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1 yr ago
Current It's alive!
4 likes
3 yrs ago
Quick everyone, PM Mahz with your wishlist for Guild updates and new features. The more the better. In fact, send him a PM about it every day. Make that every hour. Chop chop!
4 likes
3 yrs ago
Welcome back, Hecate!
5 likes
4 yrs ago
To all the homies in Florida -- stay safe out there. Now is not the time to wrangle an alligator and surf it down the flooded streets. I know, it's hard to resist the urge.
7 likes
4 yrs ago
Calling all ELDEN RING players: roleplayerguild.com/topics/…
4 likes

Bio

On the old version of the Guild I was the record holder for 'Most Infraction Points Without Being Permabanned'.

My primary roleplaying genres are fantasy and science fiction. Big fan of The Elder Scrolls, The Lord of the Rings, Warhammer 40,000, Mass Effect, Fallout and others.

Most Recent Posts

Oh man, don't get me started. Elder Scrolls lore is my (not-so) guilty pleasure. I almost created a character that would have been alive during the period of the Tribunal, possibly a Bouyant Armiger, who struggles with his traumatic memories of Ash Vampires and the Blight, concurrently dealing with a sense of twisted identity when confronted with the truth that the Tribunal were false prophets, pressured into conforming to the ideals of the New Temple and quietly resenting the Nerevarine for upsetting everything and destroying what he stood for (since you could argue that the Nerevarine is essentially responsible for the disappearance of the Tribunal, which caused Baar Dau to fall). But I thought that was a bit much.
Looks awesome! Start whenever bud x
MiddleEarthRoze
Thank you!
Exactly. It would help steer new members in the right direction straight away, and reduce clutter and confusion.
In Lucian 11 yrs ago Forum: Spam Forum
The PM function exists for a reason.
Character sheet! Name: Narzul Reloth. Age: 87 (relatively young). Race: Dunmer. Class: Ashlander sorcerer. Appearance: Tall and gangly are some of the few appropriate words that come to mind when describing Narzul’s figure. There is hardly an ounce of fat on his body, nor much muscle, so he looks more like a gray-skinned skeleton than anything else. This wiry frame is usually hidden beneath dark, hooded robes, intricately woven and embroidered with symbols in the Daedric alphabet. Where the details are concerned, Narzul has all the traits typical of a Dunmer: a thin, angular face, ridged brow, slanted, crimson eyes and jet black hair. He usually wears his hair in a ponytail. A more defining characteristic is the facial tattoo that Narzul sports; white paste, created with ash and crushed moth wings, has bleached the skin of his face as pale as bone. Personality: Like most Ashlanders, Narzul doesn’t exactly sport a jolly disposition. Generally solemn and reserved, he is an elf of few words, and when he does speak, he often does so in veiled speech and allegory. His strong sense of duty to his people, his land and his faith, drives him to join the Dovahfeyn. Dragons, wielding powers granted by gods Narzul doesn’t recognize, are seen as blasphemous creatures by his kin, and their eradication is a top priority, lest the Dunmer suffer another Red Year. Bio: Born in the harsh wastelands of Vvardenfell, Narzul is one of the enigmatic Ashlanders, tribal people who were persecuted by the Tribunal Temple for hundreds of years before they were eventually vindicated by the fall of the Tribunal, the rise of the Dissident Priests to power in the priesthood and the devastating Red Year. These days, Dunmer from all over Tamriel travel to Vvardenfell to make arduous pilgrimages to visit the Wise Women of the Ashlander tribes, those who are now seen by the Dunmer to have had ‘true vision’ all along. Ashlanders usually don’t take any heed of the world at large. They are a deeply spiritual people that keep themselves to themselves. When dragons traveled across the sea to Vvardenfell, however, and attempted to extend their reign of destruction, the Ashlanders were among the first to act. Dunmer are the people of fire, the Ashlanders especially, and they fought back against the inferno of the dragons with vigor. Since the Red Year, there is no flame left in Tamriel that can frighten an Ashlander. Narzul, who was born more than a hundred years later, never saw these flames himself, but heard plenty of stories about them from the Wise Women of his tribe, the Urshilaku. Now, fire comes for them again. Narzul has traveled to Skyrim to join up with the Dovahfeyn, ready and willing to dedicate his life to stopping the dragon menace. Equipment: Narzul wears traditional chitin armor under his black robes for protection. He has no physical weapon on his person, fighting instead with Conjuration magic. He knows how to summon Daedric beings from the depths of Oblivion and how to conjure an ethereal blade in his hands. Like most Dunmer, he also knows a variety of flame spells of the school of Destruction, but he isn’t a master by any means. Other: Nothing much, really.
Do I even have you as a contact on Skype? I'll take a look when I get home tonight.
Indeed it is, my good friend. Please note that we are not accepting anymore Khajiits, Bretons or Lycans/ undead.
Leos Klien
That won't be a problem, the character I have in mind is a Dunmer. I'll start working on my sheet.
Hello there, friends. If I understand correctly, this roleplay is still accepting new members, no?
The first question that jumps to mind is "how have the wizards dealt with the massive scientific advancement of Muggles and their (imminent) colonisation of Mars?" and similar queries.
you are all aids
Yeah, the Spam Skype community is still alive, but there aren't as many of us as there used to be. Brovo left and took a few cronies with him (good riddance) and others just disappeared. Pretty much everyone who's in the Skype group still posts here.
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