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    1. GodOfWar 11 yrs ago
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8 yrs ago
Eight six seven five three O’ nInNNneEEe
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9 yrs ago
@Ophidian Always go too far, because that's where you'll create the truth.
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9 yrs ago
@datadogie My score was 7. Yours?
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9 yrs ago
@Andreyich "MULTI-TRACK DRIFTING!!"
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9 yrs ago
Disestablishmentarism
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Trapping the Cultists in their new hollow grave, the terminators rejoice as the battle seems to lean in their favor.

Desperately attacking upwards towards their opposers, the heretics fire in vain as the heros suddenly turn the tables.
  • Cultist #2 and #4 shoot at Deimos
    -Cultists roll a 9 for BS
    -Deimos rolls a 38 for BS
    -Cultists miss!
  • Cultist #8 and #9 shoot at Rand
    -Cultists roll a 11 for BS
    -Rand rolls a 10 for BS
    -Cultists hit!
    -Cultists deal a total of 4 damage!
  • Cultist #12 and #13 shoot at Zethidis
    -Cultists roll a 6 for BS
    -Zethidis rolls a 15 for BS
    -Cultists miss!
  • Cultist #14 and #15 shoot at Aleros
    -Cultists roll a 8 for BS
    -Aleros rolls a 11 for BS
    -Cultists miss!


Rand, laughing at his defenseless opponents, burns the ranks of heretics with righteous flame.
  • Rand fires at a random amount of Cultists (AoE)
    -Rand automatically hits 5 Cultists
    -Cultist #2 takes a total of 4 damage
    -Cultist #4 takes a total of 8 damage
    -Cultist #8 takes a total of 5 damage
    -Cultist #9 takes a total of 4 damage
    -Cultist #12 takes a total of 11 damage
    -Cultist #12 is Dead
    >Death To The Heretic; 5 XP!
    >First Blood; 1 XP!

Zethidis, incasing his foes in a large, time distorting bubble, allows the Terminators easier shots at their newly slowed foe.
  • Zethidis uses Distortion Sphere on Cultists
    -Cultists are now Easy Targets (+5 WS and BS when targeting them)

But still, Zethidis' battle rush compels him to dive into the battle ahead, done with his supporting role.
  • Zethidis shoots at Cultist #9
    -Cultist #9 rolls a 6 for BS
    -Zethidis rolls a 23 for BS
    -Zethidis hits!
    -Zethidis deals a total of 11 damage
    -Cultist #9 is Dead
    >Death To The Heretic; 5 XP!
  • Zethidis attacks Cultist #15
    -Cultist #15 rolls a 8 for WS
    -Zethidis rolls a 8 for WS
    -Zethidis hits!
    -Zethidis deals a total of 6 damage!
    Power Weapon; -2 Intiative next turn

Deimos, outraged at the endurance of the surviving cultist, sprays another barrage of bullets at her wounded target.
  • Diemos shoots at Cultist #2
    -Cultist #2 rolls a 4 for BS
    -Diemos rolls a 27 for BS
    -Deimos hits!
    -Deimos deals a total of 8 damage!
    -Cultist #2 is Dead
    >Death To The Heretic; 5 XP!
    >Finisher; 1 XP!


Aleros, demanding judgement, let's loose a hallowed offense of bullets towards the surviving heretics.
  • Aleros shoots at Cultist #13
    -Cultist #13 rolls a 2 for BS
    -Aleros rolls a 5 for BS
    -Aleros hits!
    -Aleros deals a total of 5 damage!
  • Aleros shoots again
    -Cultist #13 rolls a 4 for BS
    -Aleros rolls a 6 for BS
    -Aleros hits!
    -Aleros deals a total of 4 damage
    -Cultist #13 is dead
    >Death To The Heretic; 5 XP!

-----------------------------------------------------------------------------------
The heretic's, witnessing the terrifying might of the emperor before their very eyes, fight against their fleeing instincts to continue the fight.
Chaotic Enviroment; +1d6 Leadership
Chaplain's Helm; -1d6 Leadership
Number to Beat; 19

  • Cultist #2; -3 Health
  • Cultist #4; 2 Health Flees!
  • Cultist #8; 5 Health Flees!
  • Cultist #9; -1 Health
  • Cultist #12; -5 Health
  • Cultist #13; -2 Health
  • Cultist #14; 10 Health
  • Cultist #15; 4 Health Flees!

-----------------------------------------------------------------------------------
  • Cultist #14; 10 Health

The last cultist, finding himself to be the only one brave enough to stand against the terminators, soon sacrifices his mortality to Khorne.
  • Cultist #14 committed Suicide

-----------------------------------------------------------------------------------
The battle now over, the Terminators find themselves in the same predicament as before.
  • The hole, which the cultists had devised as a last resort coverage, leads down into a huge complex of tunnels and passages.
  • The hall, which continues downwards, glows with more chaotic psychic synergy.

-----------------------------------------------------------------------------------
  • Brother Rand; 4 Actions (Complete)
  • Chaplain Aleros; 2 Actions (Complete)
  • 'Brother' Deimos Kabal; 2 Actions (Complete)
  • Brother 'Skullcavus' Zethidis; 1 Actions (Complete)

-----------------------------------------------------------------------------------
>Completed Combat; 25 XP!
>Victory; 25 XP!
>Overly Due Briefing That Almost Killed The RP; 25 XP!
Heretic LINK
Energy 3/10
15/1/6
-----------------------------------------------------------------------------------
Heretic's physical form had taken a beating from flare's rogue flame attack, causing him to set aside some time to try and withstand the pain and the urge to go pyschoatic. All the excitement, all the glorious fighting, it just rattled Heretic's head too much for him to do anything for a few minutes.
Finally standing back up, a deep throated gurgle rose up in Heretic's vocals, accompanied by a clawing urge to 'get back up and fight'. Heretic's breathing soon came in choppy gasps, and his skin changed to a leathery texture. The warped faces of SWAT guards, brain washed servants, and screaming hostages boiled out of Heretic's red skin. Completing his transformation, Heretic started a malicious sprint towards one of the unlucky cheerleaders that would soon become his game.
-----------------------------------------------------------------------------------
Action
Heretic used Demonic Chorus
Status Effects
Heretic is Downbeat
Heretic is Weaponized
Heretic is Armed
Heretic's attacks cause Bleeding
Clattering down from his stairway hiding place, Horus came face-to-face with the intruders he had predicted before. Aiming his pistol at the sudden reinforcements, Horus slowly lowered his guard at the reference of Colonel Carter's name. "Hello, Colonel and companion.", Horus greeted, the badge of colonel on Carter's camo vest dissolving any doubt he may have had. "Me and Brandon were already planning an escape method, nice of you guys to join the party.", Horus lied causally, adding a bit of sarcasm to the last part of his sentence. Heading back up the stairs, Horus motioned for the other marines and Brandon to follow him. "You good at zip-lining, Carter?", Horus asked, climbing a few more set of stairs before he finished his thought. "Either way, you'll be learning soon." Horus broke open the emergency exit to the decomposed roof of the motel. Cutting a multi-foot tail of electrical wire from the energy distributer found at the edge of the roof, Horus tied the wiring to his cavalry lance and threw the oversized spear over to another nearby building, the weapon piercing itself into the structure's top. Horus soon tied the other side of the cable to a pole that erected itself out of the motel's broken roof. With a minor tightening pull, Horus had created a length similar to that of a zip line, able to transport the soldiers to a more capable setting. "Well?", Horus asked, Breaking plumbing tubes out of the exposed walls on the roof before cutting them into graspable sections of piping. Positioning his makeshift piping zipper above his head and onto the sturdy cable, Horus hung onto this handheld as he slid quickly down the strained wire, the piping his only support. Finally gliding onto a stout department store's roof, Horus beckoned for the startled soldiers to follow his lead. "Come on you pansies!", Horus shouted, not loud enough to alert the undead swarming the motel, but enough for the taunting his voice to be distinguished by the marines on the inn roof not too far away...
Hmm... Gonna give one last post then I'm gonna hit the hay, guys.
100th OOC post! YEAH!
Welcome Hennigans, hope you enjoy your stay at guild!
With no immediate response coming from the door, Horus set aside his worries and smoked his cigar once again. "Just in case...", Horus self-commented, sticking his hand through the gaps in the back-door's boards and carving a serial number into the front of the corroding wood. Though a little hard to understand, the message came ultimately out as '4137', the identification numeral of Horus's battalion before the Union Staduim incident.
Firing a few more shots into the swarming zombies tearing at the front of the Motel, whom's destructive progress was proceeding rather slowly, Horus strolled back over to the concierge's desk. "Oooo... What a pretty you are...", Horus commented, looking at a usable replica of a confederate cavalry spear displayed prominently on the mantel of the small office. Taking it down, Horus distributed thrusts against the zombies hopelessly punching at the window, the attacks too quick for the ghouls to grasp the weapon before it was pulled back once again. "I'm keeping you...", Horus said lovingly to the weapon before looting more of the knickknacks hidden within the lobby.

In all, Horus found;
  • Calvary Lance; Long range spear
  • Copper Wiring; Salvaged from a broken lamp.
  • Complimentary Water Bottles; More Rations, More of a Chance.

Chuckling slightly, Horus climbed the creaking stairs up to the second level of the Motel, Shooting the head of a rogue zombie clean off it's shoulders as he did.
Fair well, @ClocktowerEchos, may your work not suffocate you to death.
Take a selfie in front of a taxi!
Wake up hung over, I am always hung over anyways...

Would You Rather;
)Only be able to walk up stairs for the rest of your life
)Only be able to walk down stairs for the rest of your life
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