Avatar of LHG100
  • Last Seen: 7 yrs ago
  • Joined: 11 yrs ago
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    1. LHG100 11 yrs ago

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To be re-written

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YEAAAAAAAAAAA
Hey, what's Madi play in her cockpit usually anyway?
@ADParis stop being so precious.

"Why didn't I become a dentist"... goddamn that's hilarious.

In any case, if anyone wants to do a collaborative post with anyone else, just say so! This will be on the test I mean I'd love to see people do things by themselves, but together. Y'know? Of course, it 's not mandatory, as I keep on saying.
Forgot to mention everyone.

@NuttsnBolts
@Mcmolly
@M127
@ADParis
@Voltus_Ventus

Y'know, make sure people see this. And Roll-call. How's everyone?
Ayy Lmao. Just posted, sorry if it seemed dead for a second there! hehahehh.
The ride continued, oddly silently. The humming of Slinky died down, and an hour or two passed. Feeling relatively soon, they reached the destination. It was a very large rectangular structure, with a parking area, and five massive hangar doors. Each was nearly eighteen meters tall, and ten meters wide. They parked, with just enough space for four of the truck in the zone, and disembarked. It was, uniquely, a paved parking area, apparently made of concrete, like the structure it was attached to.

Bill and Alex showed them inside, the quintet of pilots seeing a relatively large amount of people working on various things. To their right were additional rooms, with signs above each set of double-doors marked 'Barracks', 'Briefing', 'Kitchen', 'Storage', and many other things. The left, or north side of the facility is dominated by five massive giants of metal. This, would be the pilots' first glimpse of their NC's in person. They certainly look larger then they heard.

All of them were pointed towards the east, which was the opposite of where Smith's Rest proper was located, to the west. Obviously, the hangar doors were on the east side as well. The NC's were also marvelously well cleaned and maintained, considering the circumstances. They actually gleamed and shined!

Each was obviously very unique. From the closest to furthest, was Blur, a towering, mobile brawler, The Wessex, a shorter, but massively dependable scout, The Mad-e, a severely over-armored brute of a stand-off unit, the 'Papa Mike', a refreshingly standard design that could do anything required, and the Swarm, an NC that could accurately be described as an armored missile launcher with legs. Each of these may not be all that advanced or well-hewn, but dammit, they were something.

Nearly a dozen people were working on the NC's, two or three for each, and one was very familiar to Madison; a tall, ginger male tweaking one of the leg-motors of the Mad-e. Yet, before they could notice each-other and greet, Alex told the group, "First things first, you guys should probably confirm you're here with The Captain. She's probably in the briefing room right now. Don't worry, she won't bite. Probably."

"Yeah. Oh, you guys are going right from the frying pan and into the fire, by the way. If I remember correctly, they want you to make-up to Fairbanks, y'know, do a more or less freebie mission for them today. Good luck.", Slinky soon interjected.

Wow, really? oh I ruined it so horribly? Fine, lemme make a character then, for fairness.

-Soldier CS-
Name: Bartholomew 'Bart' Martin.
Age: 36
Gender: M
Appearance: A larger, taller man. He is well-groomed, and has blue eyes complimenting his short dark-blonde hair.
Rank: Rookie
Squad Position: Medic.
Equipment: Assault Rifle, Medical Kit, Combat Knife.
Personality: Naturally cynical and quiet, he is a born recluse. However, he has much trust in his own abilities, and does have the capability to trust others' own capabilities.
Other: Is extremely interested in the supposed 'bio-engineering' of the enemy forces, and would love to sign-up for something like that. Having another heart would never hurt!

Edit: Hahaha, forgot Appearance.
Well, if it isn't 'meant to be taken seriously', why are you taking a detractor such as myself so seriously?

:^)

[ahuehuehuehuehu]

In any case, have fun with all this. I'll be lurking.
Hey man, didn't want an argument. I simply consider it mildly offensive to not at the very least handwave it. I didn't mean to rustle any jimmies.
Hello there.

I'm mostly here for the interest of watching and giving advice. I know this is a free roleplay with likely minimal depth, but I still believe you should do a little more research on how something like X-Com would realistically operate. First things' first, the equipment thing and the 'go to other areas to relax' thing. That simply wouldn't be the case. X-COM is displayed as a very secretive organization, and the closest things IRL (like many special forces of first world countries, for example), simply wouldn't allow people 'on the job' to wander about outside the base.

As well, most grunts in military forces are just that; grunts. All they're reasonably expected to do is to fight and do the most basic maintenance on all of their stuff, if something of theirs was broken, they wouldn't even have to go to the quartermaster or whatnot to report it. I think usually, after an operation, the grunts go to the guy who handles all of the equipment back at base (the quartermaster), give back whatever, even if its' in pieces, then let them do all that. (reporting the damage, getting engineering to fix it, et cetera)

Finally, in the military, you don't get to pick what you want. Realistically, you're given a gun that fits your training, with no ifs ands or buts. Of course, it does fit what you were trained to do, but y'know.

In any case, I'll be watching We... will be watching.
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