Avatar of Innue
  • Last Seen: 5 yrs ago
  • Old Guild Username: Innue
  • Joined: 12 yrs ago
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    1. Innue 12 yrs ago

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Recent Statuses

7 yrs ago
Current Re-released our creature capture thread: roleplayerguild.com/topics/…
9 yrs ago
Mostly Janna is best summoner name. Sadly, Project, that is mine.
9 yrs ago
FF12 Zodiac Age players - if you want to have the optimal party, PM me. Working on a spreadsheet to determine best party makeups and I will share it once done.
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9 yrs ago
Too many things I want to write right now, which is resulting in 0 writing getting done. Yaaaaaay.
9 yrs ago
Pondering re-releasing my western fantasy thread. >.>
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By justification I mean precisely how you are stopping or manipulating time given that it is a sequence of events. Altering it would be even more difficult given it'd require the precise rearrangement of all states of matter at a given time and include being able to recall all of that information at that instance you wish to go 'back to'.

And yes, you do need more justification for playing with time. Moving water (or even creating it) is much less complex than that kind of ability.

This matters because actually understanding what you are doing provides scope of how much energy something would take and how much time it would take to prepare it. As well, countermeasures can apply to specific expressions of an ability in particular.

But, as I said, this only applies in particular situations. For almost all combat it'd be entirely irrelevant. Few people are going to discuss the mechanics of an ability unless it dips into the realm of incredibly complicated. Most things are in fact very simple.

EDIT: I'm tired and may not be explaining this particularly well.
The tournament is not going to be god tier. It'll be some form of Tier 2. I will provide details later this week when I make the thread.
LeeRoy, I used wool before for battle.

A lot of what Tuuj is saying comes into play in only a few instances. The first is when you are trying to justify the simplicity of something. The second is when it gets into the very, very advanced instances such as time manipulation of realm bending.
<Snipped quote by Tuujaimaa>

I need to go re-write a few of my characters quick, could you explain how you convert mana/energy into magical spells for me? Because I must have missed my class on magic and the supernatural.

I'm going to go do something else now, because this discussion is becoming permeated by the nonsensical.


Being dismissive of it doesn't make the points incorrect.

Energy is sort of everywhere. That is kind of one of the building blocks of our universe. Energy is manipulated into other forms everyday, this is not much of a leap of faith. You are merely incorporating the ability for people to use their will to do this without outside implements.
Going off of what Tuuj said...

In order to actually react reasonably to super speed, you need to have the speed to match the motions of what they are doing. Otherwise, as he said, it is entirely irrelevant. Not only that, the massive amount of kinetic force that is being generated would easily kill most characters.

Teleportation that is correctly applied is actually far, far less problematic than super speed.
<Snipped quote by Schradinger>

I don't really understand what you're not getting about this?

one situation the opposition is completely free to react as they wish (and considering the tier system, they are likely to be able to do something about captain quick.) the other they are rendered immobile or slowed or otherwise effected negatively by an ability that can only be defended against with the exact same ability (or some other equally convenient ultimatum defence.)

Even if you have the smallest chance, it's fair game, and you'd have more than a fair chance with a high speed character or a bomb. Time control doesn't give you any logical defence, it's the ultimate combat weapon.


Far from it. Stopping time is very difficult to explain the how. At the tier you encounter it, as I said, you have methods of countering it. However, at the tier you can start encountering 'speedsters' you run into more problems. It is a lot easier to explain super speed to the degree that it is just as indefensible. There is no 'small chance' if your opponent has no time to react - which super speed can accomplish.

@Schradinger You are correct. Super speed done poorly can be just as toxic as time stopping.

However, since I have yet to find a person to explain to me how to make time stopping work, I've had more experiences with speed being a problem. It often needs to be closely monitored, but as I mentioned with the time stop discussion, accept at your own discretion.
<Snipped quote by Innue>

Rationalizing it can be done the same way as a lot of magic.


'Because magic' is not a rationalization. You need to understand how you are accomplishing the effect.

In my opion I think some abilities should simply be banned or heavily restricted, as it then it comes down to a pissing contest rather a test of writing ability and being clever.

And as far as magic... well, any good magic (in my opinion) has a heavy drawback for the power. I know not everyone sees it that way. But, something for nothing is...boring.


In all honestly, at the tier you would encounter time stopping magic, you'd be running up against abilities that can counter it. I think outright banning or even restricting any abilities is silly given that it is voluntary acceptance of the challenge. You don't have to accept it.
Now rationalizing time manipulation is another matter.
I'm of the opinion all powers are allowed within the scope of the tier and within the bounds of sensibility. You are agreeing to the fight, if you want to fight someone with time control for a ranking, go for it.
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