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I need to add Transfer to the Command list, thanks for bring that up Olsted.

Also I am using the one-roll system. It's much more fair in pvp than True Hit.

Also, Hector's Hard mode was piss-easy.
Olsted vs PlatinumSkink
Rout the Enemy on Crypt
Kirin's head collided with the concrete with a loud THUD. It wasn't enough to knock him out, but he couldn't move for a moment, and his vision blurred. The ringing of the explosion also stung his ears like knives. Laying on his side within the dust cloud, he had as clear of a view as he could at the moment of the door-way, and saw the man in the jumpsuit stagger outside, feeling around for Kirin.

Move! Move damnit! Get out of here!

Kirin fought his fatigue and pain with all that he could, trying to escape the cloud.
Two of the four bridge groups will change at semi-random, preferring unoccupied bridges. If an occupied bridge falls, any non-flight units will be stranded in the water until the bridge comes back up. They can still fight but they can't move.
NEW MAP GUYS

CHECK IT yo
I didn't read the flavor xD. I'm just the game engine lol. Well I'll fix it then.
Freeshooter92 vs MercuryHg34
Rout the Enemy on Arena


Olsted vs PlatinumSkink
Rout the Enemy on Crypt
Your flavor is fine, as long as it's hidden. However I can't allow players to have an "if this then follow these commands instead" set up. You need to either pick one of the command strings you lined out and roll with it no matter what, or do what Mercury just did, and take your turn one command at a time and look at the results before deciding your next move. Edit your post or post a new command to account for this.
Yeah remember to use both Attack and Engage when you're dealing with combat. If you only use Engage, you'll be forced into combat without knowing how the fight will go until it's over. If you're not careful, it can get your units killed easily. Attack was made as a separate command so that you can look at the odds and then choose if you wanna fight, just like in FE games.
I'm in classes right now but I'll make a CS later today or tonight.
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