Avatar of IceHeart

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6 yrs ago
Desktop profile login won't work. Coincidence that Windows 7 is no longer supported on same day? Consider me doubtful.
7 yrs ago
I wonder why I have no notifications, then I realize I forgot to sub to my own threads. Whoops!
5 likes
8 yrs ago
I'm having way too much fun with my Legend of Zelda Encylopedia. This is the game that got me into roleplaying so have a lot invested in it's lore and stories. Too bad can't have all the games too.
4 likes
8 yrs ago
It's begining to look a lot like Christmas...too bad it was already looking this way back in October...
2 likes
8 yrs ago
Whew, looks like only 5 days, stupid thing showed me six just to try and scare my pants off...

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Most Recent Posts

The Seer - Character Sheet


Name: Unknown
Appearance: (Just ignore the 'tails')


Age: Unknown

Gender: Unknown

Bio: The Seer is an enigma and seemingly unknowable. A wanderer who at times can see the future and seems to always have mysterious events surrounding The Seer's every journey. Who is The Seer? What is the Seer? Does even The Seer know its purpose or is The Seer merely tight-lipped? What is known about the Seer is wherever The Seer travels, change is soon to follow.

Who is the Seer?: The Seer is The Seer, nothing more, nothing less.
Demon Blade Roleplay, has yet to start.

Name: Kiku Kurohana

Appearance:
5’1”


Age: 20

Gender: Female

Clan Affiliation: Tsukuyomi Clan is known as being the Shogun’s enforcer. They train operatives to work for the Shogun and are extremely loyal, perhaps even fanatical in their work.

Demon Blade Wielder: Yes

Skills: Kiku is extremely flexible and fast, capable of outrunning and out maneuvering even skilled opponents. Like a bee or a snake she can strike in and out of combat quickly. Being rather small and thin she is also able to slip into encampments, buildings, and so on quickly and silently. She is also skilled with throwing weapons such as needles and kunai. Raised as an assassin she is knowledgeable of Shinobi arts and techniques.

Bio: Kiku Kurohana was originally Hikari Satsume. A mere six years old was when she was forcibly taken from her own and impressed into the Tsukuyomi Clan’s secret services. It was a special program she was brought into because it was believed she had potential to have a higher resistance to demonic influences and could be used as a demon blade wielder. Trained to be a highly lethal weapon, she literally no childhood since being brought in but those who took her were thrilled when they found out their initial assessments proved to be correct.
Fashioned into an effect killing machine and infiltrator, the newly christened Kiku Kurohana, upon her completion of her training, was given her demon blade to use for the Tsukuyomi Clan and the Shogun. Since being given the blade she has had little time to rest, being given mission after mission to further her Clan’s agendas. It is hard to say if there is any of Hikari Satsume left in her.

Dragon Ball Roleplay

First Character


Name: Rufus Grindstone

Appearance:



Age: 25

Race: Anthro [Werewolf]

Gender: Male

Personality: Rufus Grindstone is a guy with a very rough personality, just like his last name. He can be quite pushy and is easily seen as an overbearing bully. Rufus has little interest in ‘personal space’ and will nonchalantly get in anyone’s face. Of course being so forward has its obvious downsides and often he will get into trouble, though in an impromptu scrap he will often come on top so he tends not to learn how to act more friendly. If there is something he wants to accomplish or just wants, he’ll use anything at his disposal to get it, which usually results in intimidation.

He is not all bite, thankfully, and at least has some redeeming qualities. Rufus will be the first to confront another bully for instance and will often jump to anyone’s defense if they are threatened. Rufus also has a tendency to do little things for those he considers his friends, small good deeds like procuring that last cream puff in a shop window, buying a drink, taking first watch if needed, perhaps even opening a door for a lady, just small little things people might consider a bit insignificant. Even when he does good deeds though, usually his presentation is still quite gruff and not exactly inviting so often the effect is rather ruined by his attitude.

Bio: Rufus Grindstone has a hereditary curse of the werewolf. Actually it is unknown if his species was just born that way or if he really had a human ancestor that someone contracted the werewolf curse. In any event that does not matter, all that does is that Rufus is gifted in the fact that he can mingle with the humans in his human form, and gain great power in werewolf form. He grew up in one of the thriving Earth cities and was quickly on his way to becoming a top dog in town. Always a bit reckless and having a bit of a mean streak, he liked to watch others cower in fear at this claws and fangs.

While naturally more powerful than most others in werewolf form, rather early in his young, nearly criminal career, he was beaten rather profoundly by a human fighter. This early defeat quickly made him realize he needed to train to be better and he learned about how to control his Ki extremely quickly, being a somewhat natural fighter. Once he learned about precise Ki control he once again found himself dominating most scuffles but he realized he was on a rather pathetic path and actually started being helpful by training himself for the Earth Defense Forces. Now he fights and intimidates criminals and Earth’s enemies, when he’s not basically doing to same thing to those around him.

Aura Color: White

Preferred Fighting Style:
Melee
A strong and nimble fighter, Rufus was born for close quarters combat. He likes to charge quickly in to bring the pain to his opponents as he boosts his own power and claws with his Ki.

Signature Combat Techniques:

Crescent Slash: Rufus lashes out with his claws, charged with his Ki. When he strikes lines of Ki trail behind his claws, like the tail-lights on a car at night, then the Ki jumps out in front of his slash, striking and tearing into his opponent even if his claws never touch them. The move often catches opponents off guard the first time they see it. The move essentially extends his own claw range but is only effective in close quarters combat as the Ki slashes lose potency exponentially the farther they travel.

Blood Frenzy: Dashes at an opponent with a claw to slash at them, passes them, then immediately stops, pumps Ki into his legs and jumps back at his opponent to claw them again. Due do his agility he is able to do this quick, fly by attack up to five times in quick succession before he needs to disengage and try something else.

Death Fangs: As a werewolf Rufus has sharp fangs with which he can bite his opponents, even through armor. When Rufus bites and enemy he will charge Ki in his mouth, let go, often kicking his opponent to gain distance, and fire a white Ki blast at the area he just bit. The bite helps open up a hole in his enemy’s defenses for his Ki blast to slam through with gusto.

Alpha Wolf Mode: When Rufus needs to go all out he can kick his body into overdrive, his hair grows, turning rather wild, and all his muscles bulge and vein up. Speed, power, and Ki drastically rise during this time and he becomes unnaturally blood-thirsty. This overdrive also causing an extreme heightening of all his senses, which is the mode’s true strength as if allows him to fairly accurately predict enemy moves to counter and dodge them. At the moment Rufus is unable to effectively control his heightened state and so has trouble thinking clearly when in Alpha Mode. He also has not reached a point where he can naturally enter the state and needs outside stimulus in the form of a special pill developed for his use.

Second Character


Name: Jeene Quark (Nickname: Qwirky)

Appearance:


Age: 22

Race: Human

Gender: Female

Personality: Jeene is a very driven individual who can easily forget that people have a certain necessity called sleep. She works hard at whatever she does and is always attempting to create new equipment and at times, robots. An engineer to the core she has a bazillion ideas to try out and takes great pride in her work. Any flaws in design or performance just make her that more determined to do better the next time. There is almost nothing that can keep this girl down as she’ll keep plunging on ahead, at least until sleep catches up with her. Because of her unique personality and talents, she was given the nickname Qwirky which slightly resembles her adopted name.

Bio: Jeene was born to a loving family; however very early on her family realized they did not have the means to support a child. Worried for Jeene’s safety and future, she was put up for adoption and was picked up by a well-off family with fairly close ties to Capsule Corp. This inviting, though sometimes competitive atmosphere, created by the Quark’s own children, allowed Jeene to tinker and experiment to her heart’s content, as long as she got some kind of result. Expecting great things from her forced the young girl to become proficient at what she did and soon her talents were recognized by those around her, though at times this caused tension with the Quark’s blood children who saw her talent as a threat.

Jeene always knew she was adopted and actually managed to keep in tabs with her real parents over the years. She does not hold anything against them, realizing they took the best action they could at the time and is even grateful for how that situation turned out. Jeene was blocked out of any real inheritance from her adopted parents but considering her talents there was little need to rely on them forever, so she set out as an inventor and engineer for a sub-group of Capsule Corp.

Jeene has always noticed that she tends to have a lot more stamina and strength than those around her. According to her true parents, she has blood-ties to a hero from the past, though which hero that was is unknown to them. Whatever the reason for her incredible vitality it certainly help her become the competent engineer and part-time fighter, she is today. Jeene uses her inventive side to create gadgets, armor, and weapons for her own and others’ uses.

Aura Color: Cyan

Preferred Fighting Style:
Balanced

Jeene tries to make sure she can sufficiently fight an enemy at all distances and practices for such encounters. She tends to fight from a distance more often to prevent wear and tear on her equipment when she can help it however.

Special Equipment: Jeene has fashioned for herself some very sophisticated equipment to help boost her abilities. As the equipment has been customized for her own use very few would be able to make any good use unless they had the expertise to modify it. When not carrying the equipment on her person, she has a compartment on her work belt that contains it all in capsules so she can pop them out at any time.

Ki Enhancement Gauntlets: Due to her work tinkering, she does not have as much time to train her body as other fighters so she came up with these gauntlets to help her more easily tap into latent Ki reserves. The gauntlets, along with helping ease the flow of Ki in her body to her hands, also work as makeshift shields to protect herself, which she can enhance with Ki.

Multi-Launcher: A canon that can be loaded with special ammo, also contained in capsules that are loaded into the gun directly. Special shots include a Ki-Enhanced Capture Net, Flash-Bangs, Incinerary Rounds, and at times robots. The canon is used mostly for strategic uses rather than as a weapon since most strong fighters can use Ki blasts for quicker and stronger results.

Skate Shoes: These special shoes allow Jeene to jet across the ground without having to move her legs. While most skilled fighters can just fly, these shoes allow Jeene to keep two feet planted firmly on the ground while still moving which can prove to be a critical advantage while on the defense. Also this allows her to dodge without moving a muscle, making it harder for an opponent to read her movements. Aside from the land maneuverability these shoes also have the same Ki-enhancement technology as her gauntlets allowing her to charge up Ki in her feet and legs more rapidly.

Signature Combat Techniques:

Cruise Missile: A very straightforward technique where Jeene leaps straight at an opponent, her arms crossed in front of her in an X. Concentrated Ki forms in front of her, compliments of the Ki Enhancement Gauntlets, allowing her to smash straight into her opponent for maximum force. After unleashing the full force of the impact Jeene either jumps back as far as she can, or keeps on going if she manages to bowl over her opponent. The move is stronger if the opponent is then forced into another object such as a wall.

Return Ball: Jeene concentrates a compact ball of Ki in both of her hands and then kicks it at her opponent. Unlike a regular Ki blast the ball does not explode on contact and instead keeps going even after hitting or missing the target. Jeene can then signal the ball to return to her, potentially scoring another hit on the usually unsuspecting opponent. The Ki ball then disintegrates before reaching her.

Shatter Blaster: Usually charged in her hands, it starts out as a single beam then only a few feet out, scatters out in a multitude of directions. Not a very powerful technique but rather hard to avoid.

Delay Mines: A useful trick Jeene learned, she creates Ki bombs and lays them out behind her. The Ki bombs stay put and act as deterrents for pursuing enemies, and is quite useful if she can retreat through narrow spaces. She can also place the Ki mines in front of her to try and force her opponent to either plow through them or dodge around, often giving her the opportunity to strike as they come in.

Energy Blitz: Jeene proceeds to pound away at her opponent with a rapid succession of powerful Ki blasts. The move is designed to keep piling up damage as quickly as possible in a short amount of time. Considering the rapid rate of fire she has to concentrate when using the technique, leaving her open when other opponents are around.
One Piece Roleplay

Appearance:



Name: Ophilia Tressel

Gender: Female

Nicknames/Aliases: Hana [Flower]

Epithet: N/A

Age: 23

Bounty: N/A

Hometown: East Blue, Junk Island [Not to be confused with Scrap Island]

Marine Rank: [Not quite sure about this yet]

Role: Doctor

Abilities & Skills: An able chemist and herbologist, Ophilia is able to easily create usable potions for medical or poisonous uses. A skilled healer with a stellar track record, she prides herself on her ability to save lives when she is counted on to do so. Able to identify illness quickly, she can almost always prepare the right concoction for the job at hand.

In combat she uses a combination of her Hana Hana no mi abilities and Kenbushoku Haki, of which she developed more strongly after eating her Devil Fruit as she became more in tune with nature and life. When fighting, Ophilia tends to be more defensive than offensive, making sure to evade attacks and prolong the fight to give time for her Hana Hana no mi to really take effect and turn the tide of battle in her favor. She is quite agile, light, and flexible giving her a great range of movement in combat.

Equipment:
A Medical Satchel to hold medicines and bandages in case she needs to do quick first aid.
A Metal Fan is her weapon of choice which she uses to defend herself, to attack with the sharp edges, and most importantly to more quickly spread around pollen to boost her Devil Fruit abilities’ effectiveness.
A variety of flowers and herbs on her person for various uses.



Personality: Ophilia is a complicated individual who has quite a few different facets to her personality. She is a prideful person at times, yet can remain calm in most situations and not let pride blind her. Being quite intelligent she is not easily tricked and yet still somehow manages to hold onto a somewhat naïve innocence that most people lose early on in life. Her personality traits can seem paradoxical, but perhaps she is so vibrant because of her new symbiotic relationship with plant life as her life is essentially not just her own anymore. A person will almost always feel that there is much more to her then meets the eye but be unable to see how they can dig deeper.

Despite her somewhat contradictory nature she is quite loyal and true to the Marines and will therefore go to great lengths for their cause. She sometimes reveals a somewhat alien side in the fact that her values have changed somewhat duo to living with plants all the time. It is somewhat easy for her to not think highly of ‘animals’ and therefore she has no qualms in performing rather unsavory acts such as chemically enhanced interrogations. She does not take pleasure in causing pain to others but it does not bother her on as deep a level as it would most people. Thankfully she does respect her colleagues and she can form normal relationships to other people, much to the crew’s relief.

Biography: Born on Junk Island Ophilia did not enjoy a happy existence due to the condition of the island. Like its namesake the island was covered with junk, most of it complete garbage which forced the inhabitants to scrounge about for what they could sell or use to live off of. Plant life was almost nonexistent so every little bit of grass and herb that grew was quite precious. The island was also a frequent pirate stop so the residents lived in fear and found places to hide each day.

By coincidence as she was hiding when some pirates landed she stumbled into a sort of secret garden, an oasis among the heaps of junk and it was there she met the Devil Fruit that would change her life. Upon eating the rather ‘star’ shaped fruit her Hana Hana no mi abilities awakened, which allowed her to use her power to grow plants where nothing could grow before which was a great boon to the island; However, the strange turn of events piqued the pirates interest who after figuring out what happened captured her.

All seemed lost as she was still quite young at the time and unable to effectively wield her power when the Marines came. The marines trounced the pirates and freed her. Feeling indebted and grateful, she decided her talents would be best in service to the World Government and so she enrolled in the Marines, after making sure a sizable portion of Junk Island could grow foliage. Since then she has learned a great deal, especially about plants and medicine, and soon found herself on a particular ship with a particular crew.

Theme Song: Secret Police

Other: Ophilia for some reason can make her hair fluorescent, glowing in the dark when she wants to. Thankfully she can control this odd reaction so she isn’t glowing all the time.
Mecha Roleplay

**Name:** Marsha Wells

**Age:** 29

**Gender:** Female

**Appearance:**



**Place of Birth:** Mars Colony

**Bio:** A third Generation Martian, Marsha Wells was immersed in Martian culture from birth and has inherited much of that so called ‘frontier spirit’. Independence is a great commodity on Mars and her family even went as far as to join one of the radical groups wishing for Mars to become a completely independent planet; However, Marsha was more of the explorer type than a political independent and so left the colony for the reaches of space at 18 years of age by joining the Mars Expeditionary Force. As an exploration group and pseudo-military, Marsha gained quite a bit of experience over the years as she traveled the Solar System.

Before starting off on her own in the private security business, she managed to achieve the rank of lieutenant at the age of 25. After entering the private security business she found herself still itching to explore space, therefore she has been handing out her services to expeditions heading out into the far reaches of the Solar System. Her latest contract is with the XEON III as it intercepts passing comets for research and mining purposes.

**Talents/Skills:** Having been a part of the Martian expeditionary forces, she is trained in various military weapons and hand-to-hand combat. She is also trained in basic Mecha maintenance and Military code. Marsha is quite a strategic thinker and can keep a cool head in combat situations.

**Anything else of interest:** Somewhat in contrast to her rigorous background Marsha has a rather unassuming hobby. In her spare time she likes to paint landscapes and spacescapes, not a hobby that many do in this advanced age, at least not with the traditional paint and canvas medium she uses. As ex-expeditionary force she is in the habit of exercising quite frequently to maintain her strength and physique.

### **Mecha Sheet**

**Mecha Name:** MVT-012 “Drill Beetle”

**Appearance:**



**Armaments:**
Twin Gatling Guns located in the underside of its arms.
Two Flak Cannons located underneath its ‘wings’.

**Special Equipment**
The “Drill Beetle” was actually initially designed as a tough, mobile drilling machine for mining asteroids and other hard locations. While this particular machine has been modified to see combat it still keeps its initial name sakes of solid ‘beetle’ armor and the ability to swap out its hands for heavy metal drills.

**Mecha Specs:**

_Long Range Combat_: D

_Medium Range Combat_: A

_Close Range Combat_: C

_Armor_: A

_Speed_: C

_Agility_: C

_Strength_: B

_Shielding_: N/A

**Mecha Quirks:** The design of the Mecha allow the machine to curl up for added defense, giving it a second nickname “Pill Bug”. The Mecha’s ‘wings’ are painted with blue ‘veins’, making it look like a beetle in flight when the ‘wings’ pop open for the flak cannons.
Dragon Ball Roleplay

Name: Glacier

Age: 34 (For her race this is pretty young)

Gender: Female

Race: Ice-jin
Appearance:



Personality: Since the destruction of her people Glacier has really transformed personality wise into a person very much like her namesake. As strong and hard as ice, her personality is really a defense mechanism to deal with the fact that she is now alone in the universe and has had to rely on herself for so long. Since she has never stayed in one place for too long, for fear of being discovered, she has not had a long-lasting relationship since the Planet Trade Organization’s destruction. There is a soft spot somewhere deep inside but good luck chipping away at her frozen heart, a tragedy like she has gone through leaves deep scars.

Equipment: Teal-tinted scouter

Weapons: Who needs a weapon when you have a tail?

Aura/Ki Color: Cyan

Power Level: 200,000 (First Form)

Special Attacks/Techniques: Death Beam, Tail Smash, Death Rush, Darkness Eye Beam

History: A distant cousin of the now deceased Cold Family, Glacier grew up during a time when the Planet Trade Organization had lost its ruling family and had split into warring factions trying to take total control of the once great empire. With the loss of royalty a huge power vacuum occurred in the Planet Trade Organization as subordinates quickly tried to become the new ruler of the Organization. Glacier was raised by a specific faction that was trying to reinstate the Cold Dynasty but one under their control and therefore tried to mold her into their leader and puppet. Glacier however was not as war driven as her relatives and therefore tried to stay out of the civil war as much as possible, letting other relatives battle it out for the throne. She also proved to be quite adapt at realizing the organization’s goals and therefore managed to hold onto her own ideals.

Soon it became apparent that Empress Ica was the true ruler of the organization and she quickly took control. Glacier took on the role of a high-ranking officer in the empire and worked hard to rebuild it after the devastation of war; however this reconstruction of their empire was short lived. Hurt by internal strife the Planet Trade Organization was too weak to defeat the invasion by the Dark Saiyan’s armies. Glacier fought hard but when she realized all was lost, decided to abandon the organization and the Empress to go into hiding, she barely escaped with her life and with her survival managed to avoid the complete genocide of her race.

During her travels Glacier has made sure to keep a low profile to avoid detection by the Dark Saiyan empire and has trained and studied so that one day she could have her revenge on the Saiyans. For years she has not dared to change out of her least powerful form less she accidently reveal herself to the dark ones; unfortunately a rare side effect has occurred that is most troubling, she is currently unable to unlock her true power and at the is moment stuck in her 1st transformation. Troubled by this turn of events she has searched fruitlessly for a ‘cure’ but has been unable to find one, as there is a high probably that the 'disease' is not natural and is in fact a curse put on her during a stay on one of the planet's that had been subjugated by her race. There is one dim light of hope, the legendary Super Saiyan Goku was raised and trained on Earth, a rather backward planet but if he was able to reach such power on that planet perhaps she could find a way to unlock her own power and even expand upon her normal power.

With this mission in mind, Glacier has decided to make her way to Earth in hopes of regaining her power so she can strike back at the Dark Saiyans. Like it or not, there may also be need to find allies in order to exact her revenge, the Z fighters may be gone but perhaps there are still powerful beings on the planet. Of course finding people that might actually help her could prove difficult, considering the possibility that Freiza might be the monster in bedtime stories for many races and he was kind of the symbol for her race.
Monster Roleplay

Name: Emilia Glarthsom

Race: Cyclops

Appearance:
6'9"
[Cyclops]


Age: 22

Gender: Female

Bio: Emilia Glarthson’s family comes from a realm teeming with mythological beings. Many mythological beings from human legend that were trapped in the human dimension during smaller phasing incidents, such as the Cyclops from The Odyssey. She comes from a line of Cyclops of rather small proportions, generally larger than most humans but tiny compared too many of their more massive cousins. Because of their diminutive size they can be looked down upon by others but her family line’s strength cannot be disputed so the discrimination is usually mild. All in all theirs was a rather average family which for a Cyclops tends to be small ranging from one to two children; her family had two, Emilia and her older brother Erik.

When Emilia was 14 years old, a phasing event occurred which deposited Emilia in the human dimension, right in front of her family’s eyes. The last thing she saw of them was her older brother reaching out, trying to grab her hand but the portal swallowed her up before he could reach her. For better or for worse she was dropped in the middle of Edge City. Confused and afraid, the already 5’10” Cyclops stumbled through the city. Concerned citizens called the police though they were not equipped to handle someone with her strength. The Anti-Monster Society caught wind of the situation and quickly captured the strong teen. Thankfully before she could be taken away the manager of the Pandora Complex happened upon the scene and decided to take her in on the condition that she would join the Monster and Supernatural Extermination Squad. Seeing the hatred in the Anti-Monster factions’ eyes she knew that this invitation would most certainly save her and took him up on the offer. Grudgingly the Anti-Monster Society allowed the deal to occur.

Emilia quickly entered a strict training regime which an emphasis on marksmanship once it was determined she had remarkable eyesight. In a year she was a trainee that could go out on the field with a mentor and in three was a full member of MASES. Having been an agent now for a few years Emilia has grown appreciative of at least some human culture and quite a bit appreciative of technology.

Skills/Powers:

Superior Strength: As a Cyclops Emilia is gifted with an immense amount of strength enabling her to lift up to 2 tons. She can bend steel, as long as it’s not too thick, and can punch her own handholds in concrete. Because of her strength she is sometimes used as kind of a pack mule; however, it also gives her the ability to use advanced weaponry that would be impossible for a human to use because of its weight.

Expert Marksmanship: Emilia has trained with guns quite a bit and become quite proficient with a wide variety of firearms. Because of her strength most of her weapons are specially made to be study enough to survive the occasionally squeeze.

[Sniper Rifles]: Emilia’s accuracy with a good sniper rifle is nothing to sneeze at. She has trained specifically in order to hit moving objectives with utmost precision. She’s trying to increase her speed currently without sacrificing accuracy.

[Anti-Tank Rifle]: For Monsters with natural armor, a weapon with good piercing power is needed and that is the Anti-Tank Rifle. Larger than most human ready rifles, her version of an Anti-Tank Rifle is specifically designed with her strength in mind to allow the weapon to reach greater heights of accuracy and power. It is capable of breaching most tank’s armor and she is even given a wide variety of shells to use with her weapon. She has shells designed specifically for armor piercing, explosive shells, gas shells, and few other types she takes on specific missions. When on a mission she carries ammo on her person along with her gun carrying case.

Cyclops’ Eye: The single eye of a Cyclops is much more powerful than the combined might of most two-eyed beings. Do to their eye’s advanced biology their single eye does not suffer from depth perception problems like a single-eyed human would. A Cyclops also has the ability to change their eye’s frequency range, allowing them to see ultraviolet light or even infrared. Of course having such an advanced eye does have its drawbacks, it is an extremely sensitive organ and is easily irritated. Sudden bright lights can daze a Cyclops, gases and allergens easily irritate the eye, also attacking a Cyclops in the eye can easily cause a mortal wound.

Other Things of Interest:

-Emilia is a big fan of hair clips, both for aesthetic reasons and took keep hair out of her eye.

-Emilia is an avid reader able to devour 500 + pages in a day easily. Her reading interesting range from thick novels to manga.
Soul Eater Roleplay

Name: Eloise Flan Ruthersburg

Appearance:

Age: 16

Gender: Female

Role: Meister

Partner: Archer

Skills:
Advanced Soul Perception: Eloise is quite adept at the art of Soul Perception and can sense a soul even at a distance. Every year she seems to gain greater affinity for Soul Perception which at times can bring her unwanted attention.

Efficient Soul Wavelength Control: Her Soul is still growing so it will be a while before it reaches its peak strength but with the soul wavelength she does have is very precise. Her ability to manipulate Soul Wavelengths is quite advanced, making Soul Resonance quite powerful when performed correctly. While not that powerful yet, she already has started using Soul Force to a degree, allowing her to attack effectively even without a weapon.

Personality: Eloise is a rather shy girl who finds it hard to talk to others and make friends. This seems to contrast greatly with her abilities to manipulate soul wavelengths and acute soul perception but perhaps because of her personality she found the need to rely on another way to ‘read’ people. When confronted she is likely to back down and has a hard time dealing with pushy people as they can scare her quite easily, this in effect often makes the pushy person feel bad as she is rather quick to get teary-eyed. If one would describe her in a word, probably ‘sensitive’ would fit the bill; she can be quick to catch onto things though voicing her findings can be a bit of a challenge. One would think such a sheltered-esque girl would be useless in a fight but surprisingly this is not the case, at times at least.

Eloise has a sort of defense mechanism built into her psyche that activates during combat. Before this happens she can often seen quite flighty and cowardly but once the switch is turned her true skills come to the forefront. Eloise effectively shuts down her emotions, becoming almost doll-like in expression and at times movement which allows her to completely concentrate on the fight and her impressive Soul Manipulation skills. The change in fighting prowess and strategy throws most opponents off, especially as they are unable to read her anymore due to her low-emotion state. Once she snaps back she’s pretty quick to return to her normal, flustered self.

Biography: As her rather flamboyant name implies Eloise comes from a rather extravagant household that liked to toss money around like it was rice on a wedding day. Despite coming from such a household Eloise found that such riches merely isolated her or else made ‘friends’ try to get close to her to exploit her wealth. Perhaps it was her inner wish to want to know other people’s intentions that triggered her sensitivity to soul wavelengths, allowing her to unknowingly sense at times when something was ‘off’ about a person. Eloise became rather demure and kept to herself most of the time, somewhat avoiding people being unsure of how to deal with others. Things might have kept going downhill from there until an event changed her life forever.

Witches and other entities can often realize when a person is gaining soul power and soul perception and as her untrained power grew she got some unwanted attention. While her family was out on the town one night they were attacked by a monster that was attracted to her soul. When the monster had her cornered in her fear she unleashed her soul’s power for the first time and used Soul Force for the first time much to the monster’s surprise. Of course she didn’t defeat it with just that but it bought her just enough time for a nearby meister to slay the beast and save her. Impressed by her soul control the meister suggested that Eloise had what it took to become one herself. This event also triggered her ‘switch-off’ ability for combat.

Partly as a way to toughen her up a little, but mostly for her own protection her parents insisted that she start to train to become a meister. Always ready to obey her parents she did as instructed and is now a DWMA student in training to become a meister. She certainly has a long way to go though.

Extras:
* Collects Key-chains, her desk is full of them.
* She is extremely flexible and can do some pretty extreme poses.
* Keeps a journal to write down her thoughts and experiences. DWMA gives her plenty to write about.
Monster Roleplay

Name: Alexi Kuroshin

Race: Dragon

Appearance:


Age: 376

Gender: Female

Bio: A member of a powerful black dragon clan, with some roots to ancient Chinese legend, Alexi was raised in a proud household. In the past there have been other Phasing events that her household has been a part of, even at times making pacts with humans so while she had been flung unexpected into the human world there was precedence from before her time about what to do, though the world was a much different place than when her ancestors had visited it. Once The Phasing started in full swing Alexi had been traveling around in the realm of dragons to visit some cousins of hers when a portal ripped her from the dragon realm straight into the human world. Of course she was in her natural form at the time, a black and red Chinese dragon which caused quite a bit of chaos despite the fact there already was so much going on.

She was promptly attacked by both humans and other beings out of fear and so first impressions of the human world were not very high. Still with a little roasting and a transformation into a much more human form, and agreement was quickly reached between her and the humans. After helping them take out some of the worst threats she found herself trapped in the human world with nowhere to go. Having no wish to harm the human population, partly due to some ancestral pacts, she was happy to take up lodging with a kind police officer and learned much about the world and humans during her stay; however as a proud member of a dragon brood she felt horrible that there was little she could do to help as the man refused to let her help in his work and therefore was grateful when the call to go to the Pandora Complex reached her. Finally she would be able to ‘pay her rent’ so to speak.

Skills/Powers:

Human Transformation: After appearing in the human world she realized why some legends had her ancestors, in one case her grandfather, take on human form. The realm of dragons is a very different dimension; full of mana that dragon’s naturally filter into their bodies, enabling many of their more impressive feats. Taking on a human form helps a dragon conserve their mana reserves and makes mana usage more efficient, which is essential in a dimension like the human world where mana is in short supply. In this form Alexi can actually gain excess mana.

Dragon Flight: As a Chinese dragon, Alexi does not use wings but instead rides the currents of mana. In a sense she just floats through the air and can do it outside of her dragon form but not at any great speed, still it can come in useful.

Dragon Strength: Being a dragon, even in human form she is still quite powerful and agile, though more of her agility is seen while as a human. While her strength is vastly reduced she can still overpower most extraordinary species, at least the ones that are not naturally gifted with great strength.

Dragon Fang: The power of her talons and fangs are compacted into a sharp blade, a Chinese Jian and is technically a part of her body. Its sharpness seems unreal as it can slice through solid steel and has the ability of creating a ‘wind slice’ to target far away enemies, though its effective range is only about 100 feet, after that becoming something akin to being hit by a full blast blow dryer. In dragon form the blade naturally fuses back into her body as it is not longer needed.

Dragon’s Breath: Useable in both forms, naturally it is a lot weaker in her new default state. For one thing she is unable to sustain her fiery breath for very long because of her much diminished lung capacity, also because of diminished temperature anything that is flame resistant can pretty much stop the flames in their tracks.

Dragon Form: A dragon naturally uses mana, being adapted to their own dimension, and so Alexi has found that she is unable to maintain this form for more than 5 minutes at a time, at which point she has to revert and wait for her mana reserves to charge.

Other Things of Interest:
- Alexi has been rather bad with technology since she arrived. It’s not that she doesn’t like technology it just doesn’t want to cooperate with her. Alexi considers electricity kind of like a magic source for humans, considering how it operates such large and complex machines.
- Alexi is also somewhat interested in human culture and therefore is usually up for trying some new fashion or human activity, though usually she will dress in a traditional kimono.
This was an NPC character actually.

Name: Sammy

Age: 1

Gender: Female

Bio: An artificial being constructed to act as kind of a supreme logistics an analysis robot. Her AI is highly advanced and some swear she actually is sentient. Equipped with the best processers, advanced weaponry and even a hover system, Sammy is a powerful and very heavy girl, around 800 pounds at a height of 5’1’’. Because of how money was invested in her, she usually cannot be seen on missions and tends to act as E.V.I.L. c. ‘s mission provider and analyst. Due to the fact she is a machine, management has decided to test out her skills in the bronze division to work out bugs and gather data.

Appearance:
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