Avatar of Leos Klien
  • Last Seen: 4 yrs ago
  • Joined: 10 yrs ago
  • Posts: 1325 (0.38 / day)
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    1. Leos Klien 10 yrs ago

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7 yrs ago
Current Nothing beats the feeling you get when you find an RP that's amazing.
1 like
7 yrs ago
Still alive, if barely, I will be back properly on the 20th.
7 yrs ago
Will likely not be able to post for quite some time in my current roleplays - If I do it'll be very slow and staggered, sorry guys this is only temporary.
1 like
7 yrs ago
My pool of friends is drastically lowering since any of them that buys Andromeda makes my shit list.
2 likes
7 yrs ago
Damnit... exam season is coming and I just got hooked on a new anime; the Gods are not kind....

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History: The Nahant Enclave donned the addition to it's real title upon arriving and settling at the Nahant Oceanological society, far to the North East of the commonwealth, it's location was deemed of great strategic value due to the single bridge that connected the area to the mainland, although the Rebel fortress Libertalia located south of the settlement was regarded as a threat, the group repelled several raiding parties and eventually the two settlements decided to have a mutual agreement to not attack one another and stay out of each others way - trade was also established but kept to be infrequent as possible to prevent any further disputes.

The group of Enclave survivors has a long and bloody history, and their numbers have thinned considerably since their exodus from the Capital wasteland a few decades ago, whilst the Nahant Enclave still maintains many of Edens beliefs, the group is aware of many mistakes made by the President, which ultimately led to his demise, and indeed the fall of the Enclave.
The groups main purpose is to reestablish themselves and become a force to be reckoned with once more, the day that occurs will they then start pursuing a slightly modified Eden Doctrine upon the surrounding settlements and area.

Needless to say, ever since their arrival to the Commonwealth things have gone downhill considerably fast, the group decided to isolate themselves after the Brotherhood showed up, growing slowly and remaining heavily on the defensive - they did not wish to attract the ire of their old foes, learning that the Enclave still existed would have made them a prime target against an enemy they simply had no means to fight - as of yet.
This allowed them to remain fairly intact and indeed the isolated nature of their location meant that the cataclysmic events of the war that followed was barely even noticed by the settlement, their leader and the settlers themselves had no wish to get caught in the war and kept to themselves, growing and fortifying their location.

At the time of the "Kill switch" order, the existence of Synths had become very apparent, and just how well they had infiltrated society, whilst the Enclave had known and heard about the existence of synths prior to this event, they had long decided that based on what they had heard that a synth was little different from a human, although reports about the earlier generation synths and their destructive capabilities - due to their remote location though, they never actually witnessed the earlier generations synths.
At the time of the kill switch a number of different things happened, the raider fortress Libertalia underwent an upheaval and power struggle due to their leader being ousted as a synth, after a great deal of fighting and bloodshed a new leader rose to power, a hard line against all synths due to the recent uprising, as well as that the raiders began asserting their control again, which put pressure on the Nahant Enclave, an all out conflict seems to be on the horizon between the two groups.
Thankfully, the Enclave was spared from the majority of damage from synth infiltration, being a knew settlement didn't omit them from the kill switch order but the fact that the power hierarchy was all limited to wastelanders foreign to the Commonwealth meant that not a single synth was in any upper of even semi-important position, when the attack came, they were put down with ease, although a few innocents were killed during the attack.
Since then, outsiders have had a much harder time finding a home or place in Nahant, undergoing a rigorous screening process, a very watchful eye for weeks and an incredibly difficult climb through the ranks.
The Enclave makes trips out into the North to recruit people to their group from outside the Commonwelath, in order to prevent or at least lower the chance of further infiltration.
Once again, despite this, synths are allowed to live here - declaration that they are a synth before entry helps instil trust as they know that an eye will always be kept on them, an they will never be able to acquire a leadership role, but nevertheless a home can be found here for them.
By the time the major events passed the aftermath was taking it's toll on the rest of the Commonwealth the settlement had grown quite large in size, their group accepting synth and human alike, although refusing entry to any ghoul.
By this time their control had extended to the Nahant Sheriffs department, and the entry to the rest of the settlement had become heavily fortified and well manned - the constant supply of meat from the ever common Mirelurk that dotted their shores meant that they were a well fed and fast growing settlement that had begun to attract attention from the rest of the commonwealth - people knew of its existence now, but very very few people knew of it's past.

The settlement is armed with the Enclaves signature weapons, the Plasma Rifle and Pistol, however they are rarely ever used and only ever in an emergency due to the scarcity and expense of the ammunition required to use them, the defence force that operates similar to the old Enclave Army, a well structured and organised pseudo-military with ranks receives training every week; a minimum of 6 hours, with specially modified single barrelled shotguns that fire bags of sand in a similar trajectory and speed of the Plasma projectile, allowing the defence force to be somewhat trained and accurate with the weaponry once they need to be used, making them a deadly and efficient force with these weapons, despite their rare use.


Notable people: Lt.Col Henry Muller (OC), 1st Lt Mia Cross, Enclave scientist Volk Kramer (Npcs)
Yeah, but still I'll await confirmation from the GM, hopefully I'll be allowed to do it as that would open up some interesting opportunities come roleplaying time.
Hey, I'm interested in this roleplay, sounds like a cracking idea - but I do have a question - can we make our own factions up that is not actually in the game itself - for instance I was thinking along the lines of a small group of survivors from the Enclave starting up somewhere in the Commonwealth, would this be possible?
I am the acquaintance slut on this, overall I have the most, I think I have 7.
So, here's the clan I wanted to make, let me know if it's okay or not ^_^ @Mae @Melo
Done my bit, sorry for the delay. ^_^
Will do my bit in the collab tonight people, sorry for the delay ^_^
@Melo But I want to ;-; it sounds fun.
@MaeYup, we are gunna have to reroll that Acquaintance thing for Taltrus and Alexandre, theres a 20 year age difference between them.
@MaeWho is Taltrus again?
Because if he isn't around 30-40 being childhood friends is gunna be a bit difficult. XD
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