Avatar of Innue
  • Last Seen: 5 yrs ago
  • Old Guild Username: Innue
  • Joined: 12 yrs ago
  • Posts: 1478 (0.33 / day)
  • VMs: 1
  • Username history
    1. Innue 12 yrs ago

Status

Recent Statuses

7 yrs ago
Current Re-released our creature capture thread: roleplayerguild.com/topics/…
9 yrs ago
Mostly Janna is best summoner name. Sadly, Project, that is mine.
9 yrs ago
FF12 Zodiac Age players - if you want to have the optimal party, PM me. Working on a spreadsheet to determine best party makeups and I will share it once done.
1 like
9 yrs ago
Too many things I want to write right now, which is resulting in 0 writing getting done. Yaaaaaay.
9 yrs ago
Pondering re-releasing my western fantasy thread. >.>
1 like

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Most Recent Posts

I won't get to bio reviews until tomorrow. I am utterly exhausted right now.
Please remove me from the tourney standings.

I'll soon be taking a leave of absence from RP'ing and wouldn't be able to dedicate any time to it.

Thanks and good luck to all of you.


This makes me sad. I was very entertained by your battle. It's actually one of the reasons I even considered adding my name to the list.
Work stuff is crazy for this weekend for me. Just an FYI. Things should calm down by Monday.
My earlier optimism from the morning was false. I got stuck doing a ton of work today. I did not get the magic system done.

I truly apologize for not getting this up sooner. I AM working on it though.
Even with many seasonal games, you still lose points when you lose. I'm not saying seasons are bad, they just aren't inherently needed in a ranking system that scales appropriately.
@MelonHead

There are too many abilities that could fall under either of those levels depending on how they are done, which is why the scope is somewhat vague.

A battlemech could be used, but it would likely need certain changes to be appropriately in line with what I am thinking. I also think some of the characters would surprise you in terms of efficacy against it.
@Nightangel

I'm not going to outright state an ability is not acceptable based on the nature of it. That is not how I operate for anything, as there can be perfectly balanced examples of those things within the tier.

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@MelonHead

My definition of what is 'mid tier' in terms of power might be different from yours. However, people have been submitting characters within the scope of what I am looking for - maybe trending slightly towards the lower end. There seems to be a strong preference for closer range characters and less of a stress on destructive magical force which may be the reason it is trending that way. I would have seen it more comparative to the 2-4 on your old system, if I recall it correctly.

You can use a battlemech if you so choose, but I stated I will be limiting the upper end speed on projectiles.

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Shidenblades' and Skalagrim's characters were both given preliminary approvals.
I'll ponder a system. Hopefully tonight or by tomorrow I can post something for feedback.

If there is anything almost a decade of systems design has given me...
Limiting the number of matches per month isn't an effective solution. It then becomes a requirement to be competitive to do those three matches a month or lose out on potential points.

A system that inherently scales (based on the factors of current standings (either points or rank)) is much smarter long term. If done properly it would eliminate the need to do seasons to deal with massive point inflation and prevent the quantity problem.

Right now the ranking system is more of a very simple experience system. Great if these were just levels, ineffective if you are trying to make a meaningful ranking system. There are very few competitive sports that don't have any form of ranking change if you lose a match you shouldn't have.
I think we either need to scale down the points the higher ranks get per match or have the higher ranks lose some points when they lose (or degrade if they don't fight after awhile). I'm still in favor of the latter.
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