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    1. KarthaRRinari 5 yrs ago

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Bio

Just an academic looking for some RP experiences. I miss writing and creating stories and characters. I don't get to enjoy video games nearly as much due to the complexities of real life, so I am seeking an alternative outlet.

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Sorry that took a tad longer than I needed it to


No problem! I was on the road for the last couple of days. Also waiting for our third member to post. I'll give another day then go ahead and make my next reply.
"The name is Taliman Lothloerian, but you can address me as Taliman. While personally disturbing, I supposed the facade is necessary for certain company so 'Sire' will do to appease the commonwealth." Taliman had started leading them down the road and through the slave markets to depart from the unsavory sorts. He turns northward at a sign leading toward the crafter's sector of the city. Noting the Inn as Vergu was talking, and as the little halfling directed them, he nods in agreement as he gestures for them to follow along.

"You are welcome, Vergu. Let me obtain some food and drink for both of you and we can make our plans in some semblance of privacy." Taliman looks back a moment as a passing gaze to see who it is following after them but does so as he walks inside of the Inn. The establishment is well furnished and bears furnishings made of living plants. The tables and chairs appear as grown bushes carefully cared for into such shapes. The counter is a thick and dense hedge as sturdy looking as any stone or wood structure. Behind the counter stands a barkeep with branches in his hair and a long brown beard full of leaves handing out drinks and food.
I have an idea for this one when you are ready!


Shoot! Someone else is interested too!
Name: Arleon Baristol
Title: None
Age: 23
Gender: Male
Species: Human
Class: Dread Necromancer

Physical Appearance
Arleon is clad in masterwork quality scale mail with a dark hood over his head. His hair is middle-length, touching the back of his neck with a couple of locks draping over his left eye. He bears a spear with a dark metal tip and a solid dark wood staff. He is pale with slightly sunken eyes bearing the vision of exhaustion along the base of his eyes. His eyes are a deep sea blue with darker blue cores around the center black pupil.

Personality
Arleon is driven by a desire to command and master his own fate. The concept of servitude is appalling unless it serves the purpose of helping him along to his own goal. In such cases, he will tolerate a chain of command or even an organization with resources. He finds pleasure in solitude and enjoys researching his art, dark as it may be to some. The study of corpses and the dead brings a fascination one could exclaim to a child near candy.

Motivation
Arleon desires to achieve his own sense of immortality through mastering the powers of the necromantic arts.

History
Arleon was an orphan child from parents slaughtered by raiders. He was taken in by a violent and disturbed magician who fancied himself fantastic in his ways. Using the desperation of a youthful Arleon, this man traveled far to perform as Arleon stole a coin from the onlooking crowds. No rings, necklaces, of fanciful things. Simply coin. Straight and simple.

On one fateful day, Arleon happened to steal from a person who was also being murdered by the man next to him. In the panic-stricken crowd, Arleon was found with the weapon at his feet and blood on his hands, though the small boy had actually tried to help. He was disowned by the magician and carried off by the guard.

Per the laws of the state, Arleon was fifteen and well over their considered age of concession. He was sentenced to die in two days. During his time in his cell, be found himself praying to whoever would listen. Pleading for mercy at any cost. The morning before his fate drew to a close, a young woman who had taken pity on him sought to bring him one last meal.

Before her arrival, Arleon woke to the presence of a spear in his cell with a marking upon it as if burned into the wood. He did not question and simply obtained the weapon, ready to strike and flee. As the door opened, his spear struck true...through the woman's chest and through her heart.

A tear rolled down her cheek as he caught her. What mere moments she had left we spent looking into his sorrow filled, guilt-ridden eyes. She whispered 'run' into his ear, knowing his folly was true without a vindictive nature and wishing to see him succeed in freeing himself from his wrongful imprisonment.

After she passed, he grasped the spear and ran in a rage. As he cut down two guards along the way, the spear seemed to collect the blood but he paid no attention. As he reached the back border wall, he faced solid stone between himself and freedom. With so many deaths, he would be certain. A whisper riddled in his ear and, for one many would call folly, he struck at the stone with the spear. The stone erupted in an explosion as the blood soaked into the weapon.

Realizing the spear was no simply gift...and the cost of his freedom...Arleon fled with every intention to learn more of this dark power and pray to whoever brought him his freedom. However, his faith in such religion did not last. During his tenure within the order, Arleon was dismissed many times for his questioning. Eventually, he left the order, swearing to serve their dark god, but in his own way.

Equipment
- Masterwork Scale Mail
- Masterwork Longspear
- Pouch of silver and copper coin
- Trinkets, survival gear, general equipment

Strengths
An intimidating force he uses to his advantage on the battlefield and in negotiations.
Moderate melee combat skills coupled with moderate arcane magic.

Weakness
Not a tank
Not a sorcerer
Not a negotiator
Will not harm women unless they strike first

Relationshis
None
Story Scope

This will be a story following a small group of individuals recruited into the services of an individual known only as Lord Shade. In truth, Lord Shade is a Lich who passes his time through the millennia by constantly challenging the Lich, Lord Sorrow. A very, very long time ago when these individuals were alive, they were great friends. As time passed and they moved into the dark magic, their 'friendship' became more of a respected opposition. How better to pass eternity than challenging, and being challenged by, another immortal equal in skill?

Story Characters

Player: GM
Character: Arleon
Type: Player Character
Class: Dread Necromancer
Race: Human

Player: GM
Character: Rhag'gas Boneshifter
Gender: Male
Type: NPC
Class: Rogue
Race: Human/Ghast
Purpose: Primary story arc contact (at the start)
Location: Base of operations

Player: GM
Character: Veryn Silverweb
Gender: Female
Type: NPC
Class: Cleric
Race: Human Undead
Purpose: Spiritual Supplier (merchant and guide in dark prayer)
Location: Base of operations

Player: GM
Character: Lothwyn Voryn
Gender: Male
Type: NPC
Class: Fighter
Race: Dwarf Undead
Purpose: Combat Supplier (merchant and combat trainer)
Location: Base of operations

Player: GM
Character: Ker'vas Slavi
Gender: Female
Type: NPC
Class: Rogue
Race: Halfling/Ghoul
Purpose: Poison Master
Location: Base of operations

Player: GM
Character: Ulthwyn Grael
Gender: Male
Type: NPC
Class: Rogue
Race: Human Undead
Purpose: Hidden Agent
Location: Torlynn

Additional NPC's may be generated as needed. These are just to get the core story needs established.

Style and Guidelines

This roleplay will not involve character sheets or stats. This will be free-form and as such combat and challenges should be handled fairly. No attack will assume success, but never being injured is going to be frowned upon. If you wish to create a 3.5e character sheet for your own reference, please feel free. The level range is 1-3.

Regarding post length, 1-3 paragraph responses are expected, though more is most appreciated when applicable.

Mission Backstory

A meeting is set to occur that will join the houses of Farhelgur and Eshhire in a set peace, bringing the western and eastern states of the region into an alliance. each house has sent an envoy to meet at the neutral town of Varon, to discuss the terms of the said alliance. None could ever suspect the peace is a plot set in motion by a hidden power known only as Lord Sorrow. A name known only to a few members of the ranking public statesmen who serve him directly.

Lord Shade, the opposition to Lord Sorrow, seeks to ensure this alliance does not occur. He has commanded agents from the Northern mountain thorp of Vashin Manor to intercede and bring the potential alliance to ruin. This group, whoever they may be, are to travel South. Their destination is the hamlet Torlynn where they will intercept the envoy from Eshhire. The group is to capture the envoy from Eshhire unharmed and leave them in the hands of an unknown contact within Torlynnn. An agent who has long been undercover. This agent will use his skills to manipulate the minds of the Eshhire envoy into believing their meeting had been a success.

Once the group has neutralized the envoy, they are to then acquire any documents they possess and arrive in the town of Varon under the facade of the Eshhire envoy. Luckily, so few interactions between individuals from these houses have occurred without bloodshed that the likelihood of being identified as impersonators is minimal. The group will proceed to present the terms within the Eshhire envoy documentation and accept the terms of Farhelgur, no matter their detail. Afterward, the group will return to Torlynn.

Upon returning to Torlynn, the signed treaty will be brought to the unknown agent for copies to be made and altered. Once devised, they will be slipped into the pouches of the true Eshhire envoy for them to return in success. If completed according to plan, the houses will go to war over the mishandled treaty agreement and the region will be thrown into chaos making other opportunities for manipulation available.


Message with questions if interested!
The nearly elven man offers a smile to both. Some of the crowd continue to linger in quiet conversation muttering and whispering amongst themselves as they pass a glance in the direction of the halfling, the half-orc, and their seemingly wealthy new owner. He offers no reply nor glance in return to such individuals. The auctioneer grunts a bit after receiving the coin from the wealthy individual.

"I have little use for slaves. You are both free to go." He offers his response to them both; even to the little one now at their legs and attempting to hide from the intimidating guards not far off. In their own tongue, they snarl a bit and grumble to the auctioneer who is still quite close to their position. After a moment, he and two of the lizardfolk guards start walking toward the three persons in a most agitated state.

"Excuse me!" The auctioneer shouts toward the nearly elven man with a growl. A human in high standing, a minority for the region to be certain, but he bears himself in a manner similar to such reptilian citizens as his company.

"Yes?" Taliman offers a simply reply to the interruption from the approaching man and guard.

"My associate hear just informed me that you intend to set these two free?" He barks, most agitated, and seemingly further still on saying such words. "The law forbids this. Once a citizen has been integrated into the slave market, forever are they bound to such a fate within Achuak Iejir. The only exception to this rule is a state-endorsed slave who serves to pay a law-empowered debt through service." He states firmly with great disgust apparent in his expression.

"Indeed. Well, if you must know, these two have certainly caused civil disturbance and I wish to file charges with intent to serve the full value of the law-abiding sentence." He states with a small smirk, thinking himself clever. His upbringing with a bureaucratic heritage had certainly taught him how to find ways around certain laws. The auctioneer appears to become quite red in the face on such a prospect. The lizardfolk guards spit curses in their draconic tongue.

"Civil disturbance must be reported by no less than three persons, and an investigation completed to fully ascertain the degree of said disturbance so a proper sentence may be applied should a court find the persons guilty. You are merely one person reporting an incident, and good luck finding others to support your claim. We are not fools here, elfling. Do not seek to predict and slither your way around our laws. There are safeguards in place for such nonsense." He snarls once more as he cups his coin pouch tightly in his hand.

"Well, I must say that is quite the predicament. In that case, I believe I wish to donate these two for service to the state in the sum of one silver piece each." He smirks once more, yet again attempting to be clever.

"That is enough! If you do not wish to own these persons, you may sell them or submit them for resale as a charity to the state. In which case, I will certainly appreciate a second opportunity for profit." He looks to the halfling and half-orc with a greedy persuasion upon his expression.

"I see." Taliman sighs a moment, looking to the half-orc and then down to Orin a moment. He had not traveled far across the seas to obtain property in the form of flesh. He merely wished to lend a little aid. It seemed to him such charity bore more long-term repercussions. "In that case, I will keep them." None too pleased with the outcome.

"A pity, but glad to hear you've accepted the nature of our ways." The auctioneer snarks in victory. "I suggest you head to the branding station for papers. There you will be able to have them marked to ensure they remain your property and such is known." He snaps his fingers and turns, making his way off with his guards following close behind him. "Damn anti-slavers." He curses as he departs.

"Right." Taliman sighs once more, then looking to Orin and the half-orc. With a moment and a snap of his fingers, they would both feel a tingle on their arms at the shoulder. Arcane marks appear upon their skin similar to tattoos but with a tinted glow. "There. That will do, for now, I think. I have no desire to see such barbarism as scored brands being applied to either of you."
Story Scope

This will be a story following a small group of individuals recruited into the services of an individual known only as Lord Shade. In truth, Lord Shade is a Lich who passes his time through the millennia by constantly challenging the Lich, Lord Sorrow. A very, very long time ago when these individuals were alive, they were great friends. As time passed and they moved into the dark magic, their 'friendship' became more of a respected opposition. How better to pass eternity than challenging, and being challenged by, another immortal equal in skill?

Characters

I will be playing a human dread necromancer named Arleon. Other characters ideal for this story includes only evil-aligned individuals. Undead characters are not permitted as such would cause issues with their undercover missions, at least at first. Characters may become undead as the story progresses.

Style and Guidelines

This roleplay will not involve character sheets or stats. This will be free-form and as such combat and challenges should be handled fairly. No attack will assume success, but never being injured is going to be frowned upon. If you wish to create a 3.5e character sheet for your own reference, please feel free. The level range is 1-3.

Regarding post length, 1-3 paragraph responses are expected, though more is most appreciated when applicable.

Mission Backstory

A meeting is set to occur that will join the houses of Farhelgur and Eshhire in a set peace, bringing the western and eastern states of the region into an alliance. each house has sent an envoy to meet at the neutral town of Varon, to discuss the terms of the said alliance. None could ever suspect the peace is a plot set in motion by a hidden power known only as Lord Sorrow. A name known only to a few members of the ranking public statesmen who serve him directly.

Lord Shade, the opposition to Lord Sorrow, seeks to ensure this alliance does not occur. He has commanded agents from the Northern mountain thorp of Vashin Manor to intercede and bring the potential alliance to ruin. This group, whoever they may be, are to travel South. Their destination is the hamlet Torlynn where they will intercept the envoy from Eshhire. The group is to capture the envoy from Eshhire unharmed and leave them in the hands of an unknown contact within Torlynnn. An agent who has long been undercover. This agent will use his skills to manipulate the minds of the Eshhire envoy into believing their meeting had been a success.

Once the group has neutralized the envoy, they are to then acquire any documents they possess and arrive in the town of Varon under the facade of the Eshhire envoy. Luckily, so few interactions between individuals from these houses have occurred without bloodshed that the likelihood of being identified as impersonators is minimal. The group will proceed to present the terms within the Eshhire envoy documentation and accept the terms of Farhelgur, no matter their detail. Afterward, the group will return to Torlynn.

Upon returning to Torlynn, the signed treaty will be brought to the unknown agent for copies to be made and altered. Once devised, they will be slipped into the pouches of the true Eshhire envoy for them to return in success. If completed according tonpkan, the houses will go to war over the mishandled treaty agreement and the region will be thrown into chaos making other opportunities for manipulation available.


Message with questions if interested!
As the thunderous storm rages overhead and the surges of the waves continue to rise and crash against the ship, repeated cannon fire rips across the deck tearing through the hull and blowing chunks of the upper deck wall to splinters, though they are quite difficult to differentiate from the torrential rain. The man in dark leathers holds tight to the rope in his hands as he stares far across the waves to the opposition. Indeed, both ships have taken severe damage by this point and a victor is not likely to see the storms end. He turns his head to the others; the red-headed woman expressing concerns and curiosity as to what fate has in store. The wizard's spell seems to secure his form in place upon the deck, yet he does not release his grip of the rope for even a moment.

"The ship has taken damage to the lower hull! We are taking on water from below, and we need to bring that to a halt." He looks first to the wizard as his dark eyes narrow in slight. "Use your spells to mend the patches as best you can!" A wave crashes hard against the side of the ship. The whining of wood rips through the air once more as the foremost mast snaps. It rips to shreds at the breakpoint and comes crashing down, slamming over the edge of the ship and flying off into the sloshing sea waves.

"Captain! Only ten cannons left, and the powder is nearly spent!" One of the crew cries out to the captain. The report ripples through the air with desperation. What few cannons remain intact continue firing at will, though more canons are ripping toward the great galleon than are being fired in return.

"Hold the canons, lads! Make them think we've gone dry and hold the last of the shots for close quarters! Prepare to board!" The captain cries out with a warlike cry, drawing his own sword above his head as he turns the wheel sharply to arch the ship more directly toward the opposition. The ship lurches in its won right with the sudden change, of course, smashing through oncoming waves. Four masts remain intact with their sails billowing fully in the storms bolstering winds.

"You heard him! Prepare for combat. You..." He points toward the red-headed woman. "See if you can get any of the canons back into position for additional shots as we draw close. They don't have to be fancy, just get them pointed outward with their fuses accessible. Have crew reload them!" He then looks to the tiefling. "You! Make sure every crew member is armed and help them prepare for boarding!" He shouts as if the captain himself.

The opposing ship turns its direction and its course bears toward the great galleon directly. Canon fire continues to stream forth from forward guns as they approach nearer and nearer. Distant cries for blood rage through the shrill winds.
So a quick question, do we have a character sheet to make or not?


No character sheet unless you want a personal point of reference. The profile you already posted is quite sufficient.
<Snipped quote by KarthaRRinari>

Speaking of which...


Woo hoo! I am calling it a night, but I will get a post in tomorrow!
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