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    1. justTypical 10 yrs ago

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10 yrs ago
Current I dig, you dig, she digs, he digs, we dig. (it's not a very good poem, but it *is* pretty deep...)
7 likes
10 yrs ago
GMs can't keep players! I can't keep my GMs! Cats and dogs living together! Solution? I host a 1x1... with myself!
1 like

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d20: 3

not my day :(
yeah, found the plans (from over a year ago, it seems): https://github.com/danneu/guild/issues/28

what I've got right now definitely can't handle that, but I could probably knock out the other rules and modifiers over the weekend... hmmhmmm...
With smooth, practiced motion, Jakar draws back his mighty longbow and sends an arrow flying toward the closer of the two bandits in the bushes, but curses as it flies harmlessly over his head. He silently thanks the gods that his old drill sergeant wasn't around to see that.
ok, brb, shooting bandits...
And @VKAllen, if @neogreggory is actually holding his turn, am I up?
Good feelings all around, well done you lot!

On another note, does anybody know if the forum admin accepts code patches? Based on a comment by @Natsucooldude a while back, I made some tweaks to the forum code to allow for built-in dice rolls:



Still needs some tidying for format and making it look nice... but I thought it could be cool
...

We have two people (or more?? @justTypical) who are well versed in the Tabletop D&D.

...


I may as well own up: this is my first time actually playing a game. I was introduced to the concept by reading the like of DM of the Rings or Darths & Droids, and I've also read through the Player's Handbook for the 5th edition, but yeah, still first time. So I still have plenty of questions about how everything works together during actual play.
And while I'm at it, @VKAllen, are those bandits I spotted off to the east or the west? Or does it really matter at this point?
@Sionnie
No problem! If you have further questions about how to do what you want, I think you ought to take it up with VKAllen so you can both work out a satisfactory result. And here are some of the most important fundamentals to keep in mind that might help you get more in the D&D frame of mind, as opposed to MMO:

- According to the rules, each round is the equivalent of about 6 seconds in game, so we're talking about maybe one movement and an attack instead of a series of attacks

- During those six seconds, everything's supposed to be happening simultaneously. This is why, instead of simply being able to sneak behind a bandit, an intention to sneak has to be announced, so the GM can have you make some rolls to see if the bandit notices you/reaches out and grabs you/you get hit by a crossbow bolt before you start, any of which might actually prevent you from successfully sneaking

- It's a similar process for attacks: intentions are announced for attacks, but how effective they are and how much damage they do all depend on the stats for the enemy that the GM knows behind the scenes. He's got to make the calculations before you can know for sure if the enemy was killed or damaged or even hit at all.
@Sionnie, if I could make a recommendation, it might be worth it if you had a glance through this, under the section marked "Combat". I think I understand what you're trying to get at with your character, but the mechanics of D&D definitely handle a little differently than what you might be used to in an MMO. Fortunately, Wizards of the Coast have put up that page explaining it step-by-step in a very clear and concise manner :)
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