Avatar of Kelewen
  • Last Seen: 2 yrs ago
  • Old Guild Username: Kelewen
  • Joined: 13 yrs ago
  • Posts: 919 (0.20 / day)
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  • Username history
    1. Kelewen 13 yrs ago
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Status

Recent Statuses

5 yrs ago
Current On RP Hiatus. Will be back eventually...
6 yrs ago
Free virtual benefit concert tonight: TheFarmMustGoOn.com
6 yrs ago
Good luck, @blindwoofer. Mine likes to wash his paws off in his water dish.
1 like
6 yrs ago
@Crab... see if you can find out what she's interested in. Then ask her about it. No flirting need be involved to just break the ice. :)
1 like
6 yrs ago
Amazing how many sudden epidemiology experts there are in the world
2 likes

Bio

Long time casual role player who loves tales of adventure! I enjoy tabletop games, play-by-post, and even LARP!

Wild (and sometimes weird) west and medieval fantasy games with an 'old-school' D&D feel are my favorite.

In real life, I'm a software engineer and wanna-be farmer. I have a little garden and some chickens that like to destroy my flower beds. But I like 'em anyway and they all have names. ;) Sometimes they lay me some breakfast.

Other hobbies include dog agility and archery.

Most Recent Posts

Sometimes the plot ideas flow easily, but I'm feeling uninspired tonight. But maybe you creative people have some awesome ideas!

This is for a table top campaign, so some things are already set. There is only 1 PC. He's a first level fighter.

Setting: Medieval fantasy along the lines of D&D. Magic is around, but relatively rare. The PC is headed to a mining village, hoping to find an engineer to help him drain an underground pool. (Believing there is treasure there. That was the last episode of our game.)

So I've got a vague idea of maybe a cave in in the mines. Either the engineer is engaged trying to save trapped miners. Or maybe he's trapped himself. There are kobolds around to complicate matters. Could somebody in the village be in cahoots with the kobolds? What are they after?

Brainstorm ideas welcome! And if we come up with something that could turn into a play by post game here, bonus!


I'm interested too. I'm curious to see if the time jumps work out. :)
I jumped ahead a good bit in the IC to get to the good parts! Please feel free to take any creative liberties you see fit to fill in details of the past three days. :)
Three days later, wilderness north of Tarkin's Point...



"Should be gettin' close, I think," the old man said, pausing for a few moments to rest against the remnants of a stone archway that told of a structure, perhaps a church or an outpost, that had stood here once upon a time, evidence of the civilization that had once populated this now wild territory.

Edwina, fully recovered from the ordeal on the road with the highwaymen, dismounted from her horse so that she could get a closer look at the structure. "So the stories really are true!" she said, excited to finally see something to confirm the rumors that there were perhaps hidden riches yet to be discovered. She had been starting to doubt they were really going to find the ruins of the ancient city, but now it felt within reach.

She looked back at her companions, now just Straw, Alya, and Hugh. The others had parted ways back at Tarkin's Point before she had really gotten to know them. "Any of you ever delve into ruins before?" she asked, wondering how to even begin looking for treasure.

--

The drow sat very still, examining the new arrivals from his dark, well concealed hiding spot. He was taking note of each traveler and the weapons they carried as well as speculating on what price each might fetch at the slave market.
Is skipping ahead to the ruins north of Tarkin's Point too far ahead? I don't have anything in particular planned for the time between "now" and the encounter with the drow. But I could come up something if you guys want some extra time for character development before we get to the drow.
Apologies for the delay! I'll see if I can get a post in sometime tomorrow!
No problem. Maybe we're ready to just fast forward to the next 'scene' then?
I was thinking dump them off at the next town. But honestly, fodder works too. ;)
"Wouldn't dream of it," she said to Alya, excited that her traveling companion was open to the idea of a bit of adventure.

Still feeling a bit unsteady from being brought back from the brink of death, Edwina was grateful for the leg up onto the large horse. "Please," she said, giving a large warrior a good-natured smile as he helped her up. She settled easily into the saddle and give the warhorse a scratch on the neck as she gathered the reins. Her feet didn't reach the stirrups and she looked tiny upon the draft horse, but despite that seemed comfortable enough. "What's his name?"

-

While Straw and Hugh were getting acquainted with the two women, the others had gathered their horses and had dragged the bodies of the highwaymen off the road. "Looks like we're ready..." said the elf. "Should be able to make it to Tarkin's Point by nightfall if we hurry a bit."
"Oh... ah," Straw fumbled momentarily. He hadn't been offering a ride, as he was on foot himself. "Might be able to make 'nuff room on old Ajax to carry one of you," he figured either of the women were light enough to not overburden the pack animal. "Hugh, think yours would even notice one of these ladies sitting upon him?"

Straw considered the elf's last question, but decided there was no harm bringing the women in our their "quest" should they so desire to join. "We're headin' north. Past Tarkin's Point and up into the Hurst Forest. Lookin' for the ruins of a city up there."

Edwina perked up and Straw could tell he had her interest. "Isn't it dangerous?" she asked.

"Oh, a bit. But safety in numbers, right? You two interested in joining?" he asked.
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