Avatar of JDolan
  • Last Seen: 9 mos ago
  • Old Guild Username: Gilbert
  • Joined: 12 yrs ago
  • Posts: 116 (0.03 / day)
  • VMs: 2
  • Username history
    1. JDolan 12 yrs ago

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9 yrs ago
Your heresy is noted, @Hekazu.
1 like
9 yrs ago
[@haleytherandom] Exactly my thinking when I finally got around to using it. 100x better than Pandora, provided you use it on desktop. Mobile version is a little more mediocre.
1 like
9 yrs ago
@Morose - do it! We need more decent pirate stuff around here.
9 yrs ago
What to do tonight...?
9 yrs ago
TMW you realize you've had a status up for the past month because things have been so busy you didn't even realize...

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Most Recent Posts

Character Name: Fendric Masaryk
Age: 24
Race: Terran

Homeworld: Twilight, a dense planet with a vast underground network of cavern-cities converted from a long-defunct corporate mining complex. Much of the necessity in building underground, besides pure convenience on account of those mining operations, comes from the fact that Twilight is tidally locked, with nearly the whole planet either too hot or too cold to support any but the most specialized or microscopic life. Above-ground cities do exist, but they are small and form a line that follows the dusk/dawn line. The cities are also mounted on massive tracked vehicles with open deck areas of tens of square kilometers. The mobile underworks of the city exists to adjust the city's precise location in accordance with the minute, seasonal, changes to the Dusk-Dawn Line to match the planet's orbital wobble.

These crawler-cities are archaic leftovers from the corporate mining operations. Construction of new crawler-cities was decided to be cost-prohibitive, hence the population shift into the mines. The cities, however, do not lack for spare parts as there is a massive industry built solely around the construction of machinery for these devices. The industrialization has also made Twilight to be something of a regional leader for mid-quality heavy industrial machinery of all sorts, with a small ship-building industry. Most of the planet's military hardware is imported, but it does export military components, like navigation computers, fuel tanks, ammunition, and various other mechanical parts.

The planet's geography is pretty average, quite solid with massive polar ice flats which created a thin, but breathable, atmosphere thanks to sublimation. Liquid water is uncommon in all but the deepest, warmest, parts of the cave systems. Due to the ice, water, standard liquid rocket propellant (liquid oxygen and liquid hydrogen) is a major export as well, sold mainly to frontier worlds where they launch rockets to massive orbital stockyards that connect them to the galactic market.

Appearance: Having lived underground for most of his life, Fendric is quite pale, almost ashen in complexion, with sandy blond hair and reddish eyes adapted slightly for low-light conditions. He's a small, straight, nose, his lips tight and serious, giving him a perpetual look of serious contemplation or even disapproval. Clean-shaven, he wears his hair just over an inch in length, styled in no particular way. His physical shape matches that of pilots of old, short and stocky. 5'7", 180 pounds.

Personal History: His life prior to joining up with the League's armed forces was pretty run of the mill and uninteresting for any cavern-raised citizen of Twilight. Not a lot of space, too little light, it all grated on the young Fendric before he left the planet. When he put in his requests at the recruitment station, he insisted on going into the aerospace track, simply because he knew if he went into the infantry, he'd be liable to be thrown into some urban garrison, doing nothing. And the navy was too confining as well, in its own way. Sure, cockpits were even more cramped, but at least there was a lot more freedom of movement. In an aerospace vehicle, he at least chose where he'd go. In a ship, he had no control.

He went off to the Dorset Aerospace Academy on the planet Cornubia.

Fresh out of flight school, he served 9 months in a YSS-1001 with a DefCom System Defense Force, flying out of an orbital defense station that sat at a geosynchronous polar orbit high over the main settled planet in the system. This instilled in him an interest in electronic warfare. Flying as a back-seater was a frustrating experience for the man however, since he never felt at ease, without active, constant, control over his craft's movements.

At the end of his 9 months with the System Defense Force, he put in for a transfer, where his qualifications in the YSS-1001 were an asset, put onto a picket carrier that hunted down the undesirable, criminal, resistance to the League. He mostly flew interdiction and anti-smuggling patrols, to great effect, but he hated that feeling on the back of his head, that sense that his RWO was silently judging his every single action.

When transferred to 122 Expeditionary Aerospace Combat Squadron, Fendric finally got a change to fly his own ship. It was nice to now be in the front seat, and to be up there without a nagging RWO in his ears. He's been with them for about a year. Now here, he's looking to tray and modify his AI system to serve as a more effective Electronics Warfare platform. He's also currently examining hte feasibility to modify the dorsal payload bay, to remove the tube launchers and replace them with an EW pod, to ensure his ship conforms with the tube-launcher dimensions.

That modification is still a work in progress, however.

Personality: Fendric loves his tobacco, his drink, and just doing whatever he feels like. He's a pilot's pilot, as it were, with a bit of an attitude, preferring to work on hs machine himself, treating it with the sort of care due to a child. His idea of relaxation, when not drinking or smoking, is reading AARs, theory books, and spending time in the simulators, putting the lessons posited in the texts to practical use.

Despite his business-first mindset for free time, he loves spending time when possible with his comrades, knowing full well that trust, friendship, and morale were the keys to an effective unit.

Gear and Equipment:
  • Pilot's Battle Suit
  • M54 Adaptable Combat Rifle in Carbine configuration for ground operations.
  • M8 Sidearm (all times)
  • M36 Tactical Knife
  • M12 PDW in the ejection capsule's emergency locker.
  • Comms suite (rucksack, ground ops only)


Fighter Customisations: Matte finish. Engine cowlings are painted red on the top, white on the bottom.
<Snipped quote by JDolan>

More like standard movie space physics, but with some realism thrown in. The closest thing I can think of that fits is probably the new Battlestar Galactica, which has consistent momentum and changes in direction, but still uses dogfight-like sequences for its' combat.

As it is, I believe we have a full group anyway, coming over from the Interest Check thread, but we'll see what happens.


Sounds good - was hoping it'd be more a BSG-style. Makes for a more kinetic and fluid experience with a lot more options. I like it.

As for the player-space issue...you're already butting up on ten, so quickly? I thought you only had like 4 or 5 folks on line.
Might be interested, but I have a question for you - what sort of in-flight phsyics are we to expect? Are we following hard sci-fi of combat with orbits, or more like a standard flight system? Further, provided we are 'flying' instead of doing armed orbital passes, are we taking a more atmospheric approach (that is, Star Wars-style), or a more fluid system with radical point changes in speed and direction (closer to, say BSG or what Mass Effect suggests a smallcraft would be capable of)?

It doesn't make or break it for me, of course, but having the right understanding of your vision in terms of that stuff would be nice.

I'm in either way.
So uh...anything from the rest of you lot?
Well it's been a good while since I've thrown one together.
@RabidAnubis Sheet is up in the Character panel.
[Note that this is in-progress]

Name: Robert
Appearance: A youngish man, with a full beard and roughly shorn reddish-brown hair. Well-muscled and scarred from nearly five years of living out of his armor, as well as very mixed fortunes, after leaving home due to a lack of prospects.
Gender: Male
Age: 19 (born, 1332)
Home: Born in Sluys, County of Brugge, Duchy of Flanders, Kingdom of France.
Time in Green Company: Several Months

Background: Left home since, as the third son of a minor noble lord's master-at-arms, and there was nothing for him there as so minor a personage. When sent away, he was at least given arms, armor, and a horse, to ride as though a knight through northern reaches of the Kingdom of France and Germany. He set forth eastward, into Germany proper, to join the Teutonic Order and join the crusade against the pagan Balts that remained in the area.

Waylaid in Weimar, he was 17 when captured on the road, to be held for ransom by a lord in his roadside keep. This same lord had been preying on the road for his own enrichment for some time, leading the count of Weimar to hire sellswords to put a halt to this defiant nobleman. The time the keep fell by subterfuge, and Robert joined these mercenaries in thanks. Over the next 3, almost four, years he'd gone from company to company in accordance with the pay and victories. Every company at one point or another probably finds itself in France as the war for the French crown starts to heat up in earnest in the first of what will prove to be countless phases. Companies that Robert becomes a part of expand, contract, and buy one another out until somehow he finds himself within the past several months with the Green Rose.

Equipment: Brigantine, flanged mace, a heater shield and padded leather cap plus sundry survival equipment including a tarp, wood axe, bow (for hunting and sport, not war), food, two leather skeins for wine or other beverage (never water).

Skills: Literate in French, Latin, and Low (Northern) German. Has a very rudimentary comprehension of several other tongues too, including Italian, Greek, Spanish, and Iberian Arabic due to the polyglot nature of many companies. He can't speak the otherse particularly well, but can get the gist of things more often than not. Besides languages (the breadth and depth of which is truthfully pretty standard likely for a mercenary of much worth or time in service), he's capable to hold his own quite well in the field.
Looking good; working a thing up.
Well hello there.

As for a first move, take a look around; get yourself oriented about the site...and then jump in wherever you feel comfortable. Of course I don't mean literally just post without warning in any thread; but pop your head into an OOC or Interest Check and see if there's room, work something out, and then get to posting. It's pretty simple around here.

Folks are generally pretty nice, so no need to worry about any problems by and large.

Enjoy your stay!
tell me a bedtime story about ethics in gaming journalism next plz


Considering I work in the industry...I've more than a few opinions about the topic.
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