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    1. Genni 11 yrs ago
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8 yrs ago
Current We are such stuff as dreams are made on; and our little life Is rounded with a sleep.
11 yrs ago
Round and round and round we go...

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Solid numbers on attack and defense will be left in the dust quite quickly.


That's why you can spend Skill Points to increase the effect of the ability. You can even negotiate with me to give a bigger boost than you'd be able to buy just upgrading the stats directly.
Shinobi's Precision: Vex releases the restrictions on RETINA; who in turn allows the suit to strike harder than originally designed with devastating. This causes the suit to strike with even more power/momentum, that ignores physical protection and applies the Maimed effect- -10% ATK/-10% DEF. This strike can only be used while RETINA is active.

I'd be happy with that, since you'd need to have the pre-existing status in place for it to work.

Fuel For the Fire: (energy cost: 6)

I'd charge 4 Energy for that, since you'd also need to combine it with other attacks to get the full benefit.

Flame Body:

This one's good to go.

Energy Sap: Flare can concentrate and absorb heat from his surroundings causing him to gain the Charged status effect. While Flare is Charged his next ability costs no energy.(Energy cost: 2)

This one's too powerful for only 2 Energy, since potentially you'd be able to fire off any power you wanted simply by waiting a turn. If you switched it round so that it worked similarly to Void's Void Burst, with any damage received by Flare while the power was active being channelled into powering his next attack then I'd be happy.

Warming Up: If Flare loses energy then he gains +1 energy regeneration and +1 ATK for the next two turns, Stacks up to twice.

No need to limit the stacking, the time limit will do that for you. By the time you got around to activating the power the third time the first one would already be ending.

Just to check though, the way this is written 'if Flare loses Energy...' seems to imply the trait would only trigger if Energy is taken from him. Did you also mean for it to trigger if Flare uses his Energy as well?
  • Recall- Energy Cost 0
    Psy-Warp removes telekinetic constructs from the area(barriers, platforms, Etc.) while regaining 1/2 the Energy she spent making it.
  • Telekinetic platform- Energy cost 3
    Psy-Warp forms a solid but small platform of TK energy which can be lifted off the ground granting the Levitating! effect providing 1/3 of her Defense in addition to the bonus from Levitating! because of movement to anyone on top of them. These are also moveable by Psy-Warp providing a means of quick travel via air but disappear if she gets KO'd.

Hows this looking so far?

I'm fine with both of these, although Recall might work better as a trait, so Psy-Warp would only have to declare that she was dispelling a construct in order to recover the Energy before taking another action in the same turn. After all she'd be stopping concentrating on maintaining the construct rather than exerting herself so it'd be unfair to make her expend her action to do it.
Precise strikes (Trait):
When RETINA is in use, Vex can afflict the target with the Crippled which reduces attack and defense of the target by 25% for three turns.

I'd go as far as allowing either:
  • A permanent 10% decrease in a target's Attack or Defence, which would stack on use, or
  • A temporary 25% decrease in Attack and Defence for two turns, or
  • A temporary 25% decrease in Attack or Defence for four turns.


Void saber:
Void is given a saber by the Archon of The Void, which adds half of his defense to his attack.

The problem there is that you'll be giving yourself a huge boost each time you use Skill Points to increase your Defence, since it would also increase your Attack.

I'd be happy to give you a fixed +4 Attack bonus for having the blade, which as a mystical artifact would also be indestructible. You might also want to consider a Soulbound Blade trait to go with it, which would allow Void to instantly summon the Saber back into his hand should he ever be forced to drop it for any reason, in the same way Thrash and Discord's instruments are soulbound to their bodies.
Rapid Formatting- Any effect on Vex's is met with an almost instinaneous wipe of that portion of his memory. Vex becomes immune to any mind controlling/brainwashing effect.

Rather than a trait I'd accept this as an ability which Vex would have to choose to activate, and which would cost 4 Energy. As an additional cost Vex would suffer short-term memory loss, and so would lose all XP gained in the previous turn before the one where he activated the 'brain drain'.

I.R.I.S - (Intelligent Reaction Inertia System): While RETINA is active, Vex gain half of his natural defense added to his total on any attack made against him by the target of RETINA.

On the other hand, this would be better as a trait, which would enhance the performance of the RETINA ability whenever it was in use, much as Bumblebee's Agile Flyer and Arc Lightning traits do. Since it's got very specific criteria for when it can be used and has a limited duration, due to RETINA's duration, I'd be happy for it not to need an Energy cost of its own.

Last two points on increasing RETINA'S duration, and there you have what I've been able to cook up so far.

Last two? Vex has fifteen point to spend and each skill only costs two points each, so he'd have 11 points to spend after taking both Rapid Formatting and IRIS.

Also, is the end exp how much we have accumilated over all, including the 50 bonus at the end, or extra for finishing it?

The balances given are for all XP gained upto this point, including the mission success award.
All glory to The Eternal Fire Beast!

Do you think he'll mind Flare using one of his bones as a giant bong?

I'm still running out of Energy too quickly with the Stinger, but would it be better to upgrade my Energy Regen again, or spend the points cheapening the Sting Like A Bee attack instead?

Energy Regan would be better, since it would give you more options in combat than the reduction in cost for Sting. You could always push the Energy into the Afterburners rather than Bumblebee's guns when needed, taking advantage of a weakened enemy's lowered Defence.
<Snipped quote by KabenSaal>

It's like The Druid Plow, but The Rockswagen Dragon is 20% cooler.

You mean it's really a giant, fire-breathing panther piloted by a scantily-clad spear-throwing tribal rock goddess?

Actually, Rocksmith can summon an awesome car outside of battle. It's rigged with nitro boosters and runs on rock.

Yeah, but it gets shitty mileage to the gallon. :p

Bend Reality (6 Energy):
Void folds reality in on itself, closing the distance between him and a target.

Nice idea, especially since it'd give him the ability to perform a melee attack against an opponent who'd otherwise be out of range for whatever reason and had some sort of additional defence against ranged attacks.
Speaking of transportation effects, do people want to try and hunt down the escaping armoured trucks, or would they prefer to end the mission here? With Bumblebee the only one with any sort of high-speed pursuit options it might be a little difficult for the rest of you to catch up without procuring transport of some kind first.
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