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    1. Leolycan 11 yrs ago

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10 yrs ago
Current I will be MIA till sunday. Will get replies up promptly after.

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"Rumors of walking corpses? Is that all? Hard to believe they'd muster up this much of a force for petty rumors."

[Name]
Jorn Segundis
[Class]
Skirmisher
[Age]
32
[Gender]
Male
[Background]

Born Telrio Delicor Ingmar, Jorn began his life as the son of a rather large noble family in the eastern kingdom of Fariche. Able to provide everything the boy could ever want in his life, one would say he lived a life of extreme privilege... Though if you were to ask the man now, he'd say it was the most boring experiences of his life. Now he didn't mind the female attention, or how most of the merchants jumped through hoops to appease him... Still, it was all mundane. This is why the boy began to foster an interest in the family house guard and the local army. Surely the life of a soldier was filled with more thrills and adventures then just sitting at home being pampered. So- when he was able- Jorn would sneak from his family's estate to the local barracks and guardhouses in order to train with the troops.

The mountainous terrain that enveloped his home land had led to several oddities in training- at least in regards to the central kingdoms- focusing more on movement of small squads and dispersal then forming of ranks and 'proper' combat. War was neither fair nor chivalrous, you misdirect your opponent and strike hard when they're not looking. Or at least that was what the senior soldiers and officers offered the boy as they tutored him. Though his family never approved of his 'uncivilized' interests, they did nothing to divert the boys attention. Being so far down the family inheritance (being the second youngest out of 7 male heirs) they figured becoming a well established knight or honor guard was the best opportunity for their son. And the soldiers loved him! He became a mascot to the guard, a young boy who trained in a field not far from where they held their drills. Everyday, mimicking their movements and emulating their routines to the best of the young boy's abilities. It didn't take long for the officers to notice and offer the boy a proper station, a squire to the Lord-Commander, Lerique. Faithfully Jorn served his adoptive family for many years, but around the age of 23, that all changed. Having worked his way up to a Master Scout, the young warrior had reports that a tragedy had befallen his family and forced the man to retire from service.

It was no mystery to anyone that Jorn's father had dabbled in the art of 'dueling', a dangerous sport in the Kingdom of Fariche that was usually frowned upon... At least if not endorsed by local arenas and Lords. This was not to say that the Lord Ingmar was particularly any good at the combat-sport (losing about as many fights as he had won) but one particular exchange had gone horribly wrong. Despite the name, the spars were often times fought to a surrender or conceited due to injury, but very rarely was a life taken and so abruptly as Lord Ingmar's. Reports came in that the noble had suffered a grievous wound and attempted to withdraw from the duel, only to be slain with his back turned as the assailant fled with the family sword. It was this that sparked Telrio into becoming a 'Duelist', a practitioner of the sport, and saw him fight in many tournaments and illegal sessions in hopes of finding his father's killer.

Hoping to cover his tracks, Telrio adopted a new name. 'Jorn Segundis', that's what people would begin to know him by. His training with the soldiers of his land had led to great success in this hobby, able to nimbly dodge his assailants and often outflank them for the victory. He was famous, you couldn't speak the name Jorn without some story of his latest exploits in the arena. It was this fame that brought to him the moment he had sought after his whole career... The showdown with his father's murderer. To Jorn, it was just another fight, a paid event by the Lords and Ladies of the capital city of Reinmarch to celebrate a bountiful harvest and booming economy. Personally invited, Jorn had no problem working his way up the tournament's ladder, dispatching foe after foe until the time came for the quarter finals.

Seven years since his father had passed, seven years since some coward cut him down... Who would've thought that the same bastard would be who he faced now. Though unsure at first, as the fight progressed there was something odd about the blade his opponent was using, and it was only after a successful parry that brought about the identity of the blade. A small shield insignia adorned with a rounded green gem that held a cameo of a weeping woman flanked by sentry towers... His family's crest upon his family's blade. In a fit of rage, he'd cripple the man with a strike to the back of his legs, causing him to fall to his knees as he lifted his open hands in surrender. That wasn't good enough, not for Jorn. So in a brutal display he toppled the man over with a knee to his nose, stood firmly upon his chest, and stabbed his helpless victim through the throat with his family blade.

Arrested and put on trial for the blatant disregard for the rules of the tournament and the murder of a fellow combatant, Jorn was set to rot away in prison. Though evidence hinted that this man was indeed his father's killer, without a confession there was nothing that could save the duelist from his fate. That is, until a rather well dressed official stepped forth. It was then that the 'Priest' offered a different solution, having the man exiled and forced into the service of the Sunlight Lance. He spun it in such a way that it would be considered mercy for Jorn, having served his country both in military service and publicity with his dueling. Though hesitant, the Council of Judges agreed, and so Jorn's fate was sealed.

Two years have passed since Jorn's conscription. Though somewhat annoyed by the bureaucracy, Jorn understands that the Lances are responsible for his continued longevity. So, faithfully has he served without question. And when the officers of the Lances came to offer a new job to the man, he answered the call without hesitation.

Personality:

Cynical and boastful, Jorn would come off as a pompous ass to those who had not known him. However, he adheres to a strict sense of morality and honor... Well honor among thieves anyways. He's been known to smuggle small baubles and trinkets from his missions, displaying them as trophies of his deeds. However, theft is the only grey area for the man, any other act of lawlessness is immediately frowned upon and berated by Jorn.

'I won't let you tarnish the name of our patrons. Act right, or I'll set you right.'

Still, he has his soft spots, helping the young initiates with their duties while doing his best to shepard them from acts that would cause problems for themselves or the order. Many have come around to calling him, 'Big Brother Segundis', just don't let him hear you call him that.


[Skills]
A:
B:
C: Reflex,
D: Throw, Stealth, Armor, Acrobatics, Weapon Proficiency (Sword)
E: Survival

[Equipment]
Sword
Light Shield (Armor E)
Medium Armor (Armor C)
Crossbow (10 bolts)
Smoke Bomb (x4)
Fire Bomb (x2)
@Medjedovic

Awesome. The revised CS ok?
CS up. Looking forward to the rp.


Brother Rand


Chapter:
Red Wolves

EXP: [87/100]
Level: 1
Warp Charges: 0
HP: 35
Wounds: 2

Skills:

Weapon Skill: 5d6
Ballistic Skill: 2d6
Initiative: 4
Leadership: 3d6

Equipment:


Indomitus Pattern Terminator Armor
Power Sword
Combi-Flamer
Melta Grenade
Fenrisian Wolf Pelt:
Though offering no real protection, this momento of combat reminds the wearer of the thrill of the hunt. Once per mission, a target can be declared. Roll +1d6 on any attack made against said target.
Veteran Traits:

Glory of the Brawl:
Having engaged your fellow brothers in multiple tests of strength, you have honed your strikes to a near work of art. Melee attacks against targets apply the Sustained Fire status. (This does not stack with, but does provide the bonuses to ranged attacks)

Deny the ‘Red Wolf’:
Along with the Space Wolves mutations, your chapter suffers halucinations of a wolf with blood red fur. It is said amongst your battle brothers, that this is the Emperor’s sign that you have been marked for death. Through sheer force of will, you’ve beaten back the ‘Red Wolf’ before, and will continue to struggle againt your namesake- an angel of Death. On any attack that would be deemed fatal, roll 1d6. On a 1-3, you ignore the blow. 4-6, the attack happens as normal and your terminator dies. This can only be used to save from death once per mission.

Psyker Abilities: 0
@CAS1006

Happy to see you back.
Putting together a CS now. Though I do have a question... When it comes to the veteran traits, are you pulling from a specific source? Or is this somewhat customized? Also, are we able to use obscure Marine chapters, or are we bound to the more notable ones (I.E: Ravens, Wolves, Salamanders, Iron Hand, Grety Knights, and the Ultrasmurfsmarines.)
@The Cook

Outstanding. I'll begin drawing up sheets.

Edit: By the way, feel free to check this site (http://wh40k.lexicanum.com/wiki/Main_Page) for any questions on lore or specific aspects of the lore. While I'm ready and willing to answer all questions, I'm still learning a bit myself. There you can find sited and referenced material on what's what.
Welcome to the Koronus Expanse, my Lord.




Welcome one and all, to the interest check for a Warhammer 40k themed rp. The specific focus for this rp will be on the Rogue Traders and other prominent figures that would traverse the Koronus Expanse for the glory of the Emperor! ... Or for their own profits.

'But Leo, what fun is it to play only a human?'

Well, oddly enough, being a Rogue Trader means you can interact with many Xenos and unsavory sorts (where the Imperium is concerned) if deemed to be in the best interest for the Imperium of Man. But it doesn't stop there; you can also play as a crewman aboard a Rogue Trader vessel ranging anywhere from a lowly servitor to a mighty Archmilitant. And if that wasn't reason enough, there are also recorded incidents of Rogue Traders actually taking on alien crew members, so why not be a sanctioned xeno? Or even better, start a campaign with your own ship of a different race all together. Tau, Ork, Eldar, Dark Eldar, Chaos, and many more! (Just no Tyranids please. Will be conserving those for plot devices, quest subjects, lambs to slaughter or to do the slaughtering, etc.)

'But Leo, I don't know anything about Warhammer 40k!'

That's perfectly fine, it's a learning experience for most and a chance to teach for some. Though famously quoted as the 'Grim dark, grim Darkness' you are free to embody whatever character you wish... Just be forewarned, it may not be in your best interest to go around hugging orks... What with the 'Choppa' and all. Rather think of it as a trying time for your character, one that he/she is fighting to overcome. If you can make it in the nearly unexplored Koronus Expanse, you can make it anywhere... Unless you’re in the warp without a Navigator. Then pray to something.

'Blood for the Glood God!'

Skulls for the skull throne, yes, yes we know... Still, on that note- please try to adhere to the actual personalities of the given race/class you play. So if you choose to play an Ork, you're not going to start speaking about quantum mechanics any time soon, or a Lawful good Chaos cultist... I mean even the names conflict. I'm ok with a little 'individual interpretation', but keep it within canon.

'I'm interested, tell me more!'

Well this is just an interest check for the most part. I've been thinking of a slightly larger RP (within the range of 12-15 pcs) with about 4-5 different ships to take effect. Now it will be a narrative campaign, so plot will be dropped based on character actions and pre-established arcs... But come on, it's space travel! You're free to make your own adventures- though wait for the DM(s) to address what you experience at said location.

On the topic of DMs, I understand that this is an ambitious project and depending on the interest, may be impossible to take on alone. So if you want to see this flourish- or just want to add your own flair to the campaign- feel free to contact me about being a CoGm and we'll discuss the possibilities.

'Well see, if you had paid closer attention to the codex that was released in the last update, you'll see-'

... No. No,no,no. I mean thanks for your input, but this is not an opportunity to whip out your Warhammer lore and use it to belittle or badger someone about something they may have misinterpreted or done that was against established canon. Mistakes are mistakes, they happen. As such, if you don't think you can be constructive and provide a constructive contribution, I urge you to look elsewhere.

'What about Space Marines?'

What about them?

'You never said anything about them?'

Well that's because I don't expect everyone that's interested to play an Adeptus Astartes... Or at least I hope they wouldn't. I'll place a limit if it gets to that... But come on! This is your chance to explore the world of Warhammer, not thump the codex as an Ultrasmurf. Granted I do have a soft spot for the Space Wolves... Still, Marines to a minimum, please.

That being said, I thank you for the read. I do plan on introducing character sheets at some point once a decent interest has been established, but feel free to pm me about ideas and suggestions in the mean-time.

Within forest green
A samurai and his sword
Shall slay all Malboro
@PKMNB0Y@KoL

So... How's the weather?
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