Avatar of Genni
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  • Joined: 11 yrs ago
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    1. Genni 11 yrs ago
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Status

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8 yrs ago
Current We are such stuff as dreams are made on; and our little life Is rounded with a sleep.
11 yrs ago
Round and round and round we go...

Bio

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Full Name: Vivienne Fãs Serviço Almeida
Codename: Nicotine
Gender: Female
Age: 27
Ethnicity: Latina
Nationality: Brazilian
Height: 5'11" (180cm)
Weight: 42kg (mass affected by powers)
Appearance:

Personality: While appearing bubbly and playful on the surface Nicotine has a vicious streak hidden beneath and can strike without warning when provoked.

Classification: Metahuman

Powers/Abilities:

Weaknesses:



Weapons:
Nicotine can shape her smoke into solid, non-mechanical shapes, for instance blades, bludgeons and stabbing weapons. These blades can be thrown at distant targets but lose cohesion the further they are from her body, becoming nothing more than vapour after 187m.

Gear:
None. As Nicotine's power affects her whole body at once she is unable to carry any items, even clothing, while using her abilities. She normally gets around this problem by forming clothes from her smoke, although technically she's almost always naked.

Skills:
As a former supermodel Nicotine knows about fashion, presentation, psychological manipulation and seduction. She is also talented in a number of 'persuasion techniques', especially when it comes to influencing men. With her father's streetfighter training Nicotine is a skilled hand-to-hand combatant, able to use her abilities and combat techniques in combination to take out most opponents easily.

Brief History:

Other:


Powers/Abilities: http://powerlisting.wikia.com/wiki/Physics_Manipulation: It's a pretty vague power but he mainly uses it to convert energy from on form into another very rapidly, giving or changing vectors of objects that he comes into direct contact with, and finally density manipulation. There have been three occasions where he has had to use his powers to convert matter from one form to another but all those times left him exhausted and unable to use any further abilities for at least an hour.

I'm not sure I understand this ability. Do you mean he can automatically accelerate or decelerate an object by touching it, or alter the path of flight for an object already in motion?

If Blitz was hit by a bullet, could he activate his power to cause the bullet to bounce off?

Would his ability be useless against Nicotine, since her attacks are more general area effect abilities and so wouldn't have a vector to be manipulated?
@Cyclone In Tinkerhel's case, could she be rewarded with a short stay in a torture pit instead? Those Dark Mistresses really gave her a taste for the gentle touch of a whip against her bare flesh. >D
It says a lot about a girl that she remembers to add a drinks holder when urgently constructing a bed.

@CAS1006 I'd normally go for Cassie, Solas and Cole for a PC Archer, as they give good stopping power and defence wile being able to easily flank troublesome blocking enemies for you.
"Before I rest. Can you tell me what a Venatori is?"
“Hey! Did I hear that right? You don't know what the Venatori are? Have you been living under a rock? You sound like a 'Vint, but the Venatori are – well, sort of were – an open secret back home. And you've never heard of them?”

Henrietta sighed heavily as she packed away her equipment and moved over to her 'bedroll'. "They weren't called a secret society for no reason. I'm sure any number of Tevinter citizens would never have heard of them." The dwarf said, pulling a lever on the side of her bed roughly.

With a series of pings a rattle and what sounded suspiciously like a bug farting Henrietta's bed quickly unfolded around her, cushions inflating themselves and a mug of steaming cocoa complete with marshmallows popping out of a side panel on a small tray.

"They were working with Corypheus, trying to bring about a 'Golden Age' for Tevinter, but none of them realised the Old One was merely using them for political power within the Imperium." As she spoke Henrietta sipped her cocoa, smacking her lips appreciatively as the warming fluid slipped down her throat.

"Since the Inquisition took their Master down, the last few Venatori have been on the run. All their assets in the Imperium have been seized and their slaves freed, or at least sold to better households, which from what I've heard about the Imperium amounts to the same thing as freedom."

Setting her empty mug back on its tray, Henrietta watched with quiet satisfaction as the assembly quickly slid back into the 'bedroll' where it would be cleaned and refilled by the following night. "Of course, having worked with the Inquisition we're not likely to be their favourite people right now, but since there's so few of them left with any real power I'd doubt we'd run into any we couldn't deal with."

The artificer sometimes felt as if she should take her bedroll apart to check exactly how it worked, as she'd been a little preoccupied when first constructing it, having just met a cute Elf and found herself in desperate need of a bed at the time, and for the life of her had no memory of how she'd actually built it.

Such things were for another time though, and wary from her journey Henrietta rolled over and made herself as comfortable as she could on the well-padded, ergonomically designed, self-adapting bedroll as she could.
@Weird Tales Son of Hephaestus? Or Vulcan?
@Cyclone I'd say get the bones of a system in place first, but then ask for input to flesh it out. If the system's too heavily developed it would make ironing out problems more difficult, as you'd start to pressure other aspects of the rules wth each change.

Would you have a developing dungeon? For instance, the Dungeon Keeper starts with a gang of imps who he has to order to mine, build and dig, but as the dungeon expands the GM would be able to 'promote' the good players into different creatures as new rooms were developed and upgraded?

And then there's captured Fairies being tortured and converted, along with other heroes as well.

I'd recommend some sort of reward system for players who carry out their tasks quickly and efficiently, or at least do what the Dungeon Keeper tells them to do timeously. The players with the highest rewards would be the ones most likely to be promoted, whereas the lower ranking players would be sent on suicide missions special assignments to gain points quickly.
I'd say keep Bravery, as it would give the players an indication for how they should be having the characters react to the situation. The idea of trying to get things done but having your character freaking out at every shadow at the same time would be fun.
EDIT: I appreciate the time it took you to [enter] [spacespacespacespace] all that shit.

You mean the time it took me to copy-paste your post then write over the letters?
Full Name: Natalie Woods formerly Theresa Rothchild
Codename:

How about 'She-Wolf'? 'Vixen'? 'Valkyrie'? 'Blitz'? 'Knockout'?

'Tank Girl'?

Powers/Abilities: Metamorph: can mimic the appearance and voice of any person or alter her appearance and voice as she chooses

Doppelgänger Morphing?
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