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Glossary updated:

+Character Stats
The Skill Trees will be a WIP as we play. The only things left to do are to make bases and scales for the various defensive stats seen in the spreadsheet, and come up with equipment values based on what you guys put in your CS's.
The name isn't a problem, in fact it could possibly be a roleplay device. Other than that, if you're fine with the limitations I stated then you just need Merc's approval to be accepted. In the mean time, brush up on the Character Creation hider in the glossary post.
Silver, it all looks good, just don't expect the stats on your equipment or animal companions to be amazing yet.

We are working on integrating a Personal Skills tree, a sister skill path to the grand skill tree. This smaller line will contain skills only your character has access to. We feel this will allow players to add as much uniqueness to their character as they want in a balanced and smooth way. You can expect Zahir and Celeste (who is //accidentally?// named after one of our gods, Celestia) to have any special abilities they might possess to be listed in your characters Personal Skill Tree, which is perfectly fine, but you might end up sacrificing room on that tree for Zidar's personal abilities in favor for your //pets// skills.
Oh you know what might be smart? Telling you guys which kinds of magic are Arcane and which are Divine. Yes, this is good. Hold on. This will all be in my main post as well.

Each kind of magic (other than Dark) is a gift to the mortals by the four gods that created and decorated Earth, Ignis, Gaia, Luna and Aether. Each god has granted two forms of magic to the mortals to use:

The god that a school of magic comes from is listed in parentheses after the magic.

Arcane Magic
Stacks with INT
Fire (Ignis)
Earth (Gaia)
Water (Luna)
Force (Aether)

Divine Magic
Stacks with FTH
Light (Ignis)
Fey (Gaia)
Air (Luna)
Ethereal (Aether)

Dark is a very special kind of magic, it is shrouded in secret, its mysterious powers have yet to be unlocked.
Mechanical OP updated with Character Creation
I'm editing my Mechanics Post right now, trying to devise a fair way to let you guys play with the Parameter scores.
Well the explanations for what each parameter does was (I hoped) enough to help you guys create personalities, histories, and faces to go along with generalized builds while we iron out the kinks of the game.
//TECHNICALLY// any form of combat will be possible for all characters, since there are //no// classes. A character who's built similar to a Paladin can still use magics other than holy/light. A "thief" can use a greatsword. Because parameters can be built in anyway and because Skills/Spells can be accessed by anyone who qualifies for them (usually a base parameter value will be needed, such as "X INT needed to learn this spell"), anyone CAN do anything. HOWEVER that doesn't mean it is easy. A great deal of balancing ensures that attempting to build a character with features from multiples "class-like" styles is viable, but wont be as specialized as one who focuses on one style. (Jack of all trades, master of none)
Njorne said
Give us time to make characters!


Fair enough. I just have had some bad experience with the complexity of my roleplays scaring people off.

MercuryHg34 said
Light, I think at least one of us should have a character to help keep the group from straying far from the story (even though stuff like side quests, etc. will be available.)


True, well do you want it to be you or me?
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