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    1. Indy Cooper 7 yrs ago
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Current Free Ukraine, Free Tigray, Free Hong Kong, Free Myanmar, Free Everyone
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Yar of the Pig! Happy New Year everyone!
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Yen would be for Strongest Beast in All Japan. She would be completely useless against most robotic threats.
Yen smiled kindly. “Yes, I was born without functioning eyes. Please don't wave your hand like that, though, it gets very annoying.” She brushed her hands down her legs, trying to look demure despite the circumstances. She knew her clothes were well worn and she was probably embarrassing her family right now, but she had just got out of one tournament to fly to this one, and there was nowhere on either of these continents to get good clothes. “You are correct, of course, I am a Nomad, as well. I had the misfortune of arriving late, however, and missed registration by a few hours. I did not get a chance to observe the preliminaries or the first round, nor even the hubbub out side.” She nudged the man lying prone in front of her, who was still very much unconscious, and frowned. “So far, the only chance to exercise I have gotten were these two pigs, and it was barely worth moving for.”

She tried zeroing her face on Calvin. “You say you were beaten by a man with missiles? That seems...” Her frown deepened. “That seems very wrong. Where you eliminated fairly, or by some dishonourable trick?” Her fingers tightened into a fist. “Martial arts may have had to adapt to modern times, but to bring such things into the sacred battle grounds of the ring! I should very much like to meet this man.”

Her head cocked to one side. “You were in the fights, though. This means you are good enough to survive the preliminaries. You must be proud, that is a very good accomplishment, especially given what I can sense running around here. What styles do you use?”
@wxps350

Yen noticed the ki-user enter the room and sit right next to her, eating what smelled like some sort of awful deep-fried “meat” that was so common everywhere in the world. Meat on a stick of various and probably-best-if-unquestioned sources was far too ubiquitous for her tastes. It did not help that she had been on a Buddhist diet for most of her life, only eating seafood when she could sneak it past her master. She sniffed as another person behind her sat as well. There were entirely far too many people in this place, and it was beginning to throw her senses off, even as well honed as they were.

Deciding to be polite, she tried English first and introduce herself. “Hello, sir. My name is Yen. Are you by my luck a fighter here for the contest?” She almost forgot herself, and rotated her head so that she at least faced him, although she could do nothing about her eyes staying still.



Character you have created: Alice Rackham

Alias: Captain Ally “Black Bonnet” Rackham

Speech Color: Not determined yet.

Character Alignment: WTL (She's not overtly evil, anyway)
Identity: Glorying in infamy!

Character Personality: Alice is, in almost every way, larger than life, and loves living to the fullest and in the moment. When she's not off raiding, she enjoys tinkering with anything and everything near by, especially at her workshop. She enjoys both modern and classical music, tending to swing between ballroom waltzes and heavy metal when the mood strikes her. She is utterly fearless, and enjoys hardship and difficult adversaries, sensing adventure in the opportunity.

Alice treats her crew like a bunch of favoured nephews and nieces, and insists that, while not infringing on their freedoms outside of shipboard duty, that they stay healthy. "Just because we're pirates doesn't mean we have to act like we're in the Seventeenth Century, you jackanapes," as she has been recorded saying. She believes fiercely in freedom, well and beyond what modern democracies espouse and hewing much closer to general anarchy, though onboard the Revenge, she maintains absolute authority, even if she doesn't exercise it unless she has to. That said, traitors and mutineers are dealt with harshly. And while she is okay with kidnapping, the slave trade is a thorn in her side, and any other modern pirates who try to take slaves in her territory risk being summarily executed. It is this "freelance privateering", added to the fact that much of her raiding is done to military and/or foreign targets, that has led to a sudden lack of resources to fight her in local governments in the Caribbean.

She, unfortunately, also suffering from bipolar disorder, and from what psychologists will say, some form of severe psychosis and delusional behaviour. While not true entirely, she is very much ungrounded from reality much of the time, as evidenced by her career alone. Thankfully, despite her isolation as a captain, necessarily separated emotionally from her crew, her 'delusions' keep her company and give her guidance. She considers herself a sort of priestess, as well as a protector, of the ocean, and will viciously punish those who abuse the sea.

Uniform/costume: Alice wears full pirate captain regalia, with a wide brimmed hat clipped up on the right side and several long black-dyed peacock feathers running off the black fabric. Her coat is bloody red, hangs down to her thighs, and she wears black pants under it, tucked into the classic knee-high fold-over boots. Her torso is crossed over by two bandoleers carrying custom-made flintlock pistols, and a wide leather belt carries two more pairs of those and her pair of cutlasses. She wears her hair in a loose cloud under her hat, though on occasion she will, in a nod to Blackbeard, braid it down and tie slow-burn fuses into it.

Origin Info/Details: Alice was born into a well-to-do middle class family in Galveston, Texas. The eldest of three children, she grew up knowing very little of her family history, until in high school she was required to read Treasure Island for a book report. She was utterly enraptured by the pirating lifestyle, and swiftly became obsessed. She researched tirelessly, and when she came across the stories of “Calico Jack” Rackham, and noticed the similar surname, she began digging into her own family history, where she made a surprising discovery.

Not only was she directly descended from Rackham and Anne Bonny's child, but several other bloodlines had tied into hers over the last several centuries. Through exhaustive digging through records that had long been buried, she found that she was also the descendant of some of the most illustrious pirates who ever lived. Evidence became solid for her family ties to Edward “Blackbeard” Teach, Bartholomew Roberts, Jean Lafitte, Captain William Kidd, James Avery, Sir Henry Morgan, “Black” Sam Bellamy, and John Taylor. The sheer unlikelihood of this union of trees seemed impossible, but she managed to confirm it multiple times through responsible sources. Her high school project for her senior history class was this entire documentation.

Just before she graduated, her parents managed to win a lottery prize at a whopping three hundred and eighty-five million dollars. Immediately after her graduation, the entire family, inspired by her findings, decided to move to a private residence just outside Nassau, in the Caribbean. This was, however, unfortunate. During a family outing that Alice herself was unable to attend due to illness, the family was kidnapped and killed. Legends about her state this, along with her fever, is was caused her to snap, and become Black Bonnet.

Alice was always a bright child, but following her inheritance, she made massive leaps forward as she feverishly studied mechanical engineering and materials science, ostensibly for college, but she soon figured out that she didn't even need to attend. She managed to actually test out of her entire Bachelor's of Applied Science, and then disappeared for quite some time. The only evidence she was still alive was a steady draining of the interests on her fortune, carefully managed by a hired advisor.

Almost three years to the day of her family's murder, her ship set sail out of Tortuga, raiding and pillaging. She only took volunteer crew, but as it turned out there were many in the Caribbean who were romanced by the idea and grandeur of her ship and by the thought of escaping poverty and the rule of law. Now, Black Bonnet Rackham sails throughout the Caribbean, sowing terror and taking plunder wherever she wishes, seemingly completely unfazed by the multiple attempts of multinational navies to try and bring her in or sink her, and basking in the adoration of those who see her career as a sort of 'reality escape', living a dream most thought long dead: the free pirate.

Hero Type: Grey Matter and (maybe) Supernatural/Mystic

Power Level: Street(on land), world(at sea)

Powers:
The Tortuga's Revenge, her pride and love: The Revenge is designed like the old ships of the line, a two hundred foot long, three masted battleship with two gun decks of twenty-five-a-side and more armaments on the main deck. The whole of it is made of teak, in classic style, though the masts, main deck, hull, and keel are all also impregnated with a special hardening compound of Alice's design that makes them impervious to all but the very largest of naval guns, and even then she takes minimal damage. The material is also lined with a magnesium-foam compounds that reduces her necessary weight by tons The sails and rigging, as well, are made of Dyneema- and asbestos-woven fabric, so as to be tough and fireproof. Other modifications are as follows:
  • Swivel guns: These are small, rail mounted cannons on the rear and fore decks, capable of rotating to cover about a one hundred degree arc. Paired on the sides of each deck, for eight in total, these little bastards carry a surprising wallop, modified as they are to fire a variety of modern and older ammunition, from HEAT rounds to grapeshot, and require no powder. They can also be switched out for miniguns, as the need arises.
  • Deck mortars: A set of twin mortar cannons sit on the rear deck, and are comparable to modern gun howitzers, though they can angle to almost seventy degrees when necessary. These fire 120mm shells of varying loads.
  • Main Cannons: The terror of the modern high seas. Aesthetically made to look like Golden Age of Sail ship guns, these heavy guns are actually several different types of modified artillery pieces. The lowest deck has a set of rail cannons, GA Blitzers, which are capable of firing a sabot round at Mach 5. The second deck has larger versions of the deck mortars, essentially howitzers, which fire anything from HE shells up to tactical nuclear shells, though Alice would never authorise such an ammunition(it ruins the booty). The main deck guns, which are only rolled out on special occasions, are the most unique of the Revenge's arsenal. These are actually smaller than the swivels, though not by much, but they do not fire conventional ammunition. Experimental shells filled with cryo-explosives, Dragon's breath shot, ionizing rods that will generate lightning bolts, and gas rounds that can knock out a whole cruise ship in a few minutes; these are reserved for the main deck guns.
  • Torpedo Tubes: Four on the bow of the ship.

Aside from the armaments, the Revenge also has other wonders, such as a hydrofoil generator/engine combo below the waterline, capable of powering the whole of the ship and pushing her max speed up to 40 knots(46mph/74kph). The engine consumes no fuel itself, an important feature to Alice. The quarters for all the crew resemble modern barracks rooms, though far more comfortable and home-y as they have decorated. The galley resembles that of a modern cruise ship, though it maintains the aesthetic for the furniture, all dark teak and cast iron. She also, of course, has modern medical facilities, and a brig capable of holding even minor metahumans. As a special touch, Alice has managed to procure a device that renders the Revenge invisible to thermal imaging, sonar, and satellite tracking, essentially a ghost ship in the modern age.

Super Inventor – Aside from the ship itself, Alice has numerous other creations to her credit.
Nanoweave Fibre: Alice's clothes, and all the ropes and sails of the Tortuga's Revenge, are made from her own custom blend of Dyneema and nano-weave carbon/asbestos fibre, rendering them almost completely immune to cuts, tears, punctures, and fire. Her entire crew is outfitted in the same. This special weave, while extremely durable, bends and folds as easily as cotton.
Mono-line Blades: Alice's cutlasses are sharp on their own, and made out of a special alloy that is nigh-unbreakable, but their true strength lies in the microedge they have, narrowing down to almost a single molecule wide, rendering them capable of cutting through almost every conceivable material. The crew carry knives of the same edging, allowing them to maintain the ship despite it's toughness.
The Pistols: While the eight pistols on her seem to be flintlocks, and even look that way when firing, this is purely aesthetic, much like the rest of her possessions. The actually contain tiny electro-magnetic catapults, and fire her pistol shot at super sonic velocities. The shot itself is similar to her basic cannon shot for the ship, rounded cones of tungsten-carbide, capable of penetrating most standard body armour with little difficulty.
Gripping Boots: The soles of her boots are enhanced to grip onto any surface through a combination of magnetism and molecular bonding hairs and pads, inspired by geckos and other climbing animals.


The Workshop: This is a sprawling, 12,000 square foot complex in a hidden cove on the island of Tortuga, the entrance to which is disguised as a blank rock through the use of a hologram projection. This dock hold all the materials for repair the Revenge, manufacturing the specialty ammunition, housing the crew, and dumping booty from raids.

Madness, or...: The legends that have already cropped up around Black Bonnet Rackham commonly say that her parents death cracked her brain so badly that she's completely mad. To be certain, her crew regularly hears and sees her talking with things that they cannot perceive. But that may not be all there is to this tale, either.
According to Alice herself, her ship and home regularly host eight spirits, whom she can name and describe fairly well. Those who have heard these names and descriptions assume she did research some time in her past, and her broken mind has conjured them to help her stay somewhat balanced. But sailors are a superstitious lot, and many have begun to believe that maybe, just maybe, she really can see gods. After all, all sorts of other strange things have happened in the world, why not this?
The 'deities' who Alice hosts are:
  • Calypso, the piratical goddess of the sea (who hates her representation in un-named movies as some sort of lovesick mortal). She claims the title of 'chief' deity, and tend to treat Alice like a daughter.
  • Namaka, a fierce and domineering Hawaiian lady, with water pooling at her feet.
  • Takehaya Susanoo-no-Mikoto, a Japanese man who occasionally shows up with his wife, and always during storms.
  • Sedna, a large Inuit woman missing her fingers.
  • Ægir and Rán, a huge giant and his mermaid goddess wife, who always appear together and love showing up to parties.
  • Samudra, an Indian woman who is temperamental, but typically calm when boarding with Alice.
  • Agwé, a black man who is always grinning at her, and refers to himself as her King, unless the Calypso is around.
  • Chalciuhtlicue, a gorgeous Aztec woman who is always holding a babe on each hip, one boy and one girl.


Alice refers to these spirits as her friends, often in familiar terms, and sometimes even rudely. She especially likes cursing at them during storms, though she reports that this really only makes them laugh. Even those people who claim to be able to see or otherwise interact with spirits and other supernatural beings deny seeing them near her, though she replies to these denunciations by proclaiming them “not worth the Sea's time”. It remains to be seen whether she is mad or some sort of priestess.


Skills: (Because these really don't count as powers
Navigation, Captaincy, and Seamanship: Alice seems to have an inborn knack for all things relating to piloting a ship. She can read the waves and avoid even the worst swells, can smell a storm before it's even visible on the horizon, can plot courses that shave hours off her travel time, knows every single inch of her ship from bow to stern, and can even read her crew's mood before they know it themselves. She is a commanding presence wherever she goes

Linguistics: Alice can fluently speak Haitian French, Creole, Spanish, and English

Combat: Alice has taught herself, through instructional videos, practise, and sparring, all forms of pirate combat; Cutlass and pistol, knife, boarding pike, artillery combat, naval tactics, acrobatics, nad most modern naval small arms combat.

Engineering: Alice has a dual BAS in Mechanical Engineering and Physics, with all the skills that entails, though her genius adds considerably to this.


Attributes:
Height: 6'1”
Weight: 180 lbs
Strength Level: Above average, but not by much
Speed/Reaction Timing Level: John Woo film hero level(about twice normal human)
Endurance at MAXIMUM Effort: 3 hours, because she's used to the hardships of the sea.
Agility: Above Average, but still human
Intelligence: Very genius
Fighting Skill: Experienced/Trained


Resources: Extreme; aside from her inherited fortune (most of which was dumped into the ship), she has her financial advisor managing stocks, bonds, and several Cayman and Swiss bank accounts. These are cunningly manipulated so that international authorities can't freeze them. And there's plunder, as well.

Weaknesses: Aside from her armoured clothing, she is a normal human being, and can be killed or wounded as easily as any other.

She is, even if not quite as mad as some fear, extremely delusional, and any attempt to bring her back to modern sensibilities is doomed to failure.

Following with her delusions, Alice has a flashpan temper when it comes to her ship, or her crew, and is fiercely protective of both.

She has a severe peanut allergy.

Pirate Information:
Insignia: Alice's flag is black, with white crossed cutlasses. A white skull looks to the side in profile, at a speared heart dripping blood into a cup.

Code: Alice's Code is as follows:
  • I: The Captain shall receive three shares of any retrieved value. The Quartermaster and Doctor shall each receive two shares. The Cook shall receive one and one half share. All regular crew shall receive one share. Provisional Crew shall receive one half share.
  • II: No crew member shall engage in any form of slavery. If a crew member of any rank should so engage, The Captain shall deem a fitting punishment.
  • III: Any crew member, having been assured the availability of willing mates, who is found to have engaged in rape, shall be keelhauled.
  • IV: Any crew member who is found to have aided in the capture or death of any of their Brethren, shall be tied to the mast and left to the depredations of those Brethren who remain.
  • V: All complaints, no matter how small, will be listened to. Those crew members who cannot find a satisfactory solution to their complaint shall be put ashore at the nearest safe port and sworn to secrecy on pain of death.
  • VI: No crew member shall engage in any activity which may divide the crew. Friendly boxing and gambling is allowed, but all complaints against the results must be settled fairly by an Officer.
  • VII: Those who deem fit to poison the ocean with things other than what belong in it shall be given to the next storm.

Supporting Characters (Does your character have a significant other? A mother? Friend? Who are they, what do they have to do with your character?):
While her family may be dead, there are multitudes of people who interact with Alice on a daily basis, even aside from her Gods.

Do you know how to post pictures on RPG boards?:

Other: I will make NPC sheets for the spirits when and if the story makes it seem necessary.
Robits is alright. Yen is going to be confused af.


Just outside Lost Haven

Midafternoon, the same day as the Walmart adventure
-----

The old man stood on a hill overlooking the city of Lost Haven, Maine. He had teleported himself here from Augusta, and it had taken a bit out of him, even with the help of the gnarled staff in which he stored most of his gathered energy. Thankfully, this area seemed to run rife with the stuff, and the staff, a heavy, two metre length of ash wood, fairly dripped with responding magic. The sword at his side, currently covered by a simple illusion as a fanny pack, vibrated. Something is either terribly wrong or terribly right here, the old man thought to himself as he stroked a long, salt and pepper beard.

Piercing, steel-coloured eyes swept over the city, picking out points where concentrations of magic seemed to clot like scabs over wounds, still throbbing with natural energy as the place recovered from a significant incursion of some sort. The same thing, though more concentrated and far more raw and fresh, had been in New York when he passed through there. New York had been impossible to examine in detail, though, due to the obvious presences of werewolf territory and vampiric influence. Nothing here was nearly as established, though the city also stank with the presence of metahumans and corruption.

The man painted an odd picture as he stood. Wind whipped around the area as a sea breeze hit the hill, but it barely rippled the heavy leather coat he wore. This was due to both the many enchantments layered into the leather, and the steel plates sewn in to armour the thing, also enchanted to make them lighter. His clothes all looked hand-stitched, because they were, and he was not the best tailor. He obviously thought of practicality before any sort of style. Even though he looked homeless, his presence carried echoes of well-established authority and a taste of agelessness. Unfortunately, his straight-backed and rigid posture was more from determination and willpower more than through strength of body. Anyone looking closely at him could see that age was taking its toll rather heavily on him.

Sighing heavily, he turned his gaze out to the west side, near the coast, where a much fresher scar seemed to be radiating. The same flavour of energy that he was looking for, though very violent in nature. Finally found you, boy, he thought to himself as his face settled into an expression somewhere between a frown and a grimace. And you are in much more trouble than you think, if that is what it looks like. Nodding to himself as if in affirmation to a question no one asked, he strode off along the edges of the suburbs, angling around the city towards the scar.




A sea cave, somewhere on the coast of Maine

that night
------

Green eyes snapped open as the earthquake shot through the stone around him. His coming to consciousness was with alarm. A familiar presence was somewhere close, one which boded ill for him. And now his mind fogged with the arrival of something else, large and powerful and not magical in nature. But he had no time to ponder before his entire being was wracked with pain. His left side felt as if it was dipped in molten metal. He looked down slowly, gritting his teeth, and saw that magic, metal, and flesh had been fused together to create a whole thing where he had destroyed himself.

The memories came back slowly. He had created something, knew he had been successful, but he couldn't recall what it had been. Looking at the damage it had wrought upon him, it must not have been happy, but this was unacceptable. He would have to show his creation who its master was, and possibly destroy it for its gall at attacking him. A voice from the darkness woke him from his anger.

“Master is awake!” The voice was weedy, like something sneaking through the grass.

“Ah,” he said, and paused. His voice echoed oddly, and his face felt stiff. How much damage had the thing done? “Abaristus, you yet live.”

“Yes, Master! I have been very busy, very busy indeed, rebuilding you.” His familiar slunk out of the shadows and into the firelight he was bathed in. Abaristus was his first creation, more a golem that the familiar inhabited. It resembled a hairless, oversized weasel, nearly three feet long, with a monkey's tail, bat wings, and larger than normal forelimbs complete with opposable thumbs. It bowed and scraped towards him, though the treacherous thing still had an evil glint in its eyes. He couldn't fathom why it had saved him, really. His death would have ended the contract binding it to him and released it back to its native plane.

“Have you, now.” He attempted to sit up, but the pain was far too unbearable and he fell back with a hiss. “What all has been done? And how long has it been?”

“Master, much had to be done. Over the past moon, I have painstakingly, hmm, rebuilt your left arm and leg, to the trunk. Several organs have been replaced, and much of the ribs.” It paused, hemming and hawing in hesitation. “And my face,” the man prompted.

“Yes, master. The skull, the eye, the jaw, the throat. All had to be reworked. I, hmm. Hmmm. I did what I could.”

“No matter. How long until I am fit to move myself again?”

The familiar glanced over its shoulder, almost as if they were in hiding. “Ahhh, at least, hmm, another moon. The nerves, you see. Hmmm. They require some work yet.”

He glared at the thing with a sidelong glance. It was wringing its hand, fearful. And he knew why. “What,” the mage growled, “has happened to the lab? Why am I in this stinking hole?”

There was much hemming again. Abaristus was trying to avoid agitating him. “Tell me. There is not much I can do now.”

“Ahhhh. The, ah, accident, hmmm. It destroyed your lab. And much of the cliff. Hmmmm. I managed to drag you from the waves, yes. No books, no potions. I have had to feed off of the lines, hmmm, to aoid any suspicion. The work is, hmmm. Slow, yes. Very slow.”

“And you aven't taken many pains to avoid mine. To be expected. You are a nasty and base thing. Stay this useful, however, and mayhaps we will see about an upgrade once I recover.” Abaristus bowed and scraped and thanked him. He closed his eyes, exhausted from even this simple conversation. Thankfully, the creature was, while clever, incredibly greedy, and thus easy to manipulate into less treacherous mindsets.

This situation was delicate. Aside from the not-zero chance that his familiar simply 'failed' to save his life, he knew there was probably little time before the old Salamander came to find him, and both his familiar and whatever it was he had created were so much a violation of his terms of apprenticeship that he had no doubt the old man would kill him, given a chance. Well, we'll just have to make sure he doesn't get one. With that smug thought, he drifted back into unconsciousness, despite the pain of Abaristus's tugging at something on his scalp.
Yen


Rio de Janeiro


She could feel the sunlight playing on her face as she made her way through the crowds outside the venue, but by the noise from inside and the high charges of fighting spirit already going, Yen knew she had missed registering for this tournament. A pity, but she still had enough cash saved even after buying the plane ticket here to survive until the next opportunity. Still, the missed chance stung her pride, and for the second time today she cursed whichever god had struck her with blindness. Most of the time, she didn't really think of herself as disabled, but times like this, when she was forced to move slowly and carefully through litter-coated streets, it was evident that she would have been better off with sight. At least she didn't have to see what she smelled, though. This whole area was ripe with refuse and the basic stench of humanity.

Yen took note of several high-ki individuals dispersing, some at high speed, from some sort of huddle. Fading energy nearby meant someone was dying, or at least wounded. And even more rambunctious individuals had just stopped a fight and sped away into the arena areas, it seemed, where the flares of combat intrigued her. At this distance, though, she couldn't really get a sense of what was happening, so she picked her painstaking way through the mass of people and along the hallways. She found herself abruptly halted by a beefy hand on her shoulder, though. She tensed, but this wasn't a fighter by the feel of him.

He said something in the native tongue of the area as she turned, but switched to English upon seeing her Oriental features. “Miss, you didn't pay for a ticket. I'm going to have to eject you from the building.”

She smiled at him. “I am sorry!” she said, adding just a bit of panic to her voice. “I didn't see the ticket area! How much is it?”

“You didn't- Ma'am, you walked right through it.” She felt him stare at her for a few seconds. It always took a bit for people to realise her eyes didn't move to follow them. “Oh, dios mio. I apologise, ma'am, I didn't notice! Of course, of course, you don't need to pay. Do you need....” He paused, thinking almost hard enough she could hear it.

Her smile split into a grin. “You are wondering why I am going to watch a fighting tournament if I cannot see?” She leaned in near him, even though he seemed beefy and almost six inches taller than her. Putting a hand to the side of her face, she whispered conspiratorially, “I am actually a Nomad, and have a good sense of what is going on.”

She was not prepared for his manner to suddenly go chilly. “You can't register. It is closed.”

“No, I knew that. I just want to observe.”

“Ah.” She felt him cross his arms and warm up again. “Oh, I see! A clever joke, miss. I will find you a seat, yes?” If she could, she would have rolled her eyes.

Five minutes later, she was sitting near a doorway leading into a booth. They had set her into some sort of VIP area, though she wasn't entirely sure why. Some people tended to treat her like she was made or porcelain, though, so she chalked it up to that and settled in to 'watch' the fight. Some crude-mouthed pair, it seemed, of men, though they both had good spirit. She recognised them both as having been the ones fighting just moments ago. Apparently the anxiety that came with being in the tournament was causing tempers to flare. She could get that.

Two other people were in this booth, having just paused their conversation as she was led in. After a few moments, she heard on of them turn in his seat and whisper something to the other in Portuguese. I really should have taken the time to get a phrasebook or something, She thought as they asked her something. She politely shook her head and shrugged, to indicate that she couldn't understand.

“English?” one asked quizzically. His accent was very slight.

“Yes, actually.” Her internal sense of alarm woke up to the smell of gun oil somewhere in the vicinity.

“Ah, good. So, me and my friend here were wondering how much?” Her eyebrows creased.

“How much? How much of what?”

The man laughed. “Nonono. How much for you?”

Oh god, he thinks I am here to advertise as a hooker. He must be white. “I am afraid I do not do that, sir. I am simply here for the tournament.” Where did that security guy go? Oh shit, was he even a real guard? Really wish I could see uniforms, now. She adjusted in her seat fractionally.

“Haha! Very good! In that case we don't have to pay, eh Jorge?” The other man laughed too, and his voice sounded much less pleasant.

“I must warn you that if you should try anything of the sort, I would be more than happy to punish you appropriately.”

“Oh shit,” the second man said. “She's blind! This is hilarious.” Damn it “Bitch, you're threatening us and you can't even see!?

Yen smirked. “That's what it looks like.” Damn, I need to use that less. But it's so easy to do.

She moved as the first one stood up, whipping her fan off of her back and swinging it out to level the pointy end at his neck. “Last attempt. Please be reasonable and allow me to-” The second man had pulled something out, probably the gun she had been smelling.

Without another word, she dropped the end of the fan to stick into the seat in front of her, an awkward angle at best. Heaving herself forward, she used it like a pole vault as she sensed his arm come out straight and take aim. Her foot lashed out, and her toes knocked the end away as he fired. The first man crumpled as he was hit. Carrying through with the kick, she spun herself and brought the end of the fan crashing down on his gun arm, but barked her shin on he back of a seat. The gun fell away somewhere.

Her opponent cursed in Portuguese and swung a wide punch out at her face. Using her imbalanced position to her advantage, she braced one foot on the seat back and twisted her torso down, easily dodging the swinging fist. Coming back around, she kicked her fan out from the bottom end as it dropped, sending it flying to strike him in the upper arm, the points burying into his tricep. He howled in pain as she pulled the four inch blades back out from the ruined meat, flipped it end over end, and smashed the grip into his face several times. He went down hard and didn't get up again.

She felt her way over to the first one, grimacing as her bare toes touched something warm and sticky. He wasn't fading, but it seemed like he had been shot in the stomach. She clubbed him into unconsciousness as well, then tracked down the gun and placed it in her pocket. Just in time, she thought, as the announcer called the fight to begin. She settled down in a new seat, straight backed and proper, wiping the blood off of her foot and the points of her fan as the fight started. She idly wondered if the gunshot going off was going to bring more unwanted attention.
Are you going to be terribly offended if I go to fill out an old anime trope?
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