Avatar of ImportantNobody
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    1. ImportantNobody 12 yrs ago
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11 yrs ago
Current Working together with a team to try and reboot the forum's arena into something greater. Check it out and get your input as well! roleplayerguild.com/topics/7..

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That makes sense now and fine by me. It would be cool if you could win in an awesome explosion, but that's besides the point now.
You said writing is the prime criteria for judging fights. Your character can meet his maker in a horrific explosion and still win the fight if that's the case because there are judges to vote on how well both sides did. If it's just about your character winning the fight then there doesn't need to be judges looking at criteria to know who won.
Now that he was limping and without his tiger to distract her he was in big doo-doo now! She summoned up an assault rifle in her right hand and was about to attack when all of a sudden an angry macaque let out his monkey-like battle cry of despair as he sprung towards the back of her head from atop the motionless elephant, enraged by the death and destruction of his animal friends caused by her hands. He latches onto her hair with one hand and began to punch, scratch, bite, and kick at her with reckless abandon. They soon began to roll around in a cloud of dust in an epic battle for supremacy.
Most of my battles has just been to win rather than having judges who vote on writing ability. I assume the player ranking would be judged fights with all that criteria, so you could be #1 and loose countless fights in terms of your character getting killed off. The character ranking would take into account their actual win/loses while player ranking cares about how you win with the point system. That way you can play a lot of horrible fighting characters yet still not have it ruin your player ranking, it would just reflect in that character loosing fights in the character ranking. Of course winning the fight would contribute some points from judges, but if you're skilled you could still win the fight with a weaker character who dies at the end.

I vote for keeping track of character ranking in the challenge thread and the player ranking could just be under the username if they can do that. Stealing the spot would be too much so perhaps you just go up one spot for a victory and switch with the one above you.
Kawaii didn't have time to fire again before the man turned blob of peanut butter slammed into her, knocking away all of her weapons as she tumbled painfully down the rock that was holding up the one that they were standing on a moment before. She spotted an elephant down below so controlled her descent just enough to collide with his neck to help break her fall. The elephant wasn't so pleased with this an made some weird farting noise before collapsing stunned to the ground underneath her. She rolled off of it and onto the grass at it's side with a plop.

She let out a groan as she shakily got to her feet. With her body only having the defense of a normal schoolgirl she had taken a considerable amount of damage but was surely not going to give up the fight. She surveyed her surroundings to find out where he was now.
My mutliverse gets away with sword users beating gun users is that guns don't care how powerful the person is who's shooting, it still only fires with the same bullet power. Someone with the strength of a dragon using a sword would demolish a target with far more power. Plus they have "shields" made of their energy so that they can survive getting knocked through walls and yes, bullets to some extent.
My main problem with the used tier system was that someone can shoot a machinegun at a lower tier, but if someone wants to use magic to create the exact same effect they would have to be at a much higher tier. Basically, technology trumps everything besides high tier magic.
<Snipped quote by ImportantNobody>

I was trying to work around a system something like this at one point, but I had to abandon it past a certain point because it began to mean less and less. Ultimately, there is no limit to the amount of ordinary humans even a fairly mid-tier character could kill, if it's a fist fight, it just doesn't work properly as a method of categorization. (In my opinion.)


That point is brought up in the web comic I'm thinking of ideas for. The main heroes are S rank and basically wipe out (non-lethally) the normal soldiers as if they were butterflies. They wonder why this bad guy group ever thought of doing the plan that the heroes thought the bad guys were up to with soldiers of that caliber due to the odds of them winning were practically 0%. Of course these soldiers weren't really in on it and the bad guys had far more powerful people under their command. Mid tier is about D for this multiverse even if not in the middle of the numbers, which people fall into much more rarely.
The tier system I have in place for my own multiverse setting I'm starting up might be bad to try and get multiple people balancing characters well based off it but here it goes just in case.

A score of 1 represents the fighting power of a normal human. Each rank is 8 times more powerful then the last rank. Lets say Bruce Lee is as good of a fighter to take on 10 normal humans (you could make an argument that he could fight more but that's besides the point for the example). This would put him into E rank (the ranks found below with how many normal humans they could take on). There are three numbers in each rank to offer further distinction. The first number is just E rank, the next E+, and the last E++. Bruce Lee would be a simple E rank due to not being able to fight at least 16 normal humans. There are special ranks above S for legendary, gods, etc. Of course an A rank compared to an F rank being able to be roughly 33,000, these numbers seem to loose purpose after a certain point but still pretty good in knowing that they can fight around 8 B ranks.

F- 1, 2, 4
E- 8, 16, 32
D- 64, 128, 256
C- 512, 1024, 2048
B- 4096, 8192, 16384
A- 32768, 65536, 131072
S-262144, 524288, 1048576
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