Moving forward, recall, that each PC has only one Level of Exhaustion but as Hit Points halved, not at Level 1 which is ability checks at disadvantage. Remember that Exhaustion Effects are thus:
Level Effect
1 Disadvantage on Ability Checks
2 Speed halved
3 Disadvantage on Attack rolls and saving throws
4 Hit point maximum halved
5 Speed reduced to 0
6 Death
I am just instituting this variant without the detriment of the other components to allow skills to shine since currently no one has gear.
Level Effect
1 Disadvantage on Ability Checks
2 Speed halved
3 Disadvantage on Attack rolls and saving throws
4 Hit point maximum halved
5 Speed reduced to 0
6 Death
I am just instituting this variant without the detriment of the other components to allow skills to shine since currently no one has gear.