galuntrung Castle, and the villages that surrounded it. Only the keep remained, thoug it had been reduced to a hollow and burnt out ruin.
With the castle's fall, the Stein family faded in obscurity, and the ruins became dormant for generations. Every so often, vagrants or bandits would make their home in it, only to be eventually driven out by the local sheriffs. For decades, Galuntrung was more or less forgotten, and no Lord sought to rebuild over the bones of an archaic and hated family.
However, when Kalar Splint, a heart broken and raging vigilante, founded his Rangers, Galuntrung Keep became the perfect home for a geurilla force. Nestled on the western edge of the White Woods, its forested surrounds provided it perfect cover, and plenty of yew to be used in the construction of longbows. Additionally, any advancing force of determined brigands would be broken apart by the trees and forced to fight scattered.
To the present day, Galuntrung Keep remains Kalar Splint's base of operations, and it is from there that he is able to launch raids against bandit camps with total impunity. In times of dire need, when a settlement has become compromised by external threats, the keep is used as a refugee shelter.
The Crown pays little attention to Galuntrung Keep, preferring to turn a blind eye to Kalar and his band of vigilantes, rather than take action against his questionable attitudes to the Kingdom's justice system. If nothing else, the continued existence of Galuntrung Keep reduces the pressure on the Crown's armies and watches.
The structure of the keep itself has received little love from the Rangers, who have made no effort to rebuild the curtain wall. Instead, they revel in the idea of defending the mish-mashed structure as it is, believing that any real defensive battle would be fought in the forests around them, as opposed at the keep itself.
The Rangers of Galuntrung Keep
The Rangers of Galuntrung are a famous band of vigilantes, perceived romantically throughout the Kingdom as guardian angels, who risk themselves for strangers. They are adept archers, skilled in the use of the longbow, and rely heavily on guerrilla tactics with which to subdue their enemy. Traditionally, they hunt down criminals, and execute them without trial - a practice that has at times received scorn from the Crown in some form or another. However, though their form of justice is cold and absolute, the commonfolk support their endevours whole heartedly.
The Rangers found their beginning twenty years ago, when Kalar Splint, husband to a murdered wife, and father to two murdered daughters, tracked down the highwaymen responsible for the slaying of his family and killed them in Shadowsong Forest. This act ignited a spark in Kalar, who dedicated himself to killing those who would harm others without good cause. Over the course of the months that followed the avenging of his family, Kalar murdered several bandits, rapists, frausters and thieves. Sometimes his actions blurred the lines of morality, but it mattered little to those who he avenged.
Soon, tales of a hooded ranger that stalked the forsests of the Kingdom became the core subject matter of many bards. Kalar's exploits made him a reluctant victim of fame, which brought him into confrontation with the law. Arrested for murder, Kalar was spared the hangman's noose by a sympathetic judge who shared in Kalar's views of those that used their strength and power to abuse the helpless. He got off lightly, and vanished.
Going from village to village, from west to east, he gathered a broad following of have-a-go heroes and indebted "clients", all of whom swore their alliegence to him. With such support, Kalar was able to tackle larger bandit gangs, and though his first operations were bloody disasters, he soon became a competent commander. He cut a bloody swarth across the land, driving bandits into obscurity, and enabling remote settlements to prosper.
Kalar finally ended up at Galuntrung Keep, which he made his base of operations. From there, his ability to project how power to the surrounds increased tenfold, which rendered him an unofficial Lord of those people that dwelt within sight of the keep. However, being stuck in one location damaged his ability to launch forays further afield, and soon lawlessness returned to the Kingdom's southern, northern and western extremities.
Still, the east prospered, and the Rangers' ranks swelled. Today, they are perhaps the Kingdom's largest military presence within a hundred miles of the White Woods.
However, they refuse to swear allegiance to a Crown. Kalar saw the Kings and Queens of his country as merely biggoted fools, disconnected from reality and from the plight of the commonfolk. The lack of army patrols in the remote areas of the Kingdom only served to backup his feelings, and so he chose to remain fiercely independent of any form of state regulation. Though, on the same note, he has never openly challenged a soldier of the Crown - even if said soldier was as much as a bandit as the roughians Kalar put to the sword. The Chief Ranger knew that civil unrest between himself and the Capitol would only cause misery and harm to those he sought to protect in the long term.
There is perhaps a thousand rangers all told, though not all are active at any one time. Many, unlike Kalar, do not ail from troubled pasts, and have families and obligations to look after. Therefore, rangers are rotated every three months, though the Chief Ranger reserves the right to call for a general muster in times of crisis. Such a move would take days to organize.
Each ranger is trained in the use of the longbow and the sword, though skills vary drastically between members. Typically, the best of them are those who willfully serve full time, and it is they who form the vanguard in any attack.
To help lead his men, Kalar has a number of lieutenants who take care of the day-to-day running of the organization, leaving him free to personally take part in patrols and engagements.
I don't think that you had to die, but assuming you want to be dead, do you want to be my undead minion? possibly with powers. Possibly trying to fight against my control. My being Raven's of course.
People die in wars, it's what makes them so terrible. Tough hero full of swagger one minute, feeding the carrion the next. Kalar's illustrious story of revenge and nobility cut terribly short; life happens that way.
Whilst an undead Kalar, a scorched revenant with a relentless hatred for all mankind does thrill me a little, I think that's something I'd rather explore later on. Let me at least have him buried first! The Rangers all need to be OMFG WHAT!?!! over it in an emotional ceremony.
There is of course the question of Galuntrung Keep, and its rangers. I have an NPC, Gormagh, who has a character sheet ready to go. He will take Kalar's place, if Liara does not take control of the Rangers, or indeed, he will assist her if she chooses to. That'll have to be a whole side story in itself though, and wont need addressing until after the Battle of Okly. I imagine it'll take days for news of Kalar's demise to reach his lieutenants, and after that, I imagine they'll either disband or rally. In any case, I will take care of that part of the lore should there be risk of a big ole plot hole occuring.
Carry on posting guys, I just need to figure out what I'm doing next. I've got a few ideas, but having now written out three separate possible characters, I've noticed I seem to have a thing for grizzled, downtrodden veterans. Think I need to take a step back, and do something a little more unusual (for me anyway). Maybe a magic user, I never play those guys, because magic always mind f**ks me when it comes to working out how it functions. Though if I did use one, there'd be the question of who the Hell it is, and where they're coming from.
I dunno, just hashing out lots of ideas, until I strike gold.
Like I say though, Gormagh is good to go if you need me to somehow help with the fluidity of the situation at Okly, and beyond.
That the Elf knight did not even dignify Kalar with a response scored a searing line across the Chief Ranger's pride, causing him to mutter profanities. "Fucking knights, you're all the same."
The battle was turning suddenly, and not in the Ranger's favor - something Kalar was now painfully aware of. The bandits had rallied, despite the thunderous longbow volleys, and were launching a desperate counter-attack. They scrambled over each other, jeering and swearing, their boots clawing at the mud. Kalar was tempted to sound a fighting retreat, though he knew it was far too late to try such a thing.
Still, two things happened that hardened Kalar's resolve.
Adria, the Wolf Girl, had made her way through the chaos back to the rangers' firing line. With her lute, she sent a series of dazzling tunes that momentarily made Kalar forget everything, and then he saw the bandits' charge falter. They came to a halt, some looking puzzled, others clawing at their ears. The Rangers of Galuntrung made good the situation, and unleashed a final, close-range salvo into the huddled mass of their enemy.
Men screamed as white feathered shafts broke bone, punctured lungs and tore flesh. The bandits, some looking close to breaking, shook themselves free of Adria's apparent sorcery. Kalar raised his brow at her, thoroughly impressed and somewhat surprised. She'd given the Rangers a few more kills, but alas, it wouldn't be enough.
The bandits continued their charge, and no amount of arrows or songs would stop them now.
"Swords, swords!" Kalar screamed above the rising carnage. "Give no quarter!"
"No quater!" his men echoed, drawing their blades.
And that was when he noticed Liara, at the edge of their line. His chest warmed at the sight of her; with Liara at their side, the Rangers of Galuntrung would yet prevail. Kalar smiled despite himself, and turned to his rapidly approaching foe to display the same menacing grin he had given to all the bad folk he had ever killed over the course of his career.
And then a horse whined, and there was a bright flash. Something hot struck Kalar's face, causing him to stagger, and he became intimately aware of a searing pain stretching up his right leg. Men close to him, his men, screamed in agony. He opened his eye and saw flame sprouting from the ground beneath him, from his boot and thigh. The vision in his right eye blurred, and then went black.
Kalar howled in pain, his years of stern faced discipline carelessly cast aside in exchange for primal rage. His two short swords flicked up in one fluid movement, and then he threw himself forwards into whatever happened upon him. His right elbow caught a man's jaw, his left hand plunged a sword into another's throat, his forehead crashed against a sternum. All the while, the flames raged across his flesh.
The Rangers of Galuntrung looked on in part horror, part dismay, as their flame-laden leader raged through the enemy ranks. Bandits collapsed left and right, reeling from sword strokes, but eventually he slowed, and fell with a final scream.
Kalar's best found their nerve, and with a scream of defiance, they cast their lot in with their leader. They crashed with their enemy, swearing damnation and vengeance until their throats were hoarse. They were skilled swordsmen, the best one would find in these parts of the Kingdom, yet for all their bravado and fame, they were just men in leather. Without Kalar to lead them, they'd last only minutes. These men were not legendary warriors.
Yeah, sorry guys but I got post blocked. It's okay, I'm going to unblock myself and continue Kalar's tale.
Not sure when, but will be within the next 1-3 hours.
Stay tuned :D
@Leslie Hall Welcome back! Take all the time off you need, however I guess it'd mean a lot to the others if you could help with the um, fluidity of their story or something? Life comes first though, so er, yeah don't feel pressured or anything. Maybe speak to Titan so that you can hash out some kind of instructions for him if you need more time away? I unno.
Uh huh, you're awake, well now isn't that a blessing?
It's okay, it's okay. You're safe now, you can relax. Let me dim the lights a little, hah, I find this artificial lighting nonsense makes me a little cra... ahem, on edge too.
The restraints? Oh don't worry, it's protocol for all new arrivals. We've got to be careful, you understand. We'll have those off you in a jiffy, but I just need to ask you a few questio- yes, yes, I know it's been a dreadful 72 hours, but you must understand, you're lucky we let you onto the Rig alive. We haven't picked up a survivor in over two months, and then suddenly, "BOOM!", we got a whole mess of ya. The "decontamination" process is a tad on the harsh side, but it has kept us safe in the past, and I think it will keep us safe now.
Oh, the Rig? Well, I guess it's proper name is the United Nations Rally Point Number 601 dash 341. It's an- was - an oil rig, disused before we arrived thankfully, so many of its er... easily molested functions were already removed. Yup, just one metal four-legged island in the middle of nowhere. It's safe, you'll see.
Relax, take it easy, your heart is spiking in the wrong direction. Look, just calm down, and answer my questions, and we can get you out of here.
My name? Sure, if it'll help you get ore comfortable.
Well, I'm Doctor Morgan, I'm with the USMC 22nd... hah, yeah, that's right. We're mari- well, they're marines. I'm just something they seconded from elsewhere. Long story short, you're safe. There's a lot of bad ass men and women patrolling the decks, and a helluva lotta sea between us and the continent. Your struggles are over, for now anyway. Everything you've seen over the past few months, everything you've done to survive, forget them all.
This is your new life.
So, how about answering me some questions?
Why don't you start by telling me who you are?
Name:
Gender:
Age:
That's good, but where are you from? Do you have any surviving family? Where are they now? What did you do before... before all this?
Nationality:
Surviving Family:
Former Occupation:
Well, that all makes sense. You should make an excellent addition to our team - and don't worry, we have jobs suitable for everyone. But moving on to a more pressing question, I need to know how you survived out there. T-1C has, well, it's destroyed everything - you're no doubt aware of what I speak. Yet somehow, you made it weeks, even after the whole world fell on your head. How? What transpired since the moment you met T-1C face to face, and the moment our search and rescue teams found you? What you have to say may save lives.
Backstory:
Well, that is remarkable. You're a very lucky human being. You have certainly surpassed the odds, and let me tell you, it wont have been for nothing. We plan to build a new life, free from T-1C, and you'll be coming along for the ride... but oh, er, just one more thing. I need a picture, for the file. I know the white jumpsuits aren't the latest in cutting edge fashion, but I'm sure someone like you doesn't give too much of a damn about all that anymore, huh?
Say cheese!
Appearance: All characters wear white jumpsuits/coveralls at the start.
Dr. Morgan smiles as he places the camera back onto the stainless steel table. He is an elderly man, somewhere between sixty and seventy. He's wearing a freshly pressed black suit and a light blue shirt with a pink tie. He has a full head of white hair, and a neatly trimmed beard that still holds a hint of black; his pale skin is creased and blemished, but his friendly eyes overshadow all imperfections. He is indeed a calming influence for you, of late.
There's a knock on the door, and it opens. You turn your head, and sink further into your cushionless seat as two soldiers walk in. Their uniforms are clean, and their weapons are polished - it would seem they haven't seen action for some time. You allow yourself to believe that the Rig is truly safe, but everything you've seen over the past few weeks causes you to doubt this notion.
"Is the patient ready, Doctor?" says one of the soldiers; he's a man of middle height, with a face obscured by a black bandana. He looks at you suspiciously, and you turn away.
"Yes, yes, they're quite ready," Doctor Morgan replies, smiling. He reaches forwards suddenly, and produces a key. Within seconds, your handcuffs are unlocked from the table, and a pair of heavy hands are pulling you to your feet. "These gentlemen will show you to your new home," the Doctor explains, offering you one last look of genuine friendliness.
A few metal corridors later, and you arrive at your destination: a large room, where there are gathered other survivors who wear the same white jump suits as you. Your arrival is monitored by them all. You notice that there is no furniture in this room, save for a few sleeping bags scattered across the floor. Up top, along a catwalk, a marine marches by with the utmost disinterest.
"We'll come for you tomorrow," one of the marines says quietly in your ear. "To allocate work. There's lots to be done around here, let me tell you."
And with that, the marines are gone. The door slams shut, and you hear it bolt from the other side.
Welcome, to your new home.
Rules and Advisories, Summaries and Explainers
The GM: Is me. Hello, nice to meet you. I'll be er, observing, guiding and murdering your characters through the story. To elaborate, I will control several key NPCs, and all hostile NPCs. From start to finish. I will also destroy inactive characters, and shunt the group forwards if I fear that they are being too sluggish. What I say happens, happens.
The Players: That's you guys, hey, how are ya? Your goal is to see your character survive this roller coaster of violence. Oh, what's that? Ah yeah, spoiler alert, this RP will be very gory and questionable moral decisions will need to be made. Sometimes against NPCs. Sometimes against each other.
You will ultimately steer the story, though I will obviously be trying to coax you in various directions - and sometimes I will force you down certain roads if I think the RP has hit a lull due to a boring situation.
Your characters are totally free to do anything within the confines of their situation. No NPC, no matter how significant, is beyond your character's ability to outright kill. Don't like the way old lady Darson is giving all her candy to her granddaughter? Shoot her in the face. Hell, shoot the kid too. Take a candy and teabag your victims. I wont judge you; the world around you might, and so might the other characters and players, but I wont.
If you want your character to go through a door, then go through it! If you want them to climb a ladder, then go climb a ladder. Be free, be free as a bird. What I don't want you doing however, is spawning NPCs all over the show. That's my job, and if you start doing it as well, things may get crowded.
A Game, or a Roleplay? This falls right into that middle ground, between both. There are no mechanics, no dice rolls, no cards, nothing of the sort. This is, for all its grandeur, a creative writing experience such as any other roleplay. However, however, however... there are exceptions.
Throughout the RP, aside from playing the NPCs, I will be looking for characters to slip up in some form. Fred might walk into a room without checking what's behind the door, Dora might walk down into a dark basement without a torch. Jim might try to disarm a bomb without any previous experience in dealing with such things.
The result of these scenarios? Possible character death. Yes, I will be actively seeking to kill your characters off, and the more excuses you give me, then the more likely it will happen. If such an event does indeed befall your character, then I will narrate their demise suddenly, and without warning.
Now that doesn't mean if you slip up, your character dies. It all depends on how outrageous their blunder is, and how many times they make these kinds of mistakes. I wont keep rigid track of them all, I wont toss a coin, I'll simply decide their fate based on my mood at the time. By mood of course, I mean I'll be thinking one of two things:
"Well Josh was a bit cheeky walking through the electrified water, I better have him drop dead."
or.
"Well, I guess he's been pretty careful so far, maybe I'll just have him shocked."
My decisions cannot be subject to criticism, unless you think I have misread your post. If your character is dead, then they are dead. However, I'm generally quite kind, and players will be probably be smart enough to minimize risk to their characters so it probably wont happen often.
But I will use this power when I see justifiable need.
Second Characters: In the unlikely event that you totally f**k everything up and get your character killed, then yes you make another. Their entry into the RP can be decided between yourself and yours truly, so that their appearance in the plot doesn't muddle anything.
T-1C: In short, it is a virus that makes people murderously insane. Victims are still people, like me and you, it's just that they want to hug you. To death. With razor blades.
The virus is spread rapidly, by any and all bodily fluids. If someone pisses in your eyes, you're going to go totally insane within seconds. If you get blood on you, then it better not have fallen in a cut, or the same goes. So basically, don't get anything wet and sticky anywhere near your blood stream.
Victims are able to act normal for a short time, but they will quickly lose patience. They have no super powers, no abilities, they're just totally nuts and they want you to either join them or die. They will work together, but sometimes fall outs do occur. They have no formal organization, though they can use tools and vehicles.
Self preservation isn't their thing, so fear tactics are a no go. Picture an intelligent running zombie that wants to vomit in your mouth, and you're half way there.
And the World? Yeah, hate to break it to ya, but it's all fucked in classic post-apocalyptic fashion. How the infected haven't managed to launch nukes at everything, is anyone's guess, considering they have infested most the world. But then I guess that would be pointless to the virus, wouldn't it? Viruses don't like the idea of killing themselves.
Enclaves of survivors exist, and the U.N still has a sizable military contingent ... somewhere ... but aside from that, everything is doomed and things are looking pretty bleak for mankind. Well, for mankind as we know it in any case.
It has taken only months for T-1C to do all of this, by the way. Yeah, yeah it's pretty potent.
How Often Do I Post? Often enough not to post block somebody. Seriously, I detest that behavior UNLESS there's a good reason to go with it. Other than that, I'm pretty lenient. This is a casual RP, so I guess a few paras' a post will do for length.
My Character Sheet? Yeah don't worry about copying the Doc' words, just make a sheet that contains all the information I asked for. Real simplez. In fact, here it is, to save you the time. View raw to get the bold without having to faff.
Name:
Gender:
Age:
Nationality:
Surviving Family:
Former Occupation:
Backstory:
Appearance: All characters wear white jumpsuits/coveralls at the start.
I accidentally got bored and unleashed Oglaff into the world. Nothing he does is of relevance to anyone at the moment, so you can all go ahead and ignore the post unless you're as fidgety as I am; it's more of just an excuse for me to write something :P
Anywhos, Pezz your post was fine, I wouldn't worry about it. You're a solid participant and everything you do is coherent. I'll try to get Kalar into contact with her in my next post, so we can have a good ole fashioned co-op hack 'n' slash.