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9 yrs ago
Current Posted a Game Master Guide in the Guides section. If you need help with GMing, refer to it for some handy advice. If you don't need help, then don't read it.
9 yrs ago
Happy Thanksgiving!
4 likes
9 yrs ago
When you see that you no longer owe anymore posts and have nothing to write *insanity ensues* Aaaaah!HSkjhaksjhdjf
5 likes
10 yrs ago
Happy Thanksgiving!
2 likes
10 yrs ago
Happy Birthday to me.
5 likes

Bio

Hello all. I am an experienced writer who is writing my own fiction stories on the side. I can role play any genre. What I love most is being able to go-all-out when weaving tales with other writers. It just makes the story more interesting, so I can't wait to write with you. :)

Most Recent Posts

Aquarius

Shellborn Kingdom - Guard Post - Jail

@wolverbells



After Aquawlad had long departed, the sharks’ pacing patterns shifted as they seemed to stop in their circles to regard two mersoldiers and one officer that swam down the empty dungeon corridor. Aquarius wore a solemn expression, lips straight beneath his shell helm. He gripped in his fist a trident as his tail rhythmically parted into numerous tentacles before they wound tightly closed in their propelling motions. The three mermen came before the prison where Ariyah was kept, and they regarded the young mermaid. For a long moment, Aquarius said nothing for he was gazing upon the creature before him. It wasn’t every day that he saw a mermaid. No; the Shellborn dealt with larger threats on a regular basis and mermaids were normally so elusive that they were almost tales and bedtime stories in his culture. But here she was, an actual mermaid. She resembled a human cut in half and bound to the tail of a fish. Why? Why did the mermaids make more of their kind? It was unnatural. He began the interrogation:

“I am Aquarius, Captain of the Shellborn Guard; Defender of the Kingdom; and you…are a mermaid. I nearly believed your race to be but a story, and yet here you are. What were you doing? You were alone. You were calling for help and when my men went to investigate, they reported to me that they found only an unharmed mermaid. So you weren’t in danger. So why did you call for help?”
We're still accepting for this game. We currently have an even male/female ratio and 4 writers. We haven't started the chapter yet, but we will as soon as I get the remaining CSes. We will always be accepting. I don't think I'll find much difficulty in implementing new people into the story.
Player: Bigg Slamm

Temporary Name: David
Gender: Male
Height: 6ft 6in
Weight: 210
Hair Color: Black
Eye Color: Grey
Physical Description: Very muscular, broad shoulders, barrel chest. Various scars all over. Chocolate complextion.
Visual Description: Wears jumpsuit zipped to his waist with arms tied like a sash leaving upper body exposed.
Personality: Trustworthy, outgoing, determined, pious, and humble.
Likes: Pancakes, singing, dancing, a job well done.
Dislikes: slobs, lazy people, spiteful people, bullies.
Quirks: Has very animated hands when speaking, usually, but when he gets serious he crosses his arms and raises an eyebrow.

Class: Warrior
Occupation: Brute
Powers: Super-strength, super-endurance, and can manipulate earth.
Skills: good with his hands, quick learner, and silver tongued.
Weapon: Blunt Weapons
You guys are free to talk in the OOC lol. I haven't been officially online yet (still away from computer), but I need to add a character for a writer to the character page.

As far as I know, we have 4 people in this game (even gender ratio 2 males and 2 females). I won't be adding a character at this time. Instead, I will solely be playing GM/NPC roles for this chapter.

If we have a small group, then that is fine because as we role play, more people tend to jump on the bandwagon late.
All right. Be sure to send me your idea via PM. :)
@Bigg SlammSure. When you have an idea of who you want your historical reference to be, send me a PM. :)

I will be going to see Civil War in the next hour so if I don't get to your response ASAP that's where I am. I will check this site from my phone.
Whew! I finally got all that starter information up. So we're ready and prepared to go all the way to the end of the chapter. The reason why I organized the game into chapters rather than just clustering the role play into one mass role play is to keep track of those writers that drop out. I like having a clean character list and so inactive characters are just false advertisement and they take up space.

For those who may be viewing this game, be sure to PM me your historical character idea. Remember, do not reveal who it is you are role playing. It's a game secret and it will be figured out by the end of this chapter. Do your best not to hint or disclose any information that could hint to anyone who you are role playing.

I, myself, am not even going to try to remember the historical name of your character so that I eliminate any chance of there being a slip-up with names. But yeah, just PM me your historical idea as well as your CS. I'm going to read over it and make sure you didn't write anything that may hint who your historical reference is. Once I say the character is approved, then you can post him/her into the Character Thread. :D

Tossing more ideas out there:
  • Musicians/Composers
  • Athletes
  • Writers and Poets
  • Singers
  • Artists/Sculpters
Aaaa~nd I actually started working on the IC because there's quite the amount of information to put up. But anyone who is interested can refer to it here:

roleplayerguild.com/topics/126047-aegi..
Aaaa~nd I actually started working on the IC because there's quite the amount of information to put up. But anyone who is interested can refer to it here:

roleplayerguild.com/topics/126047-aegi..

Chapter One - Identity


The Aegis Compound is the location where our heroes first awaken. There isn't much known about their exact location or if an outside exists. What will be known to them in Chapter One is outlined below.

Sectors

The Aegis Compound uses technology that condenses the space between to locations. Due to this technology, the characters won't ever need to use a stairwell or elevator. Simply passing through the designated door (ie. portal) will take you exactly where you need to go.
  • Waking Chamber - This is the chamber where the characters first awaken. It is a summoning chamber, which adds further mystery to the Aegis Compounds use of science and the arcane.
  • Cafeteria - After reception, this is the area where characters can relax and chow down on some good grub. It works much like a regular cafeteria except that the food can be ordered using panels. The food is then presented to the character upon a tray, popping up from a hatch.
  • Quarters - This is where characters will retire for the night. They each get their own room with a sink, bathroom tub and shower. The floor is Co-ed.
  • Command Center - Rookies have no business being on this floor, and so it is a prohibited zone until characters receive special authorization. Characters who try to access the command center portal will discover that the hallway merely continues.


Other Sectors

  • Aegis Simulator - This room utilizes the Aegis system. The Aegis engine is capable of exposing characters to realistic simulations, scenarios, and training grounds. Similar to the "Danger Room" characters are capable of dying in this room if they choose to train on a level above what they can handle. The simulator room is not allowed to be access without a Monitor. The Monitor oversees the simulation and can eject characters from the simulation in case of serious emergencies.
  • Aegis Arena - The Aegis Arena is for those characters who have a more competitive and aggressive personality. This is where characters can resolve disputes or train with someone of equal strength. Characters cannot be killed in the arena. When a character loses, the match ends. A character's Win, Lose, and Draw record is recorded for research purposes. Like the Aegis Simulator, characters can decide on a realistic battle environment.
  • Library - Sometimes you want a quiet place to study or if you're the type to seek out information, the library just might be your niche. There are no books in the library. Instead, users have access to various computer terminals. Not all information is accessible.
  • War Room - This room is where briefs mostly take place. This is also the room for written exams. The characters receiver their first brief in the cafeteria, but after that brief, all briefs are held in the War Room.


Chapter One - Identity (Summary)


Everyone’s character will wake in the mysterious compound. Their information will be recorded, they will receive their clothes, and they will eventually be released in the Mess Hall to eat (and they will be starving). During the Mess Hall period, the game is pretty sandbox as your characters wait for the brief. During this time also, characters can be acquainted and friendships or rivalries can be made. Eventually, the characters will receive a briefing in the Mess Hall by The Compound Director. You will learn why you are here, what kind of training you will undergo, and how you will graduate. Throughout the training phase, the character’s may see their bodies (muscle memory) performing stunts that they didn’t think they could do, and it all seems familiar. However, by graduation, The End of Chapter One, their memory should start to return and they remember who they are. They then realize the actual purpose of the training was to awaken the heroes before the real battle begins!

I gave you this summary of the chapter that we will play out so that we all know the direction the chapter is supposed to go. The adventures we have getting there is the fun part.

Opening


You awake in a room. You do not know your name. You do not know where you are. You can’t remember anything, but you are not alone.

The chamber is dimly lit and the room is square and stark-white. There are nine other figures surrounding you, lying on what appeared to be blue magic circles. They appear to be asleep having not yet awakened like you have. As you gaze around at your surroundings, you hear the soft murmur of machinery humming from behind the plain walls. The floor is cool and smooth like metal.

You notice that your rune circle has stopped glowing and a rectangular impression forms in the shape of a door upon the wall before it slides open to reveal a lit gray corridor. Curiosity eventually has you get up and travel over to the door. You step through and walk to the end of the plain hall where another door opens.

The room opens to a reception where several business-dressed men and women are seated greeting you with friendly smiles. They weren’t all human as you notice with the rabbit-eared receptionist who first greets you, “Welcome to Alta. That is the name of our world. You will learn as you proceed. My name is Sofia Keys. I am here to record your information. What would you like to name yourself?”

After Sofia is able to gather your information you continue to the other stations receiving a blue jumpsuit that zips in the front from the crotch to the collar bones. A receptionist directs you to your final destination, a room full of delicious smells: melted butter, baked bread, sizzling meats…you are directed to grab a tray and regain your strength for the brief would begin soon.

Notable NPCs

This section can be added to as writers create NPCs. The NPCs that go in this list are NPCs that you think everyone should know about or who people will more than likely encounter on a regular basis.
  • Aegis Director - Althea Rose - Director Rose is very assertive and she is a quick decision-maker as well as problem-solver. She likes when plans go smoothly, and smooth is what she strives for. She is highly admired and wound up being the secret crush of numerous Aegis personnel - men and women alike.
  • Aegis Instructor - James Rosencrantz - He is also called "Burnface" but I wouldn't recommend calling him that to his face. He is the senior trainer in charge of conditioning and teaching the heroes. He is very rough around the edges and not easy to like. He is not there to be anyone's friend. He is there to give the characters what they need to survive. So hush up and listen!
  • Aegis Receptionist - Sofia Keys - Sofia is a Lapine, a being that bears the characteristics of a rabbit. She is motherly to the characters and may prove to be very helpful. She is the first person you meet!


Post Header

This header is to be posted above your post every time you post. This tells people who you are role playing, what class they are, what their current location is, and who are they currently talking to as well as mentioning in their post to direct those writers' attention. This is for the convenience of all writers. I normally add "Time/Date" to the header but we will be moving from Day One to Day Two together. So it is irrelevant in this chapter.

Temporary Name: This is your character's temporary name. The name he/she made for him/herself. This is not the name of your historical character so do not put that here! I will say it until the conclusion of this chapter. Do not reveal who you are role playing.
Class: What class is your character?
Occupation: What is your character's occupation?
Location: Where is your character on the ship?
Tagging: You can place the @Mentions here or you can write the character's names here.

Example Header Use

Temporary Name: John Doe
Class: Warrior
Occupation: Monk
Location: Library
Tagging: Steven, Kara, Frank

Rules

1. Try to keep all OOC conversations in the OOC. That is why it is there.
2. If you use pictures, please size them down. We do not want ridiculously huge pictures taking up the whole game and lagging out people’s computers.
3. Activity: You have 14 days to post. If you do not post within 14 days, then I will PM you. If you do not respond within 30 days, then I will do what I need to do with your character. However, after 7 days of inactivity, I will ask the writers that you left hanging to move on.
4. What I say goes. I tend to make decisions for the sake of the game and not for the sake of my personal opinion. If you do not like my decision, then you can either: a) deal with it, b) tell me in a constructive manner why you don’t like it, preferably in PMs, or c) get out. This takes us to the next rule.
5. No drama. I don’t like pointless arguing, so if you start an argument over this game, I will tell you how to fix your problem. If you don’t like it, then leave. I’m not going to argue with you. It would be a waste of my time to do so.
6. Chapter One Rules: Do not reveal who your historical character is. PM ME who you plan to play. PM MEEEEE! Do not drop it in the OOC going, “Oh man, this game sounds fun. Can you reserve me for hjdhfkjdhf?” NO! NOOOOOOO! Just don’t do it. If you read this, then in the first response to this game write “Ireadthisbruh.” If you didn’t read this, then I’ll definitely find out now won’t I when you screw up?
7. Communication: Please PM me when you're going to be absent for a long period so I can accommodate your absence. I do not need to know your business. I just need to know an estimated duration of absence.
8. Have fun!
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