Avatar of Hellis
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    1. Hellis 12 yrs ago
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Recent Statuses

7 yrs ago
Current Hey y'all. I am about to start working on a webcomic and try to draw for a living now.
6 likes
9 yrs ago
Oh no. The World Ending library has started to smell of lemon again. Nobody likes dying to the smell of citrus
2 likes

Bio


"Always tenderize the meat first."


Most Recent Posts

JOHN HELLBLAZER CONSTANTINE
JOHN CONSTANTINE, AGE 32 (b. 1936)
Vigilante based in Gotham City, New Jersey
Active since approximately Fall, 1962











The Con artist and Magician known as John Constantine. A smoker, a vagrant, a master of the arcane. He travels the world although mainly The UK and US in search for answers and tools to undo his past sins. As barely out of his teens rebel without a cause, he and his friends summoned a demon, killing many of the people there and condemning the soul of a innocent child. He himself is tormented and haunted by the ghosts of those he failed, those he actually killed himself and there is a saying in the magic community: “Befriend John Constantine, only if you are prepared to pick a coffin for your funeral.”

Not a loner by his own admission, he has been made such by circumstances. Due to this exile imposed on him by his fellow peers, he tend to wander. Having a tendency to be drawn towards the arcane and the demonic start making appearances. He is however, still a bastard. He will always put John first, and selfsacrifice for him is more the long con, then throw himself infront of a bullet. He always gambles, and sometimes the stakes are people other then him.

True to his orginal form, I plan to play him as a dicey, good hearted but ultimately selfish character. However, being before the crushing reality of late 70’s began to shape the minds of people, he has a somewhat more optimistic and lighthearted feel to him, despite still having that morbid past. He is far from idealistic, but a younger and less jaded version. The new castle incident that put him down a path of infamy happened, only brief time ago, leading to him moving to the states to get as far away from it as possible.

In this particular setting, he has acquired the house of mysteries much earlier on in his life but only just befriended the swamp thing. Being the younger Constantine, he is the rebellious magic rebel the original version so fondly remembers in mainstream canon.
I aim to try convey a arcane rogue with all the John charm i can muster, having him be a wildcard for other to turn to, as well as his vagrant nature, using his magical house to be easily accessible for collaborative writing. He finds himself in world where superheroes are coming out of the woodwork, and magic is far from the only strange thing he has to deal with.








Chad:
Chad is his oldest buddy, a cab driver who before drove him everwhere before he had found the house. He still drives John everwhere, helping him on occasion with heavy lifting and the like. Chad is loyal, and an extremely good friend of John to the point he is the only person that John really trust.

Swamp Thing:
The great protector of the Green, once a man, now a elemental being of immense power. What remains of the man that died in that swamp, nobody fully knows. John Constantine saved its life, and so is held in debt. It respects John for his actions, but find his ways troubling.

MAP: A roadworker who just happens to be a magus. (This version is American). Draws his power from the city itself, able to walk trough any reflective surface nad emerge from another and make the city rearrage the very architecture to give him little shortcuts and hideouts. Within his own city, Map is possibly the greatest magican in the area. He has been using it to help his fellow minorities hide from overzealus police and similair folks. Tolerates John, who he finds has a very “old soul”.

--

Possessions of Note:

House of Mysteries; A Sort of magical pocket dimension, the House of Mysteries is able to appear where John so wishes it to, as long as there is space for it. On the outside, it looks like a roomy, old school gothic villa. On the inside, it is much vaster. It is self aware, the point where it won't stand for John using it for goals it does not agree with. And it communicates with him trough post a book in the library.







Broker (OC supervillain)
Cabbie (OC superhero)


--
(I cant get the texty pictures to show?)

Oh yeah. Gowi. How about my Constantine?
@Athinar

I was directly referencing the Mob War between the Triads and Yakuza. Kaya could use the extra firepower~~
@Athinar

Hey. YOu should look into maffia killing, I heard it is the future of vigilantism. Especially when it comes to ending mobwars~~
@Gowi

... fixed. Again.
OH!
@Gowi Fixed him.
JOHN HELLBLAZER CONSTANTINE
JOHN CONSTANTINE, AGE 32 (b. 1936)
Vigilante based in Gotham City, New Jersey
Active since approximately Fall, 1962











The Con artist and Magician known as John Constantine. A smoker, a vagrant, a master of the arcane. He travels the world although mainly The UK and US in search for answers and tools to undo his past sins. As barely out of his teens rebel without a cause, he and his friends summoned a demon, killing many of the people there and condemning the soul of a innocent child. He himself is tormented and haunted by the ghosts of those he failed, those he actually killed himself and there is a saying in the magic community: “Befriend John Constantine, only if you are prepared to pick a coffin for your funeral.”

Not a loner by his own admission, he has been made such by circumstances. Due to this exile imposed on him by his fellow peers, he tend to wander. Having a tendency to be drawn towards the arcane and the demonic start making appearances. He is however, still a bastard. He will always put John first, and selfsacrifice for him is more the long con, then throw himself infront of a bullet. He always gambles, and sometimes the stakes are people other then him.

True to his orginal form, I plan to play him as a dicey, good hearted but ultimately selfish character. However, being before the crushing reality of late 70’s began to shape the minds of people, he has a somewhat more optimistic and lighthearted feel to him, despite still having that morbid past. He is far from idealistic, but a younger and less jaded version. The new castle incident that put him down a path of infamy happened, only brief time ago, leading to him moving to the states to get as far away from it as possible.

In this particular setting, he has acquired the house of mysteries much earlier on in his life but only just befriended the swamp thing. Being the younger Constantine, he is the rebellious magic rebel the original version so fondly remembers in mainstream canon.
I aim to try convey a arcane rogue with all the John charm i can muster, having him be a wildcard for other to turn to, as well as his vagrant nature, using his magical house to be easily accessible for collaborative writing. He finds himself in world where superheroes are coming out of the woodwork, and magic is far from the only strange thing he has to deal with.







Chad:
Chad is his oldest buddy, a cab driver who before drove him everwhere before he had found the house. He still drives John everwhere, helping him on occasion with heavy lifting and the like. Chad is loyal, and an extremely good friend of John to the point he is the only person that John really trust.

Swamp Thing:
The great protector of the Green, once a man, now a elemental being of immense power. What remains of the man that died in that swamp, nobody fully knows. John Constantine saved its life, and so is held in debt. It respects John for his actions, but find his ways troubling.

MAP: A roadworker who just happens to be a magus. (This version is American). Draws his power from the city itself, able to walk trough any reflective surface nad emerge from another and make the city rearrage the very architecture to give him little shortcuts and hideouts. Within his own city, Map is possibly the greatest magican in the area. He has been using it to help his fellow minorities hide from overzealus police and similair folks. Tolerates John, who he finds has a very “old soul”.

--

Possessions of Note:

House of Mysteries; A Sort of magical pocket dimension, the House of Mysteries is able to appear where John so wishes it to, as long as there is space for it. On the outside, it looks like a roomy, old school gothic villa. On the inside, it is much vaster. It is self aware, the point where it won't stand for John using it for goals it does not agree with. And it communicates with him trough post a book in the library.







Broker (OC supervillain)
Cabbie (OC superhero)


--
(I cant get the texty pictures to show?)

Well. John has the HOuse of mysteries. He can travel!
Ahhh. I am super super tempted to make John Constantine for this ;_;
@aviendha

Very soon. I got it all but done. I was waiting for any last minute charachters before I finish it. It iwll be up tommorow at lastest
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