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PlatinumSkink said
Alright. Another question, then.I've seen mentions of you "rolling the stats" of the characters. Does that mean that I should just lean back and wait for you to create one of those sheets of characters the rest of them have on the front page? Or should I do something?

Nope, I've got it taken care of. To create diversity among purchased units of the same class, I roll level zero to level one level up. It produces similar but slightly different starting stats for each unit, just like how two characters of the same class in normal FE games start with different stats.

PlatinumSkink said
Edit: Wait, hold on. They all start with E proficiency, and... Iron weapons need D? ... What is this foolishness... They can't wield Iron equipment...? That... got to be a first... Guess I'll need to rewrite some, or my normal units won't have any weapons...

Bronze-tier weaponry (and magic equivalents) are just as well-balanced in might, hit and weight as their Iron, Steel and Silver alternates. Having Bronze weaponry makes sure people aren't getting 2-hit KO'd all the time in early early game.

PlatinumSkink said
Edit 2: Seeing how my normal units by some reason cannot wield the most normal weapon in Fire Emblem history and have to resort to the younger adopted brother that is even worse and I would never hand to anyone in good faith, I have edited my above units. Yukiha, Naiyo and Yasuno now wields bronze weapons (gnfk. You know, bronze is hard to forge. Bronze weapons would be a lot more expensive than iron ones...), Takaho's vulnerary has been removed and Ayuna has been bought a Crossbow to ensure someone actually can do some damage against... things. Also, the mage's second reclass has been changed from Archer to Wyvern with the extra gold, because I don't think I'd ever want an additional archer. Not that I'm ever intending to reclass. And that's that.

Changes noted.

PlatinumSkink said
Edit 4: Excuse me. Um. It looks here like a normal Engagement will give only 1 Exp. Isn't that for when the character did no damage or was struck with no chance of attacking back? Don't you get, like, 10+ or something if you managed to do damage, less if you're a developed unit doing damage to a lesser unit and slightly more the more damage you do but at least 10? Or something? It kind of feels a bit weak if I weaken a unit with all my other units and they only get 1 exp each... Not to mention that isn't how it works in the games... I'm just wondering.

All the different actions that award Exp stack on eachother. Killing someone will give you the Kill exp and the Engage exp, which at base is 31 total Exp. As your unit is more seasoned and the opponent is less seasoned, you'll notice that internal and total levels play in to diminish the returns of the exp awards, just like in FE games. Additionally in FE13 (which is what I tried to base the exp gain on), you earn 1exp from a "both sides survived" scenario regardless of classes/levels.
Hi PlatinumSkink, thanks for joining!

All your stuff looks pretty spot on. There is a certain method to my madness (especially on the reclass question), but to keep in fairness, some info like that is secret to avoid players being able to break the game. Seeing these questions asked frequently reminds me that I need to put up an FAQ/Guide on it. I'll just need to go through your post and make sure all the numbers add up right.

As for the personality question, some of the other players have taken to creating development of their characters for their own purpose, but in the grand scheme of the game, there is no story or campaign, it's simply pvp/pve battles. But you have free reign to write out dialogue and scenes before/during/after battles as you please.
Asura are you still with us?
Freeshooter92 vs MercuryHg34
Rout the Enemy on Arena
With one eye closed from the burning, Kirin watched Alex and Katy break away from the man in the suit. After Alex's command for Maia to run, Kirin pointed to her and rose his voice. "You two go with her! It's me he wants! I'll meet up with you later!" And with that, Kirin took off in the opposite direction, towards the front of the school.
The man's presence took Kirin by surprise. It seemed that he WAS able to pinpoint the phone's location at all times. But he knew that if he was to survive, he needed to act. Kirin tilted the upper half of his body back to dodge the grapple, while also throwing his bottle at the man's face. It shattered right away, spewing the acid all over himself, Katy and the man's helmet. Kirin could feel the burning across his own face and arms, but that could be dealt with later. He then tried to push past the doorway, hoping that his attack was enough to at least distract the man.
Kirin nodded to Alex. He took a deep breath, turned the handle, and threw open the door.
Freeshooter92 said
Bryce move (+1,0)
Vehrn move (-1,0)


Freeshooter, I made an error in the Red Team attack zone, please review the most recent update again and edit your commands accordingly.
Kirin nodded at Alex's relay of information and choice of arms, but rested his free hand on Alex's shoulder, interrupting his prayer. "We don't have time to ask for help. We need to act now. We have to assume that this threat knows exactly where this phone is at all times." With that, he grabbed the door handle, ready to fling the door open. "Stay close to me, got it?"
Freeshooter92 vs MercuryHg34
Rout the Enemy on Arena
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