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I suppose I can't judge until this actually gets started (if it does)
deadpixel101 said
I will make sure to mention that in my next report to management.


O boy, I sure do hope I get that promotion at the end of this quarter!
Every FIVE levels? Gods, that's going to take forever. I could write up a stat system for this game in like, one night if you all want.
I don't think post frequency is a reason to surrender. Just keep at it when you can.

Also I want to point out that people who aren't in a fight should still hang out and do other things.
Sounds good.
How should learning new spells and skills work? As a Magus, my character uses a tome to record the spells he knows, like a Wizard would. Obviously he would learn new spells when he levels up, but I come across another spell book, I could read it and write the spells from that book into mine right?
Is this game still alive?
Is this rp going to be stat based? Or will we just need to give general sense of when our HP/MP is low and such?
Silent Observer said
I have this card game, it's called Werewolves of Miller's Hollow. Would you be doing the special roles, like the little girl, the hunter, cupid, etc...?


Yup, depending on the player numbers I'll use certain roles.
Rowen said
This is a fascinating idea, though I have never heard of either game. I like the premise and would be interested in joining. How many characters where you thinking of having? If you could not get enough players would you make up the difference with NPC's? Who would decide who is a werewolf and who is not?


No CS's, no NPC's. You "play as yourself" in a way. And roles are decided at random before the game is started. This is something that is played multiple times, so that everyone can play a good number of roles. It might sound a bit weird but it'll make sense when we actually play. Gunna need a good amount of people though, 3 is technically doable but it's very fast and boring. I can't play since I'm gunna be narrating. The more people we have, the better.
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