Avatar of Hellis
  • Last Seen: 5 yrs ago
  • Joined: 12 yrs ago
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    1. Hellis 12 yrs ago
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Recent Statuses

7 yrs ago
Current Hey y'all. I am about to start working on a webcomic and try to draw for a living now.
6 likes
9 yrs ago
Oh no. The World Ending library has started to smell of lemon again. Nobody likes dying to the smell of citrus
2 likes

Bio


"Always tenderize the meat first."


Most Recent Posts

Kaden Merlovich sat behind his desk and looked over a whole field of different holoscreens. The news showed mercury city as a small, illegal casino was being quickly surrounded by the police. The news anchor outside was going about how this was a bold move, as the casino was owned by a notorious crime family. Mr Merlovich made a face. The families in Mercury City were angry criminal eccentrics. Nothing more, they may have to deal with alien invasions in that town, but they were spared the true terror of really bloodthirsty and capable mobsters. And he sat ontop of it all, a Billionaire and philanthropist. He leaned back in his chair and pondered. He had a vision, a grand plan. To make this town better. By the book. His own team of heroes. They would clean these streets up. His legacy would be assured.

The office in which he sat took up most part of the 20'th floor. Everything around him was incredibly polished, chrome, gold and white as far as the eye could seem. His chair likely cost more then the everage man made in half a year.

”ARCHIE” he said as a hologram popped up next to him.

”I believe we said not to call me that Mr Merlovich?” A disemobied voice spoke and the hologram made a face of dissaproval.

”Arc sounds so.... Try hardy.” The man complained as he began scrolling trough a list of names.

”You could call me by my full designation. Artificial Realtime Computer” It, the hologram, said with a deper frown on its transparent blue face. Kaden waved that idea away. ”No way. That is to much of a mouthfull.”

”IF you say so. The algorythm you asked me for is done.” The hologram answered.

”I saw. Are you sure this is correct”

”Indeed sir. They fit the total equation parimiters by 98 percent.”

”...A failed fey invader, a alocholic alien and a mentally challenged... thing...” He started to mumble
”A repentant fey invader, a formidable brawler and a” The hologram trailed of. ”A unfortunate victim of science”

”Atleast the female portion of the team seem capable. A math genius, a illusionist and... wait a minute She's a villain!”

”No. She is not. Her family she is. She is the white lamb of the lot”

”Oh geez. That must be rough...” He looked at the last name. ”There is a rat... I hate rats... I really, really hat rats.”

”98 Percent....”

”Fine.”

-----------HQ---------

The lobby of the Slight Heroics HQ was about the size of five regular one room appartments. The decor was sparse but fancy, the lights where bright and white with reliefs in gold. Leading past it was a corridor, equally white and gold, leading to the briefing room, where a large oval table awaited. The would be heroes sat around it, having been led here one at a time by a hologram. At the head of the table, stood Kaden. His hologram helper next to him.He cut a handsome profile, around 50, gray hair and a body that looked like he lived on the gym. His hand clasped firmly behind his back

”Hello friends, welcome to my project. All of you have been chosen for your talents. I believe in time, you will become this cities finest paragons of justice and truth.” He eyed them, sizing them up. ”...But First things first. I am Kaden Merlovich, owner of Miracle Machinery. I am also your funder.” He leaned forward.

”Before I tell you your first tasks, any questions?"
Y'all are my favorite kind of people.

Tims ability is unspecified I think, so I'd allow it to work with anything scientific
Y'all need Mecha'Zeus.

Yes. That is a thing,.
"Pulps Guide to beasts and monsters"

A common misconsception about monsters and bioweapons is that you need to control them. That defeats the purpose! Chaos is integral to the H^P (L)0 crafting process. No. All you need is to CONTAIN. The keyword here is to contain it long enough to get the hell out of dodge. Killswitch is just a invitation to have all your hard work ruined!
we're all waiting for the IC :D
IC by the end of the week at latest by the way.
@Shorticus There will be a moment where you can make JR proud/Disgusted (Geddit. I to know wrestling!). But there will certeinly be pivotal moments where someone might take the step into Super villainy or vice versa.

As for locations; yes, you will branch out more and more, and earlier then you might expect.
Posting it here as well :D

A little about Missions

Villains:


The Villains are all about building themselves up in the face of their peers. To become SOMEBODY in a sea of jerks and asshats. For them each missions is for a direct and self serving purpose. This generally manifest as either Resource or Statement Missions.

Resource Missions Variants:
Aquisition: Payed job where you retrieve something for a client. Rewards you with Infamy and Money. Of course, you could KEEP what you steal, but then you'd be out a future employer.

Robbery: Hitting a bank or values transport is something you will have to do from time to time, to keep your money topped off. Paid missions is fine and all, but the big payday comes from these.

Tech Run: Every so often, some genius or company need to transport handy technology, or old powerfull artifacts or similair items. Items that would work much better in your possession. These might lead to GM rewarded, specific powerset. Like a magical amulet of protection or a high yield energy core for a certein robot.

Statement Mission Variants.
Assassination: Taking out a specific, civilian or non-super target. These missions will get you on the radar of local supers fairly quickly.

Beatdown: Facing down a Super Villain or Hero. Likely to be pivotal to your rep and storylines.

Rampage: Colleteral damage is a villains best friend. Rampages almost exclusively bring infamy and reputation.

Misc Mission Types.

Personal Missions: These missions show up every now and then and work kinda like a Bioware loyalty mission. They directly relate to a specific player charachter and will affect them in terms of the story, aquiring specific bonuses and titles. I.E; Returning to Mexico to face down Meteoras superlucha father or Tim stealing back one of his old prototypes from a major player Superhero.

Mook Mission: Sometimes, Big bad might want some extra muscle. These are good opportunities to build your rep and aquire contacts.

Plotting: Putting your resources to use and slowly build towards world domination take alot of small steps and convuluted plotting is always neccary!

Heroes


Where the Villains is all about bending the world to their needs nad building themselves up to rule it. The Heroes do what they do to make ammends, to do the right thing or simply becouse they are tired of all the jerks with super powers ruining stuff. Their Mission structure is vastly different. Allready possessing funds in the form of a Billionaire backer, they need to build goodwill and aquire support. The heroes job also often to pursue and unravel supervillains plans. The two types in this case is Savior and Paragon .


Savior Missions Variants:

Rescue: Be it terrorist hostages or victims of a natural disaster, these missions tend to make the public very fond of you.

Protect: There are many out there who live under the threat of Super Villain vandettas and similair circumstances. It is the job of a superhero.

Neutralization: Every so often, you have to take back that which is stolen. These missions are essentially your chance to aquire cool things for yourself as you return with technology that your scientists can work with.

Paragon Mission Variants.

Showdown: Facing down a Super Villain. Likely to be pivotal to your rep and storylines.

Last Stand: Now and then, a bad guy decide to really tear things up. These missions tend to end up extremely violent and colleteral becomes a big concern.

Misc Mission Types.

Personal Missions: Like the villains personal missions, these provide specific reweards and progress the story in different ways.

Crisis: Every now and then, a crisis breaks out that have you working along the big boys so speak.

Investigations: Crime doesn't solve itself! Investigation missions help you find out and stop the real troublemakers.
wooops
@Shorticus

Villains:


The Villains are all about building themselves up in the face of their peers. To become SOMEBODY in a sea of jerks and asshats. For them each missions is for a direct and self serving purpose. This generally manifest as either Resource or Statement Missions.

Resource Missions Variants:
Aquisition: Payed job where you retrieve something for a client. Rewards you with Infamy and Money. Of course, you could KEEP what you steal, but then you'd be out a future employer.

Robbery: Hitting a bank or values transport is something you will have to do from time to time, to keep your money topped off. Paid missions is fine and all, but the big payday comes from these.

Tech Run: Every so often, some genius or company need to transport handy technology, or old powerfull artifacts or similair items. Items that would work much better in your possession. These might lead to GM rewarded, specific powerset. Like a magical amulet of protection or a high yield energy core for a certein robot.

Statement Mission Variants.
Assassination: Taking out a specific, civilian or non-super target. These missions will get you on the radar of local supers fairly quickly.

Beatdown: Facing down a Super Villain or Hero. Likely to be pivotal to your rep and storylines.

Rampage: Colleteral damage is a villains best friend. Rampages almost exclusively bring infamy and reputation.

Misc Mission Types.

Personal Missions: These missions show up every now and then and work kinda like a Bioware loyalty mission. They directly relate to a specific player charachter and will affect them in terms of the story, aquiring specific bonuses and titles. I.E; Returning to Mexico to face down Meteoras superlucha father or Tim stealing back one of his old prototypes from a major player Superhero.

Mook Mission: Sometimes, Big bad might want some extra muscle. These are good opportunities to build your rep and aquire contacts.

Plotting: Putting your resources to use and slowly build towards world domination take alot of small steps and convuluted plotting is always neccary!

Heroes


Where the Villains is all about bending the world to their needs nad building themselves up to rule it. The Heroes do what they do to make ammends, to do the right thing or simply becouse they are tired of all the jerks with super powers ruining stuff. Their Mission structure is vastly different. Allready possessing funds in the form of a Billionaire backer, they need to build goodwill and aquire support. The heroes job also often to pursue and unravel supervillains plans. The two types in this case is Savior and Paragon .


Savior Missions Variants:

Rescue: Be it terrorist hostages or victims of a natural disaster, these missions tend to make the public very fond of you.

Protect: There are many out there who live under the threat of Super Villain vandettas and similair circumstances. It is the job of a superhero.

Neutralization: Every so often, you have to take back that which is stolen. These missions are essentially your chance to aquire cool things for yourself as you return with technology that your scientists can work with.

Paragon Mission Variants.

Showdown: Facing down a Super Villain. Likely to be pivotal to your rep and storylines.

Last Stand: Now and then, a bad guy decide to really tear things up. These missions tend to end up extremely violent and colleteral becomes a big concern.

Misc Mission Types.

Personal Missions: Like the villains personal missions, these provide specific reweards and progress the story in different ways.

Crisis: Every now and then, a crisis breaks out that have you working along the big boys so speak.

Investigations: Crime doesn't solve itself! Investigation missions help you find out and stop the real troublemakers.
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