Avatar of Silverwind Blade


Recent Statuses

7 mos ago
Current Man, I can't wait to roleplay as Teak Root Furniture. Sounds wild.
7 mos ago
As Eddie Izzard once said, "Americans say 'Urbs' English people say 'Herbs', because there's a f*cking 'H' in it"
8 mos ago
Gotta love people who comment on your RP just to leave a snarky comment about it. GG, good to see you're using your time well.
8 mos ago
Nothing like putting a load of effort and time into a game background when people are interested after the int check, for everything to go completely dead when you post the OOC with all the info.
8 mos ago
Lengthy OOC finally up for my mecha-based game, now to collapse and try and sleep before I go on Holiday
1 like


I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom.
I have a lot of fandoms, but I don't really like fandom RP's - or at least, the ones that come up. I often find them a bit lacking in ideas, or too far away from what actually makes the thing I'm a fan of enjoyable.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating.

I'm 42 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones. I dig giant robots, and I love military aircraft. I'm also a very dedicated and proud Brony and furry.

Most Recent Posts

<Snipped quote by Silverwind Blade>

This might be a troll or a bot.

Yeah, I've reported it to the admin. After I replied, I took a closer look at the profile and it almost certainly seems like it is one.
That was the only post made by the profile, and the profile is blank and joined that same day. It certainly smells like bot all over.
I am going to be going away for the weekend as of tomorrow (and early at that T__T) but I have the following week off, so upon my return I'll put an OOC together and tag everyone here with it as soon as it's up. That should give a lot more info about the setting and the world, and everything else in it!

Uh... what? Did you just repeat my post to me?
I approach RPGs, both online and tabletop like I do writing fiction in general.
An RP should always have a defined 'goal' or 'end' that things are working toward, as every good story needs an ending, and the Player Characters are the agents of that story and their actions should drive it forward.
Of course, RP and RPGs are different from (most) other types of storytelling because the plot advancing is resting on the actions of the players as much as the 'author', the GM, who wrote the story.

'how long' it should last is a difficult question. I think it depends on how your plot is structured and what events you want to include. I tend to plan around smaller arcs that feed into a bigger plot, and that with the end of each arc, the players discover something that will help them get a grasp of the larger scale, and bring them more into the spotlight of events. Each arc is an adventure, focused around one or two major locations, and also usually spotlights one characters' background and their plot more than the others, so everyone gets a chance to be the 'star'. The arcs will also increase in the level of drama, tension, and higher stakes as the players advance through the plot.

Usually that's about 3-5 arcs and then a climax and a resolution/Epilogue/Denoument.
In tabletop terms, that's usually about 2-3 session per adventure, depending on the length of the session, and of course, the time OOC it takes depends wildly on how often you meet up to play.

Online, it depends how quickly the game moves, which is reliant hugely on how often people can post.
it has been sadly over the past year, text rp is a slowly dying thing sadly.

I think people have moved onto Discord or onto other platforms or forms of messaging for text-based RP. Though, the downside of that is finding out how and where to join in and advertise about your RPs to people and get people joining them.
My interest has waned in running an RP, unfortunately, so I think I'm going to cancel running this. My enthusiasm has passed on, partly I think because the traffic on the site is so much less active than it used to be.
Yeah, honestly; I think I'm not going to go ahead with this anymore. TBH, the site is a lot more dead than it used to be and I've been waiting for people to post characters for literally weeks now. My enthusiasm has passed, and so has my interest
As I said on the Discord, I think I'm going to drop out.
Nothing to do with the game or anyone in it; everyone's been fine and the setting and RP have been fine. Just that I'm not really feeling forum RP anymore or the site particularly
Updated my sheet with a character image and also a mecha image! Stumbled across the character pic by sheer coincidence, and the mecha one was one I'd had in mind for a while ^v^

Still hoping for a bit more interest - seems like the people who were in the interest check have all disappeared
<Snipped quote by Silverwind Blade>

Sorry, I'm evaluating. In Macross, the mecha are so tall because the aliens they're fighting are that tall, too. 18-24' mecha are better off than 40' mecha, but still have pros and cons.

They have pros and cons, yes; if you're evaluating them as a real thing.
But this is a setting where they do exist and are used commonly, frequently, and effectively.
It's about suspension of disbelief and embracing the conventions and themes of the setting. If you're expecting it to follow and adhere to realistic physics, or consequences or whatever else - then you're probably looking at the wrong game.
Need I point out the facts that the setting also is one where there was a dimensional collapse and multiple worlds crosssed over? I'd say that's more far-fetched and unlikely than the fact there's 25-foot tall combat mecha.
'Realism' is hardly the point - it's about escapism, enjoyment, story-telling and fun.
Embrace the setting and the genre for what it is - not what it isn't.

Finally, embrace the setting. I have seen real robot mecha-themed anime in the past where people have got spectacularly stuck on the 'real' part, and not the 'anime' and 'sci-fi' part. The plot is king and the story is the point. Dramatic licence and tension will always win out over the 'realism' of the setting or the scene, because that's what the point is. And really... this is a setting where multiple dimensions have crashed together, and various species and races of people pilot bipedal giant robots. Realism isn't exactly in massive abundance, so trying to explain away every piece of scientific and technical information just... isn't the point.
Getting into the minutiae of the tech isn't the point, and isn't the goal.

Quoted from my opening post about the RP and the setting.
Honestly; if you're not excited enough about the idea of piloting a cool mecha in a semi-apocalyptic world where you can be any one of a number of different species or races - including ones you make up yourself - and fighting against anything from other mecha, to genocidal robots, to rampaging dragons, then I'm not sure what else will convince you?

Both mecha are totally fine with me, feel free to add them to the respective character sheets.

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