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As you fall into slumber, you slip into a strangely lucid dream. The black veil of rest opens to reveal a dark cave. You check behind you to see there is no opening to the outside, the short but wide dome-like room is sealed on all sides by smooth marble stone. The only light source is a dying fire that sits in the center of the cave, casting your eerily long shadow against the wall you just inspected. As you turn back to the core of the room, you notice two things that weren't present before. The first is that the room is filled with ghostly-white figures, spirits, you assume. They silently roam the room, leaving a faint fog-like trail that quickly dissipates. The second, is nine obelisks, arranged in a circular pattern around the fire. You cautiously make your way past the spirits and inspect the statues. As you read the lines upon each one, you realize the insight that each one holds: the paths of nine different gods. Each one has a very powerful but distinct aura emanating from it, and after reading them all, your purpose becomes clear...

Each god asks for the faith of disciples to carry out their bidding on Earth. Accepting the path of a god will grant you divine powers that will aid you in your quests. But choose wisely, because there is no turning back, and you might find that the choices others have made might not agree with yours...

Will you accept a blessing of a god? Will you pave the way for their ideals, even when the disciples of others stand in your way? Or will you turn you back on the nine statues, and become Marked...
Hi Sunshine lol.

Yeah Merc you know I'll come back to this.
are you viewing the spreadsheet right now?

if you are, you can click the little word bubble next to where is lists other people viewing the sheet (near the top right) and we can chat about this in real-time. send a hello on that chat if you would
The problem with that is I'm not fond of making classes lose weapon types upon promotion. And I'm not sure how I'd feel about giving Anima to Summoner.
Freeshooter92 said
But all I have is wyvern rider...


I did lift some restrictions on gender earlier on in the projest, the gender locked classes are as follows:

Male Only:
Barbarian
Wizard
Priest
Berserker
Warlock
War Priest

Female Only:
Pegasus Knight
Cleric
Troubador
Falco Knight
Draco Knight
War Cleric
Valkyrie

Women CAN be Fighter > Hero/Warrior and can also be Monk > Sage/Bishop/Holy Knight in this roleplay. The trade off is that Men (and women) can now be Dark Fliers, and the Dark Flier uses Axe/Dark instead of Lance/Anima.
I took out all the breaker skills. And you'll get more skills than that. Trust me, wait until the sheet is done.
While there are a lot of reclass options for some lord options, remember that Internal Level will make it near impossible to progress after only doing a few of them. Every base and advanced class has diverse enough skills and growths to make weapon type overlaps not an issue, although I'll probably remove swords from the General class, that was actually a typo on my sheet.

Also gender restriction upon certain classes was a part of build-planning in core games, so of course I would leave it. My take on the classes, including revived classes and original classes have been balanced compared to core games; archery isn't under powered and paladins arent overpowered, to state the least. Once I finish the Classes page on the sheet, I'll hear your counsel, and I'm sure the others would like to have their say before I start making changes.

Once the game gets under-way, I'll be recording everything and making more balancing and other changes as we play.
When i add the advanced skills, everything will make sense. Dont worry.
THIS ROLEPLAY IS ALWAYS OPEN TO JOIN! Simply create a character to join, there's no being denied admission to the game!

Fire Emblem: Battle Royale is a player versus player focused strategy rp that combines in-depth rpg elements with intense battles of wits in a chess-like fantasy game. Since it's primarily done in a match-making format, I haven't prepared a story for the game, but players are more than welcome to act out custom stories in a series of grudge matches or pve gametype matches, or just go for the gold by building the most efficient team and playing to win. Primary features of the game include a deeper character creation than other Fire Emblem games, and team-creating, letting players pick classes from the official games and from my own divination to assemble squads of units for battle, shops to buy and sell items and units to and from the game engine or other players, multiple different gametypes for dynamic pvp and pve gameplay such as Deathmatch, Capture the Flag, Survival Modes, etc, and a smooth blend of mechanics from across the official games as well as actual maps to view and battle on to make the best FE experience.

FEBR Statistics v1.1.3

The OOC can be used to create your Lord character, shop for items and units, and organize matches with other players and prepare for battle. Use the spreadsheet linked above to organize your character and army.
F.A.Q


Character Creation


*Consult the Lord and Class tabs in the FEBR Statistics Spreadsheet for the Weapon, Asset and Flaw part of the CS. It is advised that you select your Asset/Flaw in a way that compliments the weapon you choose and the classes/skills you wish to pass your Lord through.
Player Stats

Asura
Big Al Jefferson
Dedonus
Eternal_Flame
Freeshooter92
Gareth
hermjiouji
Light
MercuryHg34
obliqueObloquy
Olsted
PlatinumSkink
PrettyOddHuman
So Bored
TheRpgGamer
Maps

Arena


Crypt


Temple



Competitive Gametypes
In Competitive mode, players play against eachother in a slew of different gametypes. Most games can be played in teams as well as free-for-alls or duels. Most of the regulations of a gametype including party size and team construction are fluid, and can be changed as agreed upon by the combatants.

All rules are subject to interpretation/rulings by GM's at their discretion.

Rout the Enemy


Rout the Commander


Deathmatch


Capture the Flag


Survival Modes
In Survival, players must work together to fight off npc's. In these gametypes, players will be colored differently to help identify unit ownership, but all players take their turn in the same phase at the same time. The rules for each gametype here are not fluid, and cannot be changed by players.

Risen


Horde


Beheaded
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