Avatar of GreivousKhan
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    1. GreivousKhan 12 yrs ago

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Actually, Raelis can dive at that speed. Meaning, fly up very high and dive bomb. Which is almost solely useful for airborne opponents.

I admit to missing the weights though.

Yes "only magic," is a very limited field, I know.

Nonetheless, whomever I get matched with I'll probably figure out something. The only thing I find unreasonable is the sheer level of heat resistance from Ruchette. I'm wondering why it's that high. Her diamond melts at 1292 degrees Fahrenheit, which is about 700 degrees celsius. So the diamond sure isn't giving her the ability to resist the heat of something like plasma.


I did just notice you partly fly thanks to magic. :P

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Fair point.

<Snipped quote by GreivousKhan>
You can move at the speed of sound.
Your sword can cut through almost anything. It can also resist/nullify any magical attack once it has made enough contact with it. You also have nanomachines to increase the available range of your attacks.


I have training weights so I cant. Also don't you fly at those speeds without consequences?
I wish that were true. Also only useful against magic.
Nano machines are useful though but can't be used offensively in of themselves.

My characters main advantage is his intelligence.

Iarg smurt you allz!
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Your character could kill me with one hit from his fire spell.


Pfft, you having nothing to complain about.

Imagine having only one means of attacking people. o.o


Ya, later on there might be consequences for dying. Which is something every chapter of the MV so far has tired to implement in some way.
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That actually works rather well for Jacer's goals, as to get one step closer to his World he would have to 'beat' the next level. :p

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I might be adding one more to that, Jacer's world, when I finally get him fully fleshed out.

Though this now brings me to an interesting topic: PC death. Namely as I assume, by default, most battle will likely be to the death and so should I treat this like DnD where I should have multiple PCs on hand to replace those that die or is there a way to bring a PC back to life after they die? I'm asking this because I have a habit to go all out on a conflict and I won't break character just because I know the move he's making is a bad, which in normal life and death situations could cause a PC to die. It's rare, but a real possibility. Not to mention I'm adding like about two major NPCs that act like an in story weakness for Jacer, his brother Domenic(Dom for short) and their animal companion. Both which could be considered support or none combative rather than combative. So I have massive concerns in that case and if I should alter the tale a bit in the event death is a heavy possibility without coming back at all.


A great question; GET OUT!

Heh, but yes generally due to the nature of the Multiverse, those who die tend to get sent to the spirit plane. Which of course also has a nexus gate, so generally this is used as the reason why people can have their characters return. Though in some cases some people on rare occasion make death final for story purposes. This is optional though.

In the past we had an Omniverse, which was basically where all the planes merged into one world. Making death even less meaningless. XD




Plane Name: Concordant Domain of the Outlands

Major Local: The Grand Bazaar

Description: The Plane known by explorers as the Outlands is a realm of fantastic magic filled with strange bizarre creatures, and mind boggling geography. The plane exists upon countless floating plateaus, each unique in its own way. The beings who exists on this strange world, are a magically gifted race called the Orani. Standing near twice the height of a man with three gleaming eyes, the Orani are a surprisingly peaceful people who have mastered the art of riding the winds. Constructing all kinds of amazing flying ships or crafts.

The world's gains light from two great shooting stars. These large though not well understood orbs of light fly from one end of the plane to the next. Creating a peculiar night and day system in the Outlands.

The Orani upon discovering the existence of the Nexus, quickly capitalized on the fact the Outlands exists in a major ‘highway’ of sorts that happens to connect many worlds to its own. Having become something of a great terminal of sorts, the Orani established a huge settlement simply called ‘The Grand Bazaar’ where anything one can imagine my be bought or sold. The Bazzar caters to all walks of life, possessing everything from gambling halls, and inns, to even possessing a red light district.

Due to their great network of contacts, not to mention their own formidable understanding of magic, the Bazaar has been built as a neutral grounds of sorts. The Orani have used the power of their unique nexus gate to simply spirit away trouble makers in the past. Making the Bazaar an excellent place to meet or bunker down in for any wanderer of the Nexus.

Extra: The plateau’s around or beyond the Bazaar are a mixed bag, being less policed. All manner of strange creatures make their homes out in the wastes. Due to the bazaars nature as a major trading hub, more than a few artifacts find their way into the shop stalls.
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It was anticlimactic, but oh well. My next post likely would've been the end of that battle anyways to be honest. That is unless he could survive over 1000 degrees of heat directly around his body.


I wonder what his end battle fatality would have looked like.

Very intrigued what it would be.

So a battle has finished and mine has not even started. -.-

Well normally if you assault a castle you don't waste time and manpower with an encirclement. The attackers might have both the manpower and materials needed to quickly take the fortifications by storm, and if this is the attackers' preferred policy then it would be more beneficial to not encircle the place completely, because totally isolated defenders might be motivated by desperation to fight to the death while the presence of a hope for escape (however false) might cause demoralized defenders to rout and abandon the defenses prematurely--as in some dramatic instances during the Three Kingdoms period in Chinese history.

Though since they don't want any survivors they might actually encircle anyway. Ya that makes sense, so Nargesh's sally can be a diversion, after all it would be a very foolish defender indeed who would let the besieger work unhindered along the siege-lines; as long as there are warriors /blades to spare, any good defending commander would send small parties with missions to wreck the attackers' siege engines, disturb their camps, spoil or steal their supplies, harry their trench-digging or fort-building parties, and mess up with their preparations for escalade or similar endeavors.

On that note then, who want's to be part of the sally to disrupt the enemies siege weapons and preparations? Heck I imagine two different sally teams could work best to cause some confusion and avoid the enemy focusing on one. As a side note, Nargesh can carry at most one other person. :P

Seeing as our enemy is underestimating us good chance they won't expect a sortie.

Hmm, I guess in a manner. Though the neutral ground will be the only constant.
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