Trapping the Cultists in their new hollow grave, the terminators rejoice as the battle seems to lean in their favor.
Desperately attacking upwards towards their opposers, the heretics fire in vain as the heros suddenly turn the tables.
Rand, laughing at his defenseless opponents, burns the ranks of heretics with righteous flame.
Zethidis, incasing his foes in a large, time distorting bubble, allows the Terminators easier shots at their newly slowed foe.
But still, Zethidis' battle rush compels him to dive into the battle ahead, done with his supporting role.
Deimos, outraged at the endurance of the surviving cultist, sprays another barrage of bullets at her wounded target.
Aleros, demanding judgement, let's loose a hallowed offense of bullets towards the surviving heretics.
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The heretic's, witnessing the terrifying might of the emperor before their very eyes, fight against their fleeing instincts to continue the fight.
Chaotic Enviroment; +1d6 Leadership
Chaplain's Helm; -1d6 Leadership
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The last cultist, finding himself to be the only one brave enough to stand against the terminators, soon sacrifices his mortality to Khorne.
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The battle now over, the Terminators find themselves in the same predicament as before.
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>Completed Combat; 25 XP!
>Victory; 25 XP!
>Overly Due Briefing That Almost Killed The RP; 25 XP!
Desperately attacking upwards towards their opposers, the heretics fire in vain as the heros suddenly turn the tables.
- Cultist #2 and #4 shoot at Deimos
-Cultists roll a 9 for BS
-Deimos rolls a 38 for BS
-Cultists miss! - Cultist #8 and #9 shoot at Rand
-Cultists roll a 11 for BS
-Rand rolls a 10 for BS
-Cultists hit!
-Cultists deal a total of 4 damage! - Cultist #12 and #13 shoot at Zethidis
-Cultists roll a 6 for BS
-Zethidis rolls a 15 for BS
-Cultists miss! - Cultist #14 and #15 shoot at Aleros
-Cultists roll a 8 for BS
-Aleros rolls a 11 for BS
-Cultists miss!
Rand, laughing at his defenseless opponents, burns the ranks of heretics with righteous flame.
- Rand fires at a random amount of Cultists (AoE)
-Rand automatically hits 5 Cultists
-Cultist #2 takes a total of 4 damage
-Cultist #4 takes a total of 8 damage
-Cultist #8 takes a total of 5 damage
-Cultist #9 takes a total of 4 damage
-Cultist #12 takes a total of 11 damage
-Cultist #12 is Dead
>Death To The Heretic; 5 XP!
>First Blood; 1 XP!
Zethidis, incasing his foes in a large, time distorting bubble, allows the Terminators easier shots at their newly slowed foe.
- Zethidis uses Distortion Sphere on Cultists
-Cultists are now Easy Targets (+5 WS and BS when targeting them)
But still, Zethidis' battle rush compels him to dive into the battle ahead, done with his supporting role.
- Zethidis shoots at Cultist #9
-Cultist #9 rolls a 6 for BS
-Zethidis rolls a 23 for BS
-Zethidis hits!
-Zethidis deals a total of 11 damage
-Cultist #9 is Dead
>Death To The Heretic; 5 XP! - Zethidis attacks Cultist #15
-Cultist #15 rolls a 8 for WS
-Zethidis rolls a 8 for WS
-Zethidis hits!
-Zethidis deals a total of 6 damage!
Power Weapon; -2 Intiative next turn
Deimos, outraged at the endurance of the surviving cultist, sprays another barrage of bullets at her wounded target.
- Diemos shoots at Cultist #2
-Cultist #2 rolls a 4 for BS
-Diemos rolls a 27 for BS
-Deimos hits!
-Deimos deals a total of 8 damage!
-Cultist #2 is Dead
>Death To The Heretic; 5 XP!
>Finisher; 1 XP!
Aleros, demanding judgement, let's loose a hallowed offense of bullets towards the surviving heretics.
- Aleros shoots at Cultist #13
-Cultist #13 rolls a 2 for BS
-Aleros rolls a 5 for BS
-Aleros hits!
-Aleros deals a total of 5 damage! - Aleros shoots again
-Cultist #13 rolls a 4 for BS
-Aleros rolls a 6 for BS
-Aleros hits!
-Aleros deals a total of 4 damage
-Cultist #13 is dead
>Death To The Heretic; 5 XP!
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The heretic's, witnessing the terrifying might of the emperor before their very eyes, fight against their fleeing instincts to continue the fight.
Chaotic Enviroment; +1d6 Leadership
Chaplain's Helm; -1d6 Leadership
Number to Beat; 19
- Cultist #2; -3 Health
- Cultist #4; 2 Health Flees!
- Cultist #8; 5 Health Flees!
- Cultist #9; -1 Health
- Cultist #12; -5 Health
- Cultist #13; -2 Health
- Cultist #14; 10 Health
- Cultist #15; 4 Health Flees!
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- Cultist #14; 10 Health
The last cultist, finding himself to be the only one brave enough to stand against the terminators, soon sacrifices his mortality to Khorne.
- Cultist #14 committed Suicide
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The battle now over, the Terminators find themselves in the same predicament as before.
- The hole, which the cultists had devised as a last resort coverage, leads down into a huge complex of tunnels and passages.
- The hall, which continues downwards, glows with more chaotic psychic synergy.
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- Brother Rand; 4 Actions (Complete)
- Chaplain Aleros; 2 Actions (Complete)
- 'Brother' Deimos Kabal; 2 Actions (Complete)
- Brother 'Skullcavus' Zethidis; 1 Actions (Complete)
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>Completed Combat; 25 XP!
>Victory; 25 XP!
>Overly Due Briefing That Almost Killed The RP; 25 XP!