I read it all, and I'll repeat what I said in the PM.
"I'll probably stay subscribed for now and see how the RP goes. If it continues to look like something I can't keep up with I'll probably stick with my decision to leave".
Brovo said Except you should never bet on people being anything less than stupid, ignorant, bigoted, and selfish. Call that pessimism if you want but I call it practicality: When you plan for the worst and hope for the best, you're ready if shit hits the fan, but pleasantly surprised if it doesn't!...

Brovo said Or because GM's simply and have since the 70's, but hey, what do I with my extensive 10+ years knowledge of D&D, Pathfinder, Rolemaster, and PbPRP knowledge know about these things?
Brovo said I'm sorry, but... What? How is a person's creativity by having a GM? That doesn't make any sense. In fact, all having a GM here would do is help ensure that the world makes coherent sense as one person ultimately decides what does and does not fit, instead of a few or even several minds all simultaneously adding to the world and each potentially causing errors to one another's works ranging from chronological to physical to scientific and so on.
In my experience both as a GM and as a player the level of creativity a player has is not affected whatsoever by their GM. It's affected exclusively by themselves, because, uhh... It's creativity. If they wanna add a village, they can do that. If they don't, they wouldn't without a GM anyway. In fact I would almost wager you that if a group of people came together without a GM and a person just wanted to make a character, but felt they had to add more in order to look like they were contributing, it would actually be less creative and less fun than simply having the GM there who has all this stuff set up already, and is willing to take suggestions from those who want to add more than a character.
Brovo said Except that (assuming the GM is not a railroading dipshit) you can probably just continue whatever it was you were doing anyway. Unless that thing is waiting on the GM to respond with an NPC or something, in which case if the GM was merely a player controlling the NPC, that would in no way magically make that person suddenly less busy or inept at responding in a timely manner to the other player's inquiries.
Again, this in no way is an improvement from the system of a GM. If anything, if this was a player holding up another player, the GM can simply step in and go "nope now this is fixed" and blam, it's fixed. If the GM disappears altogether, then you simply replace the GM with another GM, one of the players can step forward to take over. If that's not the case and the idea dies, the idea would have died if that same person was not a GM and abandoned ship anyway.
Brovo said Then why bother? If it requires so much "maturity" to pull off, then there is no point when the GM equivalent simply functions better. Not to mention it's much easier to determine things like thread ownership in this way. Say a player starts to repeatedly flame in one of my RP's, I just have to call a moderator over. I made the thread, so they know that it's my RP, and I'm allowed to drop someone if they're misbehaving.
Again. It's not that it's impossible. It's fully possible... It's just incredible pointless.
Brovo said ... Because it . If you have a group of individuals attempting to decide the fate of player X you are more likely to encounter problems than just having the GM do it. Also most people who argue don't actually stop arguing long enough to really think about things and attempt to come to compromise.Oh, and you brought up "common culture", so I expanded on it for you and noted why it's a natural glove fit to have a GM & players: It matches how the rest of society typically functions. Yes, you can do it without a GM, but why would you? That's incredible pointless. The GM's role is to play God and make the world and plot, to manage the excess details so that the players can focus purely on their own characters and on each other. I mean, yes, you could distribute that responsibility over the whole, but... It's not like having a GM stops the players from making suggestions and requests... And it provides a central authority figure from which direction and rule can be established...
Kaga said Then go ahead. Otherwise... if your character is doing things it doesn't make sense for them to do, then that's just not good roleplaying.
Kaga said 3.) Too often I see people, especially in 1x1, seem to act like they think their partner's character is actually their partner, and when their characters develop a relationship, the roleplayers develop a relationship.
Kaga said Honestly I find it... a bit disturbing, and probably rather unhealthy - especially if your partner isn't on the same page as you in all this.
Kaga said You want to hook up with someone online while the two of you are both acting under the guise of characters? That's creepy, and you should probably ditch the masks and go to a real dating site where you won't confuse and disturb your potential mate when s/he realizes what's going through your mind when you RP with him/her.