I was born in December 1998, and I've been doing Forum RP since 2011. I live in Southeast Asia-- the Philippines (GMT +8:00) in particular, so if I'm not around, I'm probably asleep or otherwise busy. I mostly do Group RPs and Tabletop Games (off-site). I've never been in a 1x1 RP, but some of the premises seem interesting enough.
I like Fantasy, Sci-fi, and certain Anime settings. I do shy away from certain genres as a matter of preference (historical, slice-of-life, grimdark, etc), and if I know nothing about a fandom setting in question, I'm far less likely to throw my hat in the ring-- but if the premise is interesting enough, I may give it a shot regardless.
I like to be relatively active, though life gets in the way sometimes. If you're lurking and are trying to get me to post, if you want to be a mutual friend, or if you want to invite me to a specific RP, just let me know...I don't bite. So long as you aren't rude, we'll get along just fine, and even then, I may extend a sort of professional courtesy between us as writers.
With that out of the way, if you're here, you're probably looking for more of my writing. Thankfully, I've recently compiled a list of my characters (with links to their respective RPs) from this site. If you want to check them out, the link is here.
If you made it this far, thanks for reading! May the RPs you're in be of an acceptable posting speed, and eventually, come to end on a decent conclusion...
"Thanks." Holden said, taking the seat gestured to him. The Colonel discussed something about taking a shot of hot sauce- something that was known to many people in the military as the quickest way to remove Cryolag. More than once, some poor schmuck accidentally ups the dosage and ends up burning a hole in their stomach or esophagus, but the process certainly worked, if done correctly. The man took a bite of his MRE (which happened to be dried beef and vegetables), chewing a little bit before responding to Zakharin.
"If the skeptic in me is right? Probably a lot of rocks. Maybe some air or water if we're lucky." He commented, cutting into his meal. "Might have to use some terraforming equipment on the Colony Module, if we've got any." Holden shrugged.
During their conversation, it seemed that Konstantin and the new girl had made some introductions. Looks like she was a newcomer to them, too. The woman introduced herself as Artemie Isra, and that she couldn't meet them before they went into Cryo because she was waiting for quite some time. Peculiar. Holden waited for Konstantin to introduce himself in turn, before speaking up himself.
"Holden Cross." He told her, offering to shake the woman's hand once Konstantin was done. "Some people call me 'Castle', but that's a story for another time." The man takes a bite of his dessert- a vacuum-sealed pineapple fruitcake. "It's nice to meet you."
Holden was no stranger to Cryosleep. He might've spent most of his time in the area around Saturn, but during long voyages between moons, and the occasional trade convoy from Titan to the outlying planets, it was prudent to keep your men in Cryo. They were less of a logistic issue that way, and it helped extend their 'shelf life', in a sense. In his time in the SDF, there were several attempts to lobby against the Van Winkle Law, but those were thankfully overturned.
With all that said, Cryo was rarely a peaceful experience for the man. After all, if you're asleep for that long, the subconscious tends to dredge up bad memories.
“-ain speaking. I repeat, all crew proceed from cryostasis chambers to ready stations. Pandora will reach orbit in one hour. Follow the post-hibernation routine and proceed to your station by then. I repeat…”
The man woke with a start, the ship's reprocessed air filling his lungs as he shook himself from his reverie. A concerned technician walked over to soothe the man's nerves, and while he was reticent to accept his assistance at first, Holden eventually did so.
"Help me up," Holden said. "I just need to shake it off so I can feel my legs again."
His leg replacements, that is. It had been several decades since he's lost the originals, but modern prosthetics can not only serve as a substitute but as a straight-up upgrade. In spite of this, however, many people still prefer flesh and blood over metal and hydraulics- Holden was one of these people. Still, organic limb replacement was far too expensive for him, and he's gotten used to these prostheses, so it's not all that bad.
There was a soft clank and a slight hiss as the ancient bionics flared to life. The standard operating procedure dictates that all personnel in Cryostasis would be frozen with their prosthetics so that they don't spend more time than necessary putting them on in an emergency. Unfortunately, this meant that these pieces have not received proper maintenance in fifteen years. Newer prosthetics could perform regular self-maintenance from time to time, but the owner was encouraged to clean and maintain it themselves on occasion.
"Thanks." Holden nodded as feeling returned to his body. It was almost overwhelming at first, being frozen for this long...
But this wasn't his first time.
Now up and about, the man retrieved his equipment and steadily made his way towards the showers. His prosthetics were combat-rated; they were both shockproof and waterproof, which meant he could stand with them in the bath, thankfully. The warm water was a sharp contrast to the cold of Cryo, which helped him shake off the cobwebs and return to full capacity. With hygiene sorted, he put on his flight suit and walked towards the canteen for a bite to eat.
There, he spotted a few other familiar faces from the selection process. Colonel Brusilov was the most prominent one- he lent his assistance back during the Saturn Insurrections, after all. Konstantin Stojanović and Volana Jacira were seated there too, both skilled pilots in their own rights. He didn't recognize the last girl, though. Must've been a late addition to the program. Holden walked over to the table, an MRE atop of his tray.
"Colonel. Konstantin. Jacira..." He nodded to everyone, pausing at the newcomer. "...miss," Holden said, not unkindly. "There room for one more?" He asked as he took a seat. The table was clearly built to seat multiple squads, but the question was more phrased towards the conversation currently taking place.
Oh shit, intro posts are out. I'll try to get my post out soon.
Also.
That's the most I've written in a long time, but I've got a first draft CS done. Let me know what needs changing. Just now read Artemie and crap we filled the same niche with our pilots. :/
Name: Stel Nebula
Gender: Female
Age: 24
Appearance:
Personality: A carefree girl with a live and let live attitude, Stel is only ever serious when she's angry or during a battle between Orbitals. She tends to make jokes often, if not very good ones, and her reliance on music to keep her concentration outside of her mech makes it hard to get a real grasp on her abilities as a whole.
Backstory: Born to the daughter of the original designer for the Angel Units and the son of the man who built from scratch the OS of three Archangels, fate could not have chosen a better pilot for Michael. She was raised on Pluto where she was expected to grow up to be an Orbital designer or mechanic herself, her parents teaching and training her for the job almost since birth. She spent her formative years inside the cockpit of an Angel when not at school, though rarely to pilot as she was more prone to re-purposing or reprogramming, whichever her parents (or their clients) wanted at the time. She listened to music constantly to keep her focused to the point that now she is almost unable to focus at all without it, and she tends towards the rock music her home planet is known for. She would often sneak out of school to train in an Orbital simulator, since she found the idea of not being able to pilot what she was fixing to not make sense. In spite of this, she was only able to pilot a single mech one time before being tested for compatibility with Michael. She only had a few weeks to prepare for departure to the Pandora after the results of her test with Michael, and has spent that time mostly trying to deal with the anxiety of knowing she may never see her friends and family again.
Skills and Flaws: Skills: - Mechanic work: She is capable of both repairing and building many types of machinery if given the tools and materials necessary. She isn't as good as the Plutonian mechanics, but she's always improving. - Computer work: She is able to both write and edit in several of the modern and quite a few extinct programming languages, including the unique language that the Angel Unit OS uses. - Basic combat: She is in shape and knows how to throw a punch. She's also decent with a firearm, though they somewhat scare her when she has to hold one in her own hands. - Art: She is able to draw very well, including but not limited to designs for new machines or improvements to them as diagrams and blueprints. She prefers drawing living creatures, however. - Language: She knows the most common language of each planet from Venus to her home of Pluto, not counting the shared common language of all of them, which she knows as well.
Flaws: - Inexperience piloting: Due to her upbringing she has had very little exposure to actual Orbitals, so her training is entirely simulation based. Combined with the fact that her Orbital is one of a kind and she's had no practice with it other than walking it around on Pluto's surface, she is completely overwhelmed by Michael. - Fear of deep water: She gets scared when she can't see the bottom of a body of water. While the potential creatures that live there fascinate her, the though of meeting one in person terrifies her. - Slight OCD: She has a need for order and symmetry in all things, and dislikes though will tolerate physical contact with another person. You will find her belongings organized specifically and with preference towards the left direction or equality in each direction if you pay close attention. - Terrible at history: She knows very little of history both of her own planet and the others. She also has a hard time grasping important dates or even the general order of events before her lifetime. This bleeds over into her everyday life by making her forget upcoming events very easily as well. - She hates formality with a passion and will likely get in trouble by not properly addressing people. This combines with a dislike of authority for a potentially disastrous mix.
Equipment: - A manual on the coding language that Michael's OS are programmed in, as well as a manual on its design and how to repair it. - A personal pocket multi-tool with a human-sized Divide Dagger as part of it. - Two PDAs capable of interfacing with most wireless technology. They also have built in comms and various scanners. - A grappling hook launcher sturdy enough to hold five times her weight. The hook can be removed from the launcher for manual throwing. - A portable personal computing device, the modern evolution of 20th century laptops.
Orbital:
Model Number: AA-13-LCF "Michael" / "The Right Hand of God" (By its designer)
Role: Variable Combat
Appearance:
Systems: Standard Archangel Systems: All of the Archangel Units are made from various types of carbon nanotubes and graphene; no expense was spared in their development. While there is a layer of each in every part of the Orbitals, and some parts are made of them entirely, the rest is made of tungsten and its alloys. There are also retractable wheels in the feet of the Orbitals that allow for enhanced movement.
Dual-Mode Systems: The METATRON armaments are reinforced with carbyne mesh throughout the armor, whereas on the S.A.T.A.N. system the right hand is covered in a similar mesh. The cockpit of both systems is covered with both carbyne and graphene plates, twice those of the S.A.T.A.N. in the METATRON's cockpit armor. The Dual-Mode System is the ability to attach the METATRON armaments to the S.A.T.A.N.'s base body and the ability to quickly remove it during battle to switch back to the S.A.T.A.N. to go from the role of vanguard to the role of total annihilation of the enemy.
Weapons: - See: Form Specs. - Blast Anchors: Four in front and two in the back, these are high-velocity anchors made of carbon nanotubes that attach themselves to what they hit and can be reeled in or out to allow for quick movement or more stabilization. They can also be used as a weapon. - "Right Hand of God": A set of two different models of the Michael's right arm comprised of Divide Dagger fingers and an energy/wave/particle-wave palm capable of reaching extreme heat and releasing raw energy to quickly melt or destroy what it touches. - Divide Dagger: An incredibly sharp and sturdy knife capable of cutting through most materials, especially so when super-heated. All Divide Daggers are also capable of high velocity vibration to increase cutting power even further. - Radiant Wave Shielding: The variable right arms are capable of releasing a wave of their energy as a shield, at a rate of 1% of total reserve power per 5 seconds.
Manufacturing History: Originally designed by a Heavy manufacturer who got too caught up with his own ideas to keep up with the times, the Angel Unit design was sold to the largest (and only, really) manufactory on Pluto where it saw great success as asteroid busters. The design favored controlled, slow flight for vacuum-based maneuvers with projectile anchors built in to allow for more stability on the ground, where-ever that may be. These were eventually improved upon into the Archangel Units, special Orbitals made for individual fields of work rather than the all-around versatility of the Angels. Keeping many aspects of the Angel line, the fourteen Archangel Units were each the pet project of different would-be designers who managed to impress the owners of the Angel Units' licence. The three designers were each promised one Archangel Unit for themselves if they would design five. Each of the three dabbled in the various fields of possible paths for their Orbitals to go down, but the Michael unit itself was designed purely for combat, actually taking ideas from the other 12 completed designs and making them into a complex final product. The largest flaw with the Archangel Units was that their OS were built by eccentrics as bad as the designers of the mechs themselves. Each one rejected countless would-be pilots, the ones specially reserved for their designers even more-so than the others. This eventually led to the Units "Uriel" and "Throne" to become totally AI piloted, and even today only six of the others have pilots. "Michael" itself found its pilot ironically in the form of the original Angel Unit's designer's great-granddaughter, Stel. Despite being built little more than a year ago, it was with open arms that such a powerful Orbital was allowed onto the Pandora.
Weaknesses: - See: Form Specs. - Power consumption is a large problem when the arms, wings, or shields run out of energy canisters. - It is not as well defended as it is powerful. A single mistake that results in the use of its own weapons against itself will quickly lead to its destruction. - There is no eject function; once you're in it, you're stuck until you can open the cockpit back up. - The cockpit of the METATRON mode requires a special machine to open, meaning it can't be gotten into and out of in the field. - There are only three instances of the METATRON armaments. (Including the one on it upon the Pandora's launch) If all three are discarded in the field, they will have to be recovered or re-made entirely to be replaced, and nobody outside of Pluto knows how to make them as well as the originals. - Using an Oberth Reactor to charge them simultaneously, it would take 23.5 hours to charge all of the S.A.T.A.N.'s energy canisters, and an additional 49.75 hours to charge those of the METATRON. - While capable of blocking almost any attack, in most cases, continuous and/or strong enough energy or physical-based weapons are capable of disabling the Radiant Wave Shield, and by extension, the "Right Arm of God" itself temporarily.
Form Specs: Archangel Unit: Michael - METATRON
WARNING: THE METATRON SYSTEM IS FOR USE ON PLANETS, PLANETOIDS, AND ASTEROIDS ONLY. UNDER NO CIRCUMSTANCES ARE IT TO BE USED IN DEEP SPACE, ZERO GRAVITY, OR THE INSIDE OR OUTSIDE OF A NON-HOSTILE SHIP.
A balanced armament that can be equipped to the Unit that provides enhanced armor and a more powerful though less flexible FLAME right arm, this version of Michael is made to fight as a vanguard. While it lacks ranged power of its own, it is able to use standard rail-based weapons with its left arm, and the OS has a dedicated portion for enhancing aim with them. It is also capable of diverting some of its energy to its left arm to allow for beam based weaponry, and while the METATRON armor can protect the Unit while it recharges, the more powerful energy shields will not be available while the Unit is below 75% power reserves while equipped with this armament. While the METATRON armor does have wings of its own, these are mostly meant for gliding and quickly closing distance in a straight line rather than for the quick movements and maneuverability of the S.A.T.A.N. system.
- Specs: - 23.7 meters tall. - The Metatron OS includes predictive analysis of data captured from sensors built into the enhanced armor to allow for very fast reactions by the pilot. - The FLAME right arm weapon is capable of not only emitting 2.5x the energy of the RADIANCE arm, but is capable of holding twice the number of energy tanks needed to fire at full power, allowing for a total output of 225% that of the S.A.T.A.N. system before needing to be reloaded. The downside of this is that it can only fire at full power twice on its own energy without recharging, as this will drop the Unit's power reserves by 35% of its full reserves each time. - The standard six (6) blast anchors of the Archangel Units. - An additional four (4) blast anchors, two in front and two in back, allow for not only additional firepower but for continued maneuverability for the Unit while covered in the heavy METATRON armor. These four anchors are stronger than the standard but have lower rates of retraction. - Particle Energy Shields capable of sustaining the destructive power of the FLAME arm at a rate of 5% of total energy reserves per second. While rail-based weapons are not affected by this, energy based weapons have their power vastly reduced or even eliminated before contact with the actual armor of the Unit. Due to the limitations of the OS these shields only function while the Unit is at or above 75% of its total power reserves. - Three Divide Daggers attached the the left arm for close combat without the need of energy or extra power. While these are not mobile like that of the S.A.T.A.N. system, they are more sturdy though at the cost of some slashing sharpness and the loss of the heating effect that the S.A.T.A.N. system has. - The FLAME arm is capable of extending to three times its normal length, though while doing so cannot use an energy canister, so output is limited to either less than maximum power or to the use of overall power reserves to fire. - The FLAME arm is unable to fire ranged blasts due to its increased damage output.
Archangel Unit: Michael - S.A.T.A.N (System: Abaddon - Total Annihilation: New-Order)
WARNING: DO NOT ACTIVATE THE RADIANCE WEAPONS SYSTEM UNLESS YOU INTEND TO DESTROY THE SURROUNDINGS OF THE UNIT. IF YOU DO NOT HAVE A TARGET, DO NOT ACTIVATE.
A lightweight frame capable of moving at incredibly high speeds and traversing both atmospheric and space-based environments easily. This is the Michael's true form, and its maneuverability is the highest of the Archangel series, boasting incredible abilities despite its lack of traditional armaments. This is a machine built for one-on-one battle against a fantastic opponent, or against countless lesser units. It is not a stretch to say that this unit alone could defeat hundreds of its Angel Unit predecessors without strain. While its left arm is incapable of using beam based weaponry, it is still capable of firing rail-based weapons and within its arm holds a high-heat Divide Dagger. The RADIANCE arm is a miracle of Plutonian engineering, capable of detaching from the shoulder while connecting with high-density cables that allow it to use rockets to move entirely independently of the body.
Specs: - Incredibly small at 4.51 meters tall. - The Abbadon OS includes an even greater predictive analysis engine than that of the Metatron to compensate for the fewer but more powerful sensors of the Unit's main body. - The RADIANCE right arm is capable of not only extreme energy output, but can withstand previously unimaginable heat and is capable of directing its energy output as a beam as well as its standard usage as a close-range weapon. It also contains rockets capable of controlling it while detached from the Unit to devastating effect. This arm is able to hold twenty-five (25) energy canisters capable of allowing the arm to fire at full power once each. The RADIANCE arm can also be fired using 15% of the Unit's total power reserves. - The standard six (6) blast anchors of the Archangel Units. - Particle Energy Shields capable of sustaining the destructive power of the RADIANCE arm at a rate of 3% of total energy reserves per second. These more lightweight shields are not as strong as those of the METATRON armament but make up for it with a much lower energy cost, allowing them to have almost no drain on the Unit's power reserves when not actively defending it. - Particle Energy Wings and a sleeker, more aerodynamic design work in tandem to allow for easy and agile flight through both atmosphere and space. These are augmented by physical wings that retract into the back of the Unit while not in use as well as more traditional rocket-based flight for situations of low power. - One super-heated Divide Dagger capable of slashing through most known material is capable of rotation from behind the left arm into the palm to allow for easy use. - Reduced gravity cockpit to allow for the more intense G-forces that the pilot could be enduring due to the Unit's high speed.
Lots of hype. I love the team and the mechs so far; it's pretty damn great. We've come a long way from our days of artillery-only Orbitals, heh. I can already imagine some of the stuff we can pull off.
Despite being as far away from home as it gets, Alistair has never felt as much at home as he did now.
At the behest of the Church, the inquisitor had traveled hundreds of miles to make it to this place. The journey at sea took several grueling weeks that had taken a toll on his body. Perhaps in the past, Alistair would've sworn off sea voyages for the rest of his life, but his current self knows better. For the chance to bring retribution upon these demons, he would sail the world if he had to. And yet... the man was thankful to be on dry land once more.
The arid air and blazing sun of the desert was a sharp contrast from the briny wind and thunderous storms of the sea, and even more so from the relatively temperate climes of his homeland. The change in atmosphere was palpable- the very air here in Zion seemed to be charged not only with hope and will to fight but also with God's divine protection. It put the man at ease and reminded him about what he was fighting for.
Perhaps here, among the many other Gifted, he can make a difference.
Alistair gave the guards at the gate a polite nod as he headed on through, intent on making it into the city center and taking stock of his surroundings. There was a dizzying array of recruits, merchants, warriors, and other folks- more than he's used to. The priest took a moment to orient himself, before heading towards one of the many churches that preside within the city's walls. He spent some time in one of the smaller chapels, using it to pray to the Lord and thank him for his blessings. The priests in the chapel, noticing a fellow Brother of the Cloth, offered Alistair a meal.
He spent time breaking his fast with them, where he took some time to ask several questions about the city and the state of the Abyss. The priests, amicable as they were, gave him directions and told him where he could procure additional supplies. They had even offered Alistair a bed here at their chapel, should he require it. The inquisitor thanked the proprietors of the church for their kindness, before moving back into the city once more.
From there, Alistair used a sizable amount of his expeditionary funds to purchase essentials: a bedroll, a coil of rope, rations, a lantern, several flasks of oil, and a survival knife. He did not know what lay beneath the earth and within the abyss, but he figured that it would be wise to be prepared. The priest would've enjoyed some time to appreciate his surroundings- this was the first bastion of Man, and had much history in its walls, after all.
But there were other things to do, as evidenced by the voice in the sky.
Taking that as his cue, Brother Alistair thanked the merchants for his service, before departing for the castle. He walked into the center lane with a sureness in his step as he began his jaunt to the castle. Perhaps he'd see this King Baldwin and these Ten Great Generals for himself.
Name: Holden "Castle" Cross Gender: Male Age: 37, chronologically older. Appearance: Standing at a flat six-feet tall, Holden is a toned, fit man with bluish-grey eyes and a serious expression. His neat black hair, now graying with age even in spite of the miracles of modern science, give off the impression of a man who's seen a lot of things in his life. Holden trims his facial hair every now and then to ensure it doesn't grow out of control but doesn't care enough to shave it off completely. The man walks with a disciplined and orderly bearing, in spite of his battle-scarred legs. In particular, both of his lower legs have been replaced with bionic prosthetics better suited for piloting.
Personality: Dedicated, dutiful, and disciplined, Holden is a man who has spent most of his time in space, whether that's in a space station, onboard a ship, or inside the cockpit of a Heavy or an Orbital. While the man can kick back and appreciate some well-spent shore leave over at the local pub, he's only truly comfortable when he feels in control of a situation, and that just happens to be when he's sitting at the controls of said vehicles. Holden feels especially strange when he has to go planetside, and that typically becomes an endeavor in its own right. Still, he's a simple man of sound judgement who prefers it when things are clear-cut and straightforward, though he knows that most of the time, things will rarely be so easy.
Paradoxically, while not particularly prone to brooding, Holden finds some solace in the belief of a higher power and sets time aside to center himself and his beliefs when alone. His honesty is brutal; he doesn't see himself as a good man, and his self-loyalty trumps all of his actions. However, he is known to assist others out of his own inconvenience simply because "he wants to".
Backstory: Holden was voidborn, having been delivered in Kronos Megaport, which was held in high-orbit over Titan, the moon of Saturn. Kronos Megaport was one of the system's biggest suppliers of fuel and relied on harvesting and refining local gas from both Saturn and the surface of Titan itself. This process transformed these volatile gases into usable fuel for interstellar travel. The colony was even sustainable, using machinery to drill down into Titan's crust and pump out precious water for both human consumption and use in hydroponics.
Suffice it to say, Kronos Megaport was a burgeoning colony with plenty of potential to grow. Holden's father was a chaplain of the Catholic faith, while his mother was an engineer, working the pipes and extractors of the Megaport. They lived simply and did not want for many things in life. However, life did not remain peaceful for long, as while prosperity grows, so too does opportunity- legal or otherwise. The occasional trade convoy carrying imports or exports would disappear, their precious cargo forcibly repossessed by pirates. After all, on the frontier of the solar system, good security is hard to find past the Belt.
The lack of stability in the system prompted an increase in recruitment for members of the local militia and military force. In spite of his parent's protests, the man decided to join the latter, in an attempt to contribute something meaningful to the colony. It was with the local Saturn Defense Force that he gained his first true lessons in discipline and piloting. Holden was by-the-book and on the right side of the law, and he intended to keep it that way.
As time went on and security increased, external threats such as piracy had mostly been relegated to the dark side of the Saturn, if at all. However, internal threats began to increase as the discontent on trade tariffs began to pile up. Holden continued his work as a military officer, but as tensions came to a head, several extremist groups began to form, holding Saturn's government responsible for these issues. A year later, the Saturn Insurrections began. These terrorist groups quickly began to cripple the infrastructure of Kronos Megaport, likely in pursuit of their own agenda rather than any attempt at reform.
During one of these attempts at sabotage, Holden's parents were buried under several tons of steel; marked off as unfortunate casualties of one such bombing.
Driven by grief and rage, the man devoted himself wholly to bring these killers to justice. As it is the nature of these groups, it was mostly a waiting game to see when they would show themselves, before reacting to them accordingly. After a display of belligerent behavior from him, Holden was assigned to guard a remote munitions depot as punishment. The posting was boring and uneventful for the most part, but one day, the place came under a surprise attack from both pirates and terrorists, who had apparently joined forces to get their hands on the weapons and munitions within. If they had succeeded, it's likely they would have had enough armaments to become an even greater threat.
They did not count on the guards who were on duty that day.
Holden activated the aging Ajax that was in the storage bay and turned its weapons on the oncoming enemies. Having received ample training over the years as a pilot, he felt that this was what he was meant to do. He fought and fought, holding off the enemy advance while awaiting reinforcements. When his Orbital was crippled and left immobile, he turned it from a vehicle into a bunker, fighting on in spite of life-threatening injuries. This singular act of heroism bought the defenders enough time for reinforcements to arrive-- and is how Lance Corporal Holden Cross earned the moniker of "Castle".
Fast-forward several decades, and you'll find that the former war hero and military-man has become a shadow of his former self. Years of fighting pointless battles and fighting for a cause he once thought right had left him jaded. Holden "Castle" Cross had retired early at the military rank of Captain. Saturn was his home, but things weren't as one-dimensional as he had once thought. He missed the days where his cause was simple and clear, and the lines weren't as blurred.
One day, while living off of his pension, Holden received word that the Pandora was on a recruitment drive, searching for the best pilots in the system. His name was at the top of Saturn's recommendations. Although initially hesitant at first, the man found new resolve in such a noble endeavor. Saturn was his home, and it always will be, in spite of all its flaws.
...but perhaps with his help, he can make Proxima Centauri home for someone else.
Skills and Flaws:
Combat Training: Holden is a trained soldier and has seen combat experience both on the ground and in an Orbital. He's a good shot with a rifle and pistol and can hold his own in close-quarters combat.
Orbital Piloting Training: Holden is also an excellent pilot, but while he can pilot most Orbitals, he's best suited to piloting the Ajax. In addition, years of working with the Orbital's Integrated Targeting Unit has sharpened his mathematics skill, which he readily applies when making minute adjustments to the ballistics systems.
Officer Training: Holden has spent several years in Saturn's Officer Training School and has years of experience as a captain. If necessary, he can be trusted to effectively lead a squad.
Engineering Basics: While far from an expert, Holden has learned enough from his mother on how machines work. He can, at the very least, maintain his Orbital and other pieces of equipment. If pressed, he can do 'patch jobs' with the proper tools on hand, though this is a band-aid solution at best.
Enduring: Holden's mental fortitude is outstanding, and he can tap into his willpower to temporarily ignore wounds or perform dangerous acts without fear.
Substance Dependency: In the years following the death of his family, Holden began to abuse cigarettes and liquor- both luxury commodities this far into the solar system- in an attempt to cope. He's gotten over these addictions and now takes them responsibly, if at all, but at the cost of his physical and mental health. Particularly stressful or emotional episodes may trigger a relapse, however temporary.
Post-Traumatic Stress Disorder: Decades of military life have not been kind to Holden. To keep himself from breaking down completely, he has compartmentalized certain memories and past actions. On occasion, the man can be particularly cold, insensitive, and lacking in empathy.
Deathwish: Some part of Holden, however small, believes that he can find redemption through death or sacrifice. Although not suicidal, the man would not hesitate to trade his life for the life of others, or for the sake of the mission- even if it would be wiser not to.
Equipment:
Flight Suit
Dress Uniform
Colonial Arms 50. Revolver
Combat Knife
Toolkit (For maintaining prosthetics and firearms)
Holy Bible (King James Version)
Military Paraphernalia (Medals, insignia, and photos accumulated over years of service in the Saturn Defense Force)
RGM-96X Ajax
Model Number: RGM-96X Ajax
Role: Heavy Ordnance / Medium-Long Range Fire Support Unit
Appearance: Standing at a sizable 23 meters, the Ajax is larger than most other Orbitals to make room for additional ammunition and ordnance bays. A relic of an older age, there was little attempt to streamline the armor plating- giving off a brutalist vibe. Deep navy blues and dark grays dominate the Orbital's color palette. It is a tool of war and doesn't pretend to be anything other; the Ajax cuts a no-nonsense, imposing figure.
Systems:
Diomedes Integrated Targeting Unit: A conservative combat OS that tracks ballistics, optimizes ammo usage, and corrects for target velocity. This system makes micro-corrections to the pilot's aim while advising the pilot of the most effective position to maximize fields of fire. Links directly to the Orbital's weapons systems, and can connect to the sensors of other allies to extend the effective range of artillery weapons.
Talaria Jump Jets: Although now outdated by contemporary military standards, these thrusters located on the backpack, forearms, and calves of the Orbital can be used in short bursts to allow for rapid vertical movement on the battlefield. It can also be useful in zero-G, acting as thrusters and afterburners to assist with maneuverability during space battles. Alternatively, the jump jets can be used offensively to put some devastating rocket-powered force into close-combat maneuvers.
Adamantine Armor Plating: A second layer of alloyed ceramic armor plating layered on top of the first, intended to protect the Ajax from enemy fire. This second layer helps protect against kinetic and high-explosive damage but is less effective against energy weapons. In addition, the additional weight created by the armor is widely considered as cumbersome, which makes the relatively slow movement of the Ajax even slower. If necessary, the added armor can be purged instantly using explosive bolts to return to normal speed.
Weapons:
Z-26 Akon LRM: A missile battery mounted on the backpack, over the left shoulder. The Akon is a large guided missile suited for long-range support by backline combat Orbitals. A combat-rated autoloader system ensures continued usefulness in protracted engagements. Despite being a technologically mature weapon system, the Akon-class missile is the obvious choice for long-range strikes by cautious pilots. The guidance system on this weapon makes it dangerous only versus larger or slower enemy crafts. Unfortunately, the slow speed of these missiles makes them vulnerable to any half-decent point defense system. In addition, quicker targets can outmaneuver the missiles in the air, which somewhat limits the Akon's otherwise considerable punch. Still, despite these weaknesses, Akon-class missiles are effective in large batteries, where the sheer number of missiles in flight at any given time can persistently distract and sometimes damage enemy Orbitals.
T-15 Keraunos Hypervelocity Driver: A large cannon mounted on the backpack, over the right shoulder. The hypervelocity driver uses a 2-stage process to accelerate a uranium slug with a magnetized iron-cobalt core to a very high velocity. A chemical charge accelerates the slug first, then the magnetic coils take over, accelerating the slug further and stabilizing its flight. The slug is highly charged by the time it reaches the target, generating a significant amount of electromagnetic interference on the target it impacts. Only modestly effective against particularly well-armored targets, but the EMP field generated by successful hits can cripple enemy systems.
D-42 Hephaestus Assault Gun: Occasionally referred to as "The Hag" due to its rugged appearance, the Hephaestus Assault Gun is a medium-range Orbital-class assault rifle designed to punch through heavy armor. It is a truly devastating weapon platform, named after an archaic god of volcanoes. A typical HAG system features two large barrels that take turns firing armor-destroying rounds at 240 RPM. An electro-magnetic ejector, powered feed system, and nanocoolants allow the weapon to fire for extended periods of time. The shaped charge shells have low muzzle velocity and great armor penetrating power, but can be swapped out for NATO standard rounds or other specialized ammunition if necessary.
GT-150 Typhon Torpedo: A single unguided torpedo of devastating yield with a powerful onboard engine, fired from a disposable rocket launcher. The quintessential strike weapon, a single Typhon torpedo is a large self-propelled, armored, dumbfire delivery system for an enriched AM-catalyzed nuclear warhead. As the warhead is not equipped with a guidance device, it is extremely hard to use the Typhon torpedo to hit a moving target accurately. However, it is still a highly destructive portable weapon. Recent upgrades to the rocket launcher itself include a foregrip and added sight unit for improved accuracy. The science behind the surprisingly compact detonator is poorly understood by many, though widely speculated to be based on physics classified as secret by United Nations authority. What is known is that three or four of these slipping through PD arcs are enough to destroy even large capital ships.
S-9 Kopis Beam Cutter: The standard close range armament for most Dodekatheon Orbitals, modified for use by the Ajax. The blade of the Kopis is shorter than most standard beam swords, but has greater cutting power to compensate, as it was intended to be used to cut open ship hulls rather than to duel another Orbital in melee. The beam cutter is a small device held in the Orbital's hands when operated and is powered by a rechargeable energy capacitor. It emits a blade of plasma contained by an I-Field and can cut through most armor not treated with an anti-beam coating. Due to the mounting of a shield on the left arm as part of the added armor, the Ajax's beam cutter is stored on a waist-mounted sheath.
F-4 Ancile Buckler: A basic defense armament for many Dodekatheon Orbitals. This shield is a thick sheet of armor designed to take severe punishment that would normally destroy an Orbital and is also treated with an anti-beam coating to withstand several beam shots before the coating wears off. Typically, physical shields can only take so much damage before they succumb to the pressure and break. This particular shield is smaller than most Ancile models after considering weight balance, and can also be purged similarly to the Adamantine Armor Plating, if necessary. Ajax is equipped with a shield fixed to the left arm as part of its armor, replacing the beam sword rack of most Orbitals.
Manufacturing History: One of the first few commissions from Dodekatheon Industries, the Ajax was derived from a much older Heavy model that was intended to fulfill the purpose of a resilient fire-support unit, whether that's on the ground or in the hard vacuum of space. The Ajax filled a support role that, at the time, was necessary for battles that required a decisive strike. It was not the fastest, nor the most efficient, but was certainly effective at what it did, and has garnered much respect in its field for its accomplishments.
The Ajax is part of the old guard, but has recently received a number of retrofittings and refurbishments from Dodekatheon Industries, and is now ready to take its place among the new. Whether it's defending the last fortress of the world or besieging the mighty Walls of Troy, you don't have to look far for an Orbital that did what was necessary. With enough firepower to break open even the toughest of bunkers, or the greatest of capital ships, you'll want Ajax by your side.
Weaknesses: The Ajax is from an older time when maneuverability was less of a factor in the face of overwhelming firepower, and it shows. Many of the Ajax's armaments are ill-suited to taking down highly-maneuverable targets and are instead better suited to destroying large, slower targets, or entrenched enemy positions. In addition, due to the size and weight of the Orbital in question, the Ajax's own speed and maneuverability leave much to be desired. The Orbital must rely on its heavy armor to shrug off damage from enemy attacks. It has a few tricks up its sleeve to surprise enemies who want to exploit its slow speed, but once revealed, there isn't much the Ajax can do to actually stop it- making close-quarters engagements against quicker opponents a dangerous prospect for anyone piloting the Ajax.
Due to its reliance on heavy ordnance, the Ajax is naturally quite ammo-hungry, and once its missile bays are depleted, it will be forced to rely on the Keraunos Hypervelocity Driver and Hephaestus Assault Gun- or worse, the Kopis Beam Cutter. Additionally, in spite of its focus on long-range engagements, the Ajax lacks any form of long-range surveillance equipment-- it will need external support from spotters, satellites, or other Orbitals to truly make the best of its weapon systems.
Name: Holden "Castle" Cross Gender: Male Age: 37, chronologically older. Appearance: Standing at a flat six-feet tall, Holden is a toned, fit man with bluish-grey eyes and a serious expression. His neat black hair, now graying with age even in spite of the miracles of modern science, give off the impression of a man who's seen a lot of things in his life. Holden trims his facial hair every now and then to ensure it doesn't grow out of control but doesn't care enough to shave it off completely. The man walks with a disciplined and orderly bearing, in spite of his battle-scarred legs. In particular, both of his lower legs have been replaced with bionic prosthetics better suited for piloting.
Personality: Dedicated, dutiful, and disciplined, Holden is a man who has spent most of his time in space, whether that's in a space station, onboard a ship, or inside the cockpit of a Heavy or an Orbital. While the man can kick back and appreciate some well-spent shore leave over at the local pub, he's only truly comfortable when he feels in control of a situation, and that just happens to be when he's sitting at the controls of said vehicles. Holden feels especially strange when he has to go planetside, and that typically becomes an endeavor in its own right. Still, he's a simple man of sound judgement who prefers it when things are clear-cut and straightforward, though he knows that most of the time, things will rarely be so easy.
Paradoxically, while not particularly prone to brooding, Holden finds some solace in the belief of a higher power and sets time aside to center himself and his beliefs when alone. His honesty is brutal; he doesn't see himself as a good man, and his self-loyalty trumps all of his actions. However, he is known to assist others out of his own inconvenience simply because "he wants to".
Backstory: Holden was voidborn, having been delivered in Kronos Megaport, which was held in high-orbit over Titan, the moon of Saturn. Kronos Megaport was one of the system's biggest suppliers of fuel and relied on harvesting and refining local gas from both Saturn and the surface of Titan itself. This process transformed these volatile gases into usable fuel for interstellar travel. The colony was even sustainable, using machinery to drill down into Titan's crust and pump out precious water for both human consumption and use in hydroponics.
Suffice it to say, Kronos Megaport was a burgeoning colony with plenty of potential to grow. Holden's father was a chaplain of the Catholic faith, while his mother was an engineer, working the pipes and extractors of the Megaport. They lived simply and did not want for many things in life. However, life did not remain peaceful for long, as while prosperity grows, so too does opportunity- legal or otherwise. The occasional trade convoy carrying imports or exports would disappear, their precious cargo forcibly repossessed by pirates. After all, on the frontier of the solar system, good security is hard to find past the Belt.
The lack of stability in the system prompted an increase in recruitment for members of the local militia and military force. In spite of his parent's protests, the man decided to join the latter, in an attempt to contribute something meaningful to the colony. It was with the local Saturn Defense Force that he gained his first true lessons in discipline and piloting. Holden was by-the-book and on the right side of the law, and he intended to keep it that way.
As time went on and security increased, external threats such as piracy had mostly been relegated to the dark side of the Saturn, if at all. However, internal threats began to increase as the discontent on trade tariffs began to pile up. Holden continued his work as a military officer, but as tensions came to a head, several extremist groups began to form, holding Saturn's government responsible for these issues. A year later, the Saturn Insurrections began. These terrorist groups quickly began to cripple the infrastructure of Kronos Megaport, likely in pursuit of their own agenda rather than any attempt at reform.
During one of these attempts at sabotage, Holden's parents were buried under several tons of steel; marked off as unfortunate casualties of one such bombing.
Driven by grief and rage, the man devoted himself wholly to bring these killers to justice. As it is the nature of these groups, it was mostly a waiting game to see when they would show themselves, before reacting to them accordingly. After a display of belligerent behavior from him, Holden was assigned to guard a remote munitions depot as punishment. The posting was boring and uneventful for the most part, but one day, the place came under a surprise attack from both pirates and terrorists, who had apparently joined forces to get their hands on the weapons and munitions within. If they had succeeded, it's likely they would have had enough armaments to become an even greater threat.
They did not count on the guards who were on duty that day.
Holden activated the aging Ajax that was in the storage bay and turned its weapons on the oncoming enemies. Having received ample training over the years as a pilot, he felt that this was what he was meant to do. He fought and fought, holding off the enemy advance while awaiting reinforcements. When his Orbital was crippled and left immobile, he turned it from a vehicle into a bunker, fighting on in spite of life-threatening injuries. This singular act of heroism bought the defenders enough time for reinforcements to arrive-- and is how Lance Corporal Holden Cross earned the moniker of "Castle".
Fast-forward several decades, and you'll find that the former war hero and military-man has become a shadow of his former self. Years of fighting pointless battles and fighting for a cause he once thought right had left him jaded. Holden "Castle" Cross had retired early at the military rank of Captain. Saturn was his home, but things weren't as one-dimensional as he had once thought. He missed the days where his cause was simple and clear, and the lines weren't as blurred.
One day, while living off of his pension, Holden received word that the Pandora was on a recruitment drive, searching for the best pilots in the system. His name was at the top of Saturn's recommendations. Although initially hesitant at first, the man found new resolve in such a noble endeavor. Saturn was his home, and it always will be, in spite of all its flaws.
...but perhaps with his help, he can make Proxima Centauri home for someone else.
Skills and Flaws:
Combat Training: Holden is a trained soldier and has seen combat experience both on the ground and in an Orbital. He's a good shot with a rifle and pistol and can hold his own in close-quarters combat.
Orbital Piloting Training: Holden is also an excellent pilot, but while he can pilot most Orbitals, he's best suited to piloting the Ajax. In addition, years of working with the Orbital's Integrated Targeting Unit has sharpened his mathematics skill, which he readily applies when making minute adjustments to the ballistics systems.
Officer Training: Holden has spent several years in Saturn's Officer Training School and has years of experience as a captain. If necessary, he can be trusted to effectively lead a squad.
Engineering Basics: While far from an expert, Holden has learned enough from his mother on how machines work. He can, at the very least, maintain his Orbital and other pieces of equipment. If pressed, he can do 'patch jobs' with the proper tools on hand, though this is a band-aid solution at best.
Enduring: Holden's mental fortitude is outstanding, and he can tap into his willpower to temporarily ignore wounds or perform dangerous acts without fear.
Substance Dependency: In the years following the death of his family, Holden began to abuse cigarettes and liquor- both luxury commodities this far into the solar system- in an attempt to cope. He's gotten over these addictions and now takes them responsibly, if at all, but at the cost of his physical and mental health. Particularly stressful or emotional episodes may trigger a relapse, however temporary.
Post-Traumatic Stress Disorder: Decades of military life have not been kind to Holden. To keep himself from breaking down completely, he has compartmentalized certain memories and past actions. On occasion, the man can be particularly cold, insensitive, and lacking in empathy.
Deathwish: Some part of Holden, however small, believes that he can find redemption through death or sacrifice. Although not suicidal, the man would not hesitate to trade his life for the life of others, or for the sake of the mission- even if it would be wiser not to.
Equipment:
Flight Suit
Dress Uniform
Colonial Arms 50. Revolver
Combat Knife
Toolkit (For maintaining prosthetics and firearms)
Holy Bible (King James Version)
Military Paraphernalia (Medals, insignia, and photos accumulated over years of service in the Saturn Defense Force)
RGM-96X Ajax
Model Number: RGM-96X Ajax
Role: Heavy Ordnance / Medium-Long Range Fire Support Unit
Appearance: Standing at a sizable 23 meters, the Ajax is larger than most other Orbitals to make room for additional ammunition and ordnance bays. A relic of an older age, there was little attempt to streamline the armor plating- giving off a brutalist vibe. Deep navy blues and dark grays dominate the Orbital's color palette. It is a tool of war and doesn't pretend to be anything other; the Ajax cuts a no-nonsense, imposing figure.
Systems:
Diomedes Integrated Targeting Unit: A conservative combat OS that tracks ballistics, optimizes ammo usage, and corrects for target velocity. This system makes micro-corrections to the pilot's aim while advising the pilot of the most effective position to maximize fields of fire. Links directly to the Orbital's weapons systems, and can connect to the sensors of other allies to extend the effective range of artillery weapons.
Talaria Jump Jets: Although now outdated by contemporary military standards, these thrusters located on the backpack, forearms, and calves of the Orbital can be used in short bursts to allow for rapid vertical movement on the battlefield. It can also be useful in zero-G, acting as thrusters and afterburners to assist with maneuverability during space battles. Alternatively, the jump jets can be used offensively to put some devastating rocket-powered force into close-combat maneuvers.
Adamantine Armor Plating: A second layer of alloyed ceramic armor plating layered on top of the first, intended to protect the Ajax from enemy fire. This second layer helps protect against kinetic and high-explosive damage but is less effective against energy weapons. In addition, the additional weight created by the armor is widely considered as cumbersome, which makes the relatively slow movement of the Ajax even slower. If necessary, the added armor can be purged instantly using explosive bolts to return to normal speed.
Weapons:
Z-26 Akon LRM: A missile battery mounted on the backpack, over the left shoulder. The Akon is a large guided missile suited for long-range support by backline combat Orbitals. A combat-rated autoloader system ensures continued usefulness in protracted engagements. Despite being a technologically mature weapon system, the Akon-class missile is the obvious choice for long-range strikes by cautious pilots. The guidance system on this weapon makes it dangerous only versus larger or slower enemy crafts. Unfortunately, the slow speed of these missiles makes them vulnerable to any half-decent point defense system. In addition, quicker targets can outmaneuver the missiles in the air, which somewhat limits the Akon's otherwise considerable punch. Still, despite these weaknesses, Akon-class missiles are effective in large batteries, where the sheer number of missiles in flight at any given time can persistently distract and sometimes damage enemy Orbitals.
T-15 Keraunos Hypervelocity Driver: A large cannon mounted on the backpack, over the right shoulder. The hypervelocity driver uses a 2-stage process to accelerate a uranium slug with a magnetized iron-cobalt core to a very high velocity. A chemical charge accelerates the slug first, then the magnetic coils take over, accelerating the slug further and stabilizing its flight. The slug is highly charged by the time it reaches the target, generating a significant amount of electromagnetic interference on the target it impacts. Only modestly effective against particularly well-armored targets, but the EMP field generated by successful hits can cripple enemy systems.
D-42 Hephaestus Assault Gun: Occasionally referred to as "The Hag" due to its rugged appearance, the Hephaestus Assault Gun is a medium-range Orbital-class assault rifle designed to punch through heavy armor. It is a truly devastating weapon platform, named after an archaic god of volcanoes. A typical HAG system features two large barrels that take turns firing armor-destroying rounds at 240 RPM. An electro-magnetic ejector, powered feed system, and nanocoolants allow the weapon to fire for extended periods of time. The shaped charge shells have low muzzle velocity and great armor penetrating power, but can be swapped out for NATO standard rounds or other specialized ammunition if necessary.
GT-150 Typhon Torpedo: A single unguided torpedo of devasting yield with a powerful onboard engine, fired from a disposable rocket launcher. The quintessential strike weapon, a single Typhon torpedo is a large self-propelled, armored, dumbfire delivery system for an enriched AM-catalyzed nuclear warhead. As the warhead is not equipped with a guidance device, it is extremely hard to use the Typhon torpedo to hit a moving target accurately. However, it is still a highly destructive portable weapon. Recent upgrades to the rocket launcher itself include a foregrip and added sight unit for improved accuracy. The science behind the surprisingly compact detonator is poorly understood by many, though widely speculated to be based on physics classified as secret by United Nations authority. What is known is that three or four of these slipping through PD arcs are enough to destroy even large capital ships.
S-9 Kopis Beam Cutter: The standard close range armament for most Dodekatheon Orbitals, modified for use by the Ajax. The blade of the Kopis is shorter than most standard beam swords, but has greater cutting power to compensate, as it was intended to be used to cut open ship hulls rather than to duel another Orbital in melee. The beam cutter is a small device held in the Orbital's hands when operated and is powered by a rechargeable energy capacitor. It emits a blade of plasma contained by an I-Field and can cut through most armor not treated with an anti-beam coating. Due to the mounting of a shield on the left arm as part of the added armor, the Ajax's beam cutter is stored on a waist-mounted sheath.
F-4 Ancile Buckler: A basic defense armament for many Dodekatheon Orbitals. This shield is a thick sheet of armor designed to take severe punishment that would normally destroy an Orbital and is also treated with an anti-beam coating to withstand several beam shots before the coating wears off. Typically, physical shields can only take so much damage before they succumb to the pressure and break. This particular shield is smaller than most Ancile models after considering weight balance, and can also be purged similarly to the Adamantine Armor Plating, if necessary. Ajax is equipped with a shield fixed to the left arm as part of its armor, replacing the beam sword rack of most Orbitals.
Manufacturing History: One of the first few commissions from Dodekatheon Industries, the Ajax was derived from a much older Heavy model that was intended to fulfill the purpose of a resilient fire-support unit, whether that's on the ground or in the hard vacuum of space. The Ajax filled a support role that, at the time, was necessary for battles that required a decisive strike. It was not the fastest, nor the most efficient, but was certainly effective at what it did, and has garnered much respect in its field for its accomplishments.
The Ajax is part of the old guard, but has recently received a number of retrofittings and refurbishments from Dodekatheon Industries, and is now ready to take its place among the new. Whether it's defending the last fortress of the world or besieging the mighty Walls of Troy, you don't have to look far for an Orbital that did what was necessary. With enough firepower to break open even the toughest of bunkers, or the greatest of capital ships, you'll want Ajax by your side.
Weaknesses: The Ajax is from an older time when maneuverability was less of a factor in the face of overwhelming firepower, and it shows. Many of the Ajax's armaments are ill-suited to taking down highly-maneuverable targets and are instead better suited to destroying large, slower targets, or entrenched enemy positions. In addition, due to the size and weight of the Orbital in question, the Ajax's own speed and maneuverability leave much to be desired. The Orbital must rely on its heavy armor to shrug off damage from enemy attacks. It has a few tricks up its sleeve to surprise enemies who want to exploit its slow speed, but once revealed, there isn't much the Ajax can do to actually stop it- making close-quarters engagements against quicker opponents a dangerous prospect for anyone piloting the Ajax.
Due to its reliance on heavy ordnance, the Ajax is naturally quite ammo-hungry, and once its missile bays are depleted, it will be forced to rely on the Keraunos Hypervelocity Driver and Hephaestus Assault Gun- or worse, the Kopis Beam Cutter. Additionally, in spite of its focus on long-range engagements, the Ajax lacks any form of long-range surveillance equipment-- it will need external support from spotters, satellites, or other Orbitals to truly make the best of its weapon systems.
There's not much about me to say.
I was born in December 1998, and I've been doing Forum RP since 2011. I live in Southeast Asia-- the Philippines (GMT +8:00) in particular, so if I'm not around, I'm probably asleep or otherwise busy. I mostly do Group RPs and Tabletop Games (off-site). I've never been in a 1x1 RP, but some of the premises seem interesting enough.
I like Fantasy, Sci-fi, and certain Anime settings. I do shy away from certain genres as a matter of preference (historical, slice-of-life, grimdark, etc), and if I know nothing about a fandom setting in question, I'm far less likely to throw my hat in the ring-- but if the premise is interesting enough, I may give it a shot regardless.
I like to be relatively active, though life gets in the way sometimes. If you're lurking and are trying to get me to post, if you want to be a mutual friend, or if you want to invite me to a specific RP, just let me know...I don't bite. So long as you aren't rude, we'll get along just fine, and even then, I may extend a sort of professional courtesy between us as writers.
With that out of the way, if you're here, you're probably looking for more of my writing. Thankfully, I've recently compiled a list of my characters (with links to their respective RPs) from this site. If you want to check them out, the link is [url=https://www.roleplayerguild.com/topics/185346-hawthornes-rpguild-characters/ooc]here[/url].
If you made it this far, thanks for reading! May the RPs you're in be of an acceptable posting speed, and eventually, come to end on a decent conclusion...
...A man can dream, eh?
<div style="white-space:pre-wrap;">There's not much about me to say.<br><br>I was born in December 1998, and I've been doing Forum RP since 2011. I live in Southeast Asia-- the Philippines (GMT +8:00) in particular, so if I'm not around, I'm probably asleep or otherwise busy. I mostly do Group RPs and Tabletop Games (off-site). I've never been in a 1x1 RP, but some of the premises seem interesting enough.<br><br>I like Fantasy, Sci-fi, and certain Anime settings. I do shy away from certain genres as a matter of preference (historical, slice-of-life, grimdark, etc), and if I know nothing about a fandom setting in question, I'm far less likely to throw my hat in the ring-- but if the premise is interesting enough, I may give it a shot regardless.<br><br>I like to be relatively active, though life gets in the way sometimes. If you're lurking and are trying to get me to post, if you want to be a mutual friend, or if you want to invite me to a specific RP, just let me know...I don't bite. So long as you aren't rude, we'll get along just fine, and even then, I may extend a sort of professional courtesy between us as writers.<br><br>With that out of the way, if you're here, you're probably looking for more of my writing. Thankfully, I've recently compiled a list of my characters (with links to their respective RPs) from this site. If you want to check them out, the link is <a href="https://www.roleplayerguild.com/topics/185346-hawthornes-rpguild-characters/ooc">here</a>.<br><br>If you made it this far, thanks for reading! May the RPs you're in be of an acceptable posting speed, and eventually, come to end on a decent conclusion...<br><br>...A man can dream, eh?</div>