Avatar of GreivousKhan
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  • Old Guild Username: greviouskhan
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    1. GreivousKhan 12 yrs ago

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<Snipped quote by GreivousKhan>

Jok was sort of a character I made because I didn't think the tournament was balanced properly, very few of my other characters have modern day equivalent weapons. Though he was always going to be more about explosive traps anyway, I was planning to just scale what weapons I brought into a fight by the killing potential of my opponent, which is why I dropped the SMG for the finals, if they ever happen.

I also agree with you, I think there's something very melancholic about the invention of guns, in the instance that first musket ball fired by some irate peasant hit a charging knight across the field and pierced his armour, dropping him instantly, I think something amazing was lost to history forever. Almost like the forces of fair-play which had always to some extent existed had just been ruined, guns aren't fair.

It's especially noticeable in Japanese history and the fall of the Samurai in the Tokugawa period.


Exactly my thoughts.

I have a friend who agrees on the topic and we talk extensively on the subject. Warfare has always been bloody and unforgiving, sure, of course no one will deny that. But there is something very scary about how much guns take away the humanity of your target. Half the time you probably wont see their face, making it easier to think of them merely as a threat or the 'enemy' you need to dispatch. Makes it too easy to take human life.

Its interesting that the age of chivalry died around the time gunpowder use became prevalent. Routes are a thing the past too. No invention has really brought the blood-lust out in mankind in the same way. Sure we have nukes now, but the probability of anyone (sane) using them is pretty low (according to the experts anyway).



Honestly I'd rather see less firearms of modern day capacity and higher in the Arena, because they don't translate well to duels, save for perhaps a sniper duel, which would be incredibly cool but poorly done by anyone except real enthusiasts who know the strategy behind that sort of thing.

I also worry it impedes your ability to RP with an opponent.


Pretty much my thoughts. Though surprising to hear from you seeing as a good deal of your characters use a firearm of some kind. Last tournament looked like you had a rifle. :p

I almost made a sniper character who had a dog companion but opted not to, it just wouldn't work on any compelling level against the vast majority of PC characters. I never much liked the invention of guns period anyway, but if people want to use them in the Arena their free too.

It's one of those things I might like to see in a match, but would never want to do myself.
There are a few, I don't think anyone really appreciates just -how- useful that fictional martial art style would be in Arena though, as it works off predicting common attack patterns you can pretty much dodge any attack that isn't unique or original and call it Gun-Kata.


The only one I remember ever seeing was made by bushidoxisamu2. Haven't seen any since. Though I don't regularly seek out peoples character threads to check.

I'm rather shocked there are not more, or at least one, damn gun kata character. Miss opportunity people.


Unless they use a machine pistol. :P

I feel like a smith & wesson revolver could take an arm off though.
Lol Khan you NEVER fire one shot. You tap twice and move ready to fire again if need be. If you only fire once you are ill prepared to survive a gunfight.


What the F do I know, I don't use gun characters. Just going by the rate of fire for this fight so far.

Its pathetic I want more booms.
<Snipped quote by GreivousKhan>

We're talking about pistols here, swap any of these remarks with shotgun or rifle or barrage of rifle rounds and everything changes pretty rapido.

Speaking of nerfed firearms, my character's weapon using an archaic hammer-style one shot system, and has four rounds a 'mag' what are the limitations on DJ's dual pistols? It seems like they have no ammo constrictions with the magic rounds.


Some pistols can also use larger calibers. So not much difference except accuracy at long distance and rate of fire.

I think someone did survive a hollow-point round to the chest at ten feet actually. Though I might remember wrong.

At least this has convinced me that guns probably don't need to be nerfed as much as people might think.

Bullets are a bit too random for my taste either way. One of the reasons I don't like them in the arena. Aesthetically cool and all, but no one is going to be able to refute the fatality of getting their head cut off or surviving being bisected with a chainsaw.


Generally in a gun fight you want something to be immediately fatal. Makes sense anyway. If the guy does not go down right away, he's free to return fire on you before he goes down. Not ideal.

http://www.gunsamerica.com/blog/the-center-mass-myth-and-ending-a-gunfight-triggernometry/
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