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I like to RP!

You'll find that I tend to like running games, rather than playing in them.

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The night wears on, the crowd eventually thinning as the dignitaries and military officials make their exit. The cadets too eventually begin to make their exodus, a few final dances before the band winds down and the great hall is emptied for the night.

The Ars Magi return to their dorms afterward, the common room briefly abuzz with giddy chatter and shared stories.

Soon it will be time to retire to bed though, the evening finished and the festivities over.
Cordelia’s portals provide convenient gateways, doors of glass that allow her teammates to spill out onto the battlefield. They glimmer in the moonlight, shimmering beacons that signal Team 3’s arrival on the battlefield.

Similarly, the resounding crash of Penny’s hammer indicates that the tides may be changing. Not soon though, and not easily. Though sparks fly when she makes her impact, the imposing machine barely buckles under the weight of the blow. The crater-like dent left behind in its metal ‘head’ is concrete proof that Penny’s done some damage, but the monstrosity doesn’t seem to slow any for it.

Instead it shifts to the side, making Penny’s footing on its rain-slicked metal surface abruptly more precarious. The force and speed with which the machine moves is surprising, a sudden jerk to the left as its upper body becomes alarming vertical. The bulk of it swings toward the nearest building, a half-standing skyscraper, its upper body into the ruined building with intent the flatten Penny like a pancake against its surface—or at least force her to abandon her perch before that happens.

On the ground the team of pinned-down officers is surprised briefly by the appearance of Cordelia’s doorway. When Dana appears from the doorway, however, they quickly recognize this as a good thing. Especially when the gunslinging Ars Magi begins blinding and blasting the advancing squad of drones bearing down on them.

“Dana!” It takes a minute before the Norban is recognized is her parma, but it happens eventually. Noah leans out from behind the chunk of the building he’s hiding behind, waving energetically to catch her attention.

“Shoot these!”

These being a bandolier of grenades that the large boy lobs toward the lumbering machines. They soar through the air, oval-shaped magitech bombs primed with a dull blue light. They’d make hard targets for your average marksman—but Noah’s counting on Dana to be anything but that.

In the meantime Amanda continues to dutifully prevent the closer machines from reaching her charges, arrows of ice sending several more drones crashing to the ground. She leaves Dana to the sharpshooting, focusing on close-quarters defense and letting Dana take care of the larger chunk of machines.
“Aren’t you the cutest.” Aiya replies to Dana, the dark-haired girl resting her chin in her hands as she casts a winning smile at the energetic Norban. “Don’t worry, you’re not doing anything wrong. I don’t mind sharing the spotlight.”

The girl’s chestnut gaze turns to Cordelia after, listening to the other girl’s musing with a careful gaze. “Cordy,” She says, appropriating Nicole’s nickname with not even a hint of hesitance, “You’re one of the most powerful, most important women in the world. You should enjoy it while you can.” Her lips split into a wide, almost wolfish grin at the girl’s offer. “I won’t disappoint you.”

Craning backward after, the dark-haired girl stretches her arms overhead and remarks, as if reading Nicole’s train of thought: “We should all dance,” She suggests, musing. “Maybe I’ll arrange a celebration, if we pass our little exercise.”

And it’s the mention of that exercise, perhaps the reminder of it, that seems to break the tranquil spell that’s settled over the group.

“We’ve got a request for assistance. Webber’s group.” Says Garnier, the boy raising his head to motion toward his fellow officers. Both Aiya and Holst abandon their perches, huddling close around the communication equipment. The speak quickly between themselves, breaking after a hurried minute and turning back to their escort.

“One of our teams has run into a problem.” Holst explains shortly. “They’re requesting our assistance. It’s about a mile out, we’ve already got a route for you. Tell you more on route.” She tosses an earpiece to each of the Ars Magi, adding: “Go fast.”



The Ars Magi find themselves at the mercy of the elements once more.

The route that Aiya’s squad has charted for them leads off the roof of the parking garage and on to that of a nearby building, and another after that, racing across the rubble-strewn rooftops of a long-ruined skyline. Ahead buzzes one of those triangular shaped objects that the officers had unpacked; a baseball-sized drone that leads the way. In the darkness it leaves a contrail of burning green light in its wake, a guiding beacon for the girls that follow.

Up high the wind is even more fierce, though the rain has slowed the veil of clouds has begun to part, illuminating the ruined district in the moon’s pale light. It’s still difficult to see the ground down below however, and the footing is uneasy on the shattered concrete the Ars Magi make their was across.

And then they see it.

It looms out of the darkness, easily three stories tall, but impossible to mistake for just another ruined building in a crumbling cityscape. It’s humanoid in shape, bipedal, two arms and two legs, though it eschews a head in exchange for a blocky central body. Its armor-plated body is gunmetal gray, illuminated by the garish red lights dotted over its massive frame. All along its frame are lined the weapons of war: machine-guns, missile pods, a dozen compartments filled with a dozen violent instruments.

Some of those instruments are currently in use. One of its arms, a massive cannon, glows with magitech energy as it discharges into the street bellow it. The approach team of Ars Magi can see a figure tumbling and cartwheeling away from the violent impacts, weaving her way through the blasts. Priya Khatri, adorned in the red and gold of her Parma, hurls a volley of swords with every duck and weave, a hail of blades that bounce off the steel carapace of the hulking machine above her.

While the machine is distracted one Blair McKenzie, flaming claymore in hand, is sawing into one of its legs. The gash she leaves when she strikes in the metal is deep, but the punishment is immediate. A sweep of the leg flings the red-haired girl tumbling away, vanishing through a half-ruined wall into a nearby building.

Just a few hundred feet from that impact another battle is being fought, a trio of officers and a single Ars Magi pinned down by a half-dozen of the smaller drones that the group already encountered. Amanda Wagner, taking cover amidst the rubble, propels arrows of frigid ice toward the machines, the oversized shafts puncturing through metal wherever they strike. The officers, Dima Novikov and Noah Webber among them, provide supporting fire that seems nearly useless against their hulking enemies.

Things do not look like they’re going well.
The first blow is decisive.

Penny’s hammer crashes down on to the head of the first drone, the machine unprepared for the girl to come ripping through the empty space in its sensors created by Cordelia’s mirror shield and Nicole’s battering winds. The robot buckles under the weight of the blow, joints shuddering and rectangular head caving inwards as electricity burns through its circuits. The crater-shaped indentation left behind is proof of the force of her blow, as is the sound of tearing metal as she rebounds to her next target.

The second machine falls soon after, the first blow setting it off balance before it’s leg is taken out from under it. It careens into the first drone, the two crashing to the ground in a heap of metal. If there was any chance that they still had some fight in them Dana sees to that soon after, the quick bursts of light fired from her pistol puncturing through their exposed weak-points.

The conflict is over quickly, but the threat of discovery still lingers over the group’s collective head. A second passes, then several more, strained minutes of waiting to see if the other machines in the distance will respond.

They do not.

Once the coast is clear, after a few words of congratulations from the officers, the Ars Magi and their charges are able to make it across the street to the parking garage that’s been named their target. It’s mostly standing, a looming concrete structure filled with dark puddles of rainwater and chunks of rubble.

“Clear the building first.” Aiya instructs. “We’ll get set up near the top.”

It doesn’t take long to so. The space is dark but mostly empty, home only to chunks of concrete and the occasional automotive skeleton illuminated in the cone of the officer’s flashlights.

Once they reach the top floor Aiya gives the order to set up and Holst begins to unpack the equipment that the cadets brought along. It’s a small command station, a portable computer and what appear to be a group of baseball-sized triangular metal objects. Soon the cadet it speaking into a headset, checking in with command and giving a status report.

“We’re holding here for now.” The cadet explains, “Waiting on instructions.”

Minutes ticks by. From their vantage at the top floor the group can see out over the ruined district, their sightlines significantly less obscured than they were on ground level. Rain sheets down in the darkness, and here and there pale glow of Nox diffusers can be seen in the distance. Occasionally lightning lights the ruined skyscrapers and even more rarely bursts of light can be seen on the distant ground; other Ars Magi making their way through the night.

Holst had the presence of mind to pack dinner, several chunky protein bars that she offers to share amongst the Ars Magi while they wait. Garnier remains on the relay, but Aiya is ill-content to let the time pass in silence.

“I think I like your friends.” She remarks to Nicole from her perch on the hood of an old automobile.

“How’d you learn out how to fly around like that?” She asks of Penny, turning to address the smaller girl. “Or does it come naturally? You did some real work on those robots, I’m sure some engineer in Juno will be very upset with you.”

“And you’re a pretty good shot, aren’t you?” She says to Dana. “I hear you were pretty popular at our little ball, too. Everyone wanted to sit at your table. It could make a girl jealous.” She laughs, a high and pleasant sound before she turns her Cheshire cat smile to her next target.

“Speaking of that—you’re dance partner wanted me to send his regards, Miss Whittaker. You must have made an impression. Someday you’ll have to dance with me too.” Another laugh, and she adds, “If our dolcezza is willing to share you again.”






The rain moves at the behest of the wind, and the wind at the will of Nicole Cognoscenti. Sheets of water reorient in the direction of the rumbling machines, wind and rain mercilessly buffeting their metal exteriors. The downpour, earlier an unforeseen inconvenience, is transformed now into a potent weapon against the Ars Magi’s would-be hunters.

One that becomes even more effective when Cordelia calls her mirrors. There’s enough shattered glass and broken windows for her to make adequate use of her talents, enough to camouflage the small party of Ars Magi and officers. The later group fall in behind their protectors, Holst peering through her binoculars and calling out the directions to Nicole, ensuing that she’s redirecting the rain toward in the direction of the largest groups of drones.

The going is slow, careful steps and routing required for the group to pick their way across the rubble and ruined streets in front of them. It takes some thirty minutes before they begin the final approach to their destination, the parking garage that looms up over the smaller surrounding structures. They’ve managed to avoid the drones so far, giving wide berth when able and letting the heavy machines clunk and crunch past on their patrols.

It’s on the street adjacent to the garage that the group runs out of luck. Two of those hulking machines are clanking down the street, their heavy legs carrying them in long strides. They slow as they draw closer to the camouflaged group, their square-shaped bodies turning to regard their surroundings.

It’s clear that they don’t ‘see’ the group--not exactly. The interference to their sensors and lack of visual feedback mean that the machines are likely working only off the ambient magic in the area. It’s enough to draw suspicion though, in whatever algorithms the things run on. They begin to circle, drawing slowly closer, the weapons mounted on their exterior rotating and scanning for targets.
“If we take them out quick we could make a run for it. They might not even be able to put out a signal.” Garnier suggests, the boy casting a glance toward his companions. Aiya nods in agreement, while Holst makes a grunt that could be taken as assent.

“Hard and fast,” Aiya repeats, “Can you girls oblige?”

The drones draw closer still, illuminated bright by an arc of lightning that cuts close across the sky. Their metallic green hides are clearly visible now, armor plated and lined with blinking lights. A different beast entirely than the alien Voids, but still formidable.




In the distance, over the static hiss of rain, the sound of metal and debris crunching underfoot of the patrolling machines can be heard. Two pass by the distant perimeter, red and blue lights flickering at the tops of the prong-like heads that protrude from the sentries boxy bodies.

“Magitech machine guns.” Answers Garnier to Dana’s question. “Missiles as well, it looks like. Considering the size of those things, you probably don’t want to get stepped on either.”

Lightning lances in the distant sky, flickering and leaving a vivid afterimage in its wake.

“Excellent plan, dolcezza.” Supplies Aiya, the dark-haired girl’s lips curling into a cat-like smile at Noel’s suggestion. She nods at Vanna after before noting: “Just tell us what support you need—our show starts once we get to our building.”

The other two officers seem to be in agreement, as they offer no suggestion or objection of their own. Holst, the blonde girl, does step up to Dana’s side and note: “I can spot for you.” She indicates the pair of binoculars she carries.

Garnier, on the other hand, gets majority of the officer’s equipment. It looks like a fairly heavy load, meaning he won’t be moving very fast if pressed.

“We’ll move when you give the word.” Says Aiya. “After you.”
The marbled floor in front of the small band is slowly filling with bodies; the brave first, and then the rest after. The dancers vary in performance, their skill levels ranging from clear classical training to those who get by only with simple, awkward swaying. The officers from the neighboring academy make up most of the crowd, the Nova Lux cadets smaller in number but high in demand. Amidst the cadets are the occasional dignitary or individual of importance, though the full-fledged Ars Magi in attendance remain off to the sides.

As Rivka sets out toward the sea of dancers she quickly finds that she is missing one crucial element to the waltz: a partner. This, however, is soon rectified by a gentle tap on the purple-haired girl’s shoulder as she draws nearer to the edge of the dancefloor.

“Excuse me.” From behind emerges a girl, one of the cadets from the Officer’s Academy judging by her uniform. She’s plus tie, unlike Rivka. Her hair and eyes are brown, the former a voluminous bob and the latter framed by freckled and pale skin. “You played at the Victoria the other night, didn’t you?” She refers to the establishments downtown, one of the few that allowed Rivka entrance and permission to perform a set on stage.

“You were very good. You would mind if—I mean, are you looking for a partner? To dance?” She extends a hand after her stumbling question, adding: “I need a partner.” Her demeanor indicates her nervousness, as does the subtle shake of her neatly manicured hand.

Aoife finds a partner quickly enough among the sea of dancers, an easy task given the privilege of having an Ars Magi on ones arm.

The problem is that she doesn’t tend to keep them for very long. There’s a lot of stumbling around and stepping on feet, and one partner leads to another, and another, each polite hand-off coming at the end of a poorly performed spin. She ends up, after several trades, in the arms of her former teammate: one Noel Nilsson, who is almost as bad of a dancer as Aoife.

“Hey babe.” Says her former partner, between bouts of swaying. “How’s the new team? Settling in okay? I’m getting a reassignment for the next exercise too, they said. It’s going to involve robots, did you know? The last guy I was dancing with was talking about it. Maybe we’ll get to work together again, that’d be fun, right?”

Back at the table containing the other three, Selma and Chie are able to begin making their way toward the dance floor. Crystal, however, does not quite get a chance to make her escape before she’s accosted by a cry of: “Little Crystal Caelestis, is that you?”

From amidst the tables comes an older man, perhaps in his sixties, mocha-skinned and mustachioed. Crystal recognizes him as Siervo Castra Neptune, a diplomatic, frequent visitor to her home, and friend of her father. Growing up she’s born witness to his visits often enough, most of which were preceded by important (and boring) political discussion that she was less privy to.

“How have you been? I heard you went away to Nova Lux, but I wasn’t sure I’d see you. I remember when you were just this high.” His hand is raised accordingly, to demonstrate the recalled shortness. “Now you’re an Ars Magi! How are you finding the academy? Are they treating you well? Have you been enjoying your time in Palmyra?”


The next week continues on pleasantly, if uneventfully. Lessons at the academy continue briskly, both in the classroom and physical exercise outside of it. Each of the cadets has a chance to practice their newfound abilities in less stressful circumstances than before, supervised by Nova Lux’s instructors and Ars Magi.

As the days tick past and the Ball grows nearer a muted sense of excitement begins to take hold amidst the students. For most this will be the first time attending a formal event, not to mention getting to rub shoulders with important dignitaries and members of the Duodecim. There will even be several Ars Magi in attendance, both from Palmyra’s own defense force and visitors from foreign cities.

Uniforms are cleaned and pressed in anticipation, instructions from the faculty are handed out, and then, soon enough, it’s time.




𝙽𝚘𝚟𝚊 𝙻𝚞𝚡 𝙰𝚌𝚊𝚍𝚎𝚖𝚢
Grand Hall

𝙼𝚊𝚢 𝟷𝟺𝚝𝚑, 𝟷𝟷𝟽 𝙰𝚅
𝟾:𝟶𝟶 𝙿𝙼
Masuzu Chie, Crystal von Caelestis, Rivka Sokolov, Selma Rosmarie, Aoife Strumgaard



| Music: Noble Mind |


The central hall of Nova Lux is a sprawling rectangular chamber, its vaulted ceilings and enormous windows adding to an already impressive sense of scale. From its walls and ceiling hang blue and gold flags bearing the academies emblems, these banners now interspersed with others marked by Imperium and Duodecium iconography. Enormous golden light fixtures shine down on the marbled floors below, illuminating the crowd of cadets, faculty, and honored visitors that have gathered this evening.

To the disappointment of those expecting gowns and high fashion, the ball is a military affair, and the students of Nova Lux are dressed accordingly. Cadets mingle in their dress uniforms, familiar faces dressed in crisp blues and golds.

The new faces are from the Officers Academy, the gleaming structure on the opposite side of Nova Lux’s lush gardens. Young men and women dressed in their own uniforms, similar but slightly different than those of the assembled Ars Magi. In contract to the cadets from Nova Lux, most of the officers are probably used to such affairs; many come from noble or important families, having gained entrance via wealth or status rather than largely non-existent magical ability.

The rest of the guests, excluding faculty, are dressed in civilian formal wear. Most of the Duodecim have at least one family representative in attendance, even those from hailing from the far-away cities to the west. There are several high-up members of the Imperium as well, along with their stern-faced Ars Magi escorts.

The whole thing exudes an air of pomp and ceremony, from the bombastic opening speeches to the twenty minutes or so devoted to running down the line of important people, shaking hands, and making clipped greetings. It’s almost an hour in before anyone is allowed to leave the long rows of tables that have been assembled on one side of the room, each assigned to a different team of cadets.

Selma, Chie, Aoife, Rivka, and Crystal, now an official team, are all seated at the same table. There’s not much time for conversation at first, until speeches begin to wind down and dinner, a light fair accompanied by a mild wine, is served.

Afterward the guests are finally released from their seats and allowed to begin mingling. The hall begins to fill with bodies and conversation, the noise soon joined by the sound of a stately waltz played from a grand piano near the front of the hall.
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