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I like Star Wars.

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“The Lightspeed Express always delivers.”

Gaust - Qatr Station



This job had taken him to a system that didn't have a name, just a long, alphanumeric string of characters that constituted an astrographic signature. It wasn't until he'd landed that someone had told him the star had a name - Qatr.

The system was so remote and unimportant that the Sith Empire, early in the war, had conquered it quite accidentally. Military strategists on both sides of the conflict moved the frontline from time to time to accommodate territorial developments, and at some point or another the parsec containing Qatr ended up on the Imperial side of the map.

Qatr itself was a small blue star orbited by two planets, called Qatr I and Qatr II for lack of a better alternative, respectively. Qatr I was a near worthless hunk of scorched, airless rock orbiting its star inside a distance of sixty million kilometers. Entirely uninhabitable, Qatr I was home to a few inconsequential mining operations. The most attention the Qatr system ever received came when a Borgo Prime-based industrial group considered cracking the dwarf planet open in a strip-mining operation shortly before the war.

Qatr II, a hazy green gas giant orbited by a few moons, was slightly less worthless for the fact that its atmosphere contained gasses that, while heavily diluted, could be converted into sublight engine and hyperdrive fuels given sufficient refining efforts. Despite the difficulty in finding the system on even the most current map, the navigational challenges in traveling to and from the system, and the discouraging profit margins, a small collection of mining and refining stations had taken root on Qatr II, hovering some fifty thousand kilometers above the planet core.

One of these, called Qatr City, was home to just shy of a thousand or so sentients, most employed by Borgo Prime based mining companies, eking out a living in the Empire's microscopic private sector. There were no education centers for children, hardly anything that qualified as a restaurant, and a skeleton government manned by local union representatives wearing different hats. There were very few places in the galaxy less relevant, which made it an ideal location for the Corsin Resistance to set up shop.

Resistance types and rebels were, in Jonnu Gaust’s experience, good for business. Lightspeed Express prided itself on its captains’ abilities to move anything and anyone wherever they needed to go. Rebels frequently needed to move people and things to places quickly and discretely. The Corsin Resistance might as well have been Lightspeed Express’s target consumer if it weren’t for the fact that working for them was not unlikely to get you killed.

Gaust and his crew were the types willing to do the kind of work that might get you killed though, so it was all the same to them. Courier operations across the Republic border, and especially inside Imperial territory, were their specialty.

“Courier operations across the Republic border and inside Imperial territory are our specialty,” he stated as much matter-of-factly. His partner in this conversation presented him with a thin smile.

“That’s what we need.”

Gaust sat across from a waif of a woman, pale skinned and silvery haired, in what passed for a cantina in Qatr City. It had all the homeliness of a droid factory, mixed with the smell of spilled liquor, sweat, piss and vomit. Tough to open the windows on a world without a habitable atmosphere, sure, but he wished the air filtration systems were working. Or that someone would give the place a once-over with a mop at least.

The woman was seemingly unaffected. Though dressed plainly, she was well poised, back straight in her seat at the table, both hands wrapped around what passed for a clean mug at this joint. More poised than Gaust, even, a man who held stature in high regard after serving his 20 with distinction.

“You’ll be carrying a shipment from Borgo Prime to a second location deep in Republic Space.”

“What’s the nature of the cargo?” Gaust asked.

“Compact and highly sensitive,” the woman answered. Gaust didn’t like vague answers, but that was part of the business. “But very discreet. A captain with your skillset should have no problems transporting it.”

“You’d be surprised how little it takes to run into problems in my line of work,” Gaust returned.

“I’ve reviewed your company’s fees. We trust the expense we’re incurring for your services means that we can expect the cargo to arrive regardless of any problems that may arise.”

Gaust leaned back in his chair in what he thought an approximation of easy confidence. “Well, one way or another,” he said with a smile, “the Lightspeed Express always delivers.”

- - -


Welcome to Once Upon a Time in the Outer Rim: Episode II – Lightspeed Express, the second chapter in the Once Upon a Time in the Outer Rim series of small scale, Spaghetti Western and frontier-inspired adventures in the Star Wars universe.

Lightspeed Express is one of the galaxy’s premier courier companies, providing rapid transportation of goods and people anywhere and everywhere. No matter the job to be done, the Lightspeed Express always delivers.

Enter Jonnu Gaust, former Imperial naval officer, Lightspeed Express courier, and captain of the courier transport Destrier. Rather than pursue a post-service career within the comfortable infrastructure of the Imperial administration, Gaust turned his attention to the Empire’s fledgling private sector, that unhappy accident that arrived alongside the hundreds of worlds annexed from the Republic. His skills, talents, and experience proved invaluable, giving him the tools he needed to succeed as a courier in the most heavily regulated and patrolled sectors of Imperial space, and across the border into the Republic itself. Years of success in this arena have attracted a most unlikely client, the Corsin Resistance.

Few worlds fought the Sith harder than Corsin. Battlecruisers dueled in the uppermost atmosphere of the system’s gas giants. Starfighters engaged in fierce dogfights through an asteroid belt cluttered by the wreckage of warships. The lunar crust of her moons fractured under turbolaser bombardment before the local Corsin defense force and Republic Army allowed the Sith to bring the fight to the planet’s surface. But Corsin was conquered, her Queen executed on the throne, and her people subjugated. The new Queen of Corsin is a Sith puppet, but her sister, the Princess of Corsin, leads a fierce resistance against the Empire.

The Princess of Corsin’s war for her planet’s freedom is a losing one, however. Only with the help of an old ally might the tide turn, and so the Corsin Resistance places a message in a proverbial bottle and hands it to Captain Gaust.

- - -

This is larger than Last Skiff to Mos Vaada, for sure, and I expect we’ll see a bit more variance in the types of characters signing up for this one. The crew of the Destrier, Corsin Resistance fighters, Borgo Prime information brokers, Imperial agents and various antagonists, and so on. As always, both permanent and one-shot characters are welcome; check out the character sheet section for a Limited Use Character Template.

Come by the OUTOR channel in the PW Discord to coordinate your role in the story.
So, for clarity; what is the 'artillery,' actually? Some kind of cannon? Anti-tank rifle? Really big mortar?


Yeah so I’m picturing it as a mounted gun emplacement with the dimensions of a large recoilless rifle or similar.
Beck - The Jundland Wastes



After the Sith had wrestled control of both moons from the joint Republic-PDF coalition and started landing the invasion forces on Corsin proper, the PDF had found itself stretched thin on resources, heavily depleted by the arduous defense of the homeworld. Billions of credits in military equipment has been lost in a slog across the system. Laser weaponry, something Beck had always taken for granted, was suddenly in short supply. There simply weren’t enough working laser cannons to shoot at the oncoming Imperial armor, and so the PDF found alternative options.

Advanced as technology became, there was always be something to be said about loading a multi-kilogram slug of durasteel into a long rifled barrel and launching it at supersonic speed towards something you didn’t like very much. Corsin Hardball, they called it, and it worked better than most expected. Sure, ray shielding complicated matters where it showed up, but the Imperial Army had heavily discounted the potential of basic low-mass, high-velocity physics while planning the planetary invasion. Beck had been a huge fan of Corsin Hardball.

Point is, when Beck saw that bloom of air that came with the sonic boom discharged by a slugthrowing artillery piece, he knew it and he didn’t like it.

A durasteel slug raked the side of the hover train before ricocheting into the earth of Tatooine, kicking up an eruption of bone dry soil and stone that rained down on the crew of his skiff. The thunder of the cannon arrived only after, the sound catching up with the supersonic projectile a second later.

“Kid!” he roared over his shoulder, throat rough and hoarse as he strained to shout over the din of battle. “Get that cannon online! I don’t know how many more of those shots she can take!”

He returned his attention forward, toward the slowly dissipating sonic bloom. It was rising away from a craggy growth jutting up from the Tatooine surface, almost directly in the path of the hovertrain. He lined up the sights of his rifle with the ridge and felt dread. Too far to fire at with accuracy with small arms, outside of the firing arc of the Kid’s blaster cannon, and firing two shots per minute or so. If it took the hovertrain five minutes to pass the cannon, that meant it was absorbing ten shots, more if the thing was mobile and the sand people understood show to reposition in.

They needed to kill it, immediately, and he wasn’t sure how.

He gritted his teeth leaned against the skiff’s rail, sights trained on the ridge ahead, waiting to take a lucky shot.

Beck - The Jundland Wastes



The Czerka barked once more, and on the next pull of the trigger gave a hollow click.

“Shit,” Beck growled, throwing his back against the skiff’s rail guard and sliding down to cradle the cycler in his lap. He jammed slugs into the magazine, muttering curses the long while, wishing he hadn’t lost his stripper clip back in Anchorhead. Swore it was in his pack, but it wasn’t, turned out.

A slug skipped across the handrail near his ear. “Oy, lads, get this cannon online and give us damned suppressive fire!” he roared, pointing out the inert anti-personnel cannon hanging limply on the rail. It should have been manned, but the would-be gunner was nowhere to be seen. Must have caught a slug in the fray and fallen off. Not a lot of rhyme or rhythm to a firefight, in Beck’s experience. Mostly luck.

He jammed the last bullet through and pulled the bolt handle home. Another slug plinked against the skiff deck, and he attempted to find the offending sand person through the scope. It was rough shooting. Between the heavily camouflaged attackers and the moving skiff under their feet, hitting a target was a tricky proposition. Beck did his best, loosing one shot after another in an effort to get the sand people to put their heads down at least, if not shoot them outright.

He found one, standing on a ridge, outlined nice and clear against the red Tatooine sky. Beck’s first shot skipped on the rock in front of his target, kick up shards of stone. The second struck true, and the sand person went down.

He didn't have much time to celebrate. There was a deafening crack from the hover train to their side, and Beck turned to see it shudder, as if some massive hammer had just been taken to it. The train was heavily armored, and it kept moving despite the blow, but something big had just hit it. Did sand people have anti-armor?

“Keep an eye out for whatever that was!” he shouted, scanning the ridge with his optics.
Beck - The Jundland Wastes



“I heard they’ll rot your lungs out eventually.”

“If I live that long I’ll take it up with myself then,” Beck retorted crisply. “Give myself a good hollering in the fresher mirror.”

Beck chewed at the cigarra as he looked out on the distant sandstorm, looming in the background behind the Jundland Waste’s pillars and trenches of towering rock faces. The hover train weaved between a pair of the things and Jeeda guided the skiff with it, coming all too close to smashing them apart on the rock. Odds were he wouldn’t be living that long.

“Careful, Jeeda!” he shouted. The Rodian shrugged, and Beck shook his head, looking to the motley crew of mercenaries Doga had purchased for the job. He knew some of them, worked with some of them, but there were some new faces. Jeeda, for one. And the woman with no name. He’d heard of her, which was something, given that she didn’t have a name. He’d heard she was good with a gun, which he reckoned must be true, from the way she thumbed the butt of the slugthrower on her belt. Confident.

All the same, he was looking to be the leader of this merry band of backwater soldiers, and he figured he ought to act like it. “Any of us survives a crash is only bound to die in the sandstorm,” he announced. Something plinked hard against the skiff’s lightly armored fore, leaving a fresh dent in the durasteel construction. He paid it no mind. A rock, likely. “So hold on tight, eh?” Plink, again. And then another. And this time Beck heard the report of a distant gunshot.

Not rocks. Slugs.

“On the left!” Jeeda shouted in high pitched Huttese, seemingly realizing what was happening as Beck did. Beck wheeled around, shoulders hunched, bringing the Czerka cycler to bear and looking for a target amount the passing rocks. He heard returning fire, closer by, from the mercenaries aboard the hover train, and shouts.

“Sand people!” a train-bound mercenary shouted over the din of engines, gunshots, and screams, taking a shot at an intricately featured wall pitted with cracks and crevices that seemed entirely vacant of any enemy. Except, of course, for the fact that the wall shot back. Beck could make out the muzzle flash of a slugthrower, wielded by an expertly camouflaged shooter, followed by a sharp crack. Beck aimed and fired, putting a hole in something that may have been a sand person, may have been a rock.

“Keep your heads down and shoot!” Beck shouted to the crew, and fired again.
I really like this character. I’ll give its approval.
Due to the great positive response here, please find the RP here: roleplayerguild.com/topics/179117-onc….
Name: Beck Ducrae

Occupation and Affiliation: Mercenary, Contracted by Mos Vaada Transportation

Description: Beck Ducrae is a tall, lean, hard looking human male hailing from the planet Corsin. He wears a woven poncho over light armorweave, a wide-brimmed hat, and boots he purports to be made of Krayt leather. Beck carries a blaster pistol at his hip, a standard military issue sidearm with the Corsin Planetary Defense Force, and a slugthrower carbine of Czerka design and manufacture. The slugthrower, a firearm of durasteel and wooden construction, carries eight slugs to a cartridge and can put a hole in all but the toughest wildlife on Tatooine. That includes the people, too.

Background: Beck Ducrae was an enlisted infantryman with the Corsin Planetary Defense Force during the closing years of the Galactic War, signing on with the army just as the Sith campaign extended into the Greater Plooriod Cluster. He saw combat for much of his short tenure with the Corsin PDF before the planet fell, and after the surrender of the world he struck out on his own aboard one of the many refugee vessels that fled to Republic space. A deserter, though there weren't much of an organized Corsin PDF to hold him accountable for his actions, he headed out to the Outer Rim, putting his military experience to work as a bounty hunter, enforcer, and general purpose mercenary for the Hutts. One among those Hutts under whom he found employment was Doga Anjiliac Jitetso, better known as Doga the Prospector of Tatooine and as the mayor, if you would, of the mining town of Mos Vaada.
Once Upon a Time in the Outer Rim

Episode I: Last Skiff to Mos Vaada




Beck - The Jundland Wastes


Beck cleaned the Czerka cycler for the third time that day. That was one thing he hadn’t had to do back on Corsin, when he carried a blaster rifle instead of a slugthrower. Less maintenance with a blaster, but the components and gas needed to be shipped in from off-world. With a slugthrower, everything you needed to keep it operational, from the firing mechanisms to the slugs, was made right there on Tatooine. He slipped slug after slug into the cycler as he finished up, cursing as he slipped and jammed his finger on the fourth round.

He hated this backwater world, and not just for the lack of modern industry. It was the sand and dirt, too, the barren, wasteland earth that stretched, invariably, all around no matter where you were on the planet.

At that moment, Beck was leaning against the guardrail of an open-air skiff, smoking a thick, slow-burning cigarra as the ship bobbed and weaved through the rocky terrain of the Jundland Wastes. Jeeda, the crew’s Rodian pilot, kept them moving at a slow clip relative to the craft’s typical operating speed. They weren’t on their way to Mos Vaada for their own sake. They were escorting the long, multicar hover train that skated over the barren land not more than fifty paces to their right.

He loaded the last of the cycler’s eight slugs, locked them in, and stuffed the cleaning rag in the inside pocket of his dirt streaked poncho. He tilted his wide brimmed hat down, shielding his face from the twin suns, and kept his eyes on the rocks that reached up from the ground around them. He chewed on the butt of the cigarra and inhaled a cloud of smoky carababba tabac.

Sand people would shoot at anything that moved, if they were in the mood, but it wasn’t just sand people Beck worried about. The hover train was carrying thousands and thousands of gallons of water for the people of Mos Vaada. Out in the deserts of Tatooine, no matter who you were, you needed water to keep living, which meant water was just the sort of thing worth killing for.

Mos Vaada Transportation, Doga the Prospector’s shipping company that owned the hover train, the skiff Beck rode, and even Beck himself, if you thought about it like that, kept a robust, if ragtag, security detail attached to each water shipment out of Anchorhead. This particular hover train was escorted by a few skiffs, each outfitted with a mounted anti-personnel blaster and carrying half a dozen or so armed mercs, and the train itself was manned by its own security team. Beck could see a few of the mercs standing atop the hover train, rifles in hand, eyes on the terrain, and another skiff drifting further up the way alongside the front end of the train.

Circumstances being what they were, what with the sandstorm of the century on its way, they even had air support for this operation. Granted, it was a rickety light freighter sporting a jury-rigged laser cannon, not exactly the same caliber of air support as the FT-5’s that had flown cover for Beck and his unit back during the war, but it was something. More eyes to keep a look out for trouble never hurt.

“Hey boss, you keep that thing loaded, eh? A clean gun no good if the shooting starts and you got no slugs in it, eh?” the Rodian pilot shouted over the whirring of the skiff engine. Beck’s Huttese wasn’t great, and the Rodian spoke a broken form of the language to boot, but he took Jeeda’s meaning well enough.

“I hear you,” he shouted back, and rested the cycler’s barrel on his shoulder. He kept his eyes on the rising rock faces as the caravan descended into a canyon, deeper into the Jundland Wastes, toward the Western Dune Sea, toward Mos Vaada and a stack of credits. Toward the sandstorm, too, though, and other dangers.

He tightened his grip on the cycler and chewed at the cigarra, exhaling a thick cloud of smoke into the Tatooine wind.
Limited-Use Character Template


Name: [Your Character's Name]

Occupation and Affiliation: [i.e. Freelance Bounty Hunter, Mos Vaada Transportation Security, Independent Smuggler, Czerka Corporation Mercenary, Pilot]

Description: [Include such details as age, species, clothing, weapons on person, details regarding appearance, whatever suits you]

Background: [A very short and sweet, third-person account of who your character is, what he does, and what he's been up to prior to the commencement of his or her participation in this story]
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