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Then we would all know what's going to happen. That defeats the purpose of what Mirai Nikki is.
While not trusting random people online to not powerplay and ruin the game was where I was going with it, I think it would also make the game more dynamic and interesting, we as players would have no idea what futures would be ordained by our diaries, just like in the anime.
Is this not a pvp oriented rp, just as the show was? Having a team-based scenario would break the game, and while letting us make alternate characters who are antagonistic remedies it slightly, the problem still stand that whomever is playing the enemy would still be able to read the entries of the other "team" just by those entries being posted in the thread.

I think the GM should handle all entry-making, so that players can't control their futures any more than characters in the anime could. The GM should send private messages to the players depicting their entries, and players can use private messages to discreetly show each other their entries so that players who own characters that can't see the entry won't see it.
What aspect of fantasy are you looking to do? Will there be races/magic? Unless Dark Fantasy is something specific I've never heard of.
How will notifying players of their diary updates work? It would be sort-of stupid to display the entries where every other player can read them too.
Jerkchicken said
Is the sprite art for the classes really needed though?


Yes because the game is played on an actual map, just like in the videogames.
I'm working on converting my charts and data to a format presentable on this forum. It's still work in progress though, not all of the spriting for things like units, skills and maps are complete. There is enough presentable art to play especially since all the base-class art is complete (since everyone playing starts off at level 1 of course), but we would have to do so while temporarily omitting certain (unannounced) classes of my design, and with only 1 playable map. Having said that I'll probably display these charts in an OOC when I'm done with the conversion, which will be tonight the latest.
It just so happens that I recently got into Pathfinder (advanced rules) and have a fresh character sheet available. I'd be interested in playing if this picks up.
Jerkchicken said
Which game in particular?


The mechanics I'm using are a blend of features from the GBA series (Fire Emblem 6, 7 and 8) and Awakening (13). A majority of the calculations I'm using come from Awakening, and I'll also be using the pair-system from that game. But the exp formula from the GBA games is much easier to work with so I'll be using that one, and the newer games do not feature weapon weight, making weaker weapon types such as Swords less effective, so I'll be bring that GBA feature back as well. There will be skills for every class, and promotion/reclassing will work as it does in Awakening. Character creation will be similar to Awakening as well, with Asset/Flaw being settable, but in FEBR your personal unit will be able to use any one weapon type of your choice, which will dictate your promotion and reclass options. I will also be bringing back Light magic and the Trinity of Magic, the rock-paper-scissors between Anima, Light and Dark magics.

I've also come up with a Command system that allows players to post formatted orders to their units, making it very easy to convey what you want to do with your turn.

Freeshooter92 said
I vote Awakening by virtue of it kicking ass. If not that, Sacred stones.Also, Can I just pick ten knights and Not-Die my way to victory?


You could until my Mage team takes advantage of your low Resistance stat xD.

Also high-level teams will be on average 16 units per player. However, no game rules are set in stone, and players will be allowed to set their own conditions upon the battle such as changing team sizes, creating unique game types, and setting different victory/defeat conditions.
The mechanics will actually work almost identically to the video games. I've pulled formulas from the games themselves to use in calculating growth rates, damages, hit percents, and so on. You can use Serenes Forest to view the calculations and other game mechanics available for each game, just click the title on the left of the homepage and each game has their own databases for everything you'd want to know about them.
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