Avatar of JBRam2002

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9 yrs ago
Current The respect one gives is a measure of oneself, not the other individual.
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Bio

Hey all, JB here.

I'm a DM for a large number of games here on RPG, as well as a player in several others. Many of the games I run are overly complex, or they involve Dungeons and Dragons (which is also overly complex!).

I work 40+ hours a week, and am the proud father of two tiny terrors named Chibi and Chibette and married to my beautiful Wifey. As such, I am quite busy more often than not. I typically write 2-5 paragraphs per reply and try to maintain an excellent level of grammar. If you noticed me glancing at your profile, I probably was looking to see if you would be a good match for my RPing style. Even if I didn't send a PM to you, feel free to send one back!

I enjoy 1x1 RPs and small groups. I'm fond of medieval, steampunk, and futuristic settings, and I'll jump into romance, adventure, and slice of life RPs fairly quickly, although supernatural (vampires, werewolves, etc) RPs get old for me pretty quickly. If you're looking for an RP partner and I've glanced at your profile, then I'm most likely willing to give it a shot, but decided against PMing you because I'm actually kinda shy. But I'm always looking for a new friend!

Please feel free to say hi at any time!

Name/Aliases: JB, JBRam, Jeebs
Gender: M
DOB: June 1988
Location: Maine (East Coast USA)
Hobbies: Ridiculously complex RP ideas involving lots of spreadsheets.

Most Recent Posts

I dunno, boop is a nice title :P

Do you want me to toss the CS in the Chars section and have you ok it there, or pm it first?
@corneredblissGet any interest yet? :)
@JinxerAlright, thanks for letting me know :)
@JinxerOk, keep me posted :) If "rich character" doesn't work, I can make him a day trader that kinda sucks at his job, or wastes a lot of money (he's an otaku after all).

@corneredbliss o/ I saw this and your other IntCheck at about the same time. Both look really interesting~
@JinxerYou seem to have four (or more) players already, but I have an idea for another player. I don't want to compete for a spot since all of these characters seem really well-done. Are you willing to expand your roster, assuming I meet the quality of the others, or are you full?

For reference, I am planning a male PC who in real life is a day trader / weeaboo. He has integrated his stock portfolio into his UI so he can always get the best deals. His avatar is everything he is not: fit, handsome, charismatic. If this sounds like a character you think would be interesting in your game, I'll build a full CS for him. If you are full, I'll hold off since I don't want to knock anyone else out of the running, nor do I really want to put a ton of work into a CS if the RP is already full :)
@corneredbliss I'm interested, but sadly, my plate might be a tad full for a 1x1 RP where you probably want 2-3 posts per week. If you don't get another person after a while, shoot me a PM and see if I'm still interested. I typically DM a lot of the RPs I'm in, and usually try to be helpful for DMs when I am not one, but letting someone else fully take the wheel could be quite intriguing.
@corneredblissDo you have an idea for a plot? I know you mentioned you don't want to spoil the plot, but a general idea might be useful. Or is the general plot something you plan to build with your partner?
Draj swung around to face the source of the laughter. It seemed like whoever was out there was trying to surround them, and the rustling of brush filled the air. Most likely, the others had heard it too as they began to ready themselves for round two. "Seems like we won't be resting up just yet," Drajhan muttered. "Cowards. Can't have the common decency to fight in the open. Not that I blame them: we are a scary lot."

The noises began to die down, but Draj stayed on high alert, getting ready to send a blast of Eldritch energy at the enemy should it appear. "I believe we have overstayed our welcome in any case. Let's get out of here before it turns into a real hellhole."

Perception Check: 1d20 - 1 = [3]-1 = 2.

Action: Readying an Eldritch Blast if an enemy appears. Specifically looking for fiends and dragonborn.
Primer: Chain Gauge and Battle Format

One of the most important parts of FF13 battles is the Chain Gauge. This describes what the chain gauge does and how it and other information will be represented in the RP.

The Chain Gauge is a passive modifier on all damage that a target receives. The minimum value of the Chain Gauge is 100.0%, and the maximum value is 999.9%. Every enemy has a Chain Resistance which modifies how quickly the Chain Gauge is built. Every enemy also has a Stagger Point. Once an enemy's Chain Gauge reaches the Stagger Point, several things happen. 1) The Chain Gauge immediately jumps by 100% (so if the Stagger Point is 120%, it jumps to 220%). 2) The Keep value for the target is reduced to 0, and nearly every action taken against it will interrupt the target. 3) The target often changes resistances. All targets are immune to Launch when not staggered, but some might be launched after the Chain exceeds its Stagger Point. Certain targets are significantly easier to defeat when staggered, and some are essentially impossible to beat until they are staggered.

Every action performed has two values that modify the Chain Gauge: Chain Bonus and Chain Duration. Chain Duration is a value that extends the length of the time that a Chain is active. In practice, these actions stabilize the Chain Gauge, slowing its rate of decay. When the Chain Gauge is depleted, the Chain is broken, and we start over at 100%. COM abilities are best at stabilizing the Chain Gauge, but SAB abilities are also relatively strong at this. Chain Bonus raises the value of the Chain Gauge. RAV abilities have the best Chain Bonus, but SAB abilities are decent in a pinch. Some abilities (specifically the -ra abilities in the RAV role) have higher Chain Bonus against staggered targets. Look for the S in the Chain+ column.

Next, this is the table you will see during battles. This table has most of the pertinent information you will need for battles. It's about 99% done - only thing I'd like to add is a link to images for the enemies, but that could be done in the Libra section. Anyways, this gives you a ton of information: Enemy HP%, Chain%, Chain Break, Initiative, who's next, Paradigms and Roles, and Statuses. I intended to show off several different possibilities in the battle. For example, you can see that the color of your HP bar changes as you reach certain thresholds. Red HP is considered "Critical." Yellow HP is between 30% and 70%. There are a few modifiers that look at the HP% in these terms. You can also see TP. TP is used to cast Techniques. The first TP you get costs 20 points, the second costs 30, and the last costs 50.

There's a lot of information in this table, but it's fairly condensed. Also in case you were wondering, this table is completely automated from my spreadsheet. Fun stuff.

Group A Battle!Current Time: 2 secParadigm: Delta AttackNext Up: Noir
Nadia - COM HP: {[][][][][][][][][][]} Next: 5 sec TP: {[][][][][][][][][][]} Status:
Noir - SEN HP: {[][][][][][][][][][]} Next: 2 sec TP: {[][][][][|---------|} Status:
Julian - RAV HP: {[][][][][][][][][][]} Next: 4 sec TP: {[]-|-----|---------|} Status: None
Barbed Specter HP: {[][][][][][][][][][]} Next: 10.5 sec Chain: {[][][][][][][][][][]} 120.5% Break: 17.9 sec Status: (Noir)
Breshan Bass A HP: {[][][][][][][][][][]} Next: 12.3 sec Chain: STAGGER! 231.6% Break: 17.9 sec Status:
Breshan Bass B HP: {[][][][][][][][][][]} Next: 10 sec Chain: {--} 100% Status: None

Edit: Since creating this table, I have added a few features. One of the more useful ones is the Chain timer. Underneath the chain gauge (or the word Stagger) is an underline. This represents the time left on the Chain. If the underline extends to the end of thechain gauge (full), the chain will last for about 45 seconds. It depletes at a proportionate rate (at 1/3 full, it's 15 seconds, etc). I understand that the underline is a bit hard to see with the Chain bar in the way, but this should at least help a lot during Stagger.
Primer: ATB System

When in combat, most RPGs use some sort of initiative tracking system. Final Fantasy uses the Active Time Battle system which adds a delay between actions. This is done for several reasons, such as allowing the player a little bit of time to consider and input their next move while also allowing for various buffs () and debuffs (,) that affect how quickly someone can act.

But we're not looking at specific actions right now. Let's just look at when we can act. We all will start with 3 ATB segments. We can gain one additional ATB segment each through leveling up our Crystarium, unlocking our Summon, and using a weapon that we have upgraded to the final tier. Here's a screenshot from the game with the active character using 4 ATB slots (Image is of the JPN version).

Your ATB Gauge generally takes about 4-ish seconds to fill fully, although this number changes based on the number of ATB segments you have. The more ATB Segments you have, the faster each segment fills, but the slower the overall bar fills. It still ranges between about 4.2 seconds with 3 ATBs and 4.7 seconds with 6 ATBs, so it's generally worth it to have more ATB segments. Once your gauge is full, you may act. If multiple people have full ATB at exactly the same time, the order of action will be by whoever is listed first on the public sheet, with enemies acting AFTER all allies.

Your Turn consists of enough Actions to fill your ATB Gauge. Any unused segments will be Canceled which will speed up the time until your next action, but over an entire battle, will allow for fewer Actions. Generally, the more segments an ability uses, the stronger it is. There are several actions that do not take up any segments, such as using items or Tech abilities. I will cover these later. The image I linked above shows Lightning in a COM role using four Attack actions, each with a cost of 1 ATB Segment. She could also have used two Blitz Actions (costs 2 Segments), or 2 Attacks and one Blitz, etc. You may mix and match any abilities as long as ALL abilities come from the same Role (in this case, Commando). In order to change Active Roles, you must use 2 ATB segments at the start of your turn to change your Role. After using this ability, you may select any ability from the Role you switched to, and may no longer use abilities from the previous Role. This is called Paradigm Shifting.

After you have selected all of your abilities, the next thing you must do is select a target. In the sample image above, Lightning is choosing between three Sahagin. When she selects her target, all of her abilities will target that one enemy. You may only target enemies with damaging or debuffing abilities, and you may only target allies with buffs or healing abilities. SEN always targets himself, and all of his abilities apply to all enemies on the field. You may not split your abilities to target different enemies without first canceling your abilities, but if you defeat an enemy, you will automatically target the next one on the list with the remainder of your actions. AoE abilities target the enemy you select and those just before and after it on the list. Small AoEs (like Blitz and -ra abilities) will target 1 enemy above and below your selected target for a maximum of 3 targets. Wide AoEs (like Area Sweep and -ga abilities) will target 2 enemies above and below your selected target for a maximum of 5 targets. All -ra and -ga MED abilities target the full party regardless of who the initial target is. SYN -ra abilities are single target (confusing, I know), but -ga abilities will target the full party. All of your actions will be resolved before the next party member acts.

A hidden tip for those wishing to maximize effectiveness: you might have noticed that the AI for Ravagers tends to switch between two different abilities, such as Blizzard and Froststrike or Fire and Thunder. The reason for this is that alternating abilities will increase the chain gauge faster. To see other hidden conditional chain bonuses, check out the Cond Chain tab on the public sheet.

Typically, the actions of one party member do not significantly change the actions of the next. As such, I would like all party members to attempt to provide me with their next turn's actions as soon as they can. Typically, this is after the enemy acts. Waiting until it is your turn generally slows the pace of the battle and forces the group to wait for one individual. Waiting will be inevitable, of course, but the more stacked actions the DMs have, the faster we can go through battles. It is a bit frustrating for all involved to wait for several hours or days between each action when typical actions will be "Attack 3 times." With that said, all players should realize that real life exists, and that sometimes people will be asleep, working, or otherwise unable to respond. All I ask is that people prioritize checking in on the battle when it's active.

If 24 hrs pass while waiting for an individual and I have not heard from them, I will Auto-Battle their actions. Auto-Battle rules are rather straightforward, but generally not optimal. Your character will target either whoever else is being targeted or their previous target if no one else has an offensive Role. Your character will not Paradigm Shift. Your character will attempt to find weaknesses if unknown (Magic, Phys, elements), and if known, will cycle abilities to raise chain gauge as much as possible. Attacking weaknesses always takes priority. For MED, SAB, SYN, if there are no actions they can take, they will wait and do nothing until the enemy acts or 3 seconds, whichever is sooner. SAB will not refresh debuffs without player input. Cheer, Endless Nightmares, and Endless Blessings will not be used during Auto-Battle. Items and Techniques will also never be used during auto-battle.

Items and Techniques do not take ATB Segments to use, but must be used on your turn. Items will delay your next action by a total of 1 second. It's possible that you will be able to use an Item and then act immediately. In that and most other cases, please state your next action when you ask to use an item. Potions target all party members and Librascopes target all enemies, but most other items require a single target.

If anyone has any questions, please feel free to ask! The battle system is fairly complicated to look at, but once we begin, it should be rather simple to input your Actions.
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