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Laufey your Bio looks good but there's just a few things I wanna point out time-wise to make sure we're on the same page:

4551 - Callus is born
+18
4569 - Callus is 18, begins to work at mines
+3
4572 - Callus is 21, trapped in mines from secessionist attack (JFA not yet formed), Callus escapes and moves to Mars (you should correct the offer to "go anywhere in Sol," as only Earth, Mars and Asteroid Belt are inhabited by humans at this point), works at Anubis bar and club
+1
4573 - Callus is 22, learns to read (apparently), enlists in Martian Military Police (there's no "war-time armed force" because there has been peace since the late 2000's)
+5
4578 - Callus is 27, JFA forms and attacks (this is actually 8 years off. 4598 -12 = 4586, the year the JFA declared war on the EMA)
+7
4585 - Callus is 34, taken by OSS. (with the 8 -year fix, this would be 4593. This is still an issue though, as the Beta stage of OSS (the players) doesnt start until AFTER Sabre 01 goes AWOL, in January of 4598.)

Everything checks out content-wise, but you need to change some time-gap numbers. The end of the time line should look like this:

4572 - Callus is 21, trapped in mines from secessionist attack (JFA not yet formed), Callus escapes and moves to Mars (you should correct the offer to "go anywhere in Sol," as only Earth, Mars and Asteroid Belt are inhabited by humans at this point), works at Anubis bar and club
+1
4573 - Callus is 22, learns to read (apparently), enlists in Martian Military Police (there's no "war-time armed force" because there has been peace since the late 2000's)
+13
4586 - Callus is 35, JFA forms and attacks.
+12
4598 - Callus is 47 (as stated in your CS), taken by OSS (Operation Shadow Sabre).
>take that speed buids
>hit a knight with a base speed of 2
Dat 25dmg tho.
Freeshooter92 vs MercuryHg34
Rout the Enemy on Arena
No PR is measured in whole numbers. I'll put "Pimp" next to your username on the army sheet.
Freeshooter92 said
I don't see why not, I still have to spend another units turn to do it, and with the pair system I'm effectively using two whole characters to give her her Hand-Axe.


You can still engage afterwards with the unit that started the trade. Eh screw it. It would be dumb to make situational rules for it.
Oh geez

Freeshooter92 said
Verhn: move (-0,+1) Trade Eve Bronze lance For Hammer, Hammer for Hand-Axe, Hand-Axe for Bronze lance End turn(Note: Eve should be equipped with a Hand-Axe when all that nonsense is over)


Should this even be legal in a game with pvp? It was so overpowered on console.
There was a glitch on my formula. Fixed though.
Aristo said
Do Sabres explicitly need to come from a military background, or can they be inducted into the program as civies?


Explicitly military. A person would only be selected based on their exceptional performance in the armed forces.
Just to let you all know, I'm instating a Player Rank system. It will be very much like player ranking in other games, you'll gain exp towards raising your PR by completing battles, you'll earn more if you win. PR will also be used as a prerequisite to buy certain items/weapons, and also dictate how many units you're allowed to own in your army. It's a fair way to moderate what players of certain skill levels have access to and can prevent people from breaking the market. Also differences in PR should come into account when determining if it would be fair to allow certain players fight each other, but this can be overruled by the Gentlemen's Clause (if all parties agree in spite of the situation, then fuck it, idrc).
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