Current
Wont be around today, too busy dying from this massive hang over. Sorry guys!
10 yrs ago
This is asking for an RP in which the Southend-on-Sea furniture bots battle for control with the Korean casino bots, in an ultimate struggle that will destroy the world.
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10 yrs ago
Suddenly building some kind of wall doesn't seem like a bad idea. Vote Frengo 2016 for RPG President.
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10 yrs ago
Is it sad that I bought a 10yo Netbook from Ebay with the sole intent of using it just to write my RP posts?
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10 yrs ago
Sea Gorillas are not a "personal" issue, and affect the entirety of mankind. It's morons like you that prevent social and cultural progress.
@Frengo I like your character :) Your in! I'll get him into the character section soon and you can throw up an IC post.
Awesome, thanks! Oh I forgot to add my mount, which I've just done.
I'll catch up with the IC and begin on a post right away :)
EDIT: Sorry for the long post, my intros are always long for some reason - think it's just my way of getting to grips with my character.
Anyways, I hope the post is okay. I'm off to bed now, so if I've broken something or made a big mistake, then just outright ignore the whole thing - no hard feelings. Just wanted to get something in before the next round of posts.
Looking to replace those losses? I can have a character up within the hour for you, I'd of thought, and a post up shortly there after. I've already read the OOC in its entirety, and just need to go over the IC so I know what's what.
Oh, hey Cow. Long time no see :)
Anywho, I'll work on a CS in the meantime, but feel free to slap me down if you guys are thinking of heading on with what you've already got.
EDIT: Alright, here's what I got. Does it fit?
"I am what I am; someone has to be."
Name: Ulrin Grimsparrow
Age: 32
Position In Tribe: Blackwhisper Scout Chief
Skills:
Crossbow Mastery - Ulrin has trained relentlessly from a young age in the use of crossbows, preferring their robust reliability and stopping power over the bow's greater range and rate of fire. He is familiar with most types, and able to maintain them at full working order. Given the right tools and resources, he could also build them in the field - though a feat not often demanded of him.
Blackwhisper Training - Ulrin has been with the Blackwhisper Scout Corps since he was a young man, and as such, has mastered their rudimentary stealth and espionage tactics. He can move quietly through even the trickiest terrain, is a proven master of natural camouflage, and is able to remain hidden for days without moving from his spot.
Life by the Knife - Scouts can ill afford to lug around heavy arms, often relying on small blades to protect themselves in the event that their position is compromised. Ulrin is no exception, and can be considered to be well versed in a variety of close combat techniques that center themselves around the use of a short sword or knife. Such fighting requires the user to employ an active defence to dodge an opponent's attacks, whilst searching for a moment of vulnerability in his or her form.
Personality: Ulrin comes across as thoughtful and reserved, preferring to observe situations from a safe distance; however, he will make his thoughts known to all when he feels strongly enough to do so, and wont back down unless his concerns are met with adequate response. Not to say that he is incapable of socialising of course, but he will not often be found wasting words on fruitless conversation.
Weapons:
Field Crossbow - A robust crossbow, heavy to carry but packing a devastating punch. Ratchet operated, and therefore slow to load, it can be considered as a one-shot solution to most ordinary problems. Ulrin doesn't often miss, but when he does, things usually end with him rolling dice with Fate. So far, he's been lucky.
Serrated Knife - Twelve inches long with a circular hand guard, and made from leaftonite. It is unremarkable in appearance.
Family: Ulrin was the only child to Torin and Faith Grimsparrow, the foundiers of the Blackwhispher Scout Corps. They both died in action, not long after his 30th birthday, prompting him to take over the outfit.
Bio: Ulrin Grimsparrow was raised to be a scout from an early age, by his father Torin, and his mother Faith. Both parents co-headed a notorious offshoot of Oakheart's scouts, referred to as the Blackwhisper Scout Corps.
Whilst Oakheart scouts would spy the happenings of the forest, watching Valeheart activities and reporting them to local garrisons, the Blackwhisper Scout Corps would actively seek to degrade and destroy the enemy before they'd stepped within a mile of Oakheart territory. The tactics employed by Faith and Torin, and their followers, to achieve such ends were often looked on with disgust - to a point that many such acts were deliberately concealed to avoid the Crown's scrutiny. Indeed, there are many unmarked Valeheart graves out in the forest, and there are many Valeheart widows, mothers, fathers, sons, daughters, brothers and sisters who will never find out why their loved ones didn't return one day from a trek in the forest.
Ulrin fought alongside his parents, learning their trade first hand, and rose quickly up the ranks as they sought to make him their heir. Unfortunately, in a twist of well deserved irony, Torin and Faith themselves became the subject of a suspected Valeheart ambush, and their bodies were never recovered. Indeed, one could even speculate that they still live - but Ulrin knows in his heart that this is not the case. They were both in their 70th year at the time.
After grieving their loss, Ulrin took on the mantle deigned for him as the Scout Chief of the Blackwhisper Scout Corps, and continued his parents' mission in earnest.
With the rising power of Valeheart becoming greater and greater each day, Ulrin has found many opportunities to show his sworn enemy that their transgressions are not going unnoticed, and indeed, that he has not forgotten the loss of his beloved parents. He will often be found deep in the forest, sometimes within the borders of Valeheart, stalking unsuspecting travellers, merchants and soldiers with grim indifference. A dozen disciples follow him on his voyages of bloody murder, though few in Oakheart know the true extent of the horrors that he unleashes on the enemy.
"Cold and calculating; swift and delicate; savage and deadly... just like his master."
Location: Fifteen miles west of Actium, the road between Corpsewood and the Iron Forest
The rain came down hard, and held an icy value. Gripus shivered beneath his thick robes as water drenched his arcane flesh, filtering its way through to the decrepit body beyond.
"What are you doing, old man?" he mumbled to himself; Shadowmere snorted with indifference. "Going alone, on a last chance glory march of questionable redemption."
I had a part in this evil, like many others. It must be me to finish him.
"Yes but why?" Lightning momentarily broke the monotony of the grey sky. "You said yourself - you bear no more of the burden than hundreds of others. You weren't the only survivor, not by far, and it wasn't you who decided it wise to cast Magnor's body to the sea."
I should have returned to break that tower.
"The Magi should have returned," he grumbled. "You spent six weeks recovering from green flames that tore flesh from your bones, and then you resigned. Why do you persist in this guilt? It is not yours to claim."
Leave me alone.
"Oh Gripus, you are a funny one," he finished, as a shadow crossed the extremity of his vision.
A lone corpse, its body limp and seemingly suspended on a singular string, crept forwards from the darkness of Corpsewood. Mottled flesh, blackened bone and soulless pearls confronted him in all its undead horror. The Mage did not immediately react, and regarded the visitor as an interesting passer-by.
I should have stayed at Magnus.
"Nonsense," Gripus chirped cheerily, smiling at the abomination shambling towards him. "It's not for you to caress the egos of children, who would rather piss-pat over imagined injury than prevent a world wide catastrophe."
True enough.
The Mage raised his hand at the creature, its features clearly visible as it stumbled onto the decrepit paving of the old roadway. It had been a woman once, possibly an elf; she wore the fashion of another time. The necromancy imbuing the corrupted vessel was weak, a mere echo. With a slight effort of focus, Gripus released the creature of its torment. Rotted joints and brittle bones gave way in a small avalanche, as he dispelled the necromancy holding the former Elf maiden together.
"Be at peace," Gripus mumbled, fearing he would be repeating those words a few thousand times before he reached his destination.
Lightning struck out across the sky, and the rain continued to fall.
@Sessamaru Seems pretty solid to me, I think anyone else adding to that mayhem needs to remember this. I'll let rechonq off, as it sounds like what he did happened at the same time, if not slightly before.
@rechonq I was joking, he doesn't have to die. Worst case scenario? He cuts his way out of Actium, becomes a notorious outlaw. I'm not against anyone murdering legionnaires.
But yeah, let the situation remain fluid; so long as it doesn't go magic mushroom on us then there shouldn't be a problem.
The wizard tapped his staff three times onto the cobblestones, muttering an arcane syllable, causing the crystal ball atop it to come to life with a simple cantrip: an ancient dragon's bellow. Throughout this all, Aramil looked skyward towards the dragon whelp, whose dark silhouette was plastered onto the darkening clouds of a coming storm.
I'm a little confused about what's happening here. Let me go google cantrip...
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A trick. Ah right, so he made a dragon noise to gain the whelp's attention? Sorry if I'm being a moron, I have been known on occasion to drop below 50 IQ.
Not to poop any parties, but can the whelp support someone on its back like that?
Also, Wal has just condemned himself to Imperial justice... I hope he has a plan, besides hoping the whelp can support him/doesn't throw him to his death.
So, if i get it right, you want us to make a baddie /high impact character profile?
That's correct, however I should warn that this is all just theory work at the moment. I'm happy to accept ideas, but am unsure whether to implement this big change. It sounds promising, but it also feels risky.
I dunno, how would you all feel about there being a sentient antagonist?
@AtomicNut Which brings me to the topic of Magnor Dragonblade. I mean, it's not certain that the "wraith" is him, although Gripus seems pretty sure. However, if it is him, I'm gonna need to add some flesh to that bone. He may even become playable, which might actually be the best way to go with it. Early days though atm, and he or his replacement doesn't need to make their way into things yet. However, I'll put it out there now:
Those who wish to take up the mantle of Magnor Dragonblade, a merchant-turned-Necromancer of legendary strength, may submit their proposals to me.
Alternatively, those who wish to create something in Magnor's stead i.e the initially mentioned wraith, who could well be a Lich or something even greater, then I'm all ears.
With regards to the undead players, Magnor/Replacement's entry into the game will have far reaching concequences for you guys, but I'll make sure you are all thoroughly informed in advance of any plans, and you'll all get to have a say in how things should go down. Truth be told, I'm happy letting you all do your thing at the moment, outside of Magnor's/Replacement's influence.
And on that note, Axis III may as well be made playable too. I literally have no concept for him, so there is a totally blank canvas there.
I think the best way to proceed, to anyone of you that are interested in the above, would be to PM me your proposals so that we can iron out any creases that I might foresee
@AtomicNut Well considering a large part of the story concerns the possible second-coming of an all powerful necromancer, it's hardly surprising. If Magnor was a fallen Paladin, you'd probably find we'd have half a dozen paladins instead. Nothing wrong with it at all, in fact it's natural and preferable. There must be a lot of hidden necros who are coveting the hidden powers of Iron Coast, outside of established PCs.
When I first made Gripus, he was a necro. Decided against it in the end though, because I thought a more generic mage would be more fun.
EDIT: Not to mention that necromancy in general is a huge theme in this RP, with 95% of all enemies being undead.
SECOND EDIT: Just to reiterate, I am not bashing necro characters as being unoriginal or uninspired. This RP was created specifically with them in mind, and frankly I'm surprised no proper evil necromancers have sprung up.