Name: Dahalia Vorukura
Race: Dark elf
Personality: Dahalia is cold. For her, life holds no sanctity, and it doesn't matter to her whether most people live or die. Likewise, she doesn't care whether most people act of their own accord or under the control of another. Most people.
Of course, these things matter to her when applied to herself, but also to one other person: her older sister, Kerelli. Kerelli is the only other member of Dahalia's family still alive, and though Dahalia is the younger, it is she who has ended up protecting her sister due to a higher station. It is Dahalia's soldiers who guard Kerelli, it is Dahalia's manor she stays in, and so on.
This protectiveness also means an immense vengefulness. Dahalia once had another older sister, Iralian, who was middleborn of the three. The person who caused her death was also killed less than half a minute later.
Weapons: Just a good, old-fashioned longsword. In battle, Dahalia also carries a banner, wears plate armour, and rides Sundown, her horse. Outside of battle, she wears dresses like any other noble lady, preferring purples and deep blues, but will always have leather armour hidden underneath.
Skills/talents: Dahalia can handle herself in a fight. Though she is no great warrior, she has survived a number of battles from both before and after her knighthood. She can wield a sword, ride a horse, and know when to fight and when to run.
The real reason Dahalia got her promotion is because of her magic. She is a uniquely gifted mind mage, and uses her abilities to cause chaos among enemy ranks. When Dahalia is among your enemies, you must also be prepared for your closest friends sword to strike at you, or even your own.
Lastly, Dahalia is a good liar, and good at knowing when others are lying. There are enough people besides soldiers that want Dahalia dead for this to be a necessary skill when recognising where people stand.
Spells: Indirect control - The classic domination spell. Weak-willed targets are forced to perform any task telepathically sent to them. More willful targets may resist the initial casting, or attempt to break out once each hour. Of course, the target may choose not to resist, and be subjugated regardless of their willpower. Lasts until a conscious decision is made to release the target, though no more than 6 targets may be affected at one time.
Direct control - One of two spells designed by Dahalia herself. The caster controls the target by effectively becoming them. More like a possession than a domination. The caster's body continues to function directed by their subconscious. It will be unable to make significant decisions, but will do whatever it considers necessary to survive. The same restrictions apply as with indirect control, except that only one target may be affected at a time.
Snap mind - The other spell Dahalia created herself. Completely destroys the target's conscious mind. They loose all willpower and will simply do whatever anyone tells them, no matter who they are (though a control-based spell will control them like normal, and in fact they won't be able to resist). They lose their personality, and will do nothing except what they are told, even if it kills them. Only targets already affected by direct control from the same caster can be targeted, and a second chance to resist the spell takes place, with the complexity (and therefore fragility) of the spell imposing a significant advantage on the target, meaning that strong-willed targets will almost never be affected. The effect of the spell is permanent, though it can be healed by mages with relevant magic.
History: Dahalia was born just before the rise of the Dark Lord, though she was only a child when it happened. Her family lived in a predominantly human city close to where the Dark Lord first struck, so conscription forced her father to fight. She, her mother and her two sisters remained where they were rather than support the cause that many other dark elves were rallying to. When both parents were killed during the Dark Lord's attack on their city, however, it was the only choice left open to them.
They were taken into the Dark Lord's forces and trained for decades, made possible thanks to their elven longevity. It took a relatively short time for this to outweigh their time at their original home, and though they certainly weren't fanatics, they became willing supporters of the Dark Lord. This didn't last, though, as when Dahalia was in her early eighties, her sister, Iralian was punished when she was considered responsible for a failed attack on one of the few remaining resistors of the Dark Lord. Dahalia intervened, trying to save her sister, so the lieutenant carrying out the punishment magically dominated Dahalia, and had her do it herself. The trauma of killing her own sister, however, caused a burst of anger so powerful it triggered a latent magical talent.
Before either of them really understood what was happening, Dahalia had turned the tables and now it was the lieutenant who was being dominated. She was just as surprised to be doing it as he was to have it done to him, and after only a few seconds, a break in concentration snapped the lieutenant's mind.
The damage was already done. Iralian was already dead, but so was the lieutenant. Dahalia was devestated, but satisfied in her first act of vengeance. Dahalia planned to take it further, however. She would kill the Dark Lord and take over in the name of her murdered sister.
It was then that fate showed its sorrow for Iralian's tragedy. Dahalia had been preparing to flee the Dark Lord's lands, thinking he'd destroy her in punishment if she stayed. This was not the case. The Dark Lord saw Dahalia's ability as an asset, and actually planned to reward her, to her amazement. She became a knight to serve more properly in his armies, given a small parcel of land and forgiven of her crime. Iralian even got a proper burial.
Of course, Dahalia would neither forgive nor forget. The Dark Lord only wanted her loyalty because it would get him power. He didn't care about her.
He was going to die.