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When i add the advanced skills, everything will make sense. Dont worry.
THIS ROLEPLAY IS ALWAYS OPEN TO JOIN! Simply create a character to join, there's no being denied admission to the game!

Fire Emblem: Battle Royale is a player versus player focused strategy rp that combines in-depth rpg elements with intense battles of wits in a chess-like fantasy game. Since it's primarily done in a match-making format, I haven't prepared a story for the game, but players are more than welcome to act out custom stories in a series of grudge matches or pve gametype matches, or just go for the gold by building the most efficient team and playing to win. Primary features of the game include a deeper character creation than other Fire Emblem games, and team-creating, letting players pick classes from the official games and from my own divination to assemble squads of units for battle, shops to buy and sell items and units to and from the game engine or other players, multiple different gametypes for dynamic pvp and pve gameplay such as Deathmatch, Capture the Flag, Survival Modes, etc, and a smooth blend of mechanics from across the official games as well as actual maps to view and battle on to make the best FE experience.

FEBR Statistics v1.1.3

The OOC can be used to create your Lord character, shop for items and units, and organize matches with other players and prepare for battle. Use the spreadsheet linked above to organize your character and army.
F.A.Q


Character Creation


*Consult the Lord and Class tabs in the FEBR Statistics Spreadsheet for the Weapon, Asset and Flaw part of the CS. It is advised that you select your Asset/Flaw in a way that compliments the weapon you choose and the classes/skills you wish to pass your Lord through.
Player Stats

Asura
Big Al Jefferson
Dedonus
Eternal_Flame
Freeshooter92
Gareth
hermjiouji
Light
MercuryHg34
obliqueObloquy
Olsted
PlatinumSkink
PrettyOddHuman
So Bored
TheRpgGamer
Maps

Arena


Crypt


Temple



Competitive Gametypes
In Competitive mode, players play against eachother in a slew of different gametypes. Most games can be played in teams as well as free-for-alls or duels. Most of the regulations of a gametype including party size and team construction are fluid, and can be changed as agreed upon by the combatants.

All rules are subject to interpretation/rulings by GM's at their discretion.

Rout the Enemy


Rout the Commander


Deathmatch


Capture the Flag


Survival Modes
In Survival, players must work together to fight off npc's. In these gametypes, players will be colored differently to help identify unit ownership, but all players take their turn in the same phase at the same time. The rules for each gametype here are not fluid, and cannot be changed by players.

Risen


Horde


Beheaded
I have adapted the videogame mechanics into a clusterfuck. But it's a very organized clusterfuck.
Just so you guys know, it will be quite a bit to read. It's 5 pages of pretty large spread sheets. However it's divided and organized in a way that makes it easy to look at so don't be intimidated by the amount of information. Just take it one section at a time and you'll be fine, and remember that it'll always be available to look at as often as you want.
Ohh, gunna have to make a brand new sheet for that then.
Jerkchicken said
OOC soon?


Tonight, if you're ok with a data chart with no shop set up yet (can't get items/more units to players yet). Think of it as setting up the OOC but not starting yet so you have time to plan character creations.
5/10

can see the cute appeal but i dont really like pets/animals

and yes its Marth
Those ability score rolls don't seem real, to be honest.

I rolled this by hand with real dice
2/10

that's how many fingers jesus is holding up
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