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2 yrs ago
Current Kinda wanna RP BG3....
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3 yrs ago
Thirsting over Pedro Pascal.
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7 yrs ago
Finally saw Endgame and don't know what to do anyone.
7 yrs ago
In a mood for some GoT RP. Anyone else?
7 yrs ago
It's been a while hasn't it?

Bio

I'm only human.

Aren't we all?

Eventually we all fall.

Most Recent Posts

~ Magic in These Hands ~


Group Size: 3 RPers, maybe 4

Group Posting Average: 1 post a week, ranging from 4-5 paragraphs

Inspired by: Dragon Age: Inquisition

Link to the Interest Check: Here

The Two Kingdoms:


Ma'heah is a large continent where two kingdoms have fought over its borders. The landmass is split down the middle, horizontally, giving each army plenty of points of conflict. For 700 years, the two kingdoms have fought one another and then made peace, only to restart the cycle eventually. The rules on each side must be examples for their people to follow and having two sensible rules at the same time is often a rare delight for Ma'heah. Both Balka and Relle are currently at peace with one and have been for the past 10 years but with new struggles appearing in the form of rips in the heavens, both sides are becoming increasingly rattled and panicked.

Balka, located in the north, follows logic and its eternal quest for knowledge and history. Its people do not fret over material petty things. They know the true meaning of hard work, as Balka is rich in resources such as iron (and other crafting materials), rare herbs, farm life, etc. Balka does not follow a deity, and instead considers themselves above those in Relle who fuss over a fabricated guardian.

Some notable regions of Balka include:

The Icy Tombs - A collection of snowy mountains at the very north which have a series of complex connecting caves.

Victory Lake - A large lake on the border where their army fended off Relle.

Rysh Desert - A dry desolate place in the west where rare minerals can be found.

Listle - A vast forest where many villages are scattered throughout.

Yen

Relle in the south, on the other hand, follows the teachings of Urkwia, their goddess. They believe their polished lifestyle and parties are rewards from Urkwia, whereas Balka's struggles are their punishment for refusing Urkwia's existance. Relle has very little poverty compared to Balka though their life expectancy is lower, due to their attitude towards Balka's research into potions and other remedies.

Some notable regions of Relle include:

Endless Pools - A large marsh where many people have gone missing in the most southerly region.

Urkwia's Tearful - A large waterfall feeding into a rushing river that splits Relle down the middle.

River of Tears - The large rushing river fed from Urkwia's Tearful.

Vacant Vengeance - A rain forest in the south east where wild beasts dwell.

The Situation:


Rips in the sky started appearing two moon cycles ago (roughly 50-60 days). These tears in the sky have become more frequent and dangerous. Demons and ribbons of darkness spew from the ribbon of glitter. These demons have attacked those from Relle and from Balka. Relle believes Urkwia is urging them to go to war and finally win all of Ma'heah as Balka is obviously undeserving. And then Balka believes these incidents can be logical explained if properly researched and believes for now, they're a trickery on Relle's behalf, possibly to try and convince them that Urkwia is real.

In Cal Malyne, the neutral city that straddles the border of both kingdoms, negotiations have been declared. Ambassadors from both sides have traveled to the city to try and work out a solution since both kingdoms are in peril, regarding of the reasoning behind their existence. Ordinary citizens have also been summoned to see if anyone at all, has some insight or ideas to bring to the table. Though mages have some luck with fighting off the demons, the rifts themselves still remain open and active. Many are suggestion more magic is needed but Relle isn't so sure. Both kingdoms struggle to see eye to eye on the matter.

Enter our three heroes!

One is formidable in earth. They are able to harness healing, move boulders, summon vines and create excessive overgrowth upon their enemies.

Another is formidable in water. They are able to move bodies of water and bend them to their will. They can also create shards of ice and send tidal waves upon those who oppose them.

And the final one is formidable in wind. They can summon large cyclones, move objects, levitate and cut through air.

All three of these strangers have been in a similar accident, on separate occasions...

When they were near a rift and fending off enemies, they were briefly sucked into it and taken to the other side, a place they assumed to be death or whatever aftermath lies beyond life itself. Suddenly their right hand began to glow a bright white light and suddenly they were back in their world, closing the rift.

All three of these people have gone to the gathering at Cal Malyne hoping that their mark on their hand, can shed some light on the problem facing all of Ma'heah. Upon arriving however, a large rift forms, the biggest sighted one to date. As people are being attacked and killed, while some lucky are able to flee, the three heroes band together to close the rift, as all three of their elements melt together to soothe the broken sky. When the smoke clears the three are showered in both applause and slander. Why are these three able to repair the sky? There is as much fear and anger as there is joy and celebration. News of the trio's combined ability have reached every corner of Ma'heah and while neither kingdom has decided to make a formal statement about the matter, it becomes clear that the trio must travel together to mend the land while finding answers and aiding those they meet on their path.

They will begin to form a group, develop a following and a reputation. Two advisers will take it upon themselves to guide the three as the group continues to grow and explore. There may be room for one or two non-main characters who can have perks of their own. If you are interest in such a role, please talk to me. Advisory roles may be enlisted as co-GMs and be given special connections in the story that help develop the plot. I am a bit unsure if I want to increase the player count though and would prefer if people were inclined to double or triple and play multiple characters (not all at once) than add more writers which means more waiting on posts and such.

Details of Character Creation:


Magic:

Magic is not spoken nor comes from a book or wand. Magic instead comes from a person's aura. Everyone has a distinct level of aura. Ones with a lower aura struggle to create magic with their hands while others with a powerful aura, find magic to be easy. However, each mage can only control one branch of natural magic (earth, water or wind) as their aura can only have one affinity. When using magic, mages alter the direction and intensity of their aura to create magic. The more complex or taxing their magic becomes, the weaker the mage becomes. Most mages can only use so much of their aura before they faint. Should a mage continue to push themselves without resting to restore their aura, they will die.

There are magical academies all over Ma'heah though there are six notable prestigious academies where most mages hope to gain admittance to. While the following six are by no means the only places to teach and be taught, they are the six most well known. In order to get in, a mage must present themselves at an Accepting Ceremony which each different school has at different times of the year. Most schools accept someone no matter their kingdom of origin but there are some who do discriminate though the general thought is that magic is universal and unifying.

Stoic Academy in northern Balka focuses on ice creation and utilization with water mages.

Foliss Academy in eastern Balka focuses on the creation and utilization of vines and greenery with earth mages.

Cloudless Academy in southern Balka focuses on levitation and the moving of object with wind mages.

The Wind Academy of Fearlessness in western Relle focuses on using wind to cut things and create vortexes with wind mages.

The Water Academy of Grace in central Relle focuses on the creation and utilization of water with water mages.

The Earth Academy of Solidarity in south western Relle focuses on controlling rocks for defense and healing with earth mages.

Combat Classes:

Mages are fully capable of using swords, throwing knives, shields, etc so don't feel limited to leave them without weapons. However physically exerting weapons does still take a bit of their aura/energy.

Non-mages of course, come in all shapes and sizes. They have their own aura of course but it is either too small to control magic or the person would prefer to reject their magical talents and fight another way. Non-mages do tire but they tend to have a much higher endurance and defense than those deciding to be mages. The following are the general routes someone can take without using magic.

Knights - Those who serve directly for either The Kingdom of Relle or the Kingdom of Balka. They use a sword and shield.

Assassins - They work in the shadows, using daggers and throwing knives, often paid to be any side of a conflict.

Purists - These scoff at swords and magic and prefer to use a simple wooden staff and close combat to fight.

Warriors - They use two handed weapons, though they're slow in movement, they are powerful.

Tempests - They use crafted brews to stun, poison, confuse (etc) their enemies. They also use chains and grappling hooks coated with their concoctions.

Archer - These use, obviously, bows and arrows sometimes able to be considered assassins or tempests if trained that way.

Brief Rules and Guidelines:


You should be able to post once a week. Ideally we will have three of us (myself and two others) so there's a posting order we'll have to stick to. In about a month, school will start back up and I'll be taking 16 units which is a lot for me. Clearly school/work comes before roleplaying but if there is a delay, we should try to let each other know. I don't like saying I'll post by "whenever" because fate usually has other plans but a general acknowledgement is better than nothing.

Also, your posts should be healthy in size. Feed the roleplay, it loves to eat details. This is based on a game and I'd love to embody the idea of quests and items. Your character should look around and notice things on the ground to loot or observe. Before we go to an area or city, I will list points of interest that will spur side quests we can take (or not). Despite being a GM, I am not here to push us in one way or another. This is a small group, we should be intimate (in a sense) and also equally responsible and progressive with the story and its plots. So I encourage suggestions and for our characters to talk about where to go and who to help.

Please refrain from giving us too many cliche things. Parents don't need to be dead for your character to know struggle. Your character doesn't need to have been a prodigy and swept away to the most super awesome academy for magic and now they're super famous and strong. Your character doesn't need to be blind and bullied. I'm all for flaws and adversity but this is an advanced story so I expect writers to have better tricks up their sleeves. Not every character should be sliding through on luck (or bad luck). So just be smart about your character choices and remember they should be able to get along with others. They're going to be adults so they should have actual social skills and such.

And with elves and dwarves, there isn't real inherit disdain for the other two races. Though they will each have their own domain where most live. The dwarves live in northern Balka where elves are from southern Relle. But of course they can leave and make roots elsewhere but those are their known points of origin and major hub. If you need more information, just ask but for the most part, I am assuming we'll be humans, hence the lack of insight on race diversity.

Character Sheet:


Name: A full name is not necessary but likely desired. Nicknames are not.

Age: They should be somewhere between 26-32.

Race: Human, Elf or Dwarf?

Weapon: What do they fight with?

Appearance: Describe your character in 250 words or less. Their face, hair, manner of walking, usual attire, etc. No images allowed.

Regret: This isn't a soap opera but what is one thing (doesn't need to be the worst or greatest) they regret doing or not doing and why.

Weaknesses: Do they have a food they cannot resist? Or is their pet cat the one thing they'd truly die for? List two weakness they have, can be jovial or serious.

Strengths: List two things they find strength in, that they excel in. Note, this can't be some disadvantage you spin as an advantage. You can actually boast here.

Personality: List 3 positive traits and 1 negative one. I urge your to Google traits and types to get a deeper sense who your character can be.

History: In 500 words exactly (because it's a fun challenge) describe how your character came to be whoever they are. Consider how old they were when peace was established and what happened when they tripped through the rift and the aftermath. Also why they went to the negotiations in Cal Malyne. If you give them a concrete place of origin, tell us where it is and if they had/have family still there.

Conclusion:


Submit your sheet via PM or here and once I approve it, you can put it in the CS tab.

I did mention there may be room for other members who want to play supporting (but still main) roles. I also encourage main characters with the gift of the hand mark, to play other roles in the group as we go along. To craft a large group of diverse player is a great vision I have and I think if we take the time to play different roles in different situations (scouting, fighting, etc) then there will be a depth to the story than just having the same faces do everything all the time.

I will use the CS to keep track of plot, quests, missions and such so please do see to it from time to time.

If you need to drop, you should write your character out. They don't need to die but they need to be elsewhere on their own accord. Then, I will quickly try to find a replacement but it would be nice if you could find one for yourself. It's probably the responsible thing to do.

Life will be busy but I am hoping this can be active enough to keep us all invested and interested.

If anyone has questions, feel free to ask them here or via PM. This isn't first come first serve and I am fine with taking whichever type of mage is left. Mostly because I have a role in mind, not say, an element. And before I mentioned your main character needn't have magic affinity but now I am stating you must play a mage. I of course encourage you to make other roles which you can swap in as needed. I have some other surprising in store for starting things off so the sooner we begin, the better.
Bump.
Bump.
Making a haiku or even just a limerick would be fun but probably more restrictive and since we have the sentence itself, it should be enough to wrestle with. :3

And gaining an introspective idea of a character early on is likely best. So many people seem disconnected from their characters these days...
[Placeholder for character]

Name / Age / Appearance Hotlink

Describing Sentence.

Dreams and Desires
You have a really good idea. So many people go at creating and presenting characters with a formulaic sheet and it often seems so flat and lifeless. I love the idea of presenting the dreams/ambition of the character since I think that's their core and should be what pushes them forward. Sure someone may be bubbly or sarcastic but what matters at the end of the day is why they do what they do and how they're reaching their own personal goals.

And I also like the idea of using a single sentence to describe a character. It is a challenge! And of course run-ons wouldn't be acceptable but it's tempting I'm sure. I'll be able to list the information for mine tomorrow, it's pretty late tonight and it's been a long weekend of cleaning and unpacking boxes. -___- I hope yours has been slightly less strenuous.

"My mom told me, it's better to trust people than to doubt them. She said that people aren't born with kind hearts. When we're born, all we have are desires for food and material things. Selfish instincts, I guess. But she said that kindness is something that grows inside of each person's body, but it's up to us to nurture that kindness in our hearts. That's why kindness is different for every person."






This is probably a stretch but I've been binge watching the anime again this summer and remember how amazing and delightful it is. I miss the days when anime didn't need to drone on and on. And sure, the anime doesn't follow the manga too closely but FMA didn't either so maybe we'll get a remark in the future for Fruits Basket. Anyway, if you haven't seen the anime, it's about a high school girl named Tohru who befriends a cursed family. The curse is that anytime someone of the opposite sex comes into close physical contact (like hugging) they change into one of the twelve zodiac animals. It's on Hulu in both Japanese and English if you're interested and if you watch about four or five episodes a night like I did, it shouldn't take more than a week to finish.

I am also seeking writers who are advanced in writing. From time to time people seem interested but fail to recognize my expectations are to give and get 4-5 paragraphs (roughly the size of the above paragraph). I don't need active writers however. If you're busy and can only manage one or two posts a week, I'm happy with that. I'm busy too and will be even busier come Fall. I just want people who communicate well and are passionate about writing and developing good stories and characters. Now with smut, I like to write it but it honestly takes a long time to even have it become an issue. This isn't porn, characters don't fuck after making out for the first time. If you're not comfortable with smut, please do not contact me. This particular fandom needs the smut scenes to be depicted and developed, at least to me.

Now with characters, I will be more invested and interested in canons. In other words, I intend for us to both play canon characters and hopefully even double up because the cast is big enough to nearly demand it. I could be swayed to do something with OCs but I don't want to. I find writers either just want to smooch a dreamy anime character and thus don't think very far in regards to developing their OC outside of cliche clumsiness and tragic backstories. Or I have run into writers who are the opposite, where they think too much about their OC and become stubborn about suggestions. Honestly, it's easier if we both play canons because we can equally plot since we already know the canons well enough. Canons are more fun to put into new situations too. But if you somehow do convince me to include main OCs for romance, we have to double but again, it'll be a challenge and I expect my partner to be on top of their game because I certainly don't have any OCs in mind for this fandom. Maybe if it were all OCs, but again, it just doesn't sound as interesting to me.

I think it's best if I get right to the pairs and hope someone out there is craving this kind of simple, sweet, slice of life story. Those characters in bold are ones I am capable and willing to play. Pairs with a ~ beside them have a rough idea, note that idea does not equate to a plot. I'd rather talk with my partner and see when we want to have our story begin. Maybe we ignore the last two episodes? Maybe we just pick up where the anime left off? Or maybe we start in the middle and go on a whole different path outside of the canon events? Let's talk it out. And although some pairs don't have a general idea, doesn't mean I'm craving them any less. It will just depend on what we can brainstorm together.

Pairs:


Hatori x Kagura ~
Yuki x Kagura
Haru x Kagura ~
Momiji x Kagura
Shigure x Kagura ~

Hatori x Tohru
Yuki x Tohru ~
Momiji x Tohru ~
Haru x Tohru ~

Shigure x Hana
Yuki x Hana
Ayame x Hana ~

Kyo x Uo
Haru x Uo

Momiji x Kisa ~
Haru x Kisa

Shigure x Mitsuru
Bump.
Awesome! Anime it is then.

And the ages would be early 20s yeah?

Now with a CS, I can go from something basic/rough to something more heavily detailed. I have a feeling for this, we may need something in the middle. I don't have a template but I think we can easily make one or just wing it and adjust as we go?
In Mahz's Dev Journal 10 yrs ago Forum: News
I think that's still in the works. For now you can "trash" them in a sense but that will only de-clutter the PM system instead of outright deleting them, if I recall. But they will be out of sight at least.
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