Avatar of Genkai

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Recent Statuses

2 yrs ago
Current Kinda wanna RP BG3....
3 likes
3 yrs ago
Thirsting over Pedro Pascal.
2 likes
7 yrs ago
Finally saw Endgame and don't know what to do anyone.
7 yrs ago
In a mood for some GoT RP. Anyone else?
7 yrs ago
It's been a while hasn't it?

Bio

I'm only human.

Aren't we all?

Eventually we all fall.

Most Recent Posts

I have 2 posts to work on but I'll be sure to shoot you a PM before I go to bed tonight. ^__^
1. It would be kind of cool if they discovered the small town itself was some kind of portal to a fantasy realm. Or that it was once tied to some kind of magical place where runes were once mined, assuming it's a small town with old mines and stuff.

2. Young adults, like 20-23 ish?

3. Okay, I just wanted to check. Some people want to stick around a certain range and when I've done more, they've dropped out without trying to make things work over something that can be changed.
I might be interested, depending on the following:

1. When you say fantasy, do you mean magic? If so, what kind of magic? If not, what do you consider fantasy and how will it involve the two main characters?

2. What age do you have in mind for our roles? Teens? Young adults?

3. You say you want a paragraph or two per post but I personally feel comfortable giving three or four. Is that okay with your or are you trying to stick around the Casual level?
The older you get, the more things are put into a better perspective I think. ^^
@Arbirus: I've seen merit in either case, I've seen people do well with choices boiled down for them, or hell, even rough ideas sketched out. And I've seen people come up with good things by themselves but in the same regard, I've had people squabble over the stupidest things when a role is up fro grabs. I'll probably take a day to mull it over since I am sure it would be a deal breaker for some people.

@Hebigami Shiho: No I don't mind at all. Glad to have another wanderer come aboard!

@Dead Cruiser: You bring up a good point, if anyone has a concept they are thinking about fleshing out, as a GM I'd be happy to hear what is rattling inside your heads. It would make my job easier with knowing what to expect while tweaking ideas before people get too attached to them. (ex: Considering some dragon tamer? We'd have to talk first.) ANd it is possible that someone's idea may spark another player's concept to take shape.

And in regards to your recent idea about some people on good terms, no terms or poor terms...I really want to avoid bad blood. I've had RPs get derailed because two characters couldn't work together and in a fantasy setting, people need to mesh well. Do they need to be bffs? No but they should be able to talk, travel and fight together. An issue with stranges mixing with say, old friends is the issue of feeling left out of a loop. If we did mix the two together, it would need to be done in a way that isn't damaging to the team as a hole and doesn't leave anyone out.

@Astarael42: I will say that said characters will not know about their fate until half way through their adventure, it is possible for one or two to know up front but the event of them finding out and trying to find a way out of it or seeing who might be willing to give up their life, is a concept that will be very present during the latter half of the massive storyline.

And as you pointed out the pros and cons of each, either friends or strangers, it is something to consider. I find in many RPs when given the chance to have pre-existing relationships or bonds, people don't utilize them as best as they could so hopefully in an Advanced setting, it could be done in a way that is useful and not suffocating. (ex: two former friends spend most of their time slinging inside jokes back and forth)

@Everyone: I may need to clarify expectations on posting because it is a big deal. Ahem.

I do Rounds, which pretty much means I ensure no one is left out, it can be a slow pace or a quick one, depending on the players. But this is Advanced, people have lives and I don't consider things to move fast. Fast for me would be two round a week which...I've seen happen maybe once before. A Round for me is each player posting once in no order, once every has posted, I will post and things will begin again.

Ex: GM, Player 2, Player 4, Player, 5, Player 1, Player 3. Then a new round would begin as follows: GM, Player 1, Player, 3, Player 5, Player 4, Player 2.

This eliminates people speed posting or lagging. Should a player skip two rounds or hold us up for several days, their ass is out, but only after they can write themselves out without damaging the story too much. This also gives people room to collab on posts so their turn isn't wasted on petty things. This also makes sure people interact with each other and have things to respond to, depending when they get their post in during a single round.

Now personally...I'd like to expect a round a week, which means one post a week. At least.

I'm not capping anything and saying you can't post more than once a week but it will depend on the pace of your fellow writers. If you're impatient, you're better off in Casual or a one on one but this system hasn't really failed me yet and it's been tested for about...3-4 years. I know it might not make some people happy but it is something I will enforces for the greater good of the story.

Make better sense...?
He was! But all people associate him with his angst. >___>'

Nine will always be my Doctor. <333
Can we also agree that Nine was absolutely fantastic and needs more love because everyone just gushes about Ten and Eleven and Four. >___>

And hey onions help stop crying right? I think I read that somewhere...? :/
Sure you can shoot me a PM. I assume by your wording that if we did something with Harry Potter, you may want something with just OCs? If that is the case, we may be better off doing something original. I do like modern fantasy, though I'm iffy with historical, as I do have my better areas and several grey ones...hah.
Wonderful.

If you three wouldn't mind giving some input on the following ideas, it would help me figure out which direction I could best take to ensure the players are happy, remain dedicated and that of course interest from the IntChk carries to the OOC and IC.

My general thought is that those we play as will end up being sacrifices to save the world but that there would be a loop hole of sorts allowing some to be saved, if certain items were gathered and in a sense, substituted. Sound okay?

Thought Nugget 1 - I could list each selection of class/life types by Magic and Non-Magic and let everyone take their pick but ensuring that there are equal parts from both categories and no duplicate types. For example, there wouldn't be two Wizards but there could be a Wizard and Alchemist, both who use magic but apply it differently.

Thought Nugget 2 - I Just pick 3-5 classes and outline their use. These would be the ones players can pick from. This would allow me to write up a prophecy that is more specific to each type of role. it also gets things moving faster without people being torn between all the choices.

I'm leaning towards the 1st because players do like more choices/freedom but it also ends up stalling progress with CS construction when people are trying to nitpick things that may not really matter. I'm also going to encourage we have a player from each of the regions in the world but that we don't have to waste time with introductions or getting everyone in one place to start things off. Now if we want our roles to be friends, we can approach it differently with characters having done more extensive traveling than some which would help act as a guide for when they do see new places and things. I would personally prefer friends over strangers since it does take away the awkward strain of introducing each other and gaining trust.

Thoughts? Pictures? Anything?
Bump.
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