@frapet All finished with my edits! I think the character is done now, and I made the requested changes and clarifications. It should be interesting to see how his relationship with the doctor plays out!
Force Sensitive:Yes, but untrained. This currently manifests in enhanced abilities related to his genetic ability to read emotion, as well as an enhanced sense of direction both planetside and in space.
Role on the Ship: Roka is an excellent pilot, he is able to handle small and medium sized ships with ease. His personal ship, The Steadfast is among the fastest, most maneuverable, and well-defended civilian ships on the market, which makes him an ideal choice for scavenging runs. Roka is fairly proficient in repairs as well, able to at least patch many issues one might commonly run into.
One ability Roka plays close to his chest is his ability to read people, due to his Balosar heritage and undiscovered Force abilities. This lets Roka sense the emotions of nearby beings, though he is currently using Death Sticks to dull that power, as the graveyard of Alderaan is overwhelming for him.
Appearance:Roka is slightly tall for his race standing at 1.8 meters, not including his antenna. He has dark, curly hair that helps to hide his antenna when he retracts them. He has bright green eyes and a wide smile. Due to having grown up on Corellia and not Balosar, Roka lacks the sallow and sickly complexion most other members of his race have, instead looking much more like a human. Roka has an average build, while he is not a brawler, he also doesn't appear to be scrawny.
As for clothing Roka has a fairly particular taste. He often wears a bandana or a long scarf patterned with geometric shapes or fractals; if wearing the scarf he has both ends thrown behind his back. He wears a loose fitting navy blue vest over a light brown, long sleeved shirt; and has a shoulder holster for a holdout pistol underneath the vest as well. Roka wears dark pants with a lot of pockets along them, allowing for him to carry whatever he feels he might need. He wears black gloves with the fingertips cut out, and a pair of heavy-duty boots with plasteel tips. He also has a belt with two holsters on it.
Personality:Roka is a generally friendly individual. With his species natural abilities to read surface emotions, he can tell pretty quickly if someone can be trusted. If Roka considers you a friend, he'll go out of his way to make sure you're taken care of. While he is friendly and very trusting of his friends, if Roka doesn't trust you he can be very cold. While not physically intimidating, Roka has a patience beyond measure, and if you cross him of his friends, he will spend as much time as he needs to work out how best to take his revenge.
Equipment:One holdout blaster, ten shots. Two normal blaster pistols. A set of simple repair tools. Two dozen Death Sticks, liquid form.
Your Quarters:A Captains bunk on his personal ship, The Steadfast.
Your Spaceship:Roka has a sparkly, new YT-2000 series freighter, a gift/investment from his parents. The ship has been customized to include more cargo space, and better sleeping quarters for crew and passengers. This comes at the expense of some of the weapon systems however, sacrificing the space for the chaff charges and laser canon that would come standard. The shields have also been downgraded as a result. This leaves the freighter with twin quad laser turrets, an ion cannon, and light shielding. The upgraded cargo bay can carry up to 200 tons of cargo, and is currently half-filled with fluid transport bays. The ship has enough room for 4 crew members and 7 passengers, with a total of 11 occupants. It carries food stores to last up to six months. The entertainment on board has been upgraded by Roka as well, with the ships Holo-Net caching any new vids coming through and storing them to the holo-projectors in the quarters, the lounge, and the highly illegal one mounted in the cockpit. The Steadfast is also equipped with a docking clamp to connect to the airlock on The Swift Fortune, as the ship is too big to fit in one of the mothership's standard docking bays. The ship also has two tractor beams one leading directly into the ships solid cargo bay, and one tied to fluid transport pipes to dump into the fluid cargo bays.
Obligation: Death Stick Addiction: Though his species is immune to the life-shortening effects of the drug, Roka Like many of his race, is still extremely addicted to Death Sticks for their hallucinogenic properties. More now than ever, as his Force-Sensetivity combined with the natural ability to feel others emotions are kicking into hyperdrive with echoes of Alderaan's ghosts. (Taking for 1 point in Stage 2)
Family Obligation, Debt: His parents being successful smugglers, and shrewd businesspeople, have provided Roka with a top-of-the-line freighter to go make his fortune with. Provided he pays them back, of course. 15,000 standard credits per year, for ten years, or until he pays off 150,000 credits, whichever comes first. (Taking for 1 point in Stage 2)
History:Roka was born on Corellia, just outside of Coronet City. His parents were smugglers by trade, having been drawn to the Corellian system because of the hub of smuggling activity found there. Being originally from Balosar, his parents found an easy in with the smugglers abounding in the system, due to their natural resilience to toxins and their species ability to read emotions. Soon, the pair had set up quite a racket smuggling illicit drugs, sometimes even dipping into weapons as well. This is the life Roka grew up in, surrounded mostly by political intrigue and vague paper trails, instead of shootouts and hyperspace chases. Roka longed for that type of life, chasing the stars and being the lovable rogue type he heard stories of. He even attempted to sneak aboard some ships carrying cargo for his parents though he never made it out of the system before being discovered.
Eventually, upon reaching adulthood, Roka's parents struck a bargain with him. They would provide him a ship and cargo, and he would make a run in their name. That would get his foot in the door. From there, he was to make his own way, finding his own jobs, contacts, and cargo. It was understood that the ship would be a lease and that after paying it off, he would own it. Roka leapt at the chance, envisioning a life among the stars of glory and adventure. What he found was much more mundane. Long stretches of hyperspace travel, waiting at rendezvous points, and haggling over prices that had already been set. Roka hopped around the galaxy for a few years, trying to find his place before he found The Swift Fortune. Offering his skills and ship as a cargo pickup and pilot, he joined the crew, hoping that this could be the adventure he was looking for.
I would like Roka to eventually discover his latent Force abilities and experiment with some of the lesser-known aspects of the Force.
I would like Roka to kick his Death Stick addiction.
I would like Roka to end up fighting the Empire somehow.
Right, here's me. If there's any issues, please let me know and I'll fix them right away!
I am absolutely interested in this RP, and I like the idea of using the EotE mechanics for random narratives! One question though; would we be able to play Force-sensitive characters, provided they don't know about their potential at first, and it manifests mainly in random events around them?
(Also, I've never actually used EotE before, so I might be a bit slow to pick it up.)
Name: Jason Graves Alias: Overclock Age: 24 Gender: Male Appearance: Occupation: Part-Time retail Family: Emma Graves (Sister), Johan Graves (Father) Personality: Jason is often cold upon his first meeting. He keeps very professional and businesslike, often not exchanging many words at all. Once he begins to warm up to a person however, another side of him comes out. Jason will begin smiling and joking more, enagaging in conversation and sharing stories of his life. He doesn't have many people he would consider a friend, but those he does he would give his life for.
Enemies, on the other hand, see a completely reversed Jason. They see someone who will sit and take a beating, any punishment they can dole out while laughing in their face. Criminals know fear as Overclock begins to taunt them as he gets up and uses the force of their own blows to beat them senseless. Those who seek to do him harm see a cold, hard face with an icy stare before a booted sole darkens their vision, sometimes for the last time.
Notoriety: Watched Class/Level: Class 4, Level Yellow Powers/Abilities: ((So far, Jason only has access to the Kinetic portion of his powerset, the rest will evolve over time.))
Jason describes himself as an 'energy vampire'. He can absorb, deflect, and redirect many different types of energy, and by 'charging' his weapons with stored energy he can make his hits much harder. For example, if he were to absorb the energy of a car wreck, charge his staff with it, and hit you with the staff, it would be as if you were hit by the force of the staff driven by a car. He can store up to two different types of energy at once, although this shortens the duration he can safely store them. He can also charge objects with different types of energy as well, giving them different properties when they're released, or the energy reaches its limit. Different types of energy also grant him different 'buffs', which, while much weaker than true superhuman levels, put him at a higher tier than most normal humans.
-Kinetic: Kinetic energy is the most common type of energy Jason uses, as it's the first he discovered, and the one with the least benefit to him. This allows him to absorb the energy of a physical attack he is aware of, rendering it null, and redirecting the attack by charging his weapons with it, essentially hitting you with your own force.
-Electrical: By storing electrical energy in his body, Jason can enhance his physical speed, running a maximum of 20-30 MPH. When not burning off that energy, he is extremely hyper. Using this energy for an attack makes it a lightning attack.
-Heat: By storing energy from fire or heat from the surrounding air, Jason can enhance his physical toughness, making it more difficult to be hurt. He becomes hot to the touch while storing this energy. Using this energy for an attack manifests in a fire attack.
-Light: By storing energy specifically from sunlight, Jason can warp light around himself. He can become invisible, though this removes his ability to see. He glows slightly while storing this energy. Using this energy for attacking creates a flash of bright light.
-Sound: Aborsbing this energy has a twofold effect. In addition to allowing Jason to alter the sounds he makes, whatever object he's absorbing from, which must be making noise, is silenced. When used as an attack, it creates a loud cracking noise.
Jason has been unable to absorb biochemical energy, and is both unwilling and unable to even attempt absorbing nuclear energy.
This power also comes with an inherent weakness, the more energy Overclock stores, the more quickly it becomes unstable. Unstable energy will cause Jason immense pain, and finally reach a critical failing point, resulting in an explosive breakdown of energy wherever it's stored, to disastrous results.
Other Skills: Jason is a mediocre baseball player, and is a good violin player. Equipment: Jason carries a folding staff that fits into his pocket when he folds it down. He carries a pocket full of rubber bands.
Bio: Jason was born into a poor immigrant family from Europe, who wanted nothing more than to see their boy become a famous American baseball player (Which is, of course, the American dream). His life was dominated by the sport, from playing catch with his father in the back yard using stones when they couldn't afford a new ball, to joining a local little league team as soon as he was big enough. Jason't family had always been low on money, but his mother and father managed to scrape together everything Jason needed for the team. Unfortunately, it seemed Jason was doomed to a life of mediocre sports talent. He never really shone on the field, making a few nice plays and a good hit here or there, but not reaching the standards his parents hoped he would.
Jason's life changed for the first time at the age of 12. During one of the final baseball games of the season, he stood a bit too close to the plate in an all-planned effort to hit the ball with more force. His left hand was struck by the pitch, a fastball right to his knuckles, though Jason felt no pain. He soon forgot the incident however, until a week or two later, when his hand began to ache. Not able to afford a doctor, his parents looked at it, said it seemed fine, and wrapped it with soft cloth, to try and sooth the paid. Soon after, Jason's hand exploded in a flash of purple, the decaying energy from the baseball weeks prior finally taking its toll. The family was introduced to one of the facets of the 'American Dream'; privatized healthcare. The bills from the hospitals, all the tests done, and getting even the cheapest prosthetic they could find all but bankrupted the family. Each parents was forced to take another job just to survive, and that was when Jason's life changed again.
Late one night, walking home form work in an attempt to save money on bus fare, Jason's mother was jumped by a group of muggers. Desperately trying to defend her hard-earned money, she fought back against her attackers, who decided it was easier to simply pull a knife. Jason got the news before leaving for school the next day; his mother had been killed. This sent the boy's father into a spiraling depression, he barely ate or slept, and stopped talking to anybody at all. Jason did everything he could to help, but his father was left a broken shell of a man. Soon after, Jason swore vengeance on the criminals of his city, vowing to use his newfound powers to destroy the people who had taken both his parents from him and ruined his life.
Name: Emma Graves Alias: Angel/Demon Age: 20 Gender: Female Appearance: Occupation: Public Relations intern with Kasimir Realty Family: Jason Graves (Brother), Johan Graves (Father) Personality: Emma is a very passionate person, giving everything she does everything she has. She is dedicated to making life better for as many people as she can, and views her purpose in life to be helping others. Emma's family is very important to her, and she would do anything for those she loves.
Underneath her bubbly appearance though, lies an internal conflict. Given her father's clear preference of her brother Jason, Emma has learned to keep her opinion and feelings to herself, as some part of her believes nobody will care. This can manifest in a short temper and a desire to get her way.
Emma has an interesting relationship with conflict, hating and loving it at the same time. Her power allows her to defuse most situations before they escalate, but some primal part of her enjoys seeing verbal sparring escalate to near-physical levels, especially when it's about her. Which, given her appearance happens quite a bit.
Notoriety: Watched Class/Level: Class 2, Level Blue Powers/Abilities: 'Angel Mode'.
Flight: Using her massive wings, Emma can take to the air, granting her great speed and maneuverability.
Enhanced Physical Ability: Emma's strength, toughness, stamina, and speed are enhanced while in Angel Mode, not to technical superhuman levels, but moresoe than the average human.
Aura of Peace: A passive ability of Emma's, she has the ability to instill peaceful feelings and desires among people who are not directly opposed to her.
Combat Tactics: Emma has an innate knowledge of how to use her sword and shield while in Angel Mode, not at master level but enough to fight with.
Emma doesn't have much in the way of actual offensive abilities, most of her powers are focused on defense. Her wings mean she is practically useless in enclosed spaces as well, and fighting indoors is nearly impossible.
'Demon Mode'
This form differs from the Angel form in that it is triggered by strong negative emotions. When Emma taps into the darker feelings inside her Her Angel form darkens and corrupts, leaving her a red-skinned demon with leathery wings.
Aura of Hate: Demon is able to instill feelings of hate and fear in anyone around her, causing infighting or terror.
Hellfire: Demon can shoot fireballs from her hands that burn hotter and brighter than normal fire, as well as being harder to put out.
Claws: Demons fingers end in six-inch long, razor sharp claws that can cut through most materials softer than steel.
Graves Bypass: Demon is the only known being able to counter the abilities of the Graves family, IE she can harm Jason despite his powers making him near-invulnerable.
Other Skills: Emma has been training in different weapons in an effort to improve her combat expertise. Emma has a beautiful singing voice. Equipment: Short Sword, Buckler shield, Light armor
Bio: Emma was born a few years after Jason was, and wasn't given as much attention as her older brother. She wasn't neglected, but he was certainly the star of the show in their family. Much of her life was dominated by what Jason was doing. Things would have likely gotten better for her during her teenage years were it not for the back to back tragedies that struck her family. After Jason's accident she stayed by him in the hospital as much as she possibly could, her anger at his unintentional attention hogging being bottled away as she saw the struggles her family went through.
Emma discovered her powers at a young age, her angel wings being a source of comfort for her in her younger years. It wasn't until after her mother's death that she accidentally discovered the darker side to her powers. In an argument with her father, who had turned more and more to drinking, Emma accidentally activated her Demon form and trashed their apartment. Jason attempted to calm her down, but her razor-sharp claws cut into him, leaving him unable to get close to her. She realized what she had done later on, after calming down, and set to work trying to make things right.
Emma tries to do what she believes to be the right thing, defusing situations before they get out of hand and trying to make the best of a bad situation. She is terrified of the monster inside of her and does everything she can to keep it from coming out. The only people who know of Demon are herself, Jason, and their father.
Name: Oscar Fontaine Alias: None Age: 38 Gender: Male Appearance: Occupation: Police Officer Family: None Personality: Oscar has a no-nonsense attitude. He believes in doing the right thing above all, and demands the same of those around him. This does not always mean following the letter of the law though, only in doing what is best for everyone else.
Oscar is slow to trust, but incredibly loyal once trust is gained. He has little trust in the government of the city, but attempts to work from within to root out corruption and fix the system.
Notoriety: Unknown Class/Level: Class 1, Level Yellow Powers/Abilities: Super strength, enhanced toughness, enhanced speed, flight, superhuman reflexes. Other Skills: Oscar has impeccable aim and is skilled in hand-to-hand combat. Equipment: Stun gun, policeman's firearm, baton.
Bio: Oscar was born in New Haven and has spent his entire life there. His family has been in the city for many generations, and are an established name. His parents taught him from a young age to always respect others and do the right thing. They trained him to stand up for the weak and helpless and to act as a shield for those under fire. What they never told him were they they were Variants.
Oscar's parents died when he was 17, killed in an attempt to defend a city block from an attack by one of the newly reveal Variant supervillians. Though they were successful, they paid dearly for their efforts. Oscar was left alone in the world with only his parents legacy to comfort him. Soon after he enrolled in Police Academy, determined to put the lessons his parents taught him to good use. It was there that he discovered his own latent Variant gene, and decided it was best to keep it a secret. the world was beginning to crack down on Variants, and Oscar knew that he would be better served in hiding his gifts than being bent to the rules of those who didn't know him.
Oscar has become one of the most successful officers in the city, widely respected by the citizens and envied by the rest of the force. In any dangerous situation, Oscar has a reputation of diving ahead and pulling the best outcome form the jaws of defeat.
Name: Jessica Beadle Alias: Lightning Bug Age: 20 Gender: Female Appearance: Occupation: College student Family: Gerald Beadle (Father), Susanne Beadle (Mother) Personality: Jessie lives for the good times in life, endeavoring to make the most of every day. If she can go to bed happy and exhausted, she considers the day a success, no matter what happened elsewhere. family is very important to her, and Jessie loves to see a smile on her parents faces.
Jessie hates hardships and too much challenge, a personality flaw that led her to taking classes where her Variant powers could make the courseload easier. She tends to hop around from hobby to hobby once she gets the basics down, but before it ever gets too hard. The one exception is her love of music, which she listens to near-constantly.
Jessie is able to generate electricity and unleash it at various levels, from a small static shock up to a powerful burst of lightning. She is also innately attuned to electrical flows, and can follow a current to its destination without tracing the wires.
Teleportation.
Jessie is able to travel instantaneously from one point to another, so long as she can see her destination. She is unable to teleport to a location on a screen or in a picture, only a real location within her range of vision.
Mild Technopathy
Jessie has an innate understanding of technological and computer systems. She is able to quickly understand nearly every system she comes across, and can find its weak spots with little effort.
Other Skills: Jessie enjoys tinkering with small gadgets, creating small but complex machines. Equipment: Night-vision goggles, gerry-rigged charging port for her music player.
Bio: Jessie's story really begins with her father, a geneticist formerly working for the organization that became NOVA. He discovered the likelyhood that the Variant gene was hereditary, and not necessarily a random mutation as had been thought previously. He posited an unpopular opinion that the Variants were simply the next stage in human evolution and should be encouraged, not regulated. This opinion caused him to lose his position and have his doctorate stripped from him. Disgraced and ashamed, Gerald moved his small family to New Haven, where he and his wife eventually opened up a florist shop. When Jessie began to exhibit Variant abilities at a young age, her father was delighted and encouraged her to explore her abilities to their fullest.
Gerald taught his daughter Jessie that, because of her powers, the world was her oyster. Everything she wanted was within her grasp. Even thought many people would hate and fear her because she was different, he taught her that the Variants would win in the end. Because of this mindset, Jessie believes that Variants are better than the rest of the population, and should be able to do whatever they want. The laws regarding registration and regulation infuriate her, which is why she has worked to keep her identity hidden for so long.
Jessie has known hard times, as her family was not wealthy or particularly well-off, despite the shop her parents ran. It was while looking into college though, that Jessie had her first brush with the law. Realizing that she would never be able to afford the education she wanted and her parents said she deserved, Jessie put on a mask and robbed a bank. Though she only got away with a few thousand dollars, it was enough to put up as collateral for a student loan; and enough to give her an idea for where to get more cash when things got tough.
Even though Jessie breaks the law at a whim, considers most other people to be beneath her, and has little empathy for those she doesn't know, the girl still has some morals. She refuses to use her powers lethally, having no desire to become a murderer. She tries not to hurt people too much, leaving obviously sentimental things alone when rooting through safety-deposit boxes and the like. Above all, she does what she does for fun and money, not for fear or hate. Jessie has had a couple close encounters with the NHPD, but has so far managed to avoid being caught.
Name: Jessica Beadle Alias: Lightning Bug Age: 20 Gender: Female Appearance: Occupation: College student Family: Gerald Beadle (Father), Susanne Beadle (Mother) Personality: Jessie lives for the good times in life, endeavoring to make the most of every day. If she can go to bed happy and exhausted, she considers the day a success, no matter what happened elsewhere. family is very important to her, and Jessie loves to see a smile on her parents faces.
Jessie hates hardships and too much challenge, a personality flaw that led her to taking classes where her Variant powers could make the courseload easier. She tends to hop around from hobby to hobby once she gets the basics down, but before it ever gets too hard. The one exception is her love of music, which she listens to near-constantly.
Jessie is able to generate electricity and unleash it at various levels, from a small static shock up to a powerful burst of lightning. She is also innately attuned to electrical flows, and can follow a current to its destination without tracing the wires.
Teleportation.
Jessie is able to travel instantaneously from one point to another, so long as she can see her destination. She is unable to teleport to a location on a screen or in a picture, only a real location within her range of vision.
Mild Technopathy
Jessie has an innate understanding of technological and computer systems. She is able to quickly understand nearly every system she comes across, and can find its weak spots with little effort.
Other Skills: Jessie enjoys tinkering with small gadgets, creating small but complex machines. Equipment: Night-vision goggles, gerry-rigged charging port for her music player.
Bio: Jessie's story really begins with her father, a geneticist formerly working for the organization that became NOVA. He discovered the likelyhood that the Variant gene was hereditary, and not necessarily a random mutation as had been thought previously. He posited an unpopular opinion that the Variants were simply the next stage in human evolution and should be encouraged, not regulated. This opinion caused him to lose his position and have his doctorate stripped from him. Disgraced and ashamed, Gerald moved his small family to New Haven, where he and his wife eventually opened up a florist shop. When Jessie began to exhibit Variant abilities at a young age, her father was delighted and encouraged her to explore her abilities to their fullest.
Gerald taught his daughter Jessie that, because of her powers, the world was her oyster. Everything she wanted was within her grasp. Even thought many people would hate and fear her because she was different, he taught her that the Variants would win in the end. Because of this mindset, Jessie believes that Variants are better than the rest of the population, and should be able to do whatever they want. The laws regarding registration and regulation infuriate her, which is why she has worked to keep her identity hidden for so long.
Jessie has known hard times, as her family was not wealthy or particularly well-off, despite the shop her parents ran. It was while looking into college though, that Jessie had her first brush with the law. Realizing that she would never be able to afford the education she wanted and her parents said she deserved, Jessie put on a mask and robbed a bank. Though she only got away with a few thousand dollars, it was enough to put up as collateral for a student loan; and enough to give her an idea for where to get more cash when things got tough.
Even though Jessie breaks the law at a whim, considers most other people to be beneath her, and has little empathy for those she doesn't know, the girl still has some morals. She refuses to use her powers lethally, having no desire to become a murderer. She tries not to hurt people too much, leaving obviously sentimental things alone when rooting through safety-deposit boxes and the like. Above all, she does what she does for fun and money, not for fear or hate. Jessie has had a couple close encounters with the NHPD, but has so far managed to avoid being caught.
Name: Jason Graves Alias: Overclock Age: 24 Gender: Male Appearance: Occupation: Part-Time retail Family: Emma Graves (Sister), Johan Graves (Father) Personality: Jason is often cold upon his first meeting. He keeps very professional and businesslike, often not exchanging many words at all. Once he begins to warm up to a person however, another side of him comes out. Jason will begin smiling and joking more, enagaging in conversation and sharing stories of his life. He doesn't have many people he would consider a friend, but those he does he would give his life for.
Enemies, on the other hand, see a completely reversed Jason. They see someone who will sit and take a beating, any punishment they can dole out while laughing in their face. Criminals know fear as Overclock begins to taunt them as he gets up and uses the force of their own blows to beat them senseless. Those who seek to do him harm see a cold, hard face with an icy stare before a booted sole darkens their vision, sometimes for the last time.
Notoriety: Watched Class/Level: Class 4, Level Yellow Powers/Abilities: ((So far, Jason only has access to the Kinetic portion of his powerset, the rest will evolve over time.))
Jason describes himself as an 'energy vampire'. He can absorb, deflect, and redirect many different types of energy, and by 'charging' his weapons with stored energy he can make his hits much harder. For example, if he were to absorb the energy of a car wreck, charge his staff with it, and hit you with the staff, it would be as if you were hit by the force of the staff driven by a car. He can store up to two different types of energy at once, although this shortens the duration he can safely store them. He can also charge objects with different types of energy as well, giving them different properties when they're released, or the energy reaches its limit. Different types of energy also grant him different 'buffs', which, while much weaker than true superhuman levels, put him at a higher tier than most normal humans.
-Kinetic: Kinetic energy is the most common type of energy Jason uses, as it's the first he discovered, and the one with the least benefit to him. This allows him to absorb the energy of a physical attack he is aware of, rendering it null, and redirecting the attack by charging his weapons with it, essentially hitting you with your own force.
-Electrical: By storing electrical energy in his body, Jason can enhance his physical speed, running a maximum of 20-30 MPH. When not burning off that energy, he is extremely hyper. Using this energy for an attack makes it a lightning attack.
-Heat: By storing energy from fire or heat from the surrounding air, Jason can enhance his physical toughness, making it more difficult to be hurt. He becomes hot to the touch while storing this energy. Using this energy for an attack manifests in a fire attack.
-Light: By storing energy specifically from sunlight, Jason can warp light around himself. He can become invisible, though this removes his ability to see. He glows slightly while storing this energy. Using this energy for attacking creates a flash of bright light.
-Sound: Aborsbing this energy has a twofold effect. In addition to allowing Jason to alter the sounds he makes, whatever object he's absorbing from, which must be making noise, is silenced. When used as an attack, it creates a loud cracking noise.
Jason has been unable to absorb biochemical energy, and is both unwilling and unable to even attempt absorbing nuclear energy.
This power also comes with an inherent weakness, the more energy Overclock stores, the more quickly it becomes unstable. Unstable energy will cause Jason immense pain, and finally reach a critical failing point, resulting in an explosive breakdown of energy wherever it's stored, to disastrous results.
Other Skills: Jason is a mediocre baseball player, and is a good violin player. Equipment: Jason carries a folding staff that fits into his pocket when he folds it down. He carries a pocket full of rubber bands.
Bio: Jason was born into a poor immigrant family from Europe, who wanted nothing more than to see their boy become a famous American baseball player (Which is, of course, the American dream). His life was dominated by the sport, from playing catch with his father in the back yard using stones when they couldn't afford a new ball, to joining a local little league team as soon as he was big enough. Jason't family had always been low on money, but his mother and father managed to scrape together everything Jason needed for the team. Unfortunately, it seemed Jason was doomed to a life of mediocre sports talent. He never really shone on the field, making a few nice plays and a good hit here or there, but not reaching the standards his parents hoped he would.
Jason's life changed for the first time at the age of 12. During one of the final baseball games of the season, he stood a bit too close to the plate in an all-planned effort to hit the ball with more force. His left hand was struck by the pitch, a fastball right to his knuckles, though Jason felt no pain. He soon forgot the incident however, until a week or two later, when his hand began to ache. Not able to afford a doctor, his parents looked at it, said it seemed fine, and wrapped it with soft cloth, to try and sooth the paid. Soon after, Jason's hand exploded in a flash of purple, the decaying energy from the baseball weeks prior finally taking its toll. The family was introduced to one of the facets of the 'American Dream'; privatized healthcare. The bills from the hospitals, all the tests done, and getting even the cheapest prosthetic they could find all but bankrupted the family. Each parents was forced to take another job just to survive, and that was when Jason's life changed again.
Late one night, walking home form work in an attempt to save money on bus fare, Jason's mother was jumped by a group of muggers. Desperately trying to defend her hard-earned money, she fought back against her attackers, who decided it was easier to simply pull a knife. Jason got the news before leaving for school the next day; his mother had been killed. This sent the boy's father into a spiraling depression, he barely ate or slept, and stopped talking to anybody at all. Jason did everything he could to help, but his father was left a broken shell of a man. Soon after, Jason swore vengeance on the criminals of his city, vowing to use his newfound powers to destroy the people who had taken both his parents from him and ruined his life.
Name: Emma Graves Alias: Angel/Demon Age: 20 Gender: Female Appearance: Occupation: Public Relations intern with Kasimir Realty Family: Jason Graves (Brother), Johan Graves (Father) Personality: Emma is a very passionate person, giving everything she does everything she has. She is dedicated to making life better for as many people as she can, and views her purpose in life to be helping others. Emma's family is very important to her, and she would do anything for those she loves.
Underneath her bubbly appearance though, lies an internal conflict. Given her father's clear preference of her brother Jason, Emma has learned to keep her opinion and feelings to herself, as some part of her believes nobody will care. This can manifest in a short temper and a desire to get her way.
Emma has an interesting relationship with conflict, hating and loving it at the same time. Her power allows her to defuse most situations before they escalate, but some primal part of her enjoys seeing verbal sparring escalate to near-physical levels, especially when it's about her. Which, given her appearance happens quite a bit.
Notoriety: Watched Class/Level: Class 2, Level Blue Powers/Abilities: 'Angel Mode'.
Flight: Using her massive wings, Emma can take to the air, granting her great speed and maneuverability.
Enhanced Physical Ability: Emma's strength, toughness, stamina, and speed are enhanced while in Angel Mode, not to technical superhuman levels, but moresoe than the average human.
Aura of Peace: A passive ability of Emma's, she has the ability to instill peaceful feelings and desires among people who are not directly opposed to her.
Combat Tactics: Emma has an innate knowledge of how to use her sword and shield while in Angel Mode, not at master level but enough to fight with.
Emma doesn't have much in the way of actual offensive abilities, most of her powers are focused on defense. Her wings mean she is practically useless in enclosed spaces as well, and fighting indoors is nearly impossible.
'Demon Mode'
This form differs from the Angel form in that it is triggered by strong negative emotions. When Emma taps into the darker feelings inside her Her Angel form darkens and corrupts, leaving her a red-skinned demon with leathery wings.
Aura of Hate: Demon is able to instill feelings of hate and fear in anyone around her, causing infighting or terror.
Hellfire: Demon can shoot fireballs from her hands that burn hotter and brighter than normal fire, as well as being harder to put out.
Claws: Demons fingers end in six-inch long, razor sharp claws that can cut through most materials softer than steel.
Graves Bypass: Demon is the only known being able to counter the abilities of the Graves family, IE she can harm Jason despite his powers making him near-invulnerable.
Other Skills: Emma has been training in different weapons in an effort to improve her combat expertise. Emma has a beautiful singing voice. Equipment: Short Sword, Buckler shield, Light armor
Bio: Emma was born a few years after Jason was, and wasn't given as much attention as her older brother. She wasn't neglected, but he was certainly the star of the show in their family. Much of her life was dominated by what Jason was doing. Things would have likely gotten better for her during her teenage years were it not for the back to back tragedies that struck her family. After Jason's accident she stayed by him in the hospital as much as she possibly could, her anger at his unintentional attention hogging being bottled away as she saw the struggles her family went through.
Emma discovered her powers at a young age, her angel wings being a source of comfort for her in her younger years. It wasn't until after her mother's death that she accidentally discovered the darker side to her powers. In an argument with her father, who had turned more and more to drinking, Emma accidentally activated her Demon form and trashed their apartment. Jason attempted to calm her down, but her razor-sharp claws cut into him, leaving him unable to get close to her. She realized what she had done later on, after calming down, and set to work trying to make things right.
Emma tries to do what she believes to be the right thing, defusing situations before they get out of hand and trying to make the best of a bad situation. She is terrified of the monster inside of her and does everything she can to keep it from coming out. The only people who know of Demon are herself, Jason, and their father.
Name: Oscar Fontaine Alias: None Age: 38 Gender: Male Appearance: Occupation: Police Officer Family: None Personality: Oscar has a no-nonsense attitude. He believes in doing the right thing above all, and demands the same of those around him. This does not always mean following the letter of the law though, only in doing what is best for everyone else.
Oscar is slow to trust, but incredibly loyal once trust is gained. He has little trust in the government of the city, but attempts to work from within to root out corruption and fix the system.
Notoriety: Unknown Class/Level: Class 1, Level Yellow Powers/Abilities: Super strength, enhanced toughness, enhanced speed, flight, superhuman reflexes. Other Skills: Oscar has impeccable aim and is skilled in hand-to-hand combat. Equipment: Stun gun, policeman's firearm, baton.
Bio: Oscar was born in New Haven and has spent his entire life there. His family has been in the city for many generations, and are an established name. His parents taught him from a young age to always respect others and do the right thing. They trained him to stand up for the weak and helpless and to act as a shield for those under fire. What they never told him were they they were Variants.
Oscar's parents died when he was 17, killed in an attempt to defend a city block from an attack by one of the newly reveal Variant supervillians. Though they were successful, they paid dearly for their efforts. Oscar was left alone in the world with only his parents legacy to comfort him. Soon after he enrolled in Police Academy, determined to put the lessons his parents taught him to good use. It was there that he discovered his own latent Variant gene, and decided it was best to keep it a secret. the world was beginning to crack down on Variants, and Oscar knew that he would be better served in hiding his gifts than being bent to the rules of those who didn't know him.
Oscar has become one of the most successful officers in the city, widely respected by the citizens and envied by the rest of the force. In any dangerous situation, Oscar has a reputation of diving ahead and pulling the best outcome form the jaws of defeat.
Roka nodded and smiled, though the grin faded as he saw the Republic transports come into view and the gathered Jedi start loading into the shuttles. "I think we could either join up with their mothership once we reach orbit, or even keep apart and go to Taris on our own. My ship is equipped with a hyperdrive, and is quite fast, we may even arrive before they do." He said, starting off in the direction of his ship, docked at a hanger not far from the Temple. "Though we can make that decision in the air, I'm quite uncaring as to the method of our arrival, other than me having my ship at the end of this."
After a moments walk, the pair came to the hanger, a line of ships and hovercars designed for spaceflight or city flying. Heading down the line, Roka stopped in front of a small cargo ship, kept practically pristine with the name STEADFAST painted in a bold purple along the side. "Here she is, friend." He said, the pride obvious in his voice. "More of a home than the Temple to me most days." After paying the attendant for the time parked, Roka and Damar boarded the ship.
At the first chance he got, Roka took off his oppressive outer robe and tossed it to the side, his Force-assisted aim allowing him to land it on a hanger near the door. It was followed by the lighter tan robes underneath, leaving Roka in his street clothes, the ones designed to help him blend into a crowd instead of marking him as a Jedi. A sharp observer would also note that Roka didn't seem to carry his lightsaber on him anywhere. "Apologies for that brother, but I felt the need to get more comfortable, those robes have always felt heavy. There are quarters down that hall, mess area and common space through there, and cockpit just up ahead. Feel free to take the pilots seat, but don't touch anything unless I ask you to, she can be a handful at time. I'm going to get clearance for launch, feel free to do whatever you need."
Kovinth Kai stood outside the tavern, squinting at the sign and all the unfamiliar sights. Even with as much time spent in Ravnica and away from Tarkir, places with buildings and streets still baffled him sometimes. He recalled his accidental arrival on this plane, simply searching for new places to explore. His first flight with a local, weak-willed Drake had given him an idea of the landscape. Dark and dreary, towns and cities, monsters and men. Overall, he would describe the place as somewhat fetid. But the call had gone out, and this plane had dragons on it somewhere. He'd need the coin to stay and find them. All the allies he could find in all the planes would help in his travels.
Shrugging off his thoughts as he did the physical connections to the worlds he visited, Kovinth entered the bar, sitting at a chair near the door and catching the barkeeps eye. "Black Mead." He said quietly, adjusting the belt of his robes to sit more comfortably. "The winds are warm and hot, like the breath of a dragon." He said, making eye contact as his drink arrived. The barkeep grunted and pulled out a key and note, passing them along with the mug.
"You're late."
"Yes, I know. As I said, the winds." Kovinth said, taking the offered objects and following the note to the back room. He sighed as he heard voices already, he'd likely missed the first part of this meeting. Kovinth unlocked the door and slipped inside, sipping from his mug as he locked the door again. "Hm, coin." He said, eyeing the bag on the table. "I like the look of that. I assume we're killing someone in exchange? I'll be filled in later, I'm sure."