Not forgetting his Solid Wall trait, which gives a Defence boost to all allies against AoE attacks.
Not forgetting that at all, Although I wonder about a 25 defense versus direct damage attacks.
Not forgetting his Solid Wall trait, which gives a Defence boost to all allies against AoE attacks.
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A Defence boost of 5 for 3 Energy, which only lasts for 3 turns and so could be used to give a maximum boost of 15 for 9 Energy and then maintained at that level for a fourth turn before Brick wouldn't have enough Energy to activate it again. And during all those rounds he'd ne using up his action, so wouldn't be able to attack or do any other tricksy mcguffining.
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It's a 2 Point upgrade to increase the duration of a status effect for 1 turn, yes.
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Flare! Kill it with fire!
Trait
-Gun Safety: Flare can now use guns to focus his heat powers through without melting them

O.O Sooooo many great ideas! Maybe it'd be best if we all took a vote and then went from there, since some want a more simpler plot while others want one that is a bit more fleshed out..? Yay or nay?
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Gas Mask will give immunity to the Disorientated status effect (decreased Attack and Defence).
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Gas Mask will give immunity to the Disorientated status effect (decreased Attack and Defence), not the Stunned effect (inability to act.) I know it's a quibble but even with a gas mask getting hit on the head could still leave Brick concussed for a short time, trying to catch tweety birds.
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With a base Defence of 7 and a +3 boost I don't think he needs to worry too much about Defence for now.

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Wouldn't it be better to send Bumblebee, Rocksmith and Sigma up first with the Gas Masks, since they'd also be immune to any provocative music which the Gungirls might be playing?