Avatar of Gwazi Magnum
  • Last Seen: 8 yrs ago
  • Old Guild Username: Gwazi Magnum
  • Joined: 12 yrs ago
  • Posts: 32489 (7.15 / day)
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  • Username history
    1. Gwazi Magnum 12 yrs ago
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Status

Recent Statuses

9 yrs ago
Current :magnum:
1 like
11 yrs ago
PRAISE THE SUN!!!
11 yrs ago
Note to self, enter = post.
11 yrs ago
Apparently these are a thing.

Bio

You followed me all the way to my Bio? Well... Now we must drop it.

Most Recent Posts

QueenOfTheBee said I want to know too :(


Though who shall stare at tigh secret and not notice it shall not be worthy of tigh powers.
Rare said Magic, this is off topic, but I got to ask you something..HOW DO YOU GET TO HAVE DIFFERENT GIFs EACH TIME THAT I RELOAD THIS PAGE?!Thank you for letting me ask that question :)


To uncover my magic is one of much struggle where many sacrifices must be made... Mainly your sanity and ability to resist adding infinite signatures.
Derpestein said Your siggy changes each time I reload.Wow...


All thanks to the Holy Grail

darkwolf687 said Pfft, just build a horde of shivs :D Or in Enemy Within... Fucking augments biches!


Shivs are not nearly as well trained, you want them as last resorts or cannon fodder. Not reliable squad members.
The mechs in EW although look it are not tanks, if anything they're even more fragile than normal soldiers cause they can't take cover.

Damn powerful, but vulnerable.

Derpestein said Squaddie snipers are useless.It's only when they get squadsight. Hehehe.


Long War Snipers get Squadsight at Squaddie rank... :)
darkwolf687 said
Much better to just not have your main squad die, it's not that hard if you don't take silly risks and have built them right. Once you get them in some decent armour and weapons and have a fair build, your soldiers will live unless you do something stupidOr the game bullshits on you by marching two Sectopods and their accompanying drones, Three Heavy Floaters, A mechtoid and his Acompanying Sectoid Commander on you at onceFuck you Xcom -.-


In a 30 hour campaign, count on XCOM bullshit happening, especially on Ironmode.

It's part of why you want 12-18 well trained soldiers rather than just one main squad, partly cause soldiers can die, partly because of xcom bullshit, and partly because of wound timers.

Make this 24-30 soldiers if using the Long War mod.
darkwolf687 said
Depends on whether they were a 'Redshirt' or not. After all, Xcom is sort of a TV show in that regard haha. I try to run my squads as part of the same nationality or same national group. So far, on Enemy within, I have a UK Squad, a Commonwealth Squad, Part of a Chinese Squad and a US Squad... Oh, and I have a 'British Islands' squad, including a four Irish and two britsAlso, why the fuck does Xcom have the Scottish flag separate from the British flag. It's silly, because Scotland is clearly displayed on the hologlobe as 'UK' and the Union flag still has the Scottish Saltire in it, meaning they haven't gone independent.


...

It just dawned on me why one of the Long War mods changed makes all the recruits wear red... XD
Brovo said
Look on the bright side. At least kobolds, orcs, and elves, generally don't drown entire planets full of things they created for behaving exactly how they were created only to then be recreated/duplicated... ... And then being when this doesn't end well.


True, at least they aren't that insane. :P
Brovo said No elves. No kobolds. No orcs...


Awww... Why did you have to go ahead and say that?
Now my days all ruined. :(
Derpestein said Do not remind us of Ironman mode.Jesus christ.I lost my assault when she tried to flank because she missed a frikkin 90% shot.She never did work well under stress.In all seriousness though, after hearing what Advanced actually is like, it doesn't seem as daunting anymore. I'm still nervous, but I'm willing to learn :3...Also, if I do have to write in detail my character eating a doughnut for ten paragraphs...Fuck you all. >.<


Having had 20k+ posts in RP's on the Old Guild I can tell you that your old interpretation of Advanced was correct.
Just that it seems there are some people who identify as Advanced, but don't seem to mean it in the same way as most others do.
Original Interest Check here.

Now to clarify for those just seeing this RP now. I am not the GM, the GM's kind of bailed on us in the Interest check.
But the player's still wanted to see this RP happen so I volunteered to get the OOC going and to help with getting the wheels turning.

With that out of the way, there are few matter's that we as a group need to decide before we get going.
And I'd suggest we do it in this following order.

1. Pick a GM
Most RP's and Players require a GM, so this should be our first order of business. Especially since the GM will be largely responsible for aiding in the future steps. So we should have discussion and/or vote on who the next GM should be. Or is this one of those rare cases where people would rather go without one and make it purely a group run RP?

2. General Plot/Setting
The former GM did establish this would be a new world not in the games, and that both Beorc and Laguz would exist in it. But outside of that never was given much attention, however this will probably be mainly the responsibility of the GM to create.

3. Characters
Once we know whose running the RP, and what setting and plot we're going into is probably when we can make our characters.
I'll provide a basic CS below, along with a resource to most of the fire emblem classes. But don't fill this CS in expecting it to be the final copy, odd's are the GM that takes over would want to make alterations to the layout.



Fire Emblem Classes
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